[Roguelikes] Stone Soup, Spelunky, etc. Better than 'Gnome Castle' something.

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  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited April 2010
    harvest wrote: »
    Does this exist on floor one in most of my games solely to taunt me?

    clipboard01ta.png

    Go back later with See Invisible.

    Rius on
  • JouleJoule Registered User regular
    edited April 2010
    I think Wizards are my mage class of choice now. Starting with a little more MP and some useful if basic spells is a nice touch.

    Joule on
  • mwoodymwoody Registered User regular
    edited April 2010
    Be a real man: Draconian Fire Elementalist. When you're lucky, you're awesome. When you're NOT, though...

    mwoody on
    Steam: mwoody450
  • JouleJoule Registered User regular
    edited April 2010
    mwoody wrote: »
    Be a real man: Draconian Fire Elementalist. When you're lucky, you're awesome. When you're NOT, though...

    I like Draconians but I've been burned so many times. Draconian Wizards are okay though.

    Joule on
  • BahamutZEROBahamutZERO Registered User, Moderator mod
    edited April 2010
    One time I rolled draconians and leveled to 5 or 10 or whatever the level you need is, over and over, to try to get the color I wanted. Wasn't worth the effort.

    Which is to say, don't roll a draconian if you want a specific color, roll one if you want the fun of adjusting to the surprise aptitudes.

    BahamutZERO on
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  • JamesKeenanJamesKeenan Registered User regular
    edited April 2010
    Jesus christ.

    Spelunky.

    I had climbing gloves, kapala, jetpack, jumping shoes, and spectacles. I was fuckin' ballin.


    I had a shopkeeper trapped between two pillars he couldn't jump out of.

    I pull out a bomb. I throw it. It hits him, the hit sends him high enough in the air to shoot me. I die.

    this happens all the fucking time.

    JamesKeenan on
  • NeadenNeaden Registered User regular
    edited April 2010
    See the thing about being a necromancer is... My primary early spell hurts me. And I have to cast it a lot. So I mostly die from either running out of food, or running out of health potions.
    Deep Dwarves natural damage resistance prevents any damage, but they don't regenerate so you really don't want to get melleed.

    Neaden on
  • JarsJars Registered User regular
    edited April 2010
    so in nethack I'm to the valley of the dead right after the castle. I got the wand of wishing, and I only got 1 charge to start with which I used on blessed recharging scrolls. After recharging it I'm down to one wish again. Do I only get one recharge on it?

    game is going pretty awesome though. I've got a +6 stormbringer, almost every resist covered(no magic), some black dragon scale mail, shield of reflection, and gauntlets of power. I have no holy water though which is really annoying.

    Jars on
  • JouleJoule Registered User regular
    edited April 2010
    Jars wrote: »
    so in nethack I'm to the valley of the dead right after the castle. I got the wand of wishing, and I only got 1 charge to start with which I used on blessed recharging scrolls. After recharging it I'm down to one wish again. Do I only get one recharge on it?

    game is going pretty awesome though. I've got a +6 stormbringer, almost every resist covered(no magic), some black dragon scale mail, shield of reflection, and gauntlets of power. I have no holy water though which is really annoying.

    Yep just one recharge. If you try it a second time it'll explode always.

    Sounds like it's going pretty good there. What class are you playing? Speed boots (or some sort of magic resistance) could be a good use of that wish but I don't know what your situation is like.

    Joule on
  • TeyarTeyar Registered User regular
    edited April 2010
    Damnit. I keep getting to around 7 or 8 levels in on Crawl... And then one of my ghosts kills me. And now thers a bunch of them in the region. Argh!

    Teyar on
    Kick At The Darkness Until It Bleeds Daylight
  • BillmaanBillmaan Registered User regular
    edited April 2010
    Joule wrote: »
    Jars wrote: »
    so in nethack I'm to the valley of the dead right after the castle. I got the wand of wishing, and I only got 1 charge to start with which I used on blessed recharging scrolls. After recharging it I'm down to one wish again. Do I only get one recharge on it?

    game is going pretty awesome though. I've got a +6 stormbringer, almost every resist covered(no magic), some black dragon scale mail, shield of reflection, and gauntlets of power. I have no holy water though which is really annoying.

