Bionic Commando Rearmed 2... Leaps into Action?

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Posts

  • SteevLSteevL What can I do for you? Registered User regular
    edited April 2010
    I still can't believe I made it through all those challenge missions. I didn't touch the bonus ones, though. I'd say that was the most hardcore gaming thing I've done in a long time. I never tried playing through the game on Super Hard or even hard either.

    SteevL on
  • TetraNitroCubaneTetraNitroCubane The Djinnerator At the bottom of a bottleRegistered User regular
    edited April 2010
    Seriously? Jumping in Bionic Commando? It doesn't look like it will "ruin" the game at all (it looks quite nice from the brief teaser), but I was always of the mind that Bionic Commando was a game about not jumping.

    Bitching about Bionic Commando not being about to jump is a like complaining about Pac-Man eating dots.

    TetraNitroCubane on
  • warder808warder808 Registered User regular
    edited April 2010
    Jumping?? Well what the hell they might as well have added double jumping, don't all the cool video games use double jumping instead of regular old jumping??

    warder808 on
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  • Dodge AspenDodge Aspen Registered User regular
    edited April 2010
    Fuck yes. The original BC is one of my favourtie games of all time, and Rearmed is one of my top 3 games of this gen.

    Watching the trailer, it really doesn't seem like jumping will replace the arm. It looks like it might actually add to the arm's usefullness.

    As someone who puts the side-scrolling entries to this series on a ridiculously high pedstal, I am kind of excited about how jumping will be implemented.

    It seems like an awfully long time to wait for this, though.

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  • UncleSporkyUncleSporky Registered User regular
    edited April 2010
    Seriously? Jumping in Bionic Commando? It doesn't look like it will "ruin" the game at all (it looks quite nice from the brief teaser), but I was always of the mind that Bionic Commando was a game about not jumping.

    Bitching about Bionic Commando not being about to jump is a like complaining about Pac-Man eating dots.

    Not really. It's a side scroller, jumping is an integral part of a side scroller just like eating dots is an integral part of a pacman maze game.

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  • truck-a-saurastruck-a-sauras Registered User regular
    edited April 2010
    Bitching about Bionic Commando not being about to jump is a like complaining about Pac-Man eating dots.

    this comparison does not work, how about when they allowed pacman to jump! yeah I was blown away as a kid when they did that. Of course it was that faux 3D style pacs, but still, jumping! pacman does not jump!!!!

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  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited April 2010
    Man, fuck you guys hating on 3D Bionic Commando. That game was fantastic, the ending was hilarious, and you all smell.

    Monger on
  • PeewiPeewi Registered User regular
    edited April 2010
    Monger wrote: »
    Man, fuck you guys hating on 3D Bionic Commando. That game was fantastic, the ending was hilarious, and you all smell.

    I like it too. I even like the multiplayer, despite terrible matchmaking doing its best to prevent that.

    Peewi on
  • MechanicalMechanical Registered User regular
    edited April 2010
    Peewi wrote: »
    Monger wrote: »
    Man, fuck you guys hating on 3D Bionic Commando. That game was fantastic, the ending was hilarious, and you all smell.

    I like it too. I even like the multiplayer, despite terrible matchmaking doing its best to prevent that.

    I enjoyed it. Replay value was next to nothing due to the irritating checkpoints and inability to backtrack, but it was a decent effort.

    Mechanical on
  • NickleNickle Registered User regular
    edited April 2010
    I was always under the impression that you couldn't jump in the original game because, well, there were only two buttons and one needed to shoot. I never really considered it a "design decision", maybe someone knows better?

    In any case, I'm down with more BC.

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  • earthwormadamearthwormadam ancient crust Registered User regular
    edited April 2010
    I'd like to try the 3d BC eventually but Rearmed was just such a damn amazing game.

    Jumping is an odd design choice to me, but I'm sure they'll pull it off. Can't wait to hear more music.

    earthwormadam on
  • TurkeyTurkey So, Usoop. TampaRegistered User regular
    edited April 2010
    Mechanical wrote: »
    Peewi wrote: »
    Monger wrote: »
    Man, fuck you guys hating on 3D Bionic Commando. That game was fantastic, the ending was hilarious, and you all smell.

    I like it too. I even like the multiplayer, despite terrible matchmaking doing its best to prevent that.

    I enjoyed it. Replay value was next to nothing due to the irritating checkpoints and inability to backtrack, but it was a decent effort.

    I even ended up 1000/1000 it, and had fun for most of the game. Sadly, there were some level design issues that to me stopped it from being great.

    That and the lack of campyness.

    Turkey on
  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited April 2010
    Turkey wrote: »
    That and the lack of campyness.
    You sound like someone that played as Dreadlock Spencer instead of Retro Spencer. That was a mistake. The game is campy as fuck.

    The only thing about the game that I think is genuinely flawed is that the tutorial is six hours long. Anyone that had that much trouble adapting to the mechanics would have quit long before, and anyone that didn't have trouble would've been needing some new challenges for hours.

    Monger on
  • jefe414jefe414 "My Other Drill Hole is a Teleporter" Mechagodzilla is Best GodzillaRegistered User regular
    edited April 2010
    Well if you all liked Rearmed and can't wait for the second one, try out Shadow Complex on LIVE arcade. It is more Metroid than BC but shitfire it was fun.

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  • SteevLSteevL What can I do for you? Registered User regular
    edited April 2010
    Nickle wrote: »
    I was always under the impression that you couldn't jump in the original game because, well, there were only two buttons and one needed to shoot. I never really considered it a "design decision", maybe someone knows better?

    In any case, I'm down with more BC.

    Yeah, I imagine that was the original reason, but they pretty much designed the levels around the whole "no jumping" thing too. I think it worked well once I got used to it.

    Also, are there more tutorials in the 3D Bionic Commando than the first one when you retrieve the bionic arm? It seems like they taught me everything there already, but Monger's post tells me I might have other tutorials to look forward to.

    SteevL on
  • PeewiPeewi Registered User regular
    edited April 2010
    SteevL wrote: »
    Also, are there more tutorials in the 3D Bionic Commando than the first one when you retrieve the bionic arm? It seems like they taught me everything there already, but Monger's post tells me I might have other tutorials to look forward to.

    You get moves throughout the game with screens reminding you how to do them.

    I think it was weird to have all of the moves in the initial tutorial without having access to them all from the beginning and outright stupid that you can't start with all of them if you have already finished the game.

    Peewi on
  • SteevLSteevL What can I do for you? Registered User regular
    edited April 2010
    Yeah, that seemed like a bizarre design choice to basically say "Here's how you do all these moves!" and then put you back into the game with a "but you can only shoot and grapple right now." Of course, I didn't realize this until I fought two more guys and died while trying to do that grapple kick move.

    SteevL on
  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited April 2010
    SteevL wrote: »
    Also, are there more tutorials in the 3D Bionic Commando than the first one when you retrieve the bionic arm? It seems like they taught me everything there already, but Monger's post tells me I might have other tutorials to look forward to.
    The tutorial at the beginning is the only tutorially tutorial.

    The entire first half of the game serves the purpose of a tutorial in that there are no twists on the mechanics. It's assumed by the designers that the player is still learning how to navigate around the environment with the arm, and they don't expect much of anything out of the player beyond that. The first boss doesn't show up until around the halfway point, where the pace and challenge of the entire game increases dramatically.

    Monger on
  • TurkeyTurkey So, Usoop. TampaRegistered User regular
    edited April 2010
    Monger wrote: »
    Turkey wrote: »
    That and the lack of campyness.
    You sound like someone that played as Dreadlock Spencer instead of Retro Spencer. That was a mistake. The game is campy as fuck.

    Oh, I always played as Awesome Spencer. It helped a lot, but I don't think anything short of having the final boss twirl his mustache would've made the last bit campy.

    Turkey on
  • elliotw2elliotw2 Registered User regular
    edited April 2010
    I'm buying this game as soon as it comes out

    elliotw2 on
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  • MrVyngaardMrVyngaard Live From New Etoile Straight Outta SosariaRegistered User regular
    edited April 2010
    Turkey wrote: »
    I even ended up 1000/1000 it, and had fun for most of the game. Sadly, there were some level design issues that to me stopped it from being great.

    Same. If the multiplayer hadn't had some truly gamekilling bugs in it, I would have kept it just for that.

    And the soundtrack was awesome.

    Hoping that BCR2 has the SSMB-ish MP that BCR had locally.

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  • elliotw2elliotw2 Registered User regular
    edited April 2010
    MrVyngaard wrote: »
    Turkey wrote: »
    I even ended up 1000/1000 it, and had fun for most of the game. Sadly, there were some level design issues that to me stopped it from being great.

    Same. If the multiplayer hadn't had some truly gamekilling bugs in it, I would have kept it just for that.

    And the soundtrack was awesome.

    Hoping that BCR2 has the SSMB-ish MP that BCR had locally.

    Would it be too much to ask for online co-op/VS?

    elliotw2 on
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  • MrVyngaardMrVyngaard Live From New Etoile Straight Outta SosariaRegistered User regular
    edited April 2010
    elliotw2 wrote: »
    MrVyngaard wrote: »
    Turkey wrote: »
    I even ended up 1000/1000 it, and had fun for most of the game. Sadly, there were some level design issues that to me stopped it from being great.

    Same. If the multiplayer hadn't had some truly gamekilling bugs in it, I would have kept it just for that.

    And the soundtrack was awesome.

    Hoping that BCR2 has the SSMB-ish MP that BCR had locally.

    Would it be too much to ask for online co-op/VS?

    Yes, and stop reading my mind. Hopefully they do that.

    MrVyngaard on
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  • TurkeyTurkey So, Usoop. TampaRegistered User regular
    edited April 2010
    Wait, BCR has versus?

    Turkey on
  • elliotw2elliotw2 Registered User regular
    edited April 2010
    Yep, and it's a pretty fun way to show that you're better with the grapple than your 3 friends.

    elliotw2 on
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  • LilnoobsLilnoobs Alpha Queue Registered User regular
    edited April 2010
    ahhh, another re-hashed half-assed remake. How delightfully welcome.

    Lilnoobs on
  • MechanicalMechanical Registered User regular
    edited April 2010
    Lilnoobs wrote: »
    ahhh, another re-hashed half-assed remake. How delightfully welcome.

    Elaborate?

    Mechanical on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited April 2010
    I have always hated Bionic Commando because you can't jump and I always die and it's terrible not being able to do a simple thing that every other video game character can do in a similar situation. You don't even have to be able to jump very high, just let me do something. Even Castlevania jumping. Ugh.

    So maybe I will look at this because it's finally fixing a terrible broken series.

    This is my exact thought on this game

    BC Rearmed was fun except for that terrible reality

    UnbreakableVow on
  • elliotw2elliotw2 Registered User regular
    edited April 2010
    Mechanical wrote: »
    Lilnoobs wrote: »
    ahhh, another re-hashed half-assed remake. How delightfully welcome.

    Elaborate?

    I don't see what he's getting at, since this isn't a remake, it's fully original.

    elliotw2 on
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  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited April 2010
    elliotw2 wrote: »
    Mechanical wrote: »
    Lilnoobs wrote: »
    ahhh, another re-hashed half-assed remake. How delightfully welcome.

    Elaborate?

    I don't see what he's getting at, since this isn't a remake, it's fully original.

    Not to mention BCR wasn't half-assed and remakes by their very definition are obviously going to be rehashes. In other words, he's a silly goose.

