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LittleBigPlanet 2 confirmed by Media Molecule - Will be a FULL GAME creator

TeebonesyTeebonesy Registered User regular
edited January 2011 in Games and Technology
LBP2 has officially been announced and unveiled by Media Molecule!

The announcement trailer is here.


Leaked from NeoGaf and confirmed by several people:


Context about the first LittleBigPlanet

- The first LBP was never intended to be a simple platforming game
- Over 2 million levels available online
- About 56,000 new levels per week on average

LittleBigPlanet 2 Information Starts Here:

- LBP 2 has less of a focus on platforming altogether and it's more of a platform to actually create games with
- There is an all-new level creator and it is not just a tool to create platform games.
- As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs
- A player can even customize a HUD. The example given is a health bar for a fighting game. Uses a new "holographic" material.
- A Media Molecule developer has created a fully-functioning Command & Conquer Clone
- Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won't need to be "hidden behind the curtain" when you make games with LBP2.
- There is a new super-important creator tool called "direct control seats"
- (from previous point) In LBP1, lots of people made rudimentary "hold R1 to accelerate" vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons.
- Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.
- You are no longer limited to the game's stock sound effects. You can record your own sounds and voices, attaching them to characters or objects.
- Direct control seat's control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control.
- Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme.
- Example of the previous was Yoshi's Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community.
- There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he's mentioned by name)
- Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes.
- Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
- Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.
- A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.
- There are now movie editing options as well.
- Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages
- There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye. There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye.
- If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue.
- For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next.
- Sackbots can be drastically increased or decreased in physical size.
- Sackbots can be controlled by direct control seats as well.
- There is a new gadget (like the MGS paintball gun). It is a big-ass grappling hook.
- Media Molecule says explicitly there are multiple more gadgets coming.
- All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc.
- There is a major overhaul to the story level as well. There's the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style.
- Storyline is not country-based like last time, but is based in periods of time
- Here is a list of levels and summaries so far:

- Techno Renaissance: Whimsical alternative take of the Renaissance period. Leonardo da Vinci-like character to guide him through a technology-based twist level

- Steam & Cake: Steampunk-style level based on a fucked-up tea and cake party

- Neon Propaganda: Cold-war era posters line a factory environment where Sackboy is liberating oppressed workers. There is a grim nature to the level that is totally opposed to the neon lights and signs.

- Fluffy High-Tech: Various high-end technology equipments like video walls are mixed with bunnies and fluffy sheep. It is a cold, futuristic environment populated by adorable creatures

- Designer Organic: Eco-architecture comes together around a designed and controlled version of nature. Described as "art noveau". The closest to nature Sackboy gets in this game. Elaborate designs comprised of plants.

- Hand-Made Arcade: A super-tribute level to tons of arcade classics. Embraces the hand-made art from the first game. Pixels made of cardboard and wood.

- Circuit boards (like the calculator) can get extremely complicated and they have a very distinct interface
- Creators can make full-on cutscenes. Camera angles and voice-overs included. Creators can even make little five-minute short films. These levels are clearly marked on the stage select screen so you can tell whether you're watching or playing the level.


Again, this IS CONFIRMED! David Dino, a friend of Media Molecule, featured on an episode of Sony's Qore and who has done other press for LBP, has seen it in action and confirms its validity.

It's all for reals!

I'm a HUGE LBP fan and this thing just shot to the very top of my most-wanted list.

Just afraid that it'll suck my soul out once it's released...

By the way, I know this info's posted in the "Pirates of the Carribbean" track pack thread, but it's HUGE news so I took the liberty of posting.
EDIT: Just to clarify, the June issue hasn't hit stands yet, but it is in the hands of some people, and I've been keeping my eye out for scans.

Teebonesy on
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Posts

  • TeebonesyTeebonesy Registered User regular
    edited May 2010
    Now officially confirmed by Media Molecule via Twitter:
    It's all true! We're excited to say that we are making LittleBigPlanet 2 - Full mega details on Monday :)

    Teebonesy on
  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited May 2010
    If none of that content is cut by the time it actually comes out, it sounds like LBP2 going to be everything I wanted the first one to be. I especially love the part about the LBP1 DLC carrying over, it gives a bit more purpose to buying some of the various costumes.

    Unco-ordinated on
    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • gunwarriorgunwarrior Registered User regular
    edited May 2010
    Wow

    This just might become something amazing

    gunwarrior on
  • AntihippyAntihippy Registered User regular
    edited May 2010
    Holy shit.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • TeebonesyTeebonesy Registered User regular
    edited May 2010
    I honestly believe this is going to be a major milestone in videogame history. I HOPE in the future it will be popular for nearly everyone to own the big "custom content" game for their console - even if you don't create levels, the tools and community will be so robust, it'll be almost stupid not to have the game just for the endless supply of free community-created content. With the sort of tools that are described in this leaked release, it sounds like you could almost create any classic 2D gameplay style. I mean if it's robust enough to do puzzle games, Command and Conquer style RTS, RPGs, top-down shooters, racers... This could potentially be a major milestone.

