I don't buy that the "SMART" system will work nearly as well as they say it will
And I don't buy all their big talk about "combining genres" or whatever
And I don't really like the look they're going for much at all
So basically I'm not very interested in this game!
But I'd like to be proven wrong
Eh, I've heard enough positive about SMART so far to give them the benefit of the doubt until I can get my hands on it. Sure it's laced with marketing BS, but that doesn't mean it's not a good movement paradigm.
I agree on the "combining genres" malarkey - nothing they've shown or talked about has given even a inkling that this is more than just marketing speak for "Our single player is just like multiplayer, but with bots".
Wasn't there supposed to be a feature where players could jump into a single-player game (if the host allowed it) and seamlessly turn it into co-op or versus? Like you could start a co-op game and players would be matchmaked into the opposing team. The way they talk about it now, it seems like single-player and multiplayer are separate things.
When I ran off to join the battle, I found that the controls were very responsive and well designed. I just always forgot to press the Smooth Motion Across Random Terrain (S.M.A.R.T.) button when I wanted to jump over something. After dying a couple of times I found myself standing outside a crane that needed to be fixed. I looked up and thought to myself "There's got to be some painfully obvious way to get up there that I'm missing". I was very wrong. "Press the S.M.A.R.T. button and climb up on those boxes" I heard a voice behind me say. I ran up to them holding down the aforementioned button and sure enough, my character ran smoothly up onto that box.
Once I found out how to use that feature, it became a vital part of the gameplay. It functions so well that I was in awe of the amount of innovation it brought to the game.
The same guy spoke highly of the multi/co-op in the same article too.
I imagine the co-op/multi will be awesome, but I doubt single-player will be that great. I could be wrong, I don't know, but if you use the same character through everything, I don't see how playing alone when you could be playing with people is going to be nearly as much fun. Some of the people who played it mentioned the bots being really good and playing like people, so I'm not saying it will be bad, just a little dull maybe.
But hey, this is character-customizer gun-modder program comes with a neat game that has something like parkour in it! That is all I need.
I hope some forumers get to play it and give their impressions. Also, some new footage would be nice.
might not be able to get footage but HELL yes! I'll play for sure, I moved to Canada 4 years ago and miss the traceur scene so I'm very interested to see how the SMART system actually handles.
Angel177 on
0
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
When I ran off to join the battle, I found that the controls were very responsive and well designed. I just always forgot to press the Smooth Motion Across Random Terrain (S.M.A.R.T.) button when I wanted to jump over something. After dying a couple of times I found myself standing outside a crane that needed to be fixed. I looked up and thought to myself "There's got to be some painfully obvious way to get up there that I'm missing". I was very wrong. "Press the S.M.A.R.T. button and climb up on those boxes" I heard a voice behind me say. I ran up to them holding down the aforementioned button and sure enough, my character ran smoothly up onto that box.
Once I found out how to use that feature, it became a vital part of the gameplay. It functions so well that I was in awe of the amount of innovation it brought to the game.
The same guy spoke highly of the multi/co-op in the same article too.
I imagine the co-op/multi will be awesome, but I doubt single-player will be that great. I could be wrong, I don't know, but if you use the same character through everything, I don't see how playing alone when you could be playing with people is going to be nearly as much fun. Some of the people who played it mentioned the bots being really good and playing like people, so I'm not saying it will be bad, just a little dull maybe.
But hey, this is character-customizer gun-modder program comes with a neat game that has something like parkour in it! That is all I need.
I just refuse to believe anything I hear about that system until I play it for myself
Because I can see in my mind the following scenario: I need to get up on a box or leap over a thing or climb a wall, and I just hammer the button and jump repeatedly as the system fails to register that I want to go to there and then I get shot and die
SenshiBALLING OUT OF CONTROLWavefrontRegistered Userregular
edited August 2010
So. This gives a vibe of being a cross between TF2, MW2, Mirror's Edge and like, APB (without the suck).
