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So Terran Conflict Is A Pretty Fun Game

TubeTube Registered User admin
edited July 2010 in Games and Technology
I guess it's about time for a new thread. Y'all must know how I do OPs by this point so I can't imagine you're expecting screenshots. It's pretty though, trust me.

Tube should I buy this game?
I don't know, make your own decisions. It's essentially X3 Reunion with some gameplay tweaks and a lot more ships and weapons. While this is good (there's really no reason to buy Reunion over this) they would have been far better off making a less shithouse interface. So you know, if you're patient and you like space games buy this. It's the best space game ever made, but it wouldn't be particularly hard for a decent developer to top it.

Tube what is the best ship to fly?
The Paranid Odysseus. Stuff flies up to it, the screen goes white, everything is dead. The only problem with it is that friendly fire is essentially guaranteed, but what kind of problem is that? At a job interview the Odysseus would answer the question "what is your biggest weakness?" with "sometimes I can be too good at killing". Otherwise, the Springblossom (finish the Terran plot) because it's very fast and is manifestly based on the Marvelous Dragonfly from Jade Empire

Tube should I do the Hub Plot?
No. Just cheat. Seriously. Whoever designed that mission should be executed by firing squad. Cheat. You might get diagnosed with cancer next year, do you really want to have spent hundreds of hours of your life finishing the worst mission in any game ever? I don't say that lightly either. Cheat.

Tube I don't have any credits what do I do?

Get more.

Tube on
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Posts

  • Kris_xKKris_xK Registered User regular
    edited April 2010
    Wait, you're saying this is harder and less accessible (UI wise) than X3?

    Good lord man.

    Kris_xK on
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  • DartboyDartboy Registered User regular
    edited April 2010
    No, the interfaces are about the same. Lets just not kid ourselves: it was never good to begin with.

    Terran Conflict did make a bunch of nice improvements (the indicator showing a mission is available is worth the price of admission alone), but I honestly liked Reunion with X-Tended more. The layout was a little neater, plus their Terran ships are about eleventy billion times cooler.

    Dartboy on
  • JaramrJaramr Registered User regular
    edited April 2010
    Terran Conflict is one of the best games.

    The best.

    Go. Go buy it.

    Jaramr on
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  • StrikorStrikor Calibrations? Calibrations! Registered User regular
    edited April 2010
    Yes, definitely cheat through the hub plot. I did it all the way through once and by the time I was done I had so much production going that the game was essentially pointless to continue with. It would be easy to ignore it if you didn't need to complete it to get access to another line of missions.

    Strikor on
  • JaramrJaramr Registered User regular
    edited April 2010
    Theres a mod that lets you set the difficulty of the HUB plot.

    So instead of like ten billion of everything, its like 25 of a few things.

    Jaramr on
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  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited April 2010
    Tube

    tuuuuube

    Boreas and Osaka.

    These manly beasts of M2 destruction can take out anything by themselves.

    10gj and 12gj of shields.

    The osaka can charge a bank of 8 psp turrets and one shot a Q. The charged shot does something like 10 times the damage! It's so sexy I almost cried the first time I did it.

    Particularly noteable mods I run in this game. All of these can be found in the egosoft x3 tc scripting and modding forum.

    Mars This turret script lets your ships do what the npc ships already do: swap out weapons automatically based on the situation. So if all your capital ship turrets have to shoot is a little m5, they will swap to flak and toast it in about .1 of a second. On the other hand, if the first target that they see is an m5 but there's a big ol battleship flying right behind that tiny harmless scout, the turrets will ignore the m5 and kill the bigger threat. They also prioritise missiles that can actually do significant shield damage. They won't stop shooting an enemy m2 to focus on a bunch of mosquito missiles, for example. Doesn't increase their accuracy, it just makes them more efficient. It prioritises targets based on threat and the right weapon to kill that threat.

    Also turns some of your drones into little helper Goblins. These little guys are so handy. You can target loot in space and send them flying off to grab it for you with a single hotkey press. You can set them up to automatically decoy and distract enemies if you have excess drones. Supposedly you can also set them up to do missile defense, but I think that's bugged in the current version.