    Yep just one recharge. If you try it a second time it'll explode always.

    Sounds like it's going pretty good there. What class are you playing? Speed boots (or some sort of magic resistance) could be a good use of that wish but I don't know what your situation is like.
    Also note that if you're desperate, you can wrest one last wish from a spent wand (zap over and over and over and over again...there's a very small chance you'll get another wish).

    I'd recommend a cloak of magic resistance. edit: A blessed unicorn horn is also a must if you don't already have one, but they're easier to get ahold of.

    Billmaan on
  • JarsJars Registered User regular
    edited April 2010
    The two big things I do not have are a bag of holding and magic resist, I'm kind of torn because I might find a gray dragon at fort lodius, but you can't get all the gold without a bag of holding. Playing as an elf priestess. Does magic resist make you immune to like paralyze spells? those are almost certain death.

    Jars on
  • 143999143999 Tellin' ya not askin' ya, not pleadin' with yaRegistered User regular
    edited April 2010
    I never could get into any of these (Spelunky notwithstanding) just out of sheer lack of patience with the old-school ASCII-level interface.

    Stone Soup looks to break me of that. Except for the part where the ghost of my last guy just killed my current guy.

    143999 on
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  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited April 2010
    For the two of you having trouble with your old Ghosts in Stone Soup, some advice;

    It all depends on what your dead classes were, but ghosts can be meleed down fairly easily if you have Haste or Might or can go Berzerk. Destructive wands also do pretty well against them, and Necromancer characters shouldn't have too much trouble.

    If you _really_ despise Ghosts (and sometimes I do since they don't carry even a single item from your previous character) you can delete your bones files from the Saves directory. But almost every character with just a little luck should be able to kill them.

    Rius on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited April 2010
    So hey, the Genesis Collection on the PS3 & 360 has this game called Fatal Labyrinth, which is also a roguelike.

    It's more fun than it should be.

    cj iwakura on
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  • JouleJoule Registered User regular
    edited April 2010
    Jars wrote: »
    The two big things I do not have are a bag of holding and magic resist, I'm kind of torn because I might find a gray dragon at fort lodius, but you can't get all the gold without a bag of holding. Playing as an elf priestess. Does magic resist make you immune to like paralyze spells? those are almost certain death.

    Hey my first ascension was a elf priestess I support this endeavor.

    Magic resist makes it so that the effect of paralyze and stun spells are reduced to one turn. It's very good to have for many reasons.

    Joule on
  • redraptorredraptor Registered User regular
    edited April 2010
    #176 on the Desktop Dungeons Ranked Score. Yes I used a cheesy Vampire, yes you are still jealous.

    redraptor on
  • juice for jesusjuice for jesus Registered User regular
    edited April 2010
    I think #1 might have been hacking. Maybe.

    juice for jesus on
  • LednehLedneh shinesquawk Registered User regular
    edited April 2010
    In Dungeon Crawl, what's probably going to be a good background for me if I want to try to abuse Nemelex? Melee? Stealthy? Spellcaster?

    Ledneh on
  • JauntyJaunty Registered User regular
    edited April 2010
    redraptor wrote: »
    #176 on the Desktop Dungeons Ranked Score. Yes I used a cheesy Vampire, yes you are still jealous.

    How do you manage to do well with a vampire? The only build I've had any success with has been Assassin worshipping Tikki Took, so I get an idiotic chance to dodge after a few levels thanks to the guaranteed instant kill of lower level monsters.

    Jaunty on
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  • redraptorredraptor Registered User regular
    edited April 2010
    Jaunty wrote: »
    redraptor wrote: »
    #176 on the Desktop Dungeons Ranked Score. Yes I used a cheesy Vampire, yes you are still jealous.

    How do you manage to do well with a vampire? The only build I've had any success with has been Assassin worshipping Tikki Took, so I get an idiotic chance to dodge after a few levels thanks to the guaranteed instant kill of lower level monsters.

    Vampires seem a little imbalanced, the leaderboard shows that.

    Basically from what I've seen you need a bit of luck to start out. I almost end up reseting a few times as if I'm playing solitare to look for enough low level enemies around me at the start to live. I immediately shoot for higher level guys if possible.

