SteevLWhat can I do for you?Registered Userregular
edited April 2010
I still can't believe I made it through all those challenge missions. I didn't touch the bonus ones, though. I'd say that was the most hardcore gaming thing I've done in a long time. I never tried playing through the game on Super Hard or even hard either.
TetraNitroCubaneThe DjinneratorAt the bottom of a bottleRegistered Userregular
edited April 2010
Seriously? Jumping in Bionic Commando? It doesn't look like it will "ruin" the game at all (it looks quite nice from the brief teaser), but I was always of the mind that Bionic Commando was a game about not jumping.
Bitching about Bionic Commando not being about to jump is a like complaining about Pac-Man eating dots.
Jumping?? Well what the hell they might as well have added double jumping, don't all the cool video games use double jumping instead of regular old jumping??
Fuck yes. The original BC is one of my favourtie games of all time, and Rearmed is one of my top 3 games of this gen.
Watching the trailer, it really doesn't seem like jumping will replace the arm. It looks like it might actually add to the arm's usefullness.
As someone who puts the side-scrolling entries to this series on a ridiculously high pedstal, I am kind of excited about how jumping will be implemented.
It seems like an awfully long time to wait for this, though.
Seriously? Jumping in Bionic Commando? It doesn't look like it will "ruin" the game at all (it looks quite nice from the brief teaser), but I was always of the mind that Bionic Commando was a game about not jumping.
Bitching about Bionic Commando not being about to jump is a like complaining about Pac-Man eating dots.
Not really. It's a side scroller, jumping is an integral part of a side scroller just like eating dots is an integral part of a pacman maze game.
Bitching about Bionic Commando not being about to jump is a like complaining about Pac-Man eating dots.
this comparison does not work, how about when they allowed pacman to jump! yeah I was blown away as a kid when they did that. Of course it was that faux 3D style pacs, but still, jumping! pacman does not jump!!!!
I was always under the impression that you couldn't jump in the original game because, well, there were only two buttons and one needed to shoot. I never really considered it a "design decision", maybe someone knows better?
You sound like someone that played as Dreadlock Spencer instead of Retro Spencer. That was a mistake. The game is campy as fuck.
The only thing about the game that I think is genuinely flawed is that the tutorial is six hours long. Anyone that had that much trouble adapting to the mechanics would have quit long before, and anyone that didn't have trouble would've been needing some new challenges for hours.
jefe414"My Other Drill Hole is a Teleporter"Mechagodzilla is Best GodzillaRegistered Userregular
edited April 2010
Well if you all liked Rearmed and can't wait for the second one, try out Shadow Complex on LIVE arcade. It is more Metroid than BC but shitfire it was fun.
jefe414 on
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SteevLWhat can I do for you?Registered Userregular
I was always under the impression that you couldn't jump in the original game because, well, there were only two buttons and one needed to shoot. I never really considered it a "design decision", maybe someone knows better?
In any case, I'm down with more BC.
Yeah, I imagine that was the original reason, but they pretty much designed the levels around the whole "no jumping" thing too. I think it worked well once I got used to it.
Also, are there more tutorials in the 3D Bionic Commando than the first one when you retrieve the bionic arm? It seems like they taught me everything there already, but Monger's post tells me I might have other tutorials to look forward to.
Also, are there more tutorials in the 3D Bionic Commando than the first one when you retrieve the bionic arm? It seems like they taught me everything there already, but Monger's post tells me I might have other tutorials to look forward to.
You get moves throughout the game with screens reminding you how to do them.
I think it was weird to have all of the moves in the initial tutorial without having access to them all from the beginning and outright stupid that you can't start with all of them if you have already finished the game.
SteevLWhat can I do for you?Registered Userregular
edited April 2010
Yeah, that seemed like a bizarre design choice to basically say "Here's how you do all these moves!" and then put you back into the game with a "but you can only shoot and grapple right now." Of course, I didn't realize this until I fought two more guys and died while trying to do that grapple kick move.
Also, are there more tutorials in the 3D Bionic Commando than the first one when you retrieve the bionic arm? It seems like they taught me everything there already, but Monger's post tells me I might have other tutorials to look forward to.
The tutorial at the beginning is the only tutorially tutorial.
The entire first half of the game serves the purpose of a tutorial in that there are no twists on the mechanics. It's assumed by the designers that the player is still learning how to navigate around the environment with the arm, and they don't expect much of anything out of the player beyond that. The first boss doesn't show up until around the halfway point, where the pace and challenge of the entire game increases dramatically.