This of course means I'm fucking stoked. Objective-based multiplay with defined class roles and customizable loadouts and appearances? 16 players? Co-op? Experience gains?
Fuck yes.
although that one rather spammy grenade launcher that the soldier class got sorta makes me a little apprehensive. However, I'll give it the benefit of the doubt on this one point 'cause this looks like it'll be a great candidate for my online FPS addiction alongside WoW next year when I finally get sick of MW2.
When I ran off to join the battle, I found that the controls were very responsive and well designed. I just always forgot to press the Smooth Motion Across Random Terrain (S.M.A.R.T.) button when I wanted to jump over something. After dying a couple of times I found myself standing outside a crane that needed to be fixed. I looked up and thought to myself "There's got to be some painfully obvious way to get up there that I'm missing". I was very wrong. "Press the S.M.A.R.T. button and climb up on those boxes" I heard a voice behind me say. I ran up to them holding down the aforementioned button and sure enough, my character ran smoothly up onto that box.
Once I found out how to use that feature, it became a vital part of the gameplay. It functions so well that I was in awe of the amount of innovation it brought to the game.
The same guy spoke highly of the multi/co-op in the same article too.
I imagine the co-op/multi will be awesome, but I doubt single-player will be that great. I could be wrong, I don't know, but if you use the same character through everything, I don't see how playing alone when you could be playing with people is going to be nearly as much fun. Some of the people who played it mentioned the bots being really good and playing like people, so I'm not saying it will be bad, just a little dull maybe.
But hey, this is character-customizer gun-modder program comes with a neat game that has something like parkour in it! That is all I need.
I just refuse to believe anything I hear about that system until I play it for myself
Because I can see in my mind the following scenario: I need to get up on a box or leap over a thing or climb a wall, and I just hammer the button and jump repeatedly as the system fails to register that I want to go to there and then I get shot and die
In fact... you hold the same button that is your sprint and just run at what you wanna vault over. Or climb up, or slide under.
When I ran off to join the battle, I found that the controls were very responsive and well designed. I just always forgot to press the Smooth Motion Across Random Terrain (S.M.A.R.T.) button when I wanted to jump over something. After dying a couple of times I found myself standing outside a crane that needed to be fixed. I looked up and thought to myself "There's got to be some painfully obvious way to get up there that I'm missing". I was very wrong. "Press the S.M.A.R.T. button and climb up on those boxes" I heard a voice behind me say. I ran up to them holding down the aforementioned button and sure enough, my character ran smoothly up onto that box.
Once I found out how to use that feature, it became a vital part of the gameplay. It functions so well that I was in awe of the amount of innovation it brought to the game.
The same guy spoke highly of the multi/co-op in the same article too.
I imagine the co-op/multi will be awesome, but I doubt single-player will be that great. I could be wrong, I don't know, but if you use the same character through everything, I don't see how playing alone when you could be playing with people is going to be nearly as much fun. Some of the people who played it mentioned the bots being really good and playing like people, so I'm not saying it will be bad, just a little dull maybe.
But hey, this is character-customizer gun-modder program comes with a neat game that has something like parkour in it! That is all I need.
I just refuse to believe anything I hear about that system until I play it for myself
Because I can see in my mind the following scenario: I need to get up on a box or leap over a thing or climb a wall, and I just hammer the button and jump repeatedly as the system fails to register that I want to go to there and then I get shot and die
In fact... you hold the same button that is your sprint and just run at what you wanna vault over. Or climb up, or slide under.
And again, I refuse to believe it is that simple
Game developers have trouble enough making decent enemy AI, let alone having the game itself be smart enough and responsive enough to just know where I want to go and what I want to do
There... there are videos showing said system in action, doing exactly what I just said.
