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[Starcraft 2 Beta] Now with map editors! Get your Wario Ware on SC2 style.

MNC DoverMNC Dover Full-time Voice ActorKirkland, WARegistered User regular
edited May 2010 in Games and Technology
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The Starcraft 2 Beta is in full swing. How long will it last? Who knows! Let's just try and enjoy it (while constantly raging and bitching about it) as long as possible. Because Starcraft 2 has a lot of information for experienced and newer players need to digest, I've clumped a lot of information together under the spoiler tags to keep this post clean.

Below you will find everything you need to 1) get into the beta, 2) get tips on how to play the game better, and 3) become a part of the ever growing list of PA forum members that are playing the game.

Please take a few minutes and thoroughly read this entire post before asking a question. A lot of times the answers you need are right here and can save you some time and beratings from the forum. If you have any questions not answered here, feel free to ask away.

Welcome to the Beta!



How to get into the SC2 Beta.
Honestly, a lot of people got into the Beta by luck. For now, you can get into the Beta by pre-ordering the game from Gamestop in their local stores or by following this link to their website. Many forum members have commented on this working fine, so if you want in, that's the way to go.

Before you attempt to get into the Beta, make sure your system can handle it:
PC Minimum Requirements:
• Windows XP SP3/Vista SP1/Windows 7
• 2.2 Ghz Pentium IV or equivalent AMD Athlon processor
• 1 GB system RAM/1.5 GB for Vista and Windows 7
• 128 MB NVidia GeForce 6600 GT/ATI Radeon 9800 PRO video card
• 1024x768 minimum display resolution
• 4 GB free hard space (Beta)
• Broadband connection

*Note* the final requirements for Starcraft II have not yet been determined. Due to ongoing development the minimum requirements listed above are subject to change at any time. During this phase a Mac version will NOT be available, please check back.


When you log on, there are a series of patches that you will need to download. You can keep up with current patch notes by looking on the official battle.net forums thread found here.

On a final note, the music in SC2 is awesome. This site has some of the tracks from the game available for download. Grab 'em up and jam out to some SC2 music while working or studying.


How to play SC2 and tips to get better.
Starcraft 2 is an amazingly fun game that can be enjoyed to new players and veteran players alike. The game itself is much easier to understand and get into than Starcraft 1 ever was, but the learning curve is still rather steep. Fortunately, there are a ton of ways to learn about the game and get better rather than just losing to players online. Here are a few:
Start by reading this beginners guide written by our very own forum member, eeSanG. He is a Gold/Platinum level player who knows his stuff and was generous enough to take the time to write out this very informative piece on the basics of SC2. It's a long read, but quite worth it.
eeSanG's basics of Starcraft 2[/size] for all you new players to SC2.

I have written this to help anyone who is interested in playing but have little experience and no one to teach them.

There are many things in Starcraft that are so basic that no one mentions them. However, they’re also incredibly difficult to find out for yourself without a natural intuition for Real-Time Strategy. This makes it extremely difficult for people new to RTS’s to learn about them so they get trashed by everyone and everything; the entire process can be extremely demoralizing and leaves only a bitter taste in the neophyte as they quit in frustration. These basics are so fundamental that without them, every player is doomed to failure against someone with solid mechanics.

I am going to go over many of these basics. Here are some simple tips that apply to almost every RTS that involves resource management:

* Keep building workers/harvesters.
* Don’t let resources build up.
* Learn build orders.
* Don’t play blindly, scout often.

The slightly more advanced mechanics all branch off from these principles.

Why you want to keep building workers.
Workers in Starcraft are great investments; you spend time and resources building them and they’ll provide great returns on those investments. The most significant mechanic behind Starcraft is resource management: you need minerals and gas to do everything. The more you have, the more you can do; but, the reverse also applies: the less resources you have, the more limited you are in options. This is macromanagement.

Okay, so more workers mean more resource gathering, but where do you stop? You don’t. In Starcraft 2, every base has 8 mineral patches and 2 gas geysers. Maximum saturation is 3 workers per mineral patch and 3 per gas; however, the optimal amount of workers on minerals is actually 2. There are heavy diminishing returns after 2 workers per mineral patch and returns stop altogether after 3. So why don’t you only make 22 workers, 16 for minerals and 6 for gas? Because you will want to expand.

