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It's written in XNA. I imagine porting it over would be more trouble than it's worth.
Also, bought.
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Has anyone really been far even as decided to use even go want to do look more like?
Yeah, but I'm thinking back to his work with GameSpot. Maybe the guy has done a 180 since he left, but at GameSpot he was one of the worst reviewers. That whole Kane and Lynch thing? Yeah. Eidos over reacted, but their anger was somewhat warranted because Gerstman's review was pretty fucking terrible.
The guy is just like Casamassina in how awful of a reviewer he is. PA even has a couple of comics pretty much calling Gerstman a fat idiot.
Because, at the time, he was. But we can all be redeemed.
Not as much as the other, from what I have done for the as well as nothing.
This of course leaves Craig as the sole voice of reason over at ign.
It wouldn't be a port, it would be a total re-write, to a different language and a different framework. The only "ports" they can do is PC, Zune and soon Windows Mobile 7. The only one that makes any commercial sense is PC, but slash000 commented about piracy concerns (and I don't blame him).
Technically that would still be a port, if it uses the same art and sound assets. Changing languages doesn't mean it's no longer a port.
In the video game sense, I'll give you that you could call it a port. Iin the programming sense, no, that's not a port. It's a total re-write, as almost none of the technology assets can be directly re-used. A software port is when I take a chunk of Win32 code and 'port' it to say, Linux. The core technology code should mostly stay the same, but my hooks in to the system will greatly change.
Even with a two person indie game, people are complaining about platform exclusivity?
I'm not. I completely understand why they kept it 360 only, and I support their decision. I'm just trying to point out to people, it's not a simple port. Magnified by a two person team, it's way more work than they probably want to do, when they could instead go on and work on another game.
Edit: Game looks great by the way guys.
All of this would take months. Then, once the game is done, we'd have to try to drum up support and hype for the game again since it would be some time after the XBLIG version was out. Finally, I don't think the PSN allows for $1 games so we'd have to raise the price. So after going through all that work, we'd have people who are mad at us for charging them more than we charged the XBox 360 owners.
Or, instead, we just forget all that and focus on the XBox 360. We develop a new game in less time than it would take to get Breath of Death VII on the PSN and release it on the XBox 360 sometime this summer. Not only would this take less time, but we would be releasing it on a system where we already have a fanbase built up so getting good press will be easier. Plus, the two games could support each other with the second game convincing people to buy the first game and vice versa which is something that wouldn't happen with porting the game to the PSN (pretty much no one is going to buy a PSN version and then decide to get the same game on XBLIG). Finally, it's just plain more enjoyable for us to do.
I get that doing multiplatform releases make a lot of sense for big companies, but when your company consists of two people (Slash & me) and your programmer (me) only has experience coding in one language, ports don't seem like a very good idea.
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Metroid: Other M - Aug 31st
I'm actually ok with this. Monster Hunter Tri and Super Mario Galaxy 2 will be keeping me busy for a bit and I wouldn't have the money for Metroid yet...so yea, I'm actually happy to hear about a delay. Hurrah!
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We would both like to do an Action/RPG at some point and since 3D Dot Game Heroes has got a lock on Zelda, a Crystalis-style game would be the obvious choice for us (one of my all time favorite NES games). However, we're going to stick with turn-based RPGs for the immediate future since we still have a lot we'd like to do in that arena.
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Since we're on the subject of what we'd like to see you guys do in the future, I know I'd love to see more turn based RPGs in retro style. I'd also like to see a more traditional, "serious" version of one. I mean not really "serious," but as much as the old games actually were. I could also see this being a good avenue for a sort of episodic series where you give short 4-6 hour RPGs that continue a larger story arc. I doubt you'd be able to import saves or anything like that, but I still think it'd work pretty well. I think it'd be along the lines of what Square-Enix did with that FF4 sequel. That'd rock for me. And I think it'd work very well with BoDVII getting you guys some attention. You put that parody RPG to specifically target people like me who love those old games, and then after they've had that taste you put out something that actually is more close to that stuff and keep 'em hooked with an ongoing story.
Also, if you guys are ever looking to expand a bit or need a writer/marketing/graphic designer (my degree is in GD with a minor in marketing, and I've wrote a few novels before (one published, another not), I'd love to jump on something like this.
Everyone and their mother has made a pokemon ripoff...it's been going on for years. :P
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I mean for XNA.
Pokemon is just a really, really, REALLY involved basic JRPG battle.
I know, and I was just messin with ya.
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Everything is perfectly fine!
http://www.gamasutra.com/view/news/28222/ExInfinity_Ward_Staffers_Join_Respawn.php
Also, some other news.
http://www.gamasutra.com/view/news/28227/Mad_Catz_Now_Principal_Peripherals_Partner_For_Rock_Band.php
http://www.gamasutra.com/view/news/28223/Blizzard_To_Appeal_StarCraft_II_Korea_Rating.php
At this rate, MW3 will have been made by one guy who knows how to photoshop the cover.
Kidding aside, you'd have better luck being offered a dev slot with a publisher (or dev) that could, as part of the deal, allow you to port over the game. Though I'd imagine such a contract would be difficult to negotiate with regards to the IP rights.
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I just want to see that.
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I was thinking more like PC, which, in my completely uninformed opinion, seems like it would be easier to do than the PS3.
I'm certainly not expecting you guys to do it, or complaining that you won't - I was just merely hoping.
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Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
This, so much this. Crystalis is one of my favorite old school games. Really one of the first action RPG's I remember playing.
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But man I poured so many hours into Crystalis as a kid.
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I OP'ed it, because they are too humble to. Go post, keep it up near the top
Good lord, he's gotten into self-parody.
And I've never really gotten the Matt C. hate. He was fine if a bit over-enthusiastic (see: the Kid Icarus Wii incident). Trust me, there have been FAR worse on IGN. Ivan Sullic, that damn PSP-licker, etc. etc.
Two more IW-hoppers, eh? Are there any other "senior" staff members left?
This will make it so that I can actually afford to buy S&P2, which I wasn't sure I was going to be able to do.
Typical Nintendo about the quality of their franchises though, I wonder if the complaints on the voicework had anything to do with it. Hmmm...
Oh and Cloud, four left IW, not two...or were you referring to just two seniors?
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And it's entirely possible the delay was to brush up the voicework... or it could be that Ninty/Team Ninja needed some more time to finish it. Or it could just be that Nintendo figured the game would be better positioned at that date. Wouldn't be the first time they've sat on a finished game.
*coughsupermariogalaxy2cough*
Not sure, but either way, I'm ok with the delay. I'm only made of so much money...Nintendo can't take it all at once.
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I'd say it's just that he doesn't really pay attention to anything that happens outside of his universe. The impression I got when GUN was released was that it wasn't ambitious enough. I'd certainly agree with that. And Red Dead Revolver was also well recieved.
If anything Rockstar knows how to create that kind of 'open world' game and there is plenty of room to 'exploit' other eras. If it was done even halfway decently, I'd probably buy a FPS game set during the American Revolution. Even if it meant not being about to machine gun enemies to death... How can we expect games to evolve and innovate if all they do is rehash the same tired setups?
God, what a nozzle.
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