Developer walkthroughs don't count
Nothin' counts until I get to play it
I've just been burned too many times, dog
Developers all like "oh yeah this feature we have totally revolutionizes x/makes y way better/is an awesome way to traverse z" and then I play it and it's crap
Forgive me for being a doubting thomas but I gots to go with what I know
CarbonFireSee youin the countryRegistered Userregular
edited August 2010
The proof will be in the pudding of course. We'll have some good first-hand accounts after PAX, but even still Splash Damage better release a demo of the full game.
Its technology is id Tech 4 with a new rendering framework and improved support for multiple CPU cores
It makes sense Quake Wars was id tech 4 modified. If they can do this with tech 4 imagine what they will do with tech 5? Whats the over under on bethesda buying these guys if Brink sells well?
The context sensitive SMART thing sounds so awesome. Hold it and look down while running towards a rail-- slide under it. Hold it while running towards a rail looking straight on-- hurdle it. You can manually enhance it somehow, something to do with pressing jump or crouch at the right moment to preserve more of your momentum I think.
I really really hope the multiplayer for PC is similar to enemy territory.
I missed the bus with Team Fortress 2. Now that I have a decent PC, I hope the multiplayer is as intense as ET
I do not want to play this game on a console.
I also don't see the point of having terrain to navigate if you just hold a button and it does it for you.
Probably has something to do with multiple levels of terrain each containing a possible threat (player). You're not exactly looking above/above to the right-left/below/etc. if there is no terrain to traverse. With this system, it seems like you could have multiple threats from just about any location.
In other games you know (bridge/ledge/hill: X) is going to be the place to look for people because that's the only viable option they have. ie) the prime 'camp spot'. It seems if done right with the brinkitudeness aspect they keep talking about, there would be multiple-multiple possibilities for cover/assault spots.
Boogdud on
0
CarbonFireSee youin the countryRegistered Userregular
edited August 2010
Speaking of attacking from odd places, I wonder if you can hang off of ledges and shoot people from above? Have we seen anyone stay in a "hanging" position?
Speaking of attacking from odd places, I wonder if you can hang off of ledges and shoot people from above? Have we seen anyone stay in a "hanging" position?
I'd kill for something like that. It makes a light scout type character with some badass pistols and maybe a SMG suggest new possibilities. Speaking of light/med/heavy characters I hope everyone doesn't traverse the same terrain the same way. A lightly armed and armored small framed character hopefully flies across stuff that a heavy may have to take some time to traverse.
Speaking of attacking from odd places, I wonder if you can hang off of ledges and shoot people from above? Have we seen anyone stay in a "hanging" position?
I'd kill for something like that. It makes a light scout type character with some badass pistols and maybe a SMG suggest new possibilities. Speaking of light/med/heavy characters I hope everyone doesn't traverse the same terrain the same way. A lightly armed and armored small framed character hopefully flies across stuff that a heavy may have to take some time to traverse.
They've already stated that there are areas that only certain classes can reach. Whether that is just light classes being able to go higher and jump farther, or if that means heavier classes can break through walls or something, they haven't divulged yet.
Speaking of attacking from odd places, I wonder if you can hang off of ledges and shoot people from above? Have we seen anyone stay in a "hanging" position?
I'd kill for something like that. It makes a light scout type character with some badass pistols and maybe a SMG suggest new possibilities. Speaking of light/med/heavy characters I hope everyone doesn't traverse the same terrain the same way. A lightly armed and armored small framed character hopefully flies across stuff that a heavy may have to take some time to traverse.
They've already stated that there are areas that only certain classes can reach. Whether that is just light classes being able to go higher and jump farther, or if that means heavier classes can break through walls or something, they haven't divulged yet.
Yeah, I think in one of the earlier videos he states specifically that the big, bulky characters will be tougher but move slower and won't climb as good or jump as high, while the small, light-framed guys will be just the opposite.
I don't see why it's so hard to believe this smart motion thing
assassin's creed did much the same thing
I also don't see the point of having terrain to navigate if you just hold a button and it does it for you.