Expanding is a critical aspect of micromanagement. Two fully saturated bases have double the production of one: this means twice the upgrades and twice the units. That is an unfair advantage over your opponent if you’re playing 2 bases to 1. Expanding does require an investment though, you cannot recklessly place bases all over the map or you risk losing everything to an aware opponent.

So back to workers: Why don’t we stop at 22? Because you will want to expand and you will want your investment to make immediate returns once you do. How do you do this? By transferring several workers from your first saturated base to your second (For future reference, transferring of workers will be called maynarding, as that is the term used by competitive Starcraft players). So say you kept building workers and you have about 34 (6 on gas, 28 mining), 4 of your workers mining are actually doing absolutely nothing. You still want to produce this many workers because once you expand (which you should when you safely can) you can maynard 17 workers to your expansions and put 6 on gas with 11 on mining.

Doing this, you’re now fully saturated on gas in two bases and have 11 workers on minerals each base. This is clearly insufficient and suboptimal but now you have 2 worker producing buildings and by splitting evenly, you can hit optimization in both bases with 5 worker production cycles. Well, 11 isn’t an optimal amount, so why not only move 16 and have 16/6 on minerals? You could, but because you have 2 worker production buildings you would have to go through 0 and 10 worker production cycles to hit optimization and that is inefficient because you have only one building doing all the work instead of dividing it equally. This doubles the amount of time for your bases to hit optimized mining and every worker built at an optimized mineral line is worth less and less.

So to keep the first facet of macromanagement strong, worker production is required beyond optimization. You’ll want to keep producing workers at both bases after your first expansion because the late game phase is usually played on 3 or more bases and you will want to continue maynarding workers to new expansions.

Why you don’t want resources to build up.
Worker production is the first stage of macromanagement: actually getting the resources. The second facet of macromanagement is actually using those resources. As you gather resources, you use them to make units for fighting. Every resource hoarded is a potential investment you did not make. If you engage in a battle with 1000 minerals hoarded, that is 1000 minerals worth of units you could’ve had at the fight had you macromanaged better. 10 Zealots, 20 Marines, or 40 Zerglings can significantly change the outcome of a battle. Unused resources mean smaller armies and smaller armies usually mean battles lost. Having 10 Marines is not going to win against 10 Zealots; you need more Marines for it to be a fair fight.

To prevent yourself from running into unfair fights, you want to be continuously spending your resources on something. It can be workers, buildings, upgrades, or units. Just spend it. But! Don’t waste it on things you will never use. Don’t get speed upgrades on a unit that you never plan on using. Efficient spending is implicit. It is not obvious; it is not shouted at you when you lose. Players will have excuses on why they lost, but underlying all that is usually because they did not spend their resources efficiently.

Another bad habit that many players have is immense amounts of unit queuing. Yes, you are spending resources, but it is not being spent efficiently. You make absolutely no returns on unit production until those units are actually made. Filling a unit queue right as or before a fight starts means those are units you could’ve already had. How? By making more unit producing buildings. Learning how many unit producing buildings you can have per base is difficult to learn, precise amounts can only come from experience.

Using Protoss as an example: A single mineral line can support roughly 3 Gateways running full time with minimal ‘teching’ (unlocking upgrades or new units). It can support 2 with heavy tech investments and it can barely support 4 Gateways with absolutely no tech investment. Running 4 Gateways usually ends in disastrous results for the Protoss player unless the opponent is quickly killed or there are no tech investments left to make. This is because if the opponent can get severely ahead in tech, the Protoss is at a significant disadvantage due to a lack of viable options.

If you have resources piling up, you have two options: make more unit producing buildings or expand and then making more unit producing buildings. Being choked on unit production is an easy way to lose after trading armies with your opponent. Having too many buildings is better than not having enough.

There are two ways of losing via smaller army: not having enough or not spending enough resources. Both of these are easily avoidable.

Now that we’ve covered resource management, we continue onto build orders.

Learn build orders.
Build orders are a prearranged order in which you construct your buildings. Good build orders are those that everyone uses; they are cookie cutter. Now, some might rant about how cookie cutter builds destroy innovation and creative play. No! Build orders allow innovation and creative play to be efficient. They are cookie cutter for a reason, because they are the most effective openings in regards to resources and time. Starcraft and Starcraft 2 are battles of resources, but they’re also battles for time. A few seconds difference can change the entire game through a delayed unit, a building, or an entire expansion. Many openings trade time for resources or resources for time. Time creates advantages in tech, resources, or army size.

