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[Game On!] Infinitum - Turn 5 - OH SHHHH
Posts
Action 1/3:
While the headquarters staff cut up the drone, the away team examine the big floating pyramid.
Knowing that Formic Solutions has already scanned it, Lazarus Inc.'s staff sample the pyramid's hull- or try to. It's some sort of otherworldly superdense metal and nearly impossible to scratch
(combined faction research) Pyramid research at 3/5
The Gratifying Octagon
Full-turn action (3/3):
The giant orbs baffle the Octagon's researchers. Although they don't outright tell their armed escort this. Wouldn't do for moral. So they just carry on as if they know what theyre doing
Back at base the artifact proves fascinating. It's a like a beacon of magnetic energy. Tests prove that a half-decent scanner could detect it from the other side of the planet
Science Research: 1d10 + 10 = 14
Action 2/3:
THINK makes a startling discovery. The giant orbs are charging some kind of energy weapon- it was just the energy sigantures wre too disguised to be noticed
It is preparing to attack the headquarters known as The Rift...
:!::!!::!::!::!:
:shock:
:evil::evil::evil:
Followed by a single flashing cyan word in 40 point font:
Rift
"Yes Mr. Crab?"
"Take a message to send to The Gratifying Octagon."
"Yes sir?"
"Message begins: 'I bet it's that goddamn artifact! Holy shit we are all going to die!' Message ends."
"..."
Feeling that they're close to coming to a better understanding of the pyramid structure, Lazarus continues their research on it.
While in the Gardens, a Lazarus shuttle overheard observes a large creature.
Knowledge + Tactics: 1d10 + 5 + 1 = 9
The results are sent to any faction that seems to be preparing to take action against the Ominous Orbs of Doom.
Actions 2/3 and 3/3:
While they watch, the pyramid spits out a swarm of the smaller pyramids, at least a dozen of them
Staying as a tight unit, they vanish into the distance- but the Lazarus operatives manage to catch one of the smaller pyramids intact!
Meanwhile the shuttle cautiously scans the large creature- the Abomination is a barely human-looking twelve foot tall freakbut stooped and powerfully built, lumbering along like a gorilla
Strangely enough, there's barbed wire wrapped liberally around its club-like arms.
Abomination research at 1/3
THINK
Action 3/3:
Even THINK is tactically stumped. There seems to be no obvious course of action
The blast, while powerful, wouldn't be enough to destroy the hq but it's not exactly going to be desirable either
4. City Outskirts - Murderous Zombies - pacified and ready for research by PMC
6. The Hive - Strange Humanoid Sighted
7. Slums - Crazed rioters generally being dicks - dispersed by Crushero
10. Duke's District - Floating Pyramid Device Spotted
11. Suburbs - Crab Creatures Sighted
13. The Gardens - Gigantic Creature Sighted
15. The Rift - Reports of Massive Floating Orbs -preparing to attack!!
16. Sewer Works - Tentacled Thing Sighted
Well, the red issues have been dealt with, Im going to assume that the orbs still have to charge up to attack so that fight is shelved for turn 3. Secondly, we are all working together to win this game as a group right? or are we individually trying to win with some monopoly deals along the way?
if we are working together, shouldnt we pool certain tokens to select players so that the info they discover can help everyone faster? I see a lot of drone tokens about and we might have had an unlock by now.
Crushero and I can pacify the enemy while the others research the hell out of the BBEG's...
or am I being too altruistic and possibly breaking the game by getting peeps to work together?
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
If we can share tokens that would be great. My RP conditions currently dictate I can only make offers by emoticon, though.
zombies are WEAK TO TACTICS!!
1d10 + 7 = 17(!) Warfare + Tactics against Wandering Zombies in the Downtown Corporate Sector
1d10+3 = 4 Research the zombies with knowledge and tactics
"Well, they seem easy enough to manage, but what can we learn from them, Doc?"
"Apparently, they *really* like brains..."
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
I'm all in favor of working together - I mean, saving the planet is awesome, and there's no direct competition available, so if we all scratch each other's backs, profit all around.
Also, that whole "not cooperating about drone tokens" bit made me facepalm a little. WE COULD BE DRONE MANUFACTURING, GUYS.
If you need me, I'll be over here taming Giant Crabs until I'm somehow useful. I'm sure they'll let me spring a CRAB BATTLE on some unsuspecting enemy in the future.
Sorry about that.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
"Players may trade their attributes/specialisations at will, representing the sharing of resources, technology, staff, etc. This has to be consensual and pointed out to the GM. You can't not honour an agreement."