    Which makes it all the more ridiculous that GEARS OF WAR 3 is on the cover of this magazine.

    I'm really hoping Sony finds out a way to sell this game, because I think it deserves to be in every PS3 owner's hands. With the new lbp.me and level queue functionality, it will no longer be difficult to find really great levels. And there will be PLENTY of them with this sort of toolset and community excitement.

    I'm a regular at lbpcentral.com, which is home to a great many of LittleBigPlanet's best creators, and the excitement for this is through the roof.

    Teebonesy on
  • ArcibiArcibi Registered User regular
    edited May 2010
    So uh

    Wow

    I never really wanted a PS3 before, but I think I might have to pick one up now, just for this, because this is rad as hell

    Arcibi on
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  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited May 2010
    Teebonesy wrote: »
    - A Media Molecule developer has created a fully-functioning Command & Conquer Clone

    Pants were shat when I got to that bit.

    -Loki- on
  • TeebonesyTeebonesy Registered User regular
    edited May 2010
    No kidding... I can't wait to see how this looks and plays. If it were actually fun and even remotely in-depth, this game is going to be the holy grail.

    But how? How do you go about creating Command and Conquer in LBP2??

    *enter create mode*
    *set camera mode: top-down*
    [steps missing]
    *publish LittleBigC&C*

    Teebonesy on
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited May 2010
    Teebonesy wrote: »
    No kidding... I can't wait to see how this looks and plays. If it were actually fun and even remotely in-depth, this game is going to be the holy grail.

    But how? How do you go about creating Command and Conquer in LBP2??

    *enter create mode*
    *set camera mode: top-down*
    [steps missing]
    *publish LittleBigC&C*

    "Stuffing Silos needed."

    Nocren on
    newSig.jpg
  • TeebonesyTeebonesy Registered User regular
    edited May 2010
    Just a tiny bit of info from Spaff of Media Molecule:
    We are making LBP 2, it's official as you've seen, and you'll get to see lots more about it on Monday!
    I can't tell you more right now than you can find on the internets I'm afraid, HOWEVER! Because I see a lot of panic stricken people on here, I just wanted to let you know a few things to stop the panic!

    Magic mouths are not gone, You can still use text, but you have the option of adding voice if you like.
    Basically nothing is gone, only improved upon or added to - how else would this game be totally backwards compatible with everything that you have already made, played and bought

    I've said Enough! - See you on Monday

    So the big thing he mentions here is that he can't reveal more than what's already on the internets - that seems to work pretty close as confirmation of neogaf's details!

    Anyway, Monday's only a couple days away so I guess it's better to just be patient.

    SIIIIIIGGGGHHH.....

    Fuck it.

    *furiously searches for scans again*

    Teebonesy on
  • XagarathXagarath Registered User regular
    edited May 2010
    Well, this is certainly not unwelcome.

    Xagarath on
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited May 2010
    Oh my god

    What is happening to my dick

    Speed Racer on
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited May 2010
    Oh my god

    What is happening to my dick

    Hyphae.

    In other news; this is rad.

    surrealitycheck on
    3fpohw4n01yj.png
  • InkSplatInkSplat 100%ed Bad Rats. Registered User regular
    edited May 2010
    I cannot wait for this. I broke my brain so many times trying to do things in LBP that just shouldn't have been done. It'll be awesome to have the game work with me.

    However, I do hope they take a few pages from Modnation Racers in terms of character customization, because having 300 pairs of eyes and 250 mouths or whatever is awesome and it would be great to see that level of creation possible on top of the mechanics.

    InkSplat on
    Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
  • Big ClassyBig Classy Registered User regular
    edited May 2010
    Arcibi wrote: »
    So uh

    Wow

    I never really wanted a PS3 before, but I think I might have to pick one up now, just for this, because this is rad as hell

    Big Classy on
  • FireflashFireflash Montreal, QCRegistered User regular
    edited May 2010
    Thank god we'll be able to change LBP's crappy floaty jumping physics!

    Fireflash on
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  • Feels Good ManFeels Good Man Registered User regular
    edited May 2010
    how many hours am i gonna sink into this game?


    it's scary

    Feels Good Man on
  • THEPAIN73THEPAIN73 Shiny. Real shiny.Registered User regular
    edited May 2010
    I am pumped to play this.

    THEPAIN73 on
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  • MetaHybridMetaHybrid Taste defeat!Registered User regular
    edited May 2010
    I already sank in so many hours into Littlebigplanet and still play it on a regular basis. This sequel is going to destroy me.