Learning build orders is more difficult in Starcraft 2 because it’s so new, not everything has been discovered or tested. It’s your job now to create, adopt, or steal build orders that are the most efficient. Constructing a building 5 seconds earlier than normal can lead to enormous advantages but not learning or refining build orders can lead to constructing buildings later than necessary!

For Starcraft 2, there are two ways to create the opening Pylon as Protoss. You can either make it at 9 supply and have it finish at 10 so you can Chrono Boost or you can cut an early Probe to create a Pylon at 8 and Chrono Boost the 9th Probe immediately. The difference between these builds provides a difference of about a second in the first Gateway, so this is an extreme example. I myself enjoy placing the Pylon at 8.

The difference between a solid and shaky build order can mean living or dying during the early game.

Don’t play blindly, scout often.
Map hacking, the most prominent hack in Starcraft, provides perfect information on the map and the opponent. This third-party program is looked down upon by the competitive community because it provides such an unfair advantage and because it is cheating.

You can simulate these same advantages through proper scouting. A player’s first scout is usually their worker. Many beginners believe that they are sent out for the sole reason of finding where the opponent is. Naïve! Keeping your scouting worker alive reveals so much valuable information, but only through proper analysis that comes with experience.

The subtle things will tell you much: the progress on the spawning pool will tell you whether to expect early Zerglings or not. A 10pool (a spawning pool created after the 10th Drone but before the 11th) will most certainly make Zerglings while a 13pool may only make 2 or skip them altogether. A surviving worker can reveal a Protoss player’s entire tech tree if kept alive: 1 Gate into Cybernetic Core? 2 Gate? THREE Gate (3 means you are going to get rushed)? 0 Gates? You just got proxy’d, get ready for a fast rush. A scouting worker can easily dodge Zealots through proper micro, many will need to get a Stalker or Sentry to kill it if they don’t want you to see their tech tree and that means gas spent, unit created, tech delayed.

When the first scout dies, many no longer scout for the rest of the game. Foolish! Continue to send out scouts; they can be either workers, a fast and inexpensive unit (Zergling), or a unit that is concealed and difficult to kill (Observer). Knowing where your opponent’s army is, knowing what it’s made of, and knowing when they expand are all critical intel. Location allows you to set up flanks or ambushes. Composition allows you to create the correct counters to their units, and knowing when and where an expansion is built opens up an opportunity to attack before they make returns on such a heavy investment. However, don't needlessly sacrifice units into the maw that is your opponent's army. Scout often, but be conservative with them.

Scouting is much harder and is much more demanding on your multitasking than macromanagement. You shouldn’t let your macromanagement suffer for the sake of scouting, but neither should you forsake scouting altogether. Balance is key to consistent success, though knowing when to take risks is also important.

Combining these fundamentals together means that your armies will be as large as possible, your economy as efficient as can be, and the knowledge of your opponent’s play are as clear as crystal.

These basics are just that, fundamentals. A lack of fundamentals means that defeating an opponent with strong mechanics and safe play will be an impossibility. Real-Time Strategies incorporate strategic play but that is meaningless when lacking in basics. Smaller armies, weaker economy, and blind play are disadvantages the player only gives himself; they are completely unnecessary and preventable.

So here they are again so you can drill them into your head. The basics of resource based RTS’s are:

* Keep building workers/harvesters.
* Don’t let resources build up.
* Learn build orders.
* Don’t play blindly, scout often.

It can be difficult to do everything simultaneously at first, but it becomes more natural through practice!

Good luck and have fun. Until next time.


You can also learn tactics and build orders by watching Live Streams. Live Streams are great because you can usually ask questions during the stream in the chat room. If the other chatters are cool, they might even answer your questions.
Da[y9]'s Live Stream. This guy is very quirky at first, but really knows his stuff and will explain it in an entertaining and informative way. Bookmark this link.

Team Liquid Live Streams (Blue stars are pro players)

Our very own Lunysgwen's Live Stream

GiantBomb Live Stream (will be live soon, or so they say)


You could watch games from youtube that are being played by high ranking players in order to see what they do. This is awesome because it allows you to rewind the video if you missed something earlier. Great for memorizing build orders. Here are a few sites:
HD Starcraft. Good site for beginners to learn from and watch higher end players as well.

HuskyStarcraft. Another good site for watching vids.


If you're a numbers guy, you can check out the editable PA SC2 unit data spreadsheet. On it, you will find a breakdown of hp, costs, movement speeds, damage, armor....basically a ton of information on how each unit works. Thanks to Vin for making it.


Finally, you can always chat with fellow PA forum members by using the Steam community chat groups. We have a chat group that is often used before tournaments for everyone to get their information, but it can also be used to hang out in and ask questions. You can find the link here.


Becoming part of the PA player list.
There are quite a few players here with the beta. To play with them, you'll need to get on their friend's list first. Adding your information to our master list (shown below) is the fastest way to make this happen. In order to get on the list, simply follow the instructions listed below:
To be added, send me the following information as shown below in a PM:

PA forum name (your name)
Battle.net ID (whatever.whatever)
Your race (Terran, Protoss, Zerg, Random)
Your rank (Platinum, Gold, Silver, Bronze, Copper)

Please send it just like that to make my life easier. If you haven't finalized on a race then just pick one or random; we can always change it later. If you don't know your rank, you must finish your qualifying matches to get it. Don't send me your info without playing your matches first. With the beta going through a series of wipes right now, send me you rank based on your last play through.

If I don't have those four pieces of information listed above, I won't add you to the list.

Thanks!

And here is the massive PA player list. Players have been sorted by rank first and then by race. Use this to help you play against players that are closer to you in skill or to answer race related questions and help tweak your build orders.
Here's how it works:

Battle.net ID PA name (Race=Terran/Protoss/Zerg/Random)

US Servers

Platinum/Gold Ranks:

iowaa.iowaa Iowa (T)
Khaczor.khaczor Khaczor (T)
Kibbles.kibbles Streltsy (T)
hiigaran.hiigaran hiigaran (T)
Demndred.walkingego Ego (T)
DeadMenRise.rime CycloneRanger (T)
Mcsnuggles.snug Mcsnuggles (T)
infinity.infinity Infinity56 (T)
Bulwark.spk Evangir (T)
Zore.dragon Z0re (T)
Aegis.aegis Aegis (T)
inCa.mtl Sparth (P)
Melancholy.mark TheSuperWoot (P)
Spinnaker.mistral Tynnan (P)
mEEks.meeks mEEKsa (P)
Savant.savant Savant (P)
SLyM.slym SLyM (P)
Nazacra.Nazacra Nazacra (P)
dhalphir.dhalphir dhalphir (P)
eeSanG.twosang eeSanG (Z)
Revenant.Revenant Lurk (Z)
Sitggy.stig TheStig (Z)
pogo.pogo Pogo1250 (Z)
MMMig.Wra MMMig (Z)
Lustre.maget SuMa.Lustre (Z)
Hamsterstyle.dota Hamster_style (Z)
schctrg.schctrg Drag (Z)
Fantheria.spg Bikkstah (Z)
Argrax.argrax Argrax (Z)
sometallguy.stu some_tall_guy (Z)
XxKhrushchev.khrushchev SF_Dhalsim (Z)
Batssa.gsy Batssa (Z)
ohno.mygrades fadingathedges (R)
Apogee.apogee Apogee (R)

Silver/Bronze/Copper Ranks:

MNCDover.mncdover MNC Dover (T)
Kwisatz.haderach schmads (T)
munkus.beaver Munkus Beaver (T)
Winky.ajalkaline Winky (T)
Talith.talith Talith (T)
Satyrical.lmc Critter (T)
und.einpirat undeinpirat (T)
feelsGood.man feels Good man (T)
redxxii.mercurial redxxii (T)
Rend.Melenkir Rend (T)
Khakarot.leonius Leonius (T)
Nanerpus.lovespancake Farout Foolio (T)
DarkWingDuck.getdangerous darkenedwing (T)
Obersmith.obersmith Mr Obersmith (T)
Jermy.jermy AfroJ (T)
Kiddling.kidd Beezel (T)
skoot.skewt ParisInFlames (T)
Kytus.kytus X5 (T)
Pmoney.thereal Pmoney (T)
Mazzy.Mazzyx Mazzyx (T)
Bigbadbob.bob Bigbadbob (P)
crimson.coyote crimsoncyote (P)
edward.thethird dasuberedward (P)
Zerokku.zerokku Zerokku (P)
Topp.titan Saaruto (P)
visible.howl visiblehowl (P)
ForceVoid.forcevoid ForceVoid (P)
genrand.genrand daemones (P)
Sotar.sotar STATE OF THE ART ROBOT (P)
Lovephd.moot MutePrez (P)
Imperfect.Imperfect Imperfect (P)
ZenTactics.zen Zenloliful (P)
hector.hse hectorse (P)
Howl.visible visiblehowl (P)
Culver.culver Culver (P)
Corehealer.core Corehealer (P)
Elementalor.elementalor Elementalor (P)
mosssnack.moss Dhalphir (P)
SanShou.muaythai Indica1 (P)
vicwhiten.mynameismud VicWhiten (P)
Dusda.dusda Dusda (P)
xango.xango ShadowThomas (Z)
Aphostile.aphostile Aphostile (Z)
Fireflash.patparadize Fireflash (Z)
James.Keenan JamesKeenan (Z)
Peff.havoc Peff (Z)
rts.chutter cakemikz (Z)
goodayniceda.goodayniceda goodayniceday (Z)
Arikado.arikado Arikado (Z)
exoplasm.exo Exoplasm (Z)
Dorandil.dourin dourin (Z)
Trus.Trus Trus (Z)
nogreatname.toons No Great Name (Z)
Lucascraft.Lucascraft Lucascraft (Z)
Brigand.asmodeus Lord_Asmodeus (Z)
Houn.digitalarc Houn (Z)
ashdrake.ashdrake ashdrake (Z)
Herrcron.herrmoo Herrcron (Z)
Sceptre.romus Sceptre (R)
Tilde.sceptre BigE (R)
Aarnog.aarnog Battle Jesus (R)
Justin.Sane JustinSane07 (R)
Arkan.metempsyche Arkan (R)
seanron.seanron Seanron (R)
Nerd.rage MrOletta (R)
TheLorax.modain Modain (R)
BAER.bearitone Neaden (R)
Seldom.skilled I needed a name to post (R)
CharlesVI.exe CharlesVI (R)
Cirira.cirira Cirira (R)
Wesoloski.ski Wesoloski (R)

Unknown/not updated yet:

Akematsu.Yossarian Wicked Uncle Ernie
Foefaller.magus Foefaller
Burst.emi Sabo
kime.delpell Kime
Cheapchan.Cheaptactics Nylonathetep
platinumplus.musanman musanman
Debaser.pixl DebaserZbs
Bluefoot.bluefoot Bluefoot
ono.mygrades fadingathedges
tortalius.tortalius Tcheldor
Ohtsam.Ohtsam Ohtsam
Enders.enders Metal Gear Solid 2 Demo
Scosglen.jtho Scosglen

Euro Servers

Platinum/Gold Ranks:

Lustre.maget SuMa.Lustre (Z)

Silver/Bronze/Copper Ranks:

Joril.paz Joril (P)
Tayrun.norolith Tayrun (P)
Gestalt.baroque Elbow (T)

Unknown/not updated yet:

HerrCron.herrmoo HerrCron
TheBana.thebana TheBana
starcraft-ii-wings-of-liberty-logo1.jpg

Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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    MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited April 2010
    All tournament information goes to Trus, not MNC Dover.

    Holy Shit It's The Penny Arcade 2v2 Starcraft 2 Tournament!

    People asked for it so here it is! This week, instead of our normal 1v1 tournament, we are going to have a 2v2 tournament.

    That Sounds Awesome, how do I sign up?

    Send Trus a PM with the forum names, battle.net IDs, and Races that the two players will be using

    That means I get to pick my own partner, right?

    Yup, and the best part is there is no restrictions on who you can pick...well, to a point. If I see a team so unbalanced I reserve the right to veto it. If I see a team of The Stig and The SuperWoot am I going to veto that so hard

    I'm a procrastinator, how long do I have to sign up?