Hitting jump or crouch at the right time is supposed to be better. You hold the button for SMART and hit the jump/crouch to do the maneuvers fater/better somehow.
I also don't see the point of having terrain to navigate if you just hold a button and it does it for you.
It will introduce a pleasingly vertical dimension to combat.
In current FPS games combat is played on a plane. The is only broken up by players using predefined routes to take "high ground", these routes are easy to defend at choke points (ladders, stairs, lifts). Hopefully SMART will make it easy to shift position from high to low and open out the possibilities for taking, defending and assaulting high ground.
I also don't see the point of having terrain to navigate if you just hold a button and it does it for you.
It will introduce a pleasingly vertical dimension to combat.
In current FPS games combat is played on a plane. The is only broken up by players using predefined routes to take "high ground", these routes are easy to defend at choke points (ladders, stairs, lifts). Hopefully SMART will make it easy to shift position from high to low and open out the possibilities for taking, defending and assaulting high ground.
Z Axis action is one of the things that made Tribes so fucking awesome. Tribes gave people access to all kinds of mobility right out of the box. If you spent time with the game, you'd learn to do all kinds of crazy sick shit. Skiing, mortar jumping, you name it. It seems to me that they are taking this in the same direction. You can hit a button and it'll get you where you want to go. But if you read the terrain, and use crouch and jump properly, you'll get there faster or whatever.
Intuitive, easy entry to the system (unlike what the Unreal Tournament system introduced with its fumbly double tapping) that can grow with the players skill and experience. Anyway, that's what I hope we are getting.
Posts
Eh, I've heard enough positive about SMART so far to give them the benefit of the doubt until I can get my hands on it. Sure it's laced with marketing BS, but that doesn't mean it's not a good movement paradigm.
I agree on the "combining genres" malarkey - nothing they've shown or talked about has given even a inkling that this is more than just marketing speak for "Our single player is just like multiplayer, but with bots".
Wait, why are you posting in here again? ;-)
The same guy spoke highly of the multi/co-op in the same article too.
I imagine the co-op/multi will be awesome, but I doubt single-player will be that great. I could be wrong, I don't know, but if you use the same character through everything, I don't see how playing alone when you could be playing with people is going to be nearly as much fun. Some of the people who played it mentioned the bots being really good and playing like people, so I'm not saying it will be bad, just a little dull maybe.
But hey, this is character-customizer gun-modder program comes with a neat game that has something like parkour in it! That is all I need.
might not be able to get footage but HELL yes! I'll play for sure, I moved to Canada 4 years ago and miss the traceur scene so I'm very interested to see how the SMART system actually handles.
I just refuse to believe anything I hear about that system until I play it for myself
Because I can see in my mind the following scenario: I need to get up on a box or leap over a thing or climb a wall, and I just hammer the button and jump repeatedly as the system fails to register that I want to go to there and then I get shot and die
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
This of course means I'm fucking stoked. Objective-based multiplay with defined class roles and customizable loadouts and appearances? 16 players? Co-op? Experience gains?
Fuck yes.
although that one rather spammy grenade launcher that the soldier class got sorta makes me a little apprehensive. However, I'll give it the benefit of the doubt on this one point 'cause this looks like it'll be a great candidate for my online FPS addiction alongside WoW next year when I finally get sick of MW2.
In fact... you hold the same button that is your sprint and just run at what you wanna vault over. Or climb up, or slide under.
And again, I refuse to believe it is that simple
Game developers have trouble enough making decent enemy AI, let alone having the game itself be smart enough and responsive enough to just know where I want to go and what I want to do
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Developer walkthroughs don't count
Nothin' counts until I get to play it
I've just been burned too many times, dog
Developers all like "oh yeah this feature we have totally revolutionizes x/makes y way better/is an awesome way to traverse z" and then I play it and it's crap
Forgive me for being a doubting thomas but I gots to go with what I know
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Okay. See you back in the thread in six months.