You sound like someone that played as Dreadlock Spencer instead of Retro Spencer. That was a mistake. The game is campy as fuck.
Oh, I always played as Awesome Spencer. It helped a lot, but I don't think anything short of having the final boss twirl his mustache would've made the last bit campy.
I even ended up 1000/1000 it, and had fun for most of the game. Sadly, there were some level design issues that to me stopped it from being great.
Same. If the multiplayer hadn't had some truly gamekilling bugs in it, I would have kept it just for that.
And the soundtrack was awesome.
Hoping that BCR2 has the SSMB-ish MP that BCR had locally.
MrVyngaard on
"now I've got this mental image of caucuses as cafeteria tables in prison, and new congressmen having to beat someone up on inauguration day." - Raiden333
I even ended up 1000/1000 it, and had fun for most of the game. Sadly, there were some level design issues that to me stopped it from being great.
Same. If the multiplayer hadn't had some truly gamekilling bugs in it, I would have kept it just for that.
And the soundtrack was awesome.
Hoping that BCR2 has the SSMB-ish MP that BCR had locally.
Would it be too much to ask for online co-op/VS?
Yes, and stop reading my mind. Hopefully they do that.
MrVyngaard on
"now I've got this mental image of caucuses as cafeteria tables in prison, and new congressmen having to beat someone up on inauguration day." - Raiden333
I have always hated Bionic Commando because you can't jump and I always die and it's terrible not being able to do a simple thing that every other video game character can do in a similar situation. You don't even have to be able to jump very high, just let me do something. Even Castlevania jumping. Ugh.
So maybe I will look at this because it's finally fixing a terrible broken series.
This is my exact thought on this game
BC Rearmed was fun except for that terrible reality
As long as the jumping isn't overbearing, I'll be okay with it. Sort of like the addition of grenades to Rearmed. They were handy here and there, but didn't overwhelm the feel of the original game.
LBD_Nytetrayn on
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
They're giving old school fans what they want, by giving the old game a gorgeous face lift, while retaining all the fun game play from the original. Its a brand new game. How is making a brand new game lazy?
MongerI got the ham stink.Dallas, TXRegistered Userregular
edited April 2010
Not only did the first Rearmed retain (and improve upon) everything that made the original a classic and add coop, multiplayer, and the most phenomenal challenge mode in recent memory, but it proved to publishers that it's financially viable to spend time lovingly crafting a remake rather than shitting out a dated rom/disk image in an outsourced emulator.
This game is like that, but with 100% original content. Capcom is less lazy about Bionic Commando than Activision has been about fucking Guitar Hero.
Thanks for the infraction on my opinion! two thumbs up. Guess I'll just not express my outrage at lazy devs anymore.
You're being kind of an obnoxious asshole. Just saying.
I mean, how could you be against more BC? And it's Rearmed and not in the style of the sequel which took Spencer and Super Joe and made them assholes.
JJ on
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Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
edited April 2010
Rearmed is a lot of things a, but "lazy" remake is not one of them.
They changed, added, tweaked, and redesigned a ton of stuff. I have no idea how you can compare the NES game to Rearmed and come up with that conclusion.
My favorite Bionic Commando is still the Gameboy version. It is, in fact, one of my favorite games.
Speaking of these two things, Bionic Commando: Elite Forces for the Game Boy Color (developed/published by Nintendo, incidentally) had this neat element where you could stop at certain points and enter a sort of sniper mode that allowed you to take out enemies in a tower way into the background.
Anyone yay or nay for that?
LBD_Nytetrayn on
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
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MongerI got the ham stink.Dallas, TXRegistered Userregular
My favorite Bionic Commando is still the Gameboy version. It is, in fact, one of my favorite games.
Speaking of these two things, Bionic Commando: Elite Forces for the Game Boy Color (developed/published by Nintendo, incidentally) had this neat element where you could stop at certain points and enter a sort of sniper mode that allowed you to take out enemies in a tower way into the background.
Anyone yay or nay for that?
So basically what you're saying is that people need to shut the fuck up about Shadow Complex and it's "oh look at how innovative it is with its 2d3d that's not really 2d or 3d because it has depth."
Sir, how do you have the gall to say something like that about a wonderful game like Shadow Complex? The nerve! I don't know where you get off spewing unnecessary vitriol about some of this industry's movers and shakers, but I'm typing up a strongly worded letter to the moderators about your demeanor, Mr. Nytetrayn.
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My Backloggery
Bitching about Bionic Commando not being about to jump is a like complaining about Pac-Man eating dots.