    In terms of skills mostly I sacrifice all the glyphs for extra HP leech. The one spell which summons monsters is kind of useful in a pinch. You should definitely keep the +30% damage spell around as once your damage gets high enough you are in the clear for a win.

    Taurog or Dracul are both very useful in getting your damage/Leech up. Other than that its just a bit of luck for me. I use a few potions early to make sure I can walk around enough. Eventually you will be strong enough to reliably drop monsters a level higher than you so you can finish quite quickly.

    That run I had Taurog and not much else going on but I finished in 4:00 exactly, so with some lucky items its easy to see how people have crazy scores.

    redraptor on
  • KiTAKiTA Registered User regular
    edited April 2010
    cj iwakura wrote: »
    So hey, the Genesis Collection on the PS3 & 360 has this game called Fatal Labyrinth, which is also a roguelike.

    It's more fun than it should be.

    Genesis had this awesome tile based, turn based D&D game that switched to real time FPS D&D in dungeons. It was great, revolved around your castle being picked up and teleported out in the wilderness someplace. Wasn't roguelike, but it had just an absolutely STUPID number of dungeons and whatnot that made it FEEL roguelike. Like, you could run out into the forest, find a cave, and just go exploring for hours.

    Man, I wish I could remember it's name.

    KiTA on
  • KiTAKiTA Registered User regular
    edited April 2010
    Keep having decent enough luck as a Mummy Wizard (Fire). Wondering how Snakes2 will be affected by the new anti-mummy code.

    KiTA on
  • juice for jesusjuice for jesus Registered User regular
    edited April 2010
    Somebody said it just spawns mobs from deeper in the snake pit, which would mean nagas I guess.

    Seems like archery got a nice buff. I find my paladin using archery almost exclusively. Fire bows not consuming ammo is pretty rad, and there are some nifty brands that I hadn't come across before (not completely sure if they are new or not). Tempted to try out an arcane marksman or a hunter.

    juice for jesus on
  • JouleJoule Registered User regular
    edited April 2010
    I tried out a Draconian fire elementalist. Sticky Flame and Conjure Flame are the best things early on. Even Flame Tongue got pretty rad with 5 range (aided by Vehumut).

    Joule on
  • redraptorredraptor Registered User regular
    edited April 2010
    I feel like i keep making the same mistakes. I always get to about the same level range and then get ruined by some higher level ranged baddie.

    Be it, Centaur/Orc Mage/Sigmund, its usually an ambush and maybe I have enough scrolls/potions to get out of it at least once, but man how are you supposed to deal with these things reliably?

    Sigmund especially tends to come around corners and smack you with enough effects that even if I teleport away any encounter with say an Orc Warrior or Iguana type baddie will end you.

    redraptor on
  • CelethangCelethang Registered User regular
    edited April 2010
    KiTA wrote: »
    cj iwakura wrote: »
    So hey, the Genesis Collection on the PS3 & 360 has this game called Fatal Labyrinth, which is also a roguelike.

    It's more fun than it should be.

    Genesis had this awesome tile based, turn based D&D game that switched to real time FPS D&D in dungeons. It was great, revolved around your castle being picked up and teleported out in the wilderness someplace. Wasn't roguelike, but it had just an absolutely STUPID number of dungeons and whatnot that made it FEEL roguelike. Like, you could run out into the forest, find a cave, and just go exploring for hours.

    Man, I wish I could remember it's name.

    Pretty sure you are talking about Dungeons & Dragons: Warriors of the Eternal Sun. I also loved that game to death, it was pretty awesome.

    In other news, Dungeon Crawl is pretty awesome. I'd say my best game was a Deep Elf Conjurer that managed to find a couple spellbooks, a ring of wizardry, a ring of sustenance, and a ton of other cool stuff. Ended up dying after teleporting away from an invisible THING beating the snot out of me, into a group of about 5 hill giants, 3 yaks, and a warg.

    The RNG wanted that character dead D:.

    It seems like most of my characters die from progressing too fast down the dungeon or something, without getting gear to compensate for it, as they start getting slaughtered by some nasty stuff. Are you supposed to go down a floor as soon as you explore the current floor, or should you wander around and beat on monsters till you run out of food/stuff is too easy? Not sure what I can do to fix this issue.