    There is no set time limit for this one, the registration will close when the 8 team maximum is reached which I suspect will be rather quick. I will announce in the thread once the cap has been hit, but feel free to PM me your team if you want to be used as a backup if we need it

    8 team cap, what the shit?

    8 team maximum means we get 16 total players in and it means there are no byes or any junk like that. It also means we will have time to have every round be a Best Of 3, aside from the finals being a Best of 5

    This is all well and good but I need to know when the tournament is?

    Sunday at 2pm EST (12pm Mountain, 11am Pacific) on Sunday April 25th

    I am scum without a beta key, can I watch the tournament anywhere?

    Click here to watch the streaming of the games.

    Teams Registered

    Members:

    TheStig (TheStig.stig) Zerg
    Munkus Beaver (munkus.beaver) Terran

    Winky - (winky.ajalkaline) - Terran
    visiblehowl - (visible.howl) - Protoss

    Cakemikz (rts.chutter) Zerg
    Goodayniceday (Goodayniceda.goodayniceda) Zerg

    Sparth (Inca.mtl) Protoss
    Zore (Zore.Dragon) Terran

    Corp.Shepard (arthur.loftis) Random
    MechaAkira (kibbles.kibbles) Terran

    Hiigaran (hiigaran.hiigaran) Terran
    TheSuperWoot (Melancholy.Mark) Protoss

    ProjectMayhem (Khass.horn) Terran
    Unknown (Tunemi.chiba) Terran/Toss

    Yran (Sarcastro.Manic) Terran
    UNKNOWN (Batssa.gsy) Zerg

    No more teams! We have our 16 players now. May the best team win.

    MNC Dover on
    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
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  • Options
    ArikadoArikado Southern CaliforniaRegistered User regular
    edited April 2010
    So they finally hotfixed the larvae thing?

    Arikado on
    BNet: Arikado#1153 | Steam | LoL: Anzen
  • Options
    TrusTrus Registered User regular
    edited April 2010
    Yeah, did it last night

    Trus on
    qFN53.png
  • Options
    ApogeeApogee Lancks In Every Game Ever Registered User regular
    edited April 2010
    Yay, new thread! Glad the bugs are fixed (heh), time to place again. See if I can keep my Gold-ness...

    Apogee on
    8R7BtLw.png
  • Options
    NerfThatManNerfThatMan Registered User regular
    edited April 2010
    Any update on when they're putting out the mac beta?

    NerfThatMan on
    PSN: corporateshill
  • Options
    SF_DhalsimSF_Dhalsim Registered User regular
    edited April 2010
    None that I know of. Also I'm a dirty liar I won't be on till today, I have to go buy a new Jimbay.

    SF_Dhalsim on
    sig-1355736.jpg
    sig-1355747.jpg
    SC2: XxKhrushchev.539
  • Options
    projectmayhemprojectmayhem Registered User regular
    edited April 2010
    Oh wtfwtf.


    Do not GIS Rokkit Black Guy and look to the their row.

    projectmayhem on
  • Options
    RivulentRivulent Registered User regular
    edited April 2010
    There is an inverse relationship between the number of posts made here and the status of b.net servers.

    Rivulent on
  • Options
    Battle JesusBattle Jesus Registered User regular
    edited April 2010
    I will possibly be on later tonight for some games. Lets see if I can make Platinum this time!

    Aarnog.Aarnog

    Battle Jesus on
    [SIGPIC][/SIGPIC]
  • Options
    TheStigTheStig Registered User regular
    edited April 2010
    It's so nice being able to play zerg again.
    That eggs showing as larvae bug was the worst thing.

    Also they fixed morphing rally points.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • Options
    HounHoun Registered User regular
    edited April 2010
    Repost to new thread:
    Houn wrote: »
    Dourin wrote: »
    Houn wrote: »
    WTB zerg build orders that can deal with early air rushes.

    Usually, if I have a hunch they're going air rush, I build an evo chamber right after my spawning pool, and drop a couple of spore crawlers around my mineral line. Not a ton, just 2-3. Then rush rush rush to hydras and hope to god that the spores scare them away. All the while, putting some pressure on their base is a good way to keep the air out of yours. Sure, you may lose your roaches/lings to the VR/banshee's but it buys you time to tech up to hydras without being harassed too much.