Since this is under Economy, can it /only/ be done for Resources stats, or can you trade anything?
Does it cost an action to trade?
How long does a trade last? Is it a literal trade, where for the duration you have the other company's stat in return? If you need to take an action during this period, do you use your usual stat, zero, something else? (If trading does not take an action and you do not lose the stat you trade, there's no reason for everyone not to trade with everyone else every turn, and get max values in all stats.)
Studying a mission will let you know what specialisations will be challenged, which stages will be the hardest, and what the consequences and rewards of completion are likely to be."
If I am reading this correctly, rather than just studying (for example) the Pyramids directly, you can investigate the assignment itself, and obtain more information before going in. This would be Very Useful.
In the barebones version that Phil cooked up, we'd all agreed that trading was free and instantaneous but that you couldn't hand the same token/stat point back in the same turn. Not sure what Villain is doing in this instance...
I'm sticking with this. Trades are done at the very moment that they're announcd and thus impact all future checks for that turn. Trades DO NOT consume an action but you must have at least 2 unspent actions left in order to trade (you cant make three Resources checks and then give all the points to a teammate for example)
I.e., Ed makes 1 actions and then gives ronrab all his Warfare. For the rest of that turn Eds Warfare is +0 for all checks but ronrab's modifier is now 1 point higher. Ed can then make his other 2 actions, but with his Warfare at 0 of course
(Also I'll end the turn shortly but I'm wrestling with a miniphalla right this sec sorry)
I will take this into account
Each "giving" player can only give from one stat each turn and the max gift/tribute/bonus yuo can have from all combined trades is +10 (i.e existing value +10)
Aurora Amalgamated sends out a team to scout out the sewers and follow-up reports of a tentacley beast.
Actions 2/3 and 3/3:
P.M.C directs the other set of zombies, cordoning them off and generally exploiting their dumbness
meanwhile, they look at the previously pacified zombies and fail to gain any insight into them beyond that theyre... well, zombies.
Crushestro Inc.
Actions 2/3 and 3/3:
Crushestro Inc. fails to gain any insight into the pyramids. They're hard to crush, but that's all they notice
Aurora Amalgamated.
Actions 2/3 and 3/3:
The team comes to some conclusions. The Tentacled Thing exists, needs to be studied with Supernatural knowledge, and is likely to effortlessly slaughter anything that attacks it.
It's the size of the whole reservoir
The Gratifying Octagon sends the Distortion Artifact to Aurora Amalgamated
Turn 2 Ends.
"Alright," says the government rep "please don't agitate the giant monster living in our sewers, or the shit will hit the fan"
"...itll hit everything come to think of it."
1. The Axiom
2. The Kether Sector
3. Downtown Corporate Sector - Pacified Zombies
4. City Outskirts - Reports of Massive Floating Orbs
5. Woodlands District
6. The Hive - Crazed rioters they so crazy
7. Slums - Gigantic Creature Attacking People
8. The Coast - Crab Creatures Sighted
9. The Government Superscraper
10. Duke's District - Greater Pyramid Cannibal
11. Suburbs - - Strange Humanoid Sighted
12. Wasteland - Floating Pyramid Device Spotted
13. The Gardens
14. The Ruins - More Floating Orbs
15. The Rift
16. Sewer Works - Supermassive Tentacled Thing Still There
Global Events!
A master warrior is agreeing to train the first person who can impress them in unarmed combat- +3 to Melee. There is only one chance between all of you t do this!
On the plus side, the indestructible explode-things orb seems to follow the artifact around, so we don't need to worry about it just yet- we can just keep moving it.
As for this master warrior... I say we give masses of Warfare and Melee to El Skid or BEN, let one of them fight this dude and get 3 bonus points, and then return everything later. That's too big a handout to pass up!
Anyway. Transferring 1 Warfare from Aurora Amalgamated (Edcrab) to Crushestro Inc. (El Skid).
Trying to ignore the feeling that Crushestro is eyeing his windpipe, Mr. Crab talks to his fellow faction head at length about all his prior combat experience- on the battlefield and in the boardroom.
Crushestro sees the wisdom in the words, but thinks he prefers crushing.
They called me mad, but they'll see! They'll all see!
Please enjoy this book detailing the methods by which our operatives engage the enemy (mostly we just drive truckloads of money over them). We ask only that it be returned when you are finished with it.
Ahem,
Hivemind
Back at Axiom, deep thought and analysis is given to the Orb situation, extrapolating and collating information.
Know.Science = 1d10 + 10 = 11 to research the orbs in City Outskirts
Know.Science = 12 to investigate the general orb event
THINK is off its game today...