    Celethang on
  • SavantSavant Simply Barbaric Registered User regular
    edited April 2010
    Celethang wrote: »
    KiTA wrote: »
    cj iwakura wrote: »
    So hey, the Genesis Collection on the PS3 & 360 has this game called Fatal Labyrinth, which is also a roguelike.

    It's more fun than it should be.

    Genesis had this awesome tile based, turn based D&D game that switched to real time FPS D&D in dungeons. It was great, revolved around your castle being picked up and teleported out in the wilderness someplace. Wasn't roguelike, but it had just an absolutely STUPID number of dungeons and whatnot that made it FEEL roguelike. Like, you could run out into the forest, find a cave, and just go exploring for hours.

    Man, I wish I could remember it's name.

    Pretty sure you are talking about Dungeons & Dragons: Warriors of the Eternal Sun. I also loved that game to death, it was pretty awesome.

    In other news, Dungeon Crawl is pretty awesome. I'd say my best game was a Deep Elf Conjurer that managed to find a couple spellbooks, a ring of wizardry, a ring of sustenance, and a ton of other cool stuff. Ended up dying after teleporting away from an invisible THING beating the snot out of me, into a group of about 5 hill giants, 3 yaks, and a warg.

    The RNG wanted that character dead D:.

    It seems like most of my characters die from progressing too fast down the dungeon or something, without getting gear to compensate for it, as they start getting slaughtered by some nasty stuff. Are you supposed to go down a floor as soon as you explore the current floor, or should you wander around and beat on monsters till you run out of food/stuff is too easy? Not sure what I can do to fix this issue.

    That was probably an unseen horror that was wailing on you. They are permanently invisible, move like giant bats, and run away when they get hurt too bad.

    Do you ever venture off into the branches of the dungeon? Some of those are easier than drilling down too deep in the main dungeon, depending upon your character's build.

    Savant on
  • FrosteeyFrosteey Elaise 1521-2945-8940Registered User regular
    edited April 2010
    redraptor wrote: »
    I feel like i keep making the same mistakes. I always get to about the same level range and then get ruined by some higher level ranged baddie.

    Be it, Centaur/Orc Mage/Sigmund, its usually an ambush and maybe I have enough scrolls/potions to get out of it at least once, but man how are you supposed to deal with these things reliably?

    Sigmund especially tends to come around corners and smack you with enough effects that even if I teleport away any encounter with say an Orc Warrior or Iguana type baddie will end you.

    For a lot of characters, the solution is running to the next floor. Any character with curare or a method of berserking can usually kill him on first sighting. Transmuters with evaporate probably can too. A damage wand should generally do the trick, too.

    Frosteey on
  • KiTAKiTA Registered User regular
    edited April 2010
    Somebody said it just spawns mobs from deeper in the snake pit, which would mean nagas I guess.

    Seems like archery got a nice buff. I find my paladin using archery almost exclusively. Fire bows not consuming ammo is pretty rad, and there are some nifty brands that I hadn't come across before (not completely sure if they are new or not). Tempted to try out an arcane marksman or a hunter.

    It's gotta be quite a bit deeper -- I typically run into Centaur Warriors, which are way past D9, for example.

    Apparently as long as you keep moving around it's fine.

    KiTA on
  • redraptorredraptor Registered User regular
    edited April 2010
    Okay I think I know my biggest problem. Is there any rule of thumb for the range of enemy damage?

    It seems like I die all the time when fighting an enemy because they randomly "critical" me for much more than their normal damage amount.

    I just used a wand of enslavement on Duvessa with my Centaur Ranger to make her kill her twin brother (cruel I know.), afterwards the effect wears off and she turned on me.

    We are sparring and I'm taking hits of about 5-7 damage and thinking everything is fine since I have a couple escape devices in the bag, then she randomly decks me for a 17 HP insta kill, like jees. Hard to conserve your items without knowing the range of what could happen.

    redraptor on
  • kedinikkedinik Captain of Industry Registered User regular
    edited April 2010
    Frosteey wrote: »
    redraptor wrote: »
    I feel like i keep making the same mistakes. I always get to about the same level range and then get ruined by some higher level ranged baddie.