    I totally think that hydras need to go back to tier 1, maybe nerf their damage a little, and roaches need to be buffed back to 2 armor and tossed to tier 2.

    Here's the build order I have been using:
    10 Overlord
    Extractor Trick Drone
    13 Pool
    16 Extractor
    15 Overlord
    @100%; Pool: Queen, 3 Zerglings
    @300m: Hatch at Nat

    From there, I usually branch off into Roaches for a bit, or try to go Muta if I think it will help. That game, thinking back, I should have seen the banshees coming; I scouted late, Lost Temple, he was in the last spot I checked, and already walled off by the time I got there. But his wall was a barracks and a factory...

    That should have tipped me off. :P

    Is there anything wrong with the base of my build? I need to figure out how to more effectively build after that point, though.

    Houn on
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    ZekZek Registered User regular
    edited April 2010
    I think there are very very few experienced Starcraft players who are not in the beta right now with the Gamestop/Amazon offers. Actual newbies are much less likely to take the dive, so the ratio of newbies/pros will be much much higher when the game comes out. I think the skill level of Copper/Bronze will be much lower after release, and I think Blizzard mentioned they would be adding Semi-Pro and Pro levels at the top eventually?

    Zek on
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    Vangu VegroVangu Vegro Registered User regular
    edited April 2010
    Fight me and get a free victory. :(

    VanguVegro.vegro (EU/Copper/P)

    Vangu Vegro on
    In my PC: Ryzom, Diablo III, Naruto Shippuden UNSR, The Old Republic
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    JutranjoJutranjo Registered User regular
    edited April 2010
    So is there a website or anything for these maps? I'm only slightly doubting there's a DOTA map out there already.

    Jutranjo on
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    Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    edited April 2010
    For replays do you guys usually upload to gamereplays? (cause that isn't working for me for some reason)

    I couldn't get LordAsmodeus or variations thereof, so I've reverted to Brigand(.asmodeus)

    Lord_Asmodeus on
    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
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    JamesKeenanJamesKeenan Registered User regular
    edited April 2010
    Jutranjo wrote: »
    So is there a website or anything for these maps? I'm only slightly doubting there's a DOTA map out there already.

    I don't think there's a way to play custom maps yet. Not sure.







    Also, I'm back in Gold League.

    Oh god why.

    (I wish I could play myself from 3 weeks ago to see how badly I really sucked.)

    JamesKeenan on
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    LeoniusLeonius Registered User regular
    edited April 2010
    Are there any good custom maps out yet? I just got this yesterday and I am a silver Terran (wheeee)

    Leonius on
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    redxxiiredxxii Persona Non Grata Registered User regular
    edited April 2010
    Oh, Siege Tanks, how I've missed ye...

    On a side note, MMM balls get chewed up by a mixed force of Marines and Tanks. Also, Reaper harass only works if you build more than one Reaper... no, I'm not kidding.

    redxxii on
    LoL: Handweasel
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    HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    edited April 2010
    Calling all Canadians
    Best Buy is selling the Pre-Order for $55 and it comes with a Beta Key.
    go go go!

    (also suck it EB Games and your $70 dollar price point)

    Hardtarget on
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    projectmayhemprojectmayhem Registered User regular
    edited April 2010
    redxxii wrote: »
    Oh, Siege Tanks, how I've missed ye...

    On a side note, MMM balls get chewed up by a mixed force of Marines and Tanks. Also, Reaper harass only works if you build more than one Reaper... no, I'm not kidding.

    Unless its against protoss :)

    projectmayhem on
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    MazzyxMazzyx Comedy Gold Registered User regular
    edited April 2010
    I got mine up and running. Mazzy.Mazzyx if you want to beat up someone who was awful in the first game and isn't much better now.

    Mazzyx on
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    CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    edited April 2010
    I just got my preliminary 1v1s down, I <3 Toss.

    2/5 wins, bronze leagued. Gonna send DNC a PM later to get on the list.

    Corehealer on
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    TrusTrus Registered User regular
    edited April 2010
    When did they add those rocks to the extra route inside your natural on Scrap Station? I saw those for the first time today while doing my placements matches and I thought I got put in a novice map!

