My current project on my 3D digital effects course involves animating a trebuchet, and I'd like to paint in some details to my background to give the effect that its being fired on a medieval weapons testing facility...
I'm having trouble thinking of details to add however.
So far I have:
Archery style target
Spare barrels of oil (the trebuchet is firing a burning pot of oil)
Previous explosion craters
Can anyone think of anything else that might be good to add? The piece has kind of an exagerated feel to it, so humerous suggestions are welcome :-)
Cheers,
EDIT
Well, after 6 weeks of intense work, I'm finished... :-D
Modelling, Texturing, Rigid Body and Fluid simulations in Houdini. Compositing in Nuke6.
http://www.vimeo.com/11727765
I only had time to add the dragon unfortunately, as awesome as the other suggestion were some things went wrong in the last week and I had to fix them before I could implement anything else. Thanks for the help guys.
Posts
Battering Rams
Catapults
Ballistae
A lot of this depends on what I have time to model/texture when I'm done on my trebuchet. I shall post here when it's in a presentable state however!
A forge and/or kiln is probably there. Maybe a blast furnace for the iron ore, depending on the period you want. I would imagine there was a way to track the performance of the steel so a crude phase diagram or time-temperature-transformation diagram would be on the wall somewhere as reference.
Likely have a basic way to apply a force on whatever metal you need to shape; anvil or some such.
Let 'em eat fucking pineapples!
waaauugghhh!
Who's the guy designing the thing? Is he an experienced inventor for the king? Maybe his place is a little fancier then? Like it's still a piece of shit hut but hey now it's got some fancy banners on the walls. I mean if the guy tests things out all the time in this little place it's probably seen some better days. Maybe there's a crack in the wall from when he was testing out the explosive barrels?
The scene is actually set in a field, which I have matte-painted to add craters and things, I think I'll try adding some ramshackle old castle in the background.
I'll keep you guys updated!
FTFY
chair to Creation and then suplex the Void.
Medieval/dark ages stuff generally had a bigger focus on iron and wood. With lots of mud. Longbows and Crossbows were a big deal, so some sort of 4-knocked, rotating crossbow would fit the crazy quotient. Siege weaponry got more advanced in the Renaissance era, and I can't quite remember advances in Siege tech during the Medieval period. Generally, effective humor surrounding the era tends to involve pointing out the squalid conditions in general and failed attempts at luxury by a few.
Also, Medieval Britain had some of its Roman influence left, so perhaps a prototype of a reconstructed ballista might work.
The Alexandrian Romans/Greeks had some pretty crazy weapons design of a similar technology level. The advantage of the Medieval period and the ancient period is that in reality, there was little consensus on the progress of weapons' design. To give an example from ancient history, Archimedes attempted to build a massive heat-ray array out of mirrors, while an Alexandrian writer concocted a repeating bow gun and another thought up a pressurized air-based gun that fired small crossbow bolts. As far as style, an agrarian style definitely works. I love the ideas about the staked goats and the DRAGONNE sign.
There you go.
http://www.vimeo.com/11727765
That would explain it. Good luck getting a job, I think you'd be great.
Ha ha.
Yeah, so much more than I expected!