Can someone tell me where I can get a good tileset for Nethack?
The SA tileset is ok, and falcon's eye isn't that bad either. To be honest with you, you should log into nethack.alt.org and play there while sitting in on the IRC channel. You'll be able to get advice, run into awesome bones files, and see other peoples epic deaths.
Can someone tell me where I can get a good tileset for Nethack?
The SA tileset is ok, and falcon's eye isn't that bad either. To be honest with you, you should log into nethack.alt.org and play there while sitting in on the IRC channel. You'll be able to get advice, run into awesome bones files, and see other peoples epic deaths.
This is basically what I always suggest with Crawl but it is always met with : (
I beat nethack once, then as I was traveling up with the amulet of yendor on my second winning game the following happened:
I met a very classy succubus
she seduced me, removing my armor
this included my shield of reflection
she stole my wand of death
she zapped me with my wand of death
would you like your possessions identified?
It's not too much to consistently beat nethack, as long as you are patient and play safely. The guy that introduced me to it could beat the game every time with pretty much every class.
The second roguelike I play sometimes is angband/zangband but the game has a few more frustrating things and I do not have the patience to wade through levels populated with hundreds of monsters/items until I am strong enough to beat the serpent of chaos/morgoth.
In Crawl are there any sneaky ways to find out if something is cursed? Like could I drop something suspicious in hopes that a monster will pick it up and use it?
Or maybe throwing potions at bad guys and see what happens? I always miss.
In Crawl are there any sneaky ways to find out if something is cursed? Like could I drop something suspicious in hopes that a monster will pick it up and use it?
Or maybe throwing potions at bad guys and see what happens? I always miss.
Scrolls of detect curse are pretty common, so save up some stuff then blow one of those and it will detect on all of them. Remove curse is also pretty common, so often you can get away with just equipping blindly.
Throwing potions won't do you much good. There's an evaporate spell in transmutations which can affect enemies with negative potion effects, but usually you are going to want to find which potions are good or bad before using it.
Whoo! Dungeon Crawl Stone Soup, I love it. Been trying for a while to get some good runs as a Kobold Assassin. I'm always unsure which god to take; I usually vacillate between Makhleb, Yredrelemenebmelenul, or Okawaru.
What the hell is with Yrderenemenemelemeldul anyway? Guy needs a shorter name. Pronto. Stat.
In Crawl are there any sneaky ways to find out if something is cursed? Like could I drop something suspicious in hopes that a monster will pick it up and use it?
If a monster unequips something in your line of sight, it will be marked as uncursed. Probably be hard to make this happen consistently.
In Crawl you get so many scrolls of detect curse and remove curse that I don't find myself needing to worry about it. I just try out eveything I find and take the first weapon welding itself to my hand as my queue to start my first scroll testing spree.
In Crawl you get so many scrolls of detect curse and remove curse that I don't find myself needing to worry about it. I just try out eveything I find and take the first weapon welding itself to my hand as my queue to start my first scroll testing spree.
Makes me giggle to think about finding something like 'Glowing dwarven short sword with goblin hand attached' as a drop from an enemy
Bleh, I found an artefact mace of orc slaying after clearing the orc mines.
What does the color of the Wp: field indicate?
Green is unidentified. After it's identified, gray is maces and clubs, axes are either gray or dark gray I think, polearms are red, I think blades are light blue. Artifacts can probably have whatever crazy colors they get. Cursed is probably that salmony color.
I've been trying to figure out a good class/race for the new slowness god. Are there any species that are naturally slow? They'd need to be something that can wear all armor pieces, for the ponderous brands.
Well, I know Naga's are slow, off the top of my head. They're stealthy, too, so it helps.
And aparently Trolls are natural fits, due to the metabolism balance, and the regeneration going at the same speed regardless of how ponderous you are. Hm!
Well, I know Naga's are slow, off the top of my head. They're stealthy, too, so it helps.
And aparently Trolls are natural fits, due to the metabolism balance, and the regeneration going at the same speed regardless of how ponderous you are. Hm!
Well Trolls are poor fits for most armor so it might be awhile before you can lop on enough armor to get the better benefits.
I've been playing with Ghouls for a bit and they're kind of fun.
So I've maanged to stay alive in Crawl for 24k turns on my Deep Elf Wizard. I decided to take on the Lair and it's much harder than the normal dungeon because it completely lacks choke points. Without having any AOE damage spells, packs of even wimpy monsters are getting scary. Should I just leave and go further down the main dungeon some more, hoping to find some more interesting spell books?
So I've maanged to stay alive in Crawl for 24k turns on my Deep Elf Wizard. I decided to take on the Lair and it's much harder than the normal dungeon because it completely lacks choke points. Without having any AOE damage spells, packs of even wimpy monsters are getting scary. Should I just leave and go further down the main dungeon some more, hoping to find some more interesting spell books?
Pretty much any time you're having a hard time somewhere it's probably not a terrible idea to go somewhere else. If you were just ripping through the dungeon, by all means go back for a bit.
Man, why do you guys have to keep talking about stone soup? Its making me want to play it again, but I would want to play it on my netbook, and lack of a numpad is blah. I realize mouse works, but again, blah.
Man, why do you guys have to keep talking about stone soup? Its making me want to play it again, but I would want to play it on my netbook, and lack of a numpad is blah. I realize mouse works, but again, blah.
Ghouls are kinda awesome. They're kind of like undead trolls but can wear armor. The whole rotting flesh and slow regen deal is no biggie. I might change my opinion when I get obliterated by some anti undead stuff but it's going fine right now.
Man, why do you guys have to keep talking about stone soup? Its making me want to play it again, but I would want to play it on my netbook, and lack of a numpad is blah. I realize mouse works, but again, blah.