    MetaHybrid on
    3DS: 3265-5577-2211 NNID: Metahybrid
  • ED!ED! Registered User regular
    edited May 2010
    LPB was (and still is) a great game. I think though, that the "Create" part of their mantra, went way the hell over too many peoples heads to make the game as game changing as it should have been.

    Expanding the toolset to let people make "games" instead of levels is definitely a step in the right direction.

    ED! on
    "Get the hell out of me" - [ex]girlfriend
  • Bionic MonkeyBionic Monkey Registered User, ClubPA regular
    edited May 2010
    My biggest gripe with the community content in the first game was finding levels that were actually "games" instead of "tributes."

    Yeah, awesome. You created an Aliens level. Except all I get to do is walk from one side of the level to the other. How about giving me a challenge?

    Bionic Monkey on
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  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited May 2010
    Yeah there's a real problem with separating the wheat from the chaff.

    Speed Racer on
  • DarlanDarlan Registered User regular
    edited May 2010
    ED! wrote: »
    Expanding the toolset to let people make "games" instead of levels is definitely a step in the right direction.
    Not to mention letting people make something other than a platformer. I liked Mario just as much as anyone else back in the day, but people just aren't as excited about and full of ideas for the genre as they must be for an RPG, adventure, or action game.

    Darlan on
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited May 2010
    My only concern is that, with the exponentially larger potential they're talking about, I can't see how the creator will be anything but more complicated, when already I think the creator scares a lot of people off with its complexity.

    Speed Racer on
  • InkSplatInkSplat 100%ed Bad Rats. Registered User regular
    edited May 2010
    My only concern is that, with the exponentially larger potential they're talking about, I can't see how the creator will be anything but more complicated, when already I think the creator scares a lot of people off with its complexity.

    But then again there are people who build mechanical computers inside of it. So, yeah. It may scare people away from the creator, but it will definitely produce awesome levels for those people to still play. I mean, plenty of people devote tons of time to making Flash games--this will hopefully just be a better platform.

    InkSplat on
    Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited May 2010
    These games always promise the sky and usually deliver a sack of shit like the first LBP or Spore or Black and White. These guys tried more than most though.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited May 2010
    Nah fuck you the first LBP was amazing.

    Speed Racer on
  • unintentionalunintentional smelly Registered User regular
    edited May 2010
    Did they ever end up patching in co-op online level building? I haven't played in months.

    That was one feature that I had thought was going to be part of the game at launch, and it was really my only disappointment with the game

    edit: Google tells me that they did patch it in!!

    unintentional on
  • Feels Good ManFeels Good Man Registered User regular
    edited May 2010
    These games always promise the sky and usually deliver a sack of shit like the first LBP or Spore or Black and White. These guys tried more than most though.

    LBP does not belong in the same sentence as Spore or Black and White

    Feels Good Man on
  • unintentionalunintentional smelly Registered User regular
    edited May 2010
    the greatest thing I ever made in LBP was a level where you have to save Edwina the Rabbit Queen's jungle from the evil monkeys who were dumping toxic waste into the river.

    I was so proud when I made monkeys that dump toxic waste into rivers and make monkey noises when you kill them

    unintentional on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited May 2010
    These games always promise the sky and usually deliver a sack of shit like the first LBP or Spore or Black and White. These guys tried more than most though.

    LBP does not belong in the same sentence as Spore or Black and White

    Except being overhyped and not very fun, with a decent amount of user defined goodness. The Movies is another good example.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • unintentionalunintentional smelly Registered User regular
    edited May 2010
    my ps3 does not want to sign into the psn. grrrrr

    unintentional on
  • TeebonesyTeebonesy Registered User regular
    edited May 2010
    Found what appear to be some real scans.

    Including what I assume are giant sackbots, the grappling hook, logic boards, and more goodies!

    Here they are for all to see:


    It's official: Sackbots CAN look like real sackpeople -
    5S8nP.jpg

    Pretty slick looking wasp vehicle... and I think we're looking at our first glimpse at a direct-control seat!
    08djM.jpg

    Here's a logic board. Doesn't look too unfamiliar, does it?
    6wg14.jpg

    Look at all the sackbots! Imagine the pikmin/patapon-type levels you might be able to make!
    rkphv.jpg

    Disco-DANCING SACKBOTS!
    sKNz5.jpg

    Holy crap this one has more details and giveaways and goodies than you can shake a stick at. will look into details later.
    fMAGL.jpg

    Grappling hook! Looks like a portal gun.
    aSuNL.jpg

    Another direct-control seat!
    0UaSN.jpg

    Teebonesy on
  • LionEyezLionEyez Registered User regular
    edited May 2010
    Nice scans. Thanks for that Teebonesy!