    CAG - better station freighter buying and selling software. Levels up like UT's and reacts more intelligently to fluctuations in the market. Has a million setup options so you can configure them to do what you want them to do.

    Complex Cleaner - Crunches your giant fps destroying complexes into big ol shiny metal borg cube, turning a 5fps complex back into the 150fps complex it should be.

    Station Camper - You can tell a ship to sit at a station and keep buying up all the product that gets made using your money. If you have complexes that produce stuff for you, you can combine this script with the stations autotransfer money to player script to automate filling a supply ship with the goods that complex is making. Your money goes into the complex, and then the complex reaches the transfer limit and sends the money back to you. (The auto transfer command is in the vanilla game)


    I have a ton of little small quality of life scripts as well but they're not as important. I think this is all the major ones but I have a feeling I've forgotten some of them. I've installed a lot of scripts! :)

    Mars in particular made big ship combat much less frustrating. I'd recommend that one very highly.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • SorensonSorenson Registered User regular
    edited April 2010
    Boreas is such a nasty fucking design though, like someone cut off a cat's dick and stuck some engines on it. On the other hand, the Osaka is just sex,

    Course, depending on what rules you're playin' by the Tyr is just a system-killing one-ship navy. Mmm-mmm, sixteen-gun broadsides...<3

    EDIT: Mods? Welllll...

    Sorenson on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited April 2010
    I don't see the point in not modding the game myself. The game is not complete stand alone. It's just masochism so you can upload stats to compare with other people? That doesn't matter to me.

    I don't install things that are outright cheating. Just things that logically should have been there in the first place.

    I like the look of the boreas. Space ships should look like spaceships: big lumps of metal slung together that never need to go into an atmosphere.
    I also love the teladi ships. The shrike is one of my favourite ship designs.

    The vidar is sexy too, pity it's so slow. Looks a bit like the defiant from deep space nine.

    The only designs I don't like much are the Boron. Space whales are just a bit too creepy. Especially the orca...the docking port faces forwards and is shaped like a whale mouth. So when you dock your fighter manually, you can't help but feel like you are getting eaten. O_O

    I just remembered another mod I installed. I can't remember it's name though.
    It lets your player owned ships use docking computers so they don't have to rely on the autopillock and smash into your ships/stations when docking.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • SorensonSorenson Registered User regular
    edited April 2010
    I find it kinda' hard to define cheat with this game, though - something like that script that lets you capture ships by warping over some computer components after bringing the shields down could be seen as cheating, but on the other hand the boarding system is so fucked up that it might as well not be in the game for all the good it'll do the average person who doesn't leave their game running overnight five days a week to mooch off of autotraders and have a shitton of marines training in the meanwhile. And, of course, the aforementioned Hub plot.

    Sorenson on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited April 2010
    Yeah me too.

    For me it's stuff I think is too easy, defined by how I feel about it at the time.

    For example, I didn't want to install that computer component script, nor the npc bribing script.

    I've bought an m7m instead, a mini complex to supply missiles for the occasional uses it will see and am training up my marines.

    I'm not too much in a hurry with the game, so I don't let it sit there on seta very much. If I'm waiting for something, I will do something else in the meantime. Like explore the asteroids in another sector to look for good roids, plan another station complex, do a mission or two, continue my corporation missions, clean out a xenon sector in a major shipping lane so the npc traders can take it easy for a while, or set up more ut's.

    I always have something to do.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited April 2010
    MARS is practically cheating in my opinion, unless you give it to the AI too, anyways.

    It turns a single cruiser into even more of a fleet killing god than a player-controlled ship normally is.

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited April 2010
    Against mission enemies sure. Mission enemies are very very weak.

    Against pirates with their medium missiles (means fighters can carry them) that do 1.25 million damage! and infinite supplies of plasma burst generators to stick on all their fighters, not really. X3 TC combat is pretty poorly designed.

    The option is always there to stick them on the ai as well.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited April 2010
    Hence the "unless you give it to the AI too" part.

    Missiles, even hammerheads (which isn't pirate exclusive) aren't too hard to deal with, mosquito missile defense is an easy solution. PBGs are fine too, gives fighters some needed anti-capital power, just bring some friendly fighters with you. Or just lots and lots of hurricane missiles. Missiles are the answer to everything in X3, IMO. Most people seem to just sell them off, aside from the M7M missiles. Shame, they're a great force equalizer no matter what you're flying.

