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[Game On!] Infinitum - Turn 5 - OH SHHHH

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Posts

  • HeavyVillainHeavyVillain Registered User regular
    edited April 2010
    Lazarus Inc.
    Action 1/3:

    While the headquarters staff cut up the drone, the away team examine the big floating pyramid.

    Knowing that Formic Solutions has already scanned it, Lazarus Inc.'s staff sample the pyramid's hull- or try to. It's some sort of otherworldly superdense metal and nearly impossible to scratch
    Now at Drone research level 1/3

    (combined faction research) Pyramid research at 3/5



    The Gratifying Octagon
    Full-turn action (3/3):

    The giant orbs baffle the Octagon's researchers. Although they don't outright tell their armed escort this. Wouldn't do for moral. So they just carry on as if they know what theyre doing

    Back at base the artifact proves fascinating. It's a like a beacon of magnetic energy. Tests prove that a half-decent scanner could detect it from the other side of the planet
    The Gratifying Octagon is at stage 1/4 of researching the Distortion artifact!

    HeavyVillain on
  • ronrabronrab Registered User regular
    edited April 2010
    THINK discovers itself a little low on spare cubes after the psionic critter incident, and conents itself with continuing to research the giant Orbs in The Ruins.

    Science Research: 1d10 + 10 = 14

    ronrab on
  • HeavyVillainHeavyVillain Registered User regular
    edited April 2010
    THINK
    Action 2/3:

    THINK makes a startling discovery. The giant orbs are charging some kind of energy weapon- it was just the energy sigantures wre too disguised to be noticed

    It is preparing to attack the headquarters known as The Rift...
    Machine threat research is at 3/7!

    HeavyVillain on
  • ronrabronrab Registered User regular
    edited April 2010
    Every faction on the planet suddenly has their email communications flooded with a series of emoticons that can only be described as 'frantic':

    :!::!!::!::!::!:
    :shock:
    :evil::evil::evil:
    :cry:

    Followed by a single flashing cyan word in 40 point font:

    Rift

    ronrab on
  • EdcrabEdcrab Actually a hack Registered User regular
    edited April 2010
    "Charles?"

    "Yes Mr. Crab?"

    "Take a message to send to The Gratifying Octagon."

    "Yes sir?"

    "Message begins: 'I bet it's that goddamn artifact! Holy shit we are all going to die!' Message ends."

    "..."

    Edcrab on
    cBY55.gifbmJsl.png
  • simulacrumsimulacrum She/herRegistered User regular
    edited April 2010
    Someone should probably do something about those orbs pretty soon. In the mean time science must continue!

    Feeling that they're close to coming to a better understanding of the pyramid structure, Lazarus continues their research on it.

    While in the Gardens, a Lazarus shuttle overheard observes a large creature.

    simulacrum on
  • ronrabronrab Registered User regular
    edited April 2010
    While its plaintive message goes out over the InterWeb, all of the calculations THINK can bring to bear are turned toward analyzing the best Tactical measures to use against the Orb's massive energy weapon.

    Knowledge + Tactics: 1d10 + 5 + 1 = 9

    The results are sent to any faction that seems to be preparing to take action against the Ominous Orbs of Doom.

    ronrab on
  • HeavyVillainHeavyVillain Registered User regular
    edited April 2010
    Lazarus Inc.
    Actions 2/3 and 3/3:

    While they watch, the pyramid spits out a swarm of the smaller pyramids, at least a dozen of them

    Staying as a tight unit, they vanish into the distance- but the Lazarus operatives manage to catch one of the smaller pyramids intact!

    Meanwhile the shuttle cautiously scans the large creature- the Abomination is a barely human-looking twelve foot tall freakbut stooped and powerfully built, lumbering along like a gorilla

    Strangely enough, there's barbed wire wrapped liberally around its club-like arms.
    Parasite Drone (Small Pyramid) research at 1/3

    Abomination research at 1/3



    THINK
    Action 3/3:

    Even THINK is tactically stumped. There seems to be no obvious course of action

    The blast, while powerful, wouldn't be enough to destroy the hq but it's not exactly going to be desirable either

    HeavyVillain on
  • NotoriusBENNotoriusBEN Registered User regular
    edited April 2010
    3. Downtown Corporate Sector - Wandering Zombies
    4. City Outskirts - Murderous Zombies - pacified and ready for research by PMC
    6. The Hive - Strange Humanoid Sighted
    7. Slums - Crazed rioters generally being dicks - dispersed by Crushero
    10. Duke's District - Floating Pyramid Device Spotted
    11. Suburbs - Crab Creatures Sighted
    13. The Gardens - Gigantic Creature Sighted
    15. The Rift - Reports of Massive Floating Orbs -preparing to attack!!
    16. Sewer Works - Tentacled Thing Sighted


    Well, the red issues have been dealt with, Im going to assume that the orbs still have to charge up to attack so that fight is shelved for turn 3. Secondly, we are all working together to win this game as a group right? or are we individually trying to win with some monopoly deals along the way?

    if we are working together, shouldnt we pool certain tokens to select players so that the info they discover can help everyone faster? I see a lot of drone tokens about and we might have had an unlock by now.

    Crushero and I can pacify the enemy while the others research the hell out of the BBEG's...
    or am I being too altruistic and possibly breaking the game by getting peeps to work together?

    NotoriusBEN on
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  • ronrabronrab Registered User regular
    edited April 2010
    I think win conditions are entirely up to individuals. You could try and be the baddest most powerful faction and take over the planet, or consider it a win if everyone survives, or something else.

    If we can share tokens that would be great. My RP conditions currently dictate I can only make offers by emoticon, though.
    :mrgreen:

    ronrab on
  • NotoriusBENNotoriusBEN Registered User regular
    edited April 2010
    Ok, well, I dont like zombies in my back yard so I am going to Warfare and Tactics them as well.
    zombies are WEAK TO TACTICS!!

    1d10 + 7 = 17(!) Warfare + Tactics against Wandering Zombies in the Downtown Corporate Sector


    1d10+3 = 4 D: Research the zombies with knowledge and tactics


    "Well, they seem easy enough to manage, but what can we learn from them, Doc?"

    "Apparently, they *really* like brains..."

    NotoriusBEN on
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  • LucedesLucedes Registered User regular
    edited April 2010

    if we are working together, shouldnt we pool certain tokens to select players so that the info they discover can help everyone faster? I see a lot of drone tokens about and we might have had an unlock by now.

    Crushero and I can pacify the enemy while the others research the hell out of the BBEG's...
    or am I being too altruistic and possibly breaking the game by getting peeps to work together?

    I'm all in favor of working together - I mean, saving the planet is awesome, and there's no direct competition available, so if we all scratch each other's backs, profit all around.

    Also, that whole "not cooperating about drone tokens" bit made me facepalm a little. WE COULD BE DRONE MANUFACTURING, GUYS.

    If you need me, I'll be over here taming Giant Crabs until I'm somehow useful. I'm sure they'll let me spring a CRAB BATTLE on some unsuspecting enemy in the future.

    Lucedes on
  • simulacrumsimulacrum She/herRegistered User regular
    edited April 2010
    Yeah I probably should have given my token to THINK.

    Sorry about that.

    simulacrum on
  • MundaneSoulMundaneSoul fight fighter Daehan MingukRegistered User regular
    edited April 2010
    Absolutely, let me know if there's anywhere my Resources can help out.

    MundaneSoul on
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  • El SkidEl Skid The frozen white northRegistered User regular
    edited April 2010
    I have no idea what I should be doing at this point.

    El Skid on
  • NotoriusBENNotoriusBEN Registered User regular
    edited April 2010
    I know research isnt up our alley, el skid, but since you've already used your non-local move, on the rioters, try and reasearch the pyramids in your area. it's better than nothing... or try for the gun dealer and get some fire power.

    NotoriusBEN on
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  • ronrabronrab Registered User regular
    edited April 2010
    HeavyVillain, clarification on trading stats, please:

    "Players may trade their attributes/specialisations at will, representing the sharing of resources, technology, staff, etc. This has to be consensual and pointed out to the GM. You can't not honour an agreement."

    Since this is under Economy, can it /only/ be done for Resources stats, or can you trade anything?
    Does it cost an action to trade?
    How long does a trade last? Is it a literal trade, where for the duration you have the other company's stat in return? If you need to take an action during this period, do you use your usual stat, zero, something else? (If trading does not take an action and you do not lose the stat you trade, there's no reason for everyone not to trade with everyone else every turn, and get max values in all stats.)

    ronrab on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited April 2010
    Hey, scientist! You did so well last time, why don't you try and take a look at the pyramids while our hit squads are out dealing with those zombies. We don't even mind if you crush bits of pyramid this time...