Watching the trailer, it really doesn't seem like jumping will replace the arm. It looks like it might actually add to the arm's usefullness.
As someone who puts the side-scrolling entries to this series on a ridiculously high pedstal, I am kind of excited about how jumping will be implemented.
It seems like an awfully long time to wait for this, though.
Switch - SW-3699-5063-5018
Not really. It's a side scroller, jumping is an integral part of a side scroller just like eating dots is an integral part of a pacman maze game.
this comparison does not work, how about when they allowed pacman to jump! yeah I was blown away as a kid when they did that. Of course it was that faux 3D style pacs, but still, jumping! pacman does not jump!!!!
Steam
XBOX
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
I like it too. I even like the multiplayer, despite terrible matchmaking doing its best to prevent that.
I enjoyed it. Replay value was next to nothing due to the irritating checkpoints and inability to backtrack, but it was a decent effort.
In any case, I'm down with more BC.
Jumping is an odd design choice to me, but I'm sure they'll pull it off. Can't wait to hear more music.
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I even ended up 1000/1000 it, and had fun for most of the game. Sadly, there were some level design issues that to me stopped it from being great.
That and the lack of campyness.
Twitter
The only thing about the game that I think is genuinely flawed is that the tutorial is six hours long. Anyone that had that much trouble adapting to the mechanics would have quit long before, and anyone that didn't have trouble would've been needing some new challenges for hours.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Yeah, I imagine that was the original reason, but they pretty much designed the levels around the whole "no jumping" thing too. I think it worked well once I got used to it.
Also, are there more tutorials in the 3D Bionic Commando than the first one when you retrieve the bionic arm? It seems like they taught me everything there already, but Monger's post tells me I might have other tutorials to look forward to.
My Backloggery
You get moves throughout the game with screens reminding you how to do them.
I think it was weird to have all of the moves in the initial tutorial without having access to them all from the beginning and outright stupid that you can't start with all of them if you have already finished the game.
My Backloggery
The entire first half of the game serves the purpose of a tutorial in that there are no twists on the mechanics. It's assumed by the designers that the player is still learning how to navigate around the environment with the arm, and they don't expect much of anything out of the player beyond that. The first boss doesn't show up until around the halfway point, where the pace and challenge of the entire game increases dramatically.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Oh, I always played as Awesome Spencer. It helped a lot, but I don't think anything short of having the final boss twirl his mustache would've made the last bit campy.
Twitter
Same. If the multiplayer hadn't had some truly gamekilling bugs in it, I would have kept it just for that.
And the soundtrack was awesome.
Hoping that BCR2 has the SSMB-ish MP that BCR had locally.
Would it be too much to ask for online co-op/VS?
Yes, and stop reading my mind. Hopefully they do that.
Twitter
Elaborate?
This is my exact thought on this game
BC Rearmed was fun except for that terrible reality
I don't see what he's getting at, since this isn't a remake, it's fully original.
Not to mention BCR wasn't half-assed and remakes by their very definition are obviously going to be rehashes. In other words, he's a silly goose.
Anyway, I loved BC Rearmed so I'm super looking forward to this but 2011? I really hate it when downloadable games are announced this far in advance.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
They're giving old school fans what they want, by giving the old game a gorgeous face lift, while retaining all the fun game play from the original. Its a brand new game. How is making a brand new game lazy?
INSTAGRAM
This game is like that, but with 100% original content. Capcom is less lazy about Bionic Commando than Activision has been about fucking Guitar Hero.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
You're being kind of an obnoxious asshole. Just saying.
I mean, how could you be against more BC? And it's Rearmed and not in the style of the sequel which took Spencer and Super Joe and made them assholes.
They changed, added, tweaked, and redesigned a ton of stuff. I have no idea how you can compare the NES game to Rearmed and come up with that conclusion.
http://www.youtube.com/watch?v=mN8vDfw6y8Q
I've got a bad case of lovin' you.
Speaking of these two things, Bionic Commando: Elite Forces for the Game Boy Color (developed/published by Nintendo, incidentally) had this neat element where you could stop at certain points and enter a sort of sniper mode that allowed you to take out enemies in a tower way into the background.
Anyone yay or nay for that?
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Sir, how do you have the gall to say something like that about a wonderful game like Shadow Complex? The nerve! I don't know where you get off spewing unnecessary vitriol about some of this industry's movers and shakers, but I'm typing up a strongly worded letter to the moderators about your demeanor, Mr. Nytetrayn.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.