    Just preference I guess, MARS is boring to me. Assuming you've got a cargo full of guns, you've always got the perfect weapon available. Takes away the fun of deciding whether to outfit your dorsal and ventral turrets with anti-fighter flak or anti-capital punch.

    Some of the goblin features are nice though, namely the "fetch things for me" stuff. Wish that was separate.

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • TubeTube Registered User admin
    edited April 2010
    Terran ships are good on paper but good luck finding guns for the fucking things.

    Tube on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited April 2010
    Terran ships are good on paper but good luck finding guns for the fucking things.

    There's a trick for this.
    Go to the moon, sell the guns you want at the military post there. (let's say x2 for example)
    Then duck over to the shipyard in the moon and buy 10X baldrics. When you outfit your ship, buy up all of the military posts weapons. (so x2).
    You'll find all 10 baldrics have x2 weapons in their cargo hold. You will also have paid out the right price for all of them. (cost =10x2)
    It's an intended feature to make it easier to outfit multiple ships.
    Transfer all the items you want to a ship, then sell the baldrics.
    Works with any item that you can equip into a ship when you buy it.

    If you don't want to do it like this, then I'd recommend sticking sector traders spaced out through the terran sectors so you stimulate the terran economy. Without player help, the terran economy rolls over and dies. It's annoying but I only needed to throw a few st in there and as they levelled up I set them to a jump range so they can cover most of terran space. It seems to be working, none of the terran stations are being killed off by "God" in my game.

    Oh and you'll want to do this with Aldrin as well, but in that case use springblossoms. It's expensive but the aim is to make sure none of the aldrin stations go pop, not make money.

    GalagaGalaxian: Install mars, then just don't activate the mars turret scripts. (Set the mars turrets to off in the configuration window.) Then you can use your normal turret scripts
    + have the goblins. Mars is just a set of turret scripts like every other script so you can customise which turret uses it. I turned off the mars on my forward osaka turret for example, so I'd always have x8 psp in there to do a charged alpha strike on incoming ships.

    I haven't really gotten into missiles yet. I haven't sat down and figured out which ones are good versus ones I don't need etc. I stick them all into an armory transport large, so that when a corporation mission asks for x amount of missile I have it already.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • JaramrJaramr Registered User regular
    edited April 2010
    In order to generate interest in this game, ive started a new Argon Patriot game, and ill be taking screenshots as I go, and posting them here.
    wgnRw.jpgThe starting ship, a M4+ Argon Elite, cruising through Black Hole Sun, a argon frontier sector which borders a Xenon sector, so there could be a huge blob of xenon popping through the gate at any moment.

    Jaramr on
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  • Dr SnofeldDr Snofeld Registered User regular
    edited April 2010
    I don't have TC, but I do have Reunion. If I were to install Xtended, how different would it be from TC? Would many of the same guides still apply?

    Dr Snofeld on
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  • TubeTube Registered User admin
    edited April 2010
    It would still be more annoying to play. In fact Xtended only adds the new ships, which are the least interesting part of TC.

    Tube on
  • Dr SnofeldDr Snofeld Registered User regular
    edited April 2010
    Bollocks. I mean it all sounds a lot of fun but Reunion is already annoying to play, and I really am so broke as to not be able to get TC any time soon. I already got X2 and Reunion over the past few years without being able to get in to either of them so it's pretty annoying.

    Screw it I'll just play Freelancer again.

    Dr Snofeld on
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  • ButtcleftButtcleft Registered User regular
    edited April 2010
    Dr Snofeld wrote: »
    Bollocks. I mean it all sounds a lot of fun but Reunion is already annoying to play, and I really am so broke as to not be able to get TC any time soon. I already got X2 and Reunion over the past few years without being able to get in to either of them so it's pretty annoying.

    Screw it I'll just play Freelancer again.

    should have gotten TC when it was on sale at christmas for 5 dorrar

    Buttcleft on
  • JaramrJaramr Registered User regular
    edited April 2010
    Hah, the NPC bail extension is awesome. I found a nova sentinel that had been shot up by pirates, aswell as a Eclipse closer to their base.
    ETFvv.jpgRepairing the Nova, which is now my current ship.

    Jaramr on
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  • MorkathMorkath Registered User, __BANNED USERS regular
    edited April 2010
    Dr Snofeld wrote: »
    Bollocks. I mean it all sounds a lot of fun but Reunion is already annoying to play, and I really am so broke as to not be able to get TC any time soon. I already got X2 and Reunion over the past few years without being able to get in to either of them so it's pretty annoying.

    Screw it I'll just play Freelancer again.

    I hated X2 with a passion. I loved TC.

    Also screw you guys for making me want to play this again.

    Morkath on
  • corin7corin7 San Diego, CARegistered User regular
    edited April 2010
    I have this. The few hours I have put into it, I loved. However it is a massive time sink and I get distracted so easy. One day I will make some real progress on it... one day.

    corin7 on
  • TubeTube Registered User admin
    edited April 2010
    So here is my question for those of you who know too much about the game

    I have a complex in the unknown sector next to zyarth's dominion, and I need to get the ore from it to the hub. the hub is connected to heretic's end and asteroid belt (I fucked up the alignment). How can I set my freighter to automatically shuttle ore to the hub (preferably jumping) without going through xenon sectors or having to do anything manually? Also no scripts, I play unmodded.

    Tube on
  • StrikorStrikor Calibrations? Calibrations! Registered User regular
    edited April 2010
    I did that once but I can't remember if it was a script. There was a trade command that allowed me to buy at one station and sell to another and then repeat. I set the freighter up to buy ore at my ore mine and to sell at the hub. As long as I kept the hub stocked with credits it would keep repeating itself, and if I needed more money I would just get it out of the ore mine since all it did was transfer the credits from my account to the mine. I also set the auto-jump to 0 kept both stations stocked with energy cells so it would automatically refuel itself and jump.

    Sorry if that indeed was a script, it's been nearly a year since I've played TC.

    Strikor on
  • TubeTube Registered User admin
    edited April 2010
    oh so setting the autojump to 0 means it will jump anywhere? I thought it meant it would go everywhere manually. How should I set the refuel settings? It would be better if it were like the missile settings and I could just set them to automatically buy energy cells if they had less than 1000.

    Tube on
  • StrikorStrikor Calibrations? Calibrations! Registered User regular
    edited April 2010
    Unfortunately I don't seem to have any old saves so this is all from memory. 0 should work fine as long as the auto-jump is enabled. For refuel settings using my method (if that actually works), I'd say try to keep it at 2x the amount it takes for a single jump from your hub to your ore mine. Start the freighter off at your hub so it will jump to your ore mine and use half its fuel. Then it will use the rest to jump back to your hub, dock, and then refuel automatically from the energy cells stored in the station cargo. If a ship does not have enough energy cells when it goes to jump it will go to the nearest station, player or not, to get some.

    Strikor on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited April 2010
    No it wont.

    The default scripts don't resupply from npc stations. Only from their homebase.

    That's a player made script, either CAG or CLS, that does that.

    Use the command manual trade run. Set the price at the hub one credit higher than the one at the complex. Set the homebase to either the complex or the hub.
    You are better off setting it to the complex, because the resupply script tries to buy up the energy cells before it offloads any cargo.

    So your full freighter wont resupply properly at the hub because it'll be full by the time it gets there. Whereas it'll be empty when it first docks at the complex.


    Personally, this was way too much trouble for me. So when I did the teladianium stage, I got 4 mistral sf, put them in a wing, and manually went through filling them up. I would hit enter, d on each one, then just hold the right arrow till it filled up. It's more work but I found leaving them to their own devices, they would tend to not resupply for some idiotic reason even though I'd set them to and would try to fly to the hub the long way round. I only realised this after I got the first "x has been killed by pirates in bumfuck sector x shouldn't have been in"


    I'd recommend getting the Commodity Logistics Software script or the CAG scripts from the scripts and modding forum. Not only are they better scripts all around, but they buy fighter drones, avoid unsafe sectors, avoid sectors enemies have been sent to and so on. The only problem is that you need to train them up like UT's to get all these features. I know you are playing unmodded but hey maybe you'll get sick of the vanilla so if you do at least you know what to get.