Consider your hunger sated. At least for now ;-)
http://www.youtube.com/watch?v=XA1PiDX-kyY
Honestly the feature doesn't sound like anything more than the evolution of the A button in Gears. A context sensitive action button.
Also, does anyone get the impression that Richard Ham jumps out of bed shouting "Fuck Yeah!" fully clothed and perfectly groomed?
Here is a new diary:
Endless Horizons
It talks about the visual style, and shows gruff middle-aged dudes with mustaches! As character options!
Hard to believe this is the doom 3 engine... really hard, it looks amazing. Love everything I am seeing so far.
That's Doom 3?
but
but
Its technology is id Tech 4 with a new rendering framework and improved support for multiple CPU cores
It makes sense Quake Wars was id tech 4 modified. If they can do this with tech 4 imagine what they will do with tech 5? Whats the over under on bethesda buying these guys if Brink sells well?
The context sensitive SMART thing sounds so awesome. Hold it and look down while running towards a rail-- slide under it. Hold it while running towards a rail looking straight on-- hurdle it. You can manually enhance it somehow, something to do with pressing jump or crouch at the right moment to preserve more of your momentum I think.
I missed the bus with Team Fortress 2. Now that I have a decent PC, I hope the multiplayer is as intense as ET
I do not want to play this game on a console.
Except of course with this system, you don't have to rely on chest-high walls all over your level for it to work :P
assassin's creed did much the same thing
I also don't see the point of having terrain to navigate if you just hold a button and it does it for you.
Probably has something to do with multiple levels of terrain each containing a possible threat (player). You're not exactly looking above/above to the right-left/below/etc. if there is no terrain to traverse. With this system, it seems like you could have multiple threats from just about any location.
In other games you know (bridge/ledge/hill: X) is going to be the place to look for people because that's the only viable option they have. ie) the prime 'camp spot'. It seems if done right with the brinkitudeness aspect they keep talking about, there would be multiple-multiple possibilities for cover/assault spots.
I'd kill for something like that. It makes a light scout type character with some badass pistols and maybe a SMG suggest new possibilities. Speaking of light/med/heavy characters I hope everyone doesn't traverse the same terrain the same way. A lightly armed and armored small framed character hopefully flies across stuff that a heavy may have to take some time to traverse.
They've already stated that there are areas that only certain classes can reach. Whether that is just light classes being able to go higher and jump farther, or if that means heavier classes can break through walls or something, they haven't divulged yet.
Yeah, I think in one of the earlier videos he states specifically that the big, bulky characters will be tougher but move slower and won't climb as good or jump as high, while the small, light-framed guys will be just the opposite.
Hitting jump or crouch at the right time is supposed to be better. You hold the button for SMART and hit the jump/crouch to do the maneuvers fater/better somehow.
It will introduce a pleasingly vertical dimension to combat.
In current FPS games combat is played on a plane. The is only broken up by players using predefined routes to take "high ground", these routes are easy to defend at choke points (ladders, stairs, lifts). Hopefully SMART will make it easy to shift position from high to low and open out the possibilities for taking, defending and assaulting high ground.
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
Z Axis action is one of the things that made Tribes so fucking awesome. Tribes gave people access to all kinds of mobility right out of the box. If you spent time with the game, you'd learn to do all kinds of crazy sick shit. Skiing, mortar jumping, you name it. It seems to me that they are taking this in the same direction. You can hit a button and it'll get you where you want to go. But if you read the terrain, and use crouch and jump properly, you'll get there faster or whatever.
Intuitive, easy entry to the system (unlike what the Unreal Tournament system introduced with its fumbly double tapping) that can grow with the players skill and experience. Anyway, that's what I hope we are getting.
Amenbrotherhallelujah. No other FPS has given me that much of an adrenaline rush just from moving around the map.
And the knowledge that danger is everywhere was unbeatable. Drop your guard for a second and pay the price. So awesome.
I'd beat myself silly with a ten pound sledge to get some of that fun back.