    Anyway, I loved BC Rearmed so I'm super looking forward to this but 2011? I really hate it when downloadable games are announced this far in advance.

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  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited April 2010
    As long as the jumping isn't overbearing, I'll be okay with it. Sort of like the addition of grenades to Rearmed. They were handy here and there, but didn't overwhelm the feel of the original game.

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  • LilnoobsLilnoobs Alpha Queue Registered User regular
    edited April 2010
    Thanks for the infraction on my opinion! two thumbs up. Guess I'll just not express my outrage at lazy devs anymore.

    Lilnoobs on
  • earthwormadamearthwormadam ancient crust Registered User regular
    edited April 2010
    How are they lazy?

    They're giving old school fans what they want, by giving the old game a gorgeous face lift, while retaining all the fun game play from the original. Its a brand new game. How is making a brand new game lazy?

    earthwormadam on
  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited April 2010
    Not only did the first Rearmed retain (and improve upon) everything that made the original a classic and add coop, multiplayer, and the most phenomenal challenge mode in recent memory, but it proved to publishers that it's financially viable to spend time lovingly crafting a remake rather than shitting out a dated rom/disk image in an outsourced emulator.

    This game is like that, but with 100% original content. Capcom is less lazy about Bionic Commando than Activision has been about fucking Guitar Hero.

    Monger on
  • JJJJ DailyStormer Registered User regular
    edited April 2010
    Lilnoobs wrote: »
    Thanks for the infraction on my opinion! two thumbs up. Guess I'll just not express my outrage at lazy devs anymore.

    You're being kind of an obnoxious asshole. Just saying.

    I mean, how could you be against more BC? And it's Rearmed and not in the style of the sequel which took Spencer and Super Joe and made them assholes.

    JJ on
  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited April 2010
    Rearmed is a lot of things a, but "lazy" remake is not one of them.

    They changed, added, tweaked, and redesigned a ton of stuff. I have no idea how you can compare the NES game to Rearmed and come up with that conclusion.

    Zxerol on
  • CantidoCantido Registered User regular
    edited April 2010
    It's lazy because you can only move left, right, up or down. Never in the 3-d. :P

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  • GibbsGibbs Registered User regular
    edited April 2010
    My favorite Bionic Commando is still the Gameboy version. It is, in fact, one of my favorite games.

    http://www.youtube.com/watch?v=mN8vDfw6y8Q

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  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited April 2010
    Cantido wrote: »
    It's lazy because you can only move left, right, up or down. Never in the 3-d. :P
    Gibbs wrote: »
    My favorite Bionic Commando is still the Gameboy version. It is, in fact, one of my favorite games.

    Speaking of these two things, Bionic Commando: Elite Forces for the Game Boy Color (developed/published by Nintendo, incidentally) had this neat element where you could stop at certain points and enter a sort of sniper mode that allowed you to take out enemies in a tower way into the background.

    Anyone yay or nay for that?

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  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited April 2010
    Cantido wrote: »
    It's lazy because you can only move left, right, up or down. Never in the 3-d. :P
    Gibbs wrote: »
    My favorite Bionic Commando is still the Gameboy version. It is, in fact, one of my favorite games.

    Speaking of these two things, Bionic Commando: Elite Forces for the Game Boy Color (developed/published by Nintendo, incidentally) had this neat element where you could stop at certain points and enter a sort of sniper mode that allowed you to take out enemies in a tower way into the background.

    Anyone yay or nay for that?
    So basically what you're saying is that people need to shut the fuck up about Shadow Complex and it's "oh look at how innovative it is with its 2d3d that's not really 2d or 3d because it has depth."

    Sir, how do you have the gall to say something like that about a wonderful game like Shadow Complex? The nerve! I don't know where you get off spewing unnecessary vitriol about some of this industry's movers and shakers, but I'm typing up a strongly worded letter to the moderators about your demeanor, Mr. Nytetrayn.

    Monger on
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