    Btw man you set up in the xenon sector next to zyarth's?? Balls of steel tube, balls of steel. I stay away from the east end of the universe for the most part, except for a complex 100km off the main trading routes in mines of fortune.

    Morninglord on
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  • TubeTube Registered User admin
    edited April 2010
    There's a lot of ore in that sector. You just have to have big nuts.

    Tube on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited April 2010
    Yeah I'm waiting until I can afford some patrols before I start digging into the juicy places that Xenon control.

    Xenon Q's are nothing to sneeze at. They can one shot everything but an osaka due to how out of sector combat works.

    The asteroid belt has a ton of ore too though doesn't it? Your Hub is connected to there after all, woulda made it easy.

    I haven't scanned the asteroid belt though, so it might just be filled with lots of loose trash rocks and low yield asteroids, no idea.

    Morninglord on
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  • TubeTube Registered User admin
    edited April 2010
    Asteroid Belt has more sillicon than anything. I have a chip complex there.

    Tube on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited April 2010
    I meant the terran asteroid belt, next to heretics end.
    But I haven't had a good look at the Ore Belt either, now I know where to stick another chip plant.
    There's a couple of big silicon roids in antegone memorial, enough to support 18 or so chip plants. Two x61 silicon roids and a smaller one 2x something.
    I've only got the two big ones in my chip plant.
    On the advice of forum members at egosoft I scanned barren shores as well. It's got about a million silicon roids and I'm going to make the crystals for the hub there.
    Once I get off my ass to start making stations again, I'm a bit lazy about complexes. Been trying to get myself some IBL's while I was waiting for the teladianium stage to finish.

    Morninglord on
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  • TubeTube Registered User admin
    edited April 2010
    Yeah, that's the one I meant sorry.

    Tube on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited April 2010
    Btw, speaking of ore. If you buy a lot of mistrals perchance, I recommend sticking an ore mine L on the biggest roid in the Legend's Home sector and setting it up to buy energy cells/sell ore with some mistrals.

    This is due to the medium shield complex in Legend's Home always being out of ore.

    After I did that, I got that sector working smoothly again, so I can always buy the L versions of Mistrals and Mistral SF.

    Depends on your game of course, the medium shield complex might have gone poof for you.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • Shorn Scrotum ManShorn Scrotum Man Registered User regular
    edited April 2010
    So I bought this after the last one of these threads and tried to play it. For the life of me couldn't figure out how to get around in my ship. Are there any good tutorials around?

    Shorn Scrotum Man on
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  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited April 2010
    Anything in particular you are having trouble with?

    Did you buy it off steam? You can download the pdf manual, it's pretty good for a tutorial.

    There's also a nice X3TC for Dummies guide on the forums, I got it on my HDD. I'll see if I can find the link.

    Here: X3TC Guide for Dummies 1.1

    Morninglord on
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  • TubeTube Registered User admin
    edited April 2010
    I have five chip plants at the moment, I guess I'll expand when I need to fill the bigger order. If I'd built a big facility to begin with I'd be running out of places to put them at this point. I could probably have finished the hub plot by now if I went balls out with it but I hate building complexes so I've been tootling along instead. It's what, 70 000 chips needed? So even with 25 plants you'd need to fill up 70 fucking times. Antegone Memorial would be a good selling location though.

    Tube on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited April 2010
    I like the feeling of satisfaction you get from planning, buying, constructing and finishing a big self sustained complex but....

    fuck the work.

    I tell myself "You need to make more stations man" and then I go blow something up instead haha

    Like, I built the infrastructure for 18 chip plants in antigone memorial, but by the time I got to making the chip plants, I got bored. So I stopped at 6.

    I still need to go back and finish it up proper but...you know...explosions are more fun.

    Morninglord on
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  • TubeTube Registered User admin
    edited April 2010
    It's just a headache. Maybe I should get that complex cleaner thing.

    Tube on
  • SonarSonar Registered User regular
    edited April 2010
    I hate combat, I like trading, and I hate starting TC after building up to 10 super freighters in the earlier game. So... Thanks but no thanks. Also, TC runs like crap on my brand new system.

    Sonar on
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