    Trus on
    qFN53.png
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    iowaiowa Registered User regular
    edited April 2010
    Trus wrote: »
    When did they add those rocks to the extra route inside your natural on Scrap Station? I saw those for the first time today while doing my placements matches and I thought I got put in a novice map!
    was in the patch notes a couple days ago

    its actually playable as terran now!!

    iowa on
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    TheStigTheStig Registered User regular
    edited April 2010
    iowa wrote: »
    Trus wrote: »
    When did they add those rocks to the extra route inside your natural on Scrap Station? I saw those for the first time today while doing my placements matches and I thought I got put in a novice map!
    was in the patch notes a couple days ago

    its actually playable as terran now!!

    Man terran are such whiners. Why don't you just run your terralings around the back while you harass with your Banlisks?

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
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    redxxiiredxxii Persona Non Grata Registered User regular
    edited April 2010
    Anyone up for some friendly practice games? I'm getting ready to do my placement games but I want to get a bit more practice in. Terran-US

    Just PM me, redxxii.mercurial

    redxxii on
    LoL: Handweasel
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    HounHoun Registered User regular
    edited April 2010
    GOD DAMN IT. This is BULLSHIT. I guess the ONLY thing Zerg can do is IMMEDIATELY tech to Hydra. There's no point in even making Roaches.

    Houn on
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    FireflashFireflash Montreal, QCRegistered User regular
    edited April 2010
    Houn wrote: »
    GOD DAMN IT. This is BULLSHIT. I guess the ONLY thing Zerg can do is IMMEDIATELY tech to Hydra. There's no point in even making Roaches.

    why?

    Fireflash on
    PSN: PatParadize
    Battle.net: Fireflash#1425
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    TrusTrus Registered User regular
    edited April 2010
    Banshee rush

    Trus on
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    FireflashFireflash Montreal, QCRegistered User regular
    edited April 2010
    Spore crawlers near the mineral line should help then.

    Fireflash on
    PSN: PatParadize
    Battle.net: Fireflash#1425
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    xtaxta Registered User regular
    edited April 2010
    Fireflash wrote: »
    Spore crawlers near the mineral line should help then.

    yeah spores are good VS air harass

    xta on
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    HerrCronHerrCron It that wickedly supports taxation Registered User regular
    edited April 2010
    2/5 placement down, with a win and a loss, making it my most successful placement yet!


    and I'm liking the new menus and stuff, very slick.

    HerrCron on
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    RivulentRivulent Registered User regular
    edited April 2010
    Is it just me or is terran OP? I've played about 30 games so far, and just about ever half-decent terran goes marine/marauder, and a medivac or two a little later game. It's damn near impossible to stop when they have stimpack and medivacs, at least as zerg.

    Rivulent on
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    No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited April 2010
    lol terran op yeah right did you mean toss maybe??

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
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    ZekZek Registered User regular
    edited April 2010
    Rivulent wrote: »
    Is it just me or is terran OP? I've played about 30 games so far, and just about ever half-decent terran goes marine/marauder, and a medivac or two a little later game. It's damn near impossible to stop when they have stimpack and medivacs, at least as zerg.
    Have you tried Banelings?

    Zek on
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    McSnugglesMcSnuggles Registered User regular
    edited April 2010
    Fungal Growth and banelings.

    Edit: And if the game goes really long get like 1 Bro Lord with your roach+hydra army and gg it.

    McSnuggles on
    360 Gamertag: Mcsnuggles
    371610-1.png
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    No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited April 2010
    banelings and fungal growth.

    More green goo for the green goo god.

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
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    JoeslopJoeslop Registered User regular
    edited April 2010
    Man teching straight to Battlecruisers is a BAD idea.

    Dude could only afford to make 2 of them at a time compared to my 15 or so Mutalisks; guess who won that fight.

    Joeslop on
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    PotatoNinjaPotatoNinja Fake Gamer Goat Registered User regular
    edited April 2010
    Sentries + Immortals ruins my zerg. Such a frustrating army comp to fight.

    PotatoNinja on
    Two goats enter, one car leaves
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    xtaxta Registered User regular
    edited April 2010
    Sentries + Immortals ruins my zerg. Such a frustrating army comp to fight.

    we need lurkers

    which we will probably get after we shell out for the expansion

    xta on
This discussion has been closed.