Well the title kinda says it in basics.
I'm, with a student buddy, starting a company we going into some development on cross-platform application & games stuff.
At one point later this year our tech is matured so the games part will come in play for an IP we are developing for social and mobile platforms. We currently have a professional designer/Mac/Photo[shop] I know from my student job for help and IP ideas in the Apple arena but in the long run someone might be better suited for gaming projects and such since I've haven't seen him being truly artistic. Well he does designs for manuals, web, software CD's and videos and with the CAD/Mech. engineers the 3D models and we work for well known conservative audio-electronic business so I'd give him a short but most importantly he doesn't game enough for my taste. So we are seeking some other people which is where the dear people of this forum come in play:
I'm/we are looking more after a artistic graphics type of person with very strong gaming relations and the core expertise for making 2d graphics for such things as entire 2D games etc. aka Gabe clone Thats also why I thought I'd ask here to at least give you guys the chance to open my eyes and show something better.
This will by no means be a full time thing for you so we recommend you have another full time job or is studying like us. That's is unless the 2 of us here in Denmark can live on our projects and can afford/make so many graphic intensive projects that we need to ship you more locally to the team. But that's far off at this point. That's also why when we get rolling, that while we have some great ideas/IP's and great tech, are IT engineers with a life experience of the tech and gaming stuff we are still not at the stage where we upfront can promise to pay by hour besides getting part of the profit from each IP so I can only really promise that we will and are making every effort to make your return on your investment in these IP's by giving you a direct share of the profits comparable to the effort you put in the IP.
We are considering using several graphics people on the same IP to diversify the games and give more people a chance and I promise we will respond to all and give constructive feedback regardlessPlease send CV/resume and why you like to work with gaming etc and link to or work samples to:
ripping at gmail.com (I'm still setting up the corporate email server on a linux slice since I like a challenge apparently
Oh and if you have a idea where else to ask for such people – I'm thinking gamasutra but don't know if many artistic people read that.
A few things about us (and a lot of rant):
We are games since we kinda came from our mothers womb - I am literally sitting at the brand new original IBM PC at age ½ year or so trying to mash keyboards at one of the early pictures of me. My buddy is a bit older in case you guessed my age by that :winky:
We are IT engineer students on our last year or so at the Technical University of Denmark (DTU - its named the other way around in danish - that sort is just silly). The engineer degree is kinda the closest thing you come to uber-applied computer science academic people that can actually use their stuff practically and have loads of hardware development etc.. Not like most computer science educations of traditional universities etc. which is more like evolved applicable Math or high-level computer science stuff that can't make a digital design or often even program low level if forced by a gun. Kinda like the US and French version of engineers where its somewhat elitist in a good way since the bar is pretty high on who completes and what they can do in practically terms. Let me give you an example before someone here get pumped and think I'm bragging:
I can make online games and I'd rather much make a career out of it. BUT its just a small bit of what we are capable off. Typically we are used for making tele/network infrastructure projects/products for companies like CISCO, the hardware/software for iPad or crazy advanced/complex software system which has both low and highlevel components like Mac OS x 10.6 etc. Kinda like if you tried to learn mobile/embedded and computer science as an engineer at MIT (you know that other minor institute of technology in US about the same size as DTU).
And yes in case you are wondering why you haven't heard about engineers other than electric engineers mostly doing computer stuff its because until around 2000 there was no degree of this sort. Short story is:
The split between electric engineers which doesn't mandatory have most our skills (thought today many selects to have loads of low level programming and digital stuff) and us just wasn't there since academia reasoned that "we have had high-level or math types for ages doing their thing and E.E.'s does their low level and circuit thing so why do we need someone in-between to take study seats of funding?". Well... Let me just tell you in short the world is changing really fast today as you all may know and software and hardware doesn't work like it did 15 years ago and the world market and students disagree - I can do things traditional academics people would kill for and a great part of the soul of my degree is learning to adapt to any platform software or hardware much faster than most of the people making stuff today :P
BTW some fun fact rant: DTU which was headed originally by the guy who invented electromagnetism has one of the first European internet infrastructural exchange points etc. and has very strong math/electric/computer science history. In most ways its the MIT of Denmark - very close in size and area of research/degrees - the hearing aid & audio, many bluetooth/mobile products, medical (NOVO invented insulin) and bio-tech, windmill and other clean tech industries are partially or hole a result of Danish research particularly from DTU and some of the big if not most of the industry within these areas are located in Denmark and are Danish owned. Remember Maerks Alabama where the captain was rescued by SEAL marksmen? Owned by the biggest company shipping company in the world which is.. Mærsk the danish nation biggest company by income and owner of tons of stuff in Europa. The SEAL's that saved the captain on that ship cross train mainly with the Danish frogmen and British SBS - I know for a fact since I'm former military "ninja" (don't ask or you will get a really long rant).
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You might want to firm up exactly what you're willing to pay artists, either in terms of a mix of cash and a % of sales revenue, or a flat % of sales revenue. I know I'd never, ever sign on for a share of profits because your first game will be incredibly lucky just to break even.
exactly
http://clientsfromhell.net/
That being said, Conceptart.org has a non-paying section you can post in looking for artists. Make sure you have the right attitude when you're looking for an artist, and for a non-paying project ensure that they will have flexibility creatively, and excellent, friendly communication from you.