    Be it, Centaur/Orc Mage/Sigmund, its usually an ambush and maybe I have enough scrolls/potions to get out of it at least once, but man how are you supposed to deal with these things reliably?

    Sigmund especially tends to come around corners and smack you with enough effects that even if I teleport away any encounter with say an Orc Warrior or Iguana type baddie will end you.

    For a lot of characters, the solution is running to the next floor. Any character with curare or a method of berserking can usually kill him on first sighting. Transmuters with evaporate probably can too. A damage wand should generally do the trick, too.

    Ogres, despite being pretty terrible in most respects, have enough HP that they can usually bludgeon Sigmund to death at first sight.

    kedinik on
    I made a game! Hotline Maui. Requires mouse and keyboard.
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited April 2010
    Part of the problem with Crawl is that damage calculations are very swingy. A creature can do something like 2d20 damage or 3d48 damage, and that's reduced by 1dYourArmor skill, which could be 1d20, but before that it checks your Dodge so that's another 1d15 chance, etc etc.

    Basically, if a creature can hit for a quarter of your health, it could also possibly hit for half or all of it.

    Rius on
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited April 2010
    I feel like a genius because I just figured out something that's probably fundamental in Crawl.

    If you have a bunch of XP, you can just stand around and let harmless monsters beat on you to train your armor/shield/dodge skill. Also it's fun to turn off all your skills so you can dump a lot of xp into gaining something new like evocations/spellcasting.

    harvest on
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  • FrosteeyFrosteey Elaise 1521-2945-8940Registered User regular
    edited April 2010
    Turning off spell schools or weapon proficiency in order to train Spellcasting/Fighting is something that many (most?) people eventually adopt at some point.

    Frosteey on
  • JamesKeenanJamesKeenan Registered User regular
    edited April 2010
    Every new character I start I turn of dodging and all immediately. It's not even that I don't want it, but untreained skills still earn xp, right? Just at a much slower pace.

    So considering how often you'll get hit, if you were training that skill, you're losing a lot of points to something that isn't spellcasting.

    JamesKeenan on
  • redraptorredraptor Registered User regular
    edited April 2010
    Jees Chaos Knights with Unformed deity spawn in the Abyss, that certainly freaked me out.

    redraptor on
  • hatedinamericahatedinamerica Registered User regular
    edited April 2010
    I love starting in the abyss!

    There is some intense stuff in there.

    hatedinamerica on
  • TeyarTeyar Registered User regular
    edited April 2010
    ARGH! My best run yet. White Draconian. LVL 11. I even picked up a mutation for fire breath and horns! A large shield. A falchion I had enchanted up to +2+5! The damned thing started at +1+2. An actual +2 robe. A large shield. A bow of flame! Oodles of wands. Plenty of teleport scrolls. Four stars of piety! And a god damned 5 headed hydra shows up out of nowhere and rips me apart before the scroll even goes off. I'd killed a 7 header before! That one didnt resist all my slow zaps.

    ... I need to not hold back on using those god powers, I think. A divine shield and divine warrior probably would have done the job.

    Teyar on
    Kick At The Darkness Until It Bleeds Daylight
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited April 2010
    Jars wrote: »
    The two big things I do not have are a bag of holding and magic resist, I'm kind of torn because I might find a gray dragon at fort lodius, but you can't get all the gold without a bag of holding. Playing as an elf priestess. Does magic resist make you immune to like paralyze spells? those are almost certain death.

    Magic resistance is probably in the top three most important intrinsics really.

    It stops a lot of things (but not paralyze via potion), but the single most important thing is Touch/Finger/Wand of Death (wand can be reflected too).

    If you don't have it, the wizard will be more difficult and any upgraded L can ruin your day, along with other high level casters; you can survive touch of death a couple other ways though so it's not impossible, just difficult. If Death is guarding your altar the endgame is much much harder, he specifically checks for magic resist. You absolutely must keep reflection to prevent wand of death attacks (and orcus is guaranteed one, though I suppose you could bypass him if needed).

    You have reflection so that's covered. If you have polymorph control you could polymorph into a demon/undead when needed and become immune that way.

    Phyphor on
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