    I'm quite excited about this, though at the same time I'm more of a player than creator. I love editors and sort of messing about, but I haven't been able to build anything coherent. I got the game quite late, so the quality of user levels is generally a lot higher than mine. I'm still at the sponge + rope swing stage ^^''

    If LBP2 is indeed even more complex I doubt I'll be making much. Eh well. Still very interested in how this is going to turn out

    LionEyez on
  • samurai6966samurai6966 Registered User regular
    edited May 2010
    There will be HP bars and I can put weak points on my baddies!?!?! Can make an RTS or RPG!!!

    Head Explodes!

    I can make my Samurai Hack & Slash game now!

    samurai6966 on
  • HaikiraHaikira UKRegistered User regular
    edited May 2010
    Little big planet was fantastic, but it just sort of died out for me because there's only so much platforming I can play. I also wasn't a big fan of the floaty controls. This sequel sounds fucking fantastic though. I immediately think of creating a sort of Triathlon of genres level. Starting of streets of rages style, moving on to a space shooter and then ending on some RTS.

    I love how the grappling hook actually replaces one of sackboys arms, bionic commando style. Also, DLC carrying over is fantasic. Can start of in LBP2 as a colossus. 8-)

    Haikira on
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    PSN:Hakira__
  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited May 2010
    Details from preview in Edge:
    Changes:
    # Huge visual upgrade
    # Colour filters for certain areas, e.g. x-ray
    # Instead of sliders in lighting and sound menus, they have percentages
    # Cutscene cameras are now white… (Seen in a screenshot)
    # You can place decorations and stickers on your planet

    New features:
    # Bounce Pads
    # New hazard: Laser
    # You can make Sackbots harmful (electrify, fire etc.)
    # You can grapple Sackbots
    # It is possible to record something and apply it to a sackbot
    # If you program a sackbot to follow you, and then jump into a vehicle, the sackbot will catch up and jump in with you.
    # You can use direct control seats with Sackbots
    # Direct control does control momentum, so no unwanted shooting up into the air
    # You can program sackbots to hang off things
    # Level Linking ‘Badges’
    “Place the new level-linking ‘badge’ in your level and you can seamlessly transport players to another. Useful for building multi-level games as well as for collector types to create level hubs for great levels that they’ve found”
    # Photos on lbp.me will be the ones posted on the level itself
    # Usernames on lbp.me will be PSN names
    # There will be a facebook-style ’stream’ (possibly lbp.me) which will show highscores, hearted levels etc for each player

    New tools:
    # Grappling Hook
    “A powerup in the mould of LBP’s MGS DLC, the grappling hook is thrown out with R1 and attaches to any grabbable [so sponge etc] surface until you let go in the same way a grab would usually work. You can reel it in and out by pressing up and down on the stick, and also swing, your tether flexing with a satisfying ‘boing’.”
    # Microchips: Once you place them, it projects a space in which you can build logic etc. When you are done it minimizes the logic and store it inside one little microchip
    # New torch/flashlight lighting object (Just looks like one, sackboy cannot actually hold it)

    Extra round:
    # So far it is 4GB extra content (will get bigger). Meaning it is too big for a patch.
    # If they were to make it as DLC it would be VERY expensive DLC.
    http://www.littlebigland.com/little-big-planet-ps3/all-details-about-lbp2-from-edge-summed-up/

    Unco-ordinated on
    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • GihgehlsGihgehls Registered User regular
    edited May 2010
    Did they ever end up patching in co-op online level building? I haven't played in months.

    That was one feature that I had thought was going to be part of the game at launch, and it was really my only disappointment with the game

    edit: Google tells me that they did patch it in!!

    You're right, if there is any reason to be skeptical, this is it. Things that were promised on the back of the box didn't show up until over a year later. I'm not saying I'm personally skeptical, but those who are have a reason to be. Media Molecule has a track record, both good and bad. They initially over-promised and under-delivered, but I think they've done a great job in supporting their product and their community and if I had to guess I'd say they've likely learned a whole lot about how their team works, how the ps3 works, and what their fans expect. Color me very very excited.

    Gihgehls on
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  • KyouguKyougu Registered User regular
    edited May 2010
    So one feature (That's not even listed in the back and was mentioned not being in the game before it's release) gives you reason to be skeptical? What else did they promise that they didn't deliver?

    I really hope they work on the net code. One of the reasons I don't play as many created levels as I should is because they take forever to load.

    Kyougu on
  • mspencermspencer PAX [ENFORCER] Council Bluffs, IARegistered User regular
    edited May 2010
    I don't think he's saying skepticism is the ONLY rational opinion. I think he's just saying it's A rational opinion.

    mspencer on
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