I liked ghouls and kobolds when I was starting out on Crawl, because they made food management so easy. Then I got hooked on demonspawn, because their mutations are awesome.
Water enemies are soooo much easier to deal with in 0.6. Hated those bastards in previous versions. Now you can even eat fish and eel (and jellyfish if you can handle poison), yum!
Spriggans are fast as hell, and that helps a lot early on. IIRC, I had a Spriggan Artificier do pretty well until he ran out of remove curse scrolls and got stuck with a crappy axe in his hand, removing his ability to access cards or the rod of striking. *sigh*
See the thing about being a necromancer is... My primary early spell hurts me. And I have to cast it a lot. So I mostly die from either running out of food, or running out of health potions.
See the thing about being a necromancer is... My primary early spell hurts me. And I have to cast it a lot. So I mostly die from either running out of food, or running out of health potions.
Well, Necromancy isn't entirely unlike any other offensive caster, in that you should generally be aiming to kill everything before you run out of resources and end up with things in melee range. At least, very early.
Your second learned spell should probably be Vampiric Draining. For the most part, if that isn't getting you through as a primary form of healing, you're putting yourself in dangerous situations you should not be putting yourself into.
After that, aim for Animate Dead. Animate Skeleton is still basically terrible in comparison, I think.
Also, pick up and wield basically any magic weapon you find. A dagger of venom or electrocution can be useful early on for any mage, but especially for a necromancer.
I've always basically been of the opinion that Necromancers generally trend towards having a melee proficiency with magic as summoning/regeneration/transmutation aid. But I'm not sure that Deep Elves should really be going that direction.
Posts
The SA tileset is ok, and falcon's eye isn't that bad either. To be honest with you, you should log into nethack.alt.org and play there while sitting in on the IRC channel. You'll be able to get advice, run into awesome bones files, and see other peoples epic deaths.
This is basically what I always suggest with Crawl but it is always met with : (
That.. is one mean game. I ate a zombie, and my limbs started to fall off. Then I died of a stomach parasite.
Why would you eat a diseased reanimated corpse? In any roguelike that's a bad idea
Then theres eating a zombie in a rogue-like.
I met a very classy succubus
she seduced me, removing my armor
this included my shield of reflection
she stole my wand of death
she zapped me with my wand of death
would you like your possessions identified?
It's not too much to consistently beat nethack, as long as you are patient and play safely. The guy that introduced me to it could beat the game every time with pretty much every class.
The second roguelike I play sometimes is angband/zangband but the game has a few more frustrating things and I do not have the patience to wade through levels populated with hundreds of monsters/items until I am strong enough to beat the serpent of chaos/morgoth.
Or maybe throwing potions at bad guys and see what happens? I always miss.
Scrolls of detect curse are pretty common, so save up some stuff then blow one of those and it will detect on all of them. Remove curse is also pretty common, so often you can get away with just equipping blindly.
Throwing potions won't do you much good. There's an evaporate spell in transmutations which can affect enemies with negative potion effects, but usually you are going to want to find which potions are good or bad before using it.
So cruel when you can survive hits from enemies four levels above you so you just keep hit and running them to death for the massive experience bonus.
Did I say cruel? I mean take that you flipping evil evil game.
What the hell is with Yrderenemenemelemeldul anyway? Guy needs a shorter name. Pronto. Stat.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
If a monster unequips something in your line of sight, it will be marked as uncursed. Probably be hard to make this happen consistently.
[nethack]
Accidentally turned off the confirm option and walked into a shopkeeper.
What does the color of the Wp: field indicate?
Green is unidentified. After it's identified, gray is maces and clubs, axes are either gray or dark gray I think, polearms are red, I think blades are light blue. Artifacts can probably have whatever crazy colors they get. Cursed is probably that salmony color.
And aparently Trolls are natural fits, due to the metabolism balance, and the regeneration going at the same speed regardless of how ponderous you are. Hm!
Well Trolls are poor fits for most armor so it might be awhile before you can lop on enough armor to get the better benefits.
I've been playing with Ghouls for a bit and they're kind of fun.
But they are awesome : D
Pretty much any time you're having a hard time somewhere it's probably not a terrible idea to go somewhere else. If you were just ripping through the dungeon, by all means go back for a bit.
3ds friend code: 2981-6032-4118
Learn to use the vi keys?
I've tried it, never got the feeling right.
3ds friend code: 2981-6032-4118
Water enemies are soooo much easier to deal with in 0.6. Hated those bastards in previous versions. Now you can even eat fish and eel (and jellyfish if you can handle poison), yum!
If you bonk an unaware enemy with a club, they get dazed and confused
Don't eat mutants kids!
Well, Necromancy isn't entirely unlike any other offensive caster, in that you should generally be aiming to kill everything before you run out of resources and end up with things in melee range. At least, very early.
Your second learned spell should probably be Vampiric Draining. For the most part, if that isn't getting you through as a primary form of healing, you're putting yourself in dangerous situations you should not be putting yourself into.
After that, aim for Animate Dead. Animate Skeleton is still basically terrible in comparison, I think.
Also, pick up and wield basically any magic weapon you find. A dagger of venom or electrocution can be useful early on for any mage, but especially for a necromancer.
I've always basically been of the opinion that Necromancers generally trend towards having a melee proficiency with magic as summoning/regeneration/transmutation aid. But I'm not sure that Deep Elves should really be going that direction.
I swore to play nothing but Deep Elf Rogues, no magic, until I won.
I got pretty damn close once, but I got too greedy and died fighting the royal jelly in melee.
At least I killed it before its spawns finished me off.