    El Skid on
  • ronrabronrab Registered User regular
    edited April 2010
    Edcrab (Aurora) still has two actions; everyone else is done for the turn.

    ronrab on
  • ronrabronrab Registered User regular
    edited April 2010
    "Missions are the opposite: they're prolonged assignments where analysis and consideration are encouraged, if not essential. Authority to squeeze factions for information, and then maybe Knowledge tests to monitor and research the competition.

    Studying a mission will let you know what specialisations will be challenged, which stages will be the hardest, and what the consequences and rewards of completion are likely to be."

    If I am reading this correctly, rather than just studying (for example) the Pyramids directly, you can investigate the assignment itself, and obtain more information before going in. This would be Very Useful.

    ronrab on
  • EdcrabEdcrab Actually a hack Registered User regular
    edited April 2010
    You're quite right, I can opt to Science/Supernatural research the actual Pyramid tech tree in order to get a hint. I'll likely do that with my last two actions, but first I'd kinda like to see what V's stance is on trading.

    In the barebones version that Phil cooked up, we'd all agreed that trading was free and instantaneous but that you couldn't hand the same token/stat point back in the same turn. Not sure what Villain is doing in this instance...

    Edcrab on
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  • HeavyVillainHeavyVillain Registered User regular
    edited April 2010
    Edcrab wrote: »

    In the barebones version that Phil cooked up, we'd all agreed that trading was free and instantaneous but that you couldn't hand the same token/stat point back in the same turn. Not sure what Villain is doing in this instance...

    I'm sticking with this. Trades are done at the very moment that they're announcd and thus impact all future checks for that turn. Trades DO NOT consume an action but you must have at least 2 unspent actions left in order to trade (you cant make three Resources checks and then give all the points to a teammate for example)

    I.e., Ed makes 1 actions and then gives ronrab all his Warfare. For the rest of that turn Eds Warfare is +0 for all checks but ronrab's modifier is now 1 point higher. Ed can then make his other 2 actions, but with his Warfare at 0 of course

    (Also I'll end the turn shortly but I'm wrestling with a miniphalla right this sec sorry)

    HeavyVillain on
  • GumpyGumpy There is always a greater powerRegistered User regular
    edited April 2010
    Suddenly I understand how trading works

    I will take this into account

    Gumpy on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited April 2010
    So...we could do something like: Player A takes his turn, then gives all his assets to Player B, who takes his turn and gives all of A and Bs assets to Player C, who.... All the way till the last player, who would be godly?

    El Skid on
  • HeavyVillainHeavyVillain Registered User regular
    edited April 2010
    El Skid wrote: »
    So...we could do something like: Player A takes his turn, then gives all his assets to Player B, who takes his turn and gives all of A and Bs assets to Player C, who.... All the way till the last player, who would be godly?

    Each "giving" player can only give from one stat each turn and the max gift/tribute/bonus yuo can have from all combined trades is +10 (i.e existing value +10)

    HeavyVillain on
  • simulacrumsimulacrum She/herRegistered User regular
    edited April 2010
    I'd be willing to help if anyone needs anything.

    simulacrum on
  • EdcrabEdcrab Actually a hack Registered User regular
    edited April 2010
    Two actions on using Tactics on the Tentacled Thing 1d10+2=10, 1d10+2=5

    Aurora Amalgamated sends out a team to scout out the sewers and follow-up reports of a tentacley beast.

    Edcrab on
    cBY55.gifbmJsl.png
  • HeavyVillainHeavyVillain Registered User regular
    edited April 2010
    P.M.C. Incorporated
    Actions 2/3 and 3/3:

    P.M.C directs the other set of zombies, cordoning them off and generally exploiting their dumbness

    meanwhile, they look at the previously pacified zombies and fail to gain any insight into them beyond that theyre... well, zombies.
    The Wandering Zombies are now pacified too, ready to be easily researched or destroyed



    Crushestro Inc.

    Actions 2/3 and 3/3:

    Crushestro Inc. fails to gain any insight into the pyramids. They're hard to crush, but that's all they notice



    Aurora Amalgamated.
    Actions 2/3 and 3/3:

    The team comes to some conclusions. The Tentacled Thing exists, needs to be studied with Supernatural knowledge, and is likely to effortlessly slaughter anything that attacks it.

    It's the size of the whole reservoir


    The Gratifying Octagon sends the Distortion Artifact to Aurora Amalgamated


    Turn 2 Ends.

    HeavyVillain on
  • HeavyVillainHeavyVillain Registered User regular
    edited April 2010
    Turn 3

    "Alright," says the government rep "please don't agitate the giant monster living in our sewers, or the shit will hit the fan"

    "...itll hit everything come to think of it."



    1. The Axiom
    2. The Kether Sector
    3. Downtown Corporate Sector - Pacified Zombies
    4. City Outskirts - Reports of Massive Floating Orbs
    5. Woodlands District
    6. The Hive - Crazed rioters they so crazy
    7. Slums - Gigantic Creature Attacking People
    8. The Coast - Crab Creatures Sighted
    9. The Government Superscraper
    10. Duke's District - Greater Pyramid Cannibal
    11. Suburbs - - Strange Humanoid Sighted
    12. Wasteland - Floating Pyramid Device Spotted
    13. The Gardens
    14. The Ruins - More Floating Orbs
    15. The Rift
    16. Sewer Works - Supermassive Tentacled Thing Still There


    Global Events!

    A master warrior is agreeing to train the first person who can impress them in unarmed combat- +3 to Melee. There is only one chance between all of you t do this!

    HeavyVillain on
  • EdcrabEdcrab Actually a hack Registered User regular
    edited April 2010
    Yikes that's big.

    On the plus side, the indestructible explode-things orb seems to follow the artifact around, so we don't need to worry about it just yet- we can just keep moving it.

    As for this master warrior... I say we give masses of Warfare and Melee to El Skid or BEN, let one of them fight this dude and get 3 bonus points, and then return everything later. That's too big a handout to pass up!

    Edcrab on
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  • El SkidEl Skid The frozen white northRegistered User regular
    edited April 2010
    I seem to be the melee person... I'll be happy to take it if Ben doesn't mind handing me off some warfare/melee.

    El Skid on
  • EdcrabEdcrab Actually a hack Registered User regular
    edited April 2010
    Makes sense. You could even RP it as Crushestro himself facing this master :P

    Edcrab on
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  • simulacrumsimulacrum She/herRegistered User regular
    edited April 2010
    I could also give you my one warfare point if you want.

    simulacrum on
  • EdcrabEdcrab Actually a hack Registered User regular
    edited April 2010
    I'm tempted to suggest that Skid invokes Exigency and takes 10 on the roll, but because that'd cost a point of Melee it'd make the end result +2 rather than +3. Hmm.

    Anyway. Transferring 1 Warfare from Aurora Amalgamated (Edcrab) to Crushestro Inc. (El Skid).


    Trying to ignore the feeling that Crushestro is eyeing his windpipe, Mr. Crab talks to his fellow faction head at length about all his prior combat experience- on the battlefield and in the boardroom.

    Crushestro sees the wisdom in the words, but thinks he prefers crushing.

    Edcrab on
    cBY55.gifbmJsl.png
  • HeavyVillainHeavyVillain Registered User regular
    edited April 2010
    Aurora Amalgamated transfers 1 Warfare to Crushestro Inc.

    HeavyVillain on
  • GumpyGumpy There is always a greater powerRegistered User regular
    edited April 2010
    Did my failure of a trade actually go through or was it ignored and the Artifact is still in my grubby metal hands

    Gumpy on
  • HeavyVillainHeavyVillain Registered User regular
    edited April 2010


    The Gratifying Octagon sends the Distortion Artifact to Aurora Amalgamated


    Turn 2 Ends.

    HeavyVillain on
  • LucedesLucedes Registered User regular
    edited April 2010
    Enviro Corp. decides to continue to study the crab creatures - by feeding them a number of video cameras and observing the results. Enviro Corp. also tries a number of different electronics, as well as some actual varieties of food!
    Resources + Materials check! 1d10+4 = 7.

    They called me mad, but they'll see! They'll all see!

    Lucedes on
  • MundaneSoulMundaneSoul fight fighter Daehan MingukRegistered User regular
    edited April 2010
    Dearest Crushestro and friends,

    Please enjoy this book detailing the methods by which our operatives engage the enemy (mostly we just drive truckloads of money over them). We ask only that it be returned when you are finished with it.

    Ahem,
    Hivemind
    Donating a point of Warfare to Crushestro

    MundaneSoul on
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  • ronrabronrab Registered User regular
    edited April 2010
    THINK sends a detachment of cubes scuttling after the orbs.
    Back at Axiom, deep thought and analysis is given to the Orb situation, extrapolating and collating information.

    Know.Science = 1d10 + 10 = 11 to research the orbs in City Outskirts
    Know.Science = 12 to investigate the general orb event
    THINK is off its game today...

    ronrab on
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