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The Curious Urge to Milk Women, Seduce Crops, and Plant Farm Animals
Wow, I spent all night playing and I fucking love it. The game is so pretty and now that they got rid of runey management it plays like a dream. It's weird that they kind of removed farming this time but it's still fun. I love the ridiculous amount of skills you have (Walking, Eating, Sleeping) and that Rune Points recharge as you go about your day (actually as you level up skills but whatever).
I got a quest(?) from Elena to give her some flowers and she'll make a new head for my golem! EXCITEMENT But currently I'm trying to catch a Tuna for Joe. I just got the fishing rod so it's slow going. I loathe the fishing system in this tho, easily the worst fishing mini-game I've ever seen.
Harvest: You need to explore that island. Remember the cut scene you got that showed that huge glowing green monolith at the top? That was the game giving you guidance.
Harvest: You need to explore that island. Remember the cut scene you got that showed that huge glowing green monolith at the top? That was the game giving you guidance.
I did explore that island and checked out the monolith. I'm more griping about the day-to-day lack of guidance. Maybe this is how all Harvest Moon/Rune Factory games go? I felt like Frontier directed me in what to do pretty well with the progression through the dungeons and the monster drops for crafting.
I did discover Spring Island but I haven't yet revived it.
I also discovered that you get your story quests via the bulletin board in the Inn, so there's that. I didn't realize how important the bulletin board was when it was introduced.
So I guess my complaining post was me not having a clue about how to play the game and use the tools available to me.
EDIT: How do I collect spirits? I found some but they don't seem to be collectible objects.
I did a little checking on money tips on the Gamefaqs board for this game and there were some really great ideas. I need to revive Spring Island though, and can't figure out how to collect the rune spirits. I guess maybe I'll just do the story quests until I figure it out?
No, it's not a quest, you have to investigate those dead trees on the first island that have runeys flying around them. One of the runeys will fly into your pack and the rest will leave. Then go to Spring Island, put the runey in your hands and put in on the ground.
And there seems to be a ridiculous amount of ways to break the game with regards to money. You can easily make all the cash you need in only one day if you just want to sit and make Hot Milk and Salted Fish. You can also drop requests that give you items to deliver and then sell the item and then take the quest again, rinse, repeat. It's kind of depressing. I'm not gonna abuse any of them.
I'll check out the runey logs again then. I was trying all kinds of things, like the axe and hammer, and the harvester but you can't suck them up like in Frontier I'm abusing the Hot Milk method so I can afford the first house upgrade and the kitchen, but then I'm going to depend on crops and crafting I think. And fishing, if it works like in Frontier. You could spend a couple hours fishing in the fire dungeon in Frontier and come away with a few hundred thousand worth of fish...
Oh shit the copy of Friends of Mineral Town I ordered a couple weeks ago came today! I've never played this one. So I guess I'll be playing that in waiting rooms and on car rides and stuff while I play Rune Factory on the PS3 at home.
Oh shit the copy of Friends of Mineral Town I ordered a couple weeks ago came today! I've never played this one. So I guess I'll be playing that in waiting rooms and on car rides and stuff while I play Rune Factory on the PS3 at home.
Had my first crop of potatoes in Tides of Destiny, 29 all told. Made them all into french fries and sold them for 12k. Have to buy the oil from the general store but it makes more money than Hot Milk.
Tried a two gold turnip quest and got my face bitten off by higher level goblins. I kind of regret it but all I can do is grind on lower level monsters to get stronger.
So I know there's a few new harvest moon games out for the DS (the last I played was Sunshine Islands). What's the consensus on the newer games? Are they worth playing? I know I definitely didn't like sunshine islands crop mechanics where I had to calculate the amount of water and sun each crop had to get the best quality crops.
Or is the best still Harvest Moon DS and/or Friends of Mineral Town?
Lost the fishing competition hard in Tides just now. I thought I was doing good, pulling lots of uncommon fish, not failing, getting fast bites. I ended up with about 630 points and the winner had more than a thousand points. Fuck you, Joe. Just wait until I can figure out how to get the parts for a better fishing pole. Then we'll see who's the best fisherman.
I have one question about the new Rune Factory and the Two Towns game.
The one thing I don't like when they do is make it so certain characters or items are only unlocked if you go to Location A on Day B at Time C holding item D while spinning counter clockwise around flower E. It's just a bunch of crap to whore people into buying the official strategy guide.
Is that stuff in Two Towns or the new Rune Factory?
So far in Rune Factory Tides of Destiny plot-related stuff is unlocked strictly by doing requests from the bulletin board. Some requests are only available at certain friendship levels but that's pretty easy to raise. I haven't seen any stuff like you don't like in this game yet. I'm pretty early in still, but it doesn't seem like that kind of game.
Turns out you can actually make money training up smithing. Just make Zweihanders and do a little haggling with the robot. Soon as I buy the better smithing area for my house I'm making a new fishing pole 8->
So I know there's a few new harvest moon games out for the DS (the last I played was Sunshine Islands). What's the consensus on the newer games? Are they worth playing? I know I definitely didn't like sunshine islands crop mechanics where I had to calculate the amount of water and sun each crop had to get the best quality crops.
Or is the best still Harvest Moon DS and/or Friends of Mineral Town?
As far as I'm concerned, they never topped HM DS. The new games I buy but I've never even got halfway into Spring on them. The graphics and controls are just poor and, yeah, they have these weird freshness/quality/seed level stuff I just don't want to have to bother with.
I have one question about the new Rune Factory and the Two Towns game.
The one thing I don't like when they do is make it so certain characters or items are only unlocked if you go to Location A on Day B at Time C holding item D while spinning counter clockwise around flower E. It's just a bunch of crap to whore people into buying the official strategy guide.
Is that stuff in Two Towns or the new Rune Factory?
I haven't seen that either but then I've never seen that in any HM or RF games. Everyone always gets unlocked by eithert just going to their house or completing the story quests.
That's some great reasoning there. Thanks for contributing to the conversation. :P
The broken version of HM DS is pretty bad but the fixed version has every thing Friends of Mineral Town has and more and is easily my favorite so far. Not saying the others are bad but DS just had so much stuff to do I loved it and best of all if you didn't want to do it you didn't have to. You could very easily play it as a very basic HM game..
Wow, I spent all night playing and I fucking love it. The game is so pretty and now that they got rid of runey management it plays like a dream. It's weird that they kind of removed farming this time but it's still fun. I love the ridiculous amount of skills you have (Walking, Eating, Sleeping) and that Rune Points recharge as you go about your day (actually as you level up skills but whatever).
I got a quest(?) from Elena to give her some flowers and she'll make a new head for my golem! EXCITEMENT But currently I'm trying to catch a Tuna for Joe. I just got the fishing rod so it's slow going. I loathe the fishing system in this tho, easily the worst fishing mini-game I've ever seen.
Harvest: You need to explore that island. Remember the cut scene you got that showed that huge glowing green monolith at the top? That was the game giving you guidance.
I love me some Rune Factory... but what do you mean that they "kind of removed farming"?
Wow, I spent all night playing and I fucking love it. The game is so pretty and now that they got rid of runey management it plays like a dream. It's weird that they kind of removed farming this time but it's still fun. I love the ridiculous amount of skills you have (Walking, Eating, Sleeping) and that Rune Points recharge as you go about your day (actually as you level up skills but whatever).
I got a quest(?) from Elena to give her some flowers and she'll make a new head for my golem! EXCITEMENT But currently I'm trying to catch a Tuna for Joe. I just got the fishing rod so it's slow going. I loathe the fishing system in this tho, easily the worst fishing mini-game I've ever seen.
Harvest: You need to explore that island. Remember the cut scene you got that showed that huge glowing green monolith at the top? That was the game giving you guidance.
I love me some Rune Factory... but what do you mean that they "kind of removed farming"?
Well, there's no hoe or water can or seeds anymore. Once you raise a season's island, you have to hunt up Runeys from Runey nodes on certain islands and in dungeons. You let them go in the island and they increase the island's percentage. The higher the percentage goes, the more Planting Spots you can activate with your spirit magic by waving your spirit wand above them. Then you have to tame some monsters that have the Crop type in their description and move them to the island. Monster have from 2-4 types of crops they can change the new seedlings into and the happier they are the more they can choose from. Goblins, for example, can plant Strawberries, Tomatoes or Potatoes and if they get really happy they can plant Giant versions; on the Winter Island they make ores and jewels instead so there's no mining anymore either. There's also Planting Spots for Trees. Then you either have to go and harvest everything when it's ready or tame a Harvest type monster to do it for you. In the end you still end up doing a lot but some of it is just in planning what monsters go where.
I just didn't want to dredge up any memories of playing that broken ass game.
Yeah, the initial copies were a nightmare. The amount of bugs in that game was a joke.
Plus there was a level of grinding to it that could turn a lot of people off.
Wow, I spent all night playing and I fucking love it. The game is so pretty and now that they got rid of runey management it plays like a dream. It's weird that they kind of removed farming this time but it's still fun. I love the ridiculous amount of skills you have (Walking, Eating, Sleeping) and that Rune Points recharge as you go about your day (actually as you level up skills but whatever).
I got a quest(?) from Elena to give her some flowers and she'll make a new head for my golem! EXCITEMENT But currently I'm trying to catch a Tuna for Joe. I just got the fishing rod so it's slow going. I loathe the fishing system in this tho, easily the worst fishing mini-game I've ever seen.
Harvest: You need to explore that island. Remember the cut scene you got that showed that huge glowing green monolith at the top? That was the game giving you guidance.
I love me some Rune Factory... but what do you mean that they "kind of removed farming"?
Well, there's no hoe or water can or seeds anymore. Once you raise a season's island, you have to hunt up Runeys from Runey nodes on certain islands and in dungeons. You let them go in the island and they increase the island's percentage. The higher the percentage goes, the more Planting Spots you can activate with your spirit magic by waving your spirit wand above them. Then you have to tame some monsters that have the Crop type in their description and move them to the island. Monster have from 2-4 types of crops they can change the new seedlings into and the happier they are the more they can choose from. Goblins, for example, can plant Strawberries, Tomatoes or Potatoes and if they get really happy they can plant Giant versions; on the Winter Island they make ores and jewels instead so there's no mining anymore either. There's also Planting Spots for Trees. Then you either have to go and harvest everything when it's ready or tame a Harvest type monster to do it for you. In the end you still end up doing a lot but some of it is just in planning what monsters go where.
TL, DR: Monsters do it all now.
So you don't have an actual farm? I... think I might skip this one then.
I really enjoyed Rune Factory on the DS. This game seems like generic anime adventure game with farming sprinkled in.
Wow, I spent all night playing and I fucking love it. The game is so pretty and now that they got rid of runey management it plays like a dream. It's weird that they kind of removed farming this time but it's still fun. I love the ridiculous amount of skills you have (Walking, Eating, Sleeping) and that Rune Points recharge as you go about your day (actually as you level up skills but whatever).
I got a quest(?) from Elena to give her some flowers and she'll make a new head for my golem! EXCITEMENT But currently I'm trying to catch a Tuna for Joe. I just got the fishing rod so it's slow going. I loathe the fishing system in this tho, easily the worst fishing mini-game I've ever seen.
Harvest: You need to explore that island. Remember the cut scene you got that showed that huge glowing green monolith at the top? That was the game giving you guidance.
I love me some Rune Factory... but what do you mean that they "kind of removed farming"?
Well, there's no hoe or water can or seeds anymore. Once you raise a season's island, you have to hunt up Runeys from Runey nodes on certain islands and in dungeons. You let them go in the island and they increase the island's percentage. The higher the percentage goes, the more Planting Spots you can activate with your spirit magic by waving your spirit wand above them. Then you have to tame some monsters that have the Crop type in their description and move them to the island. Monster have from 2-4 types of crops they can change the new seedlings into and the happier they are the more they can choose from. Goblins, for example, can plant Strawberries, Tomatoes or Potatoes and if they get really happy they can plant Giant versions; on the Winter Island they make ores and jewels instead so there's no mining anymore either. There's also Planting Spots for Trees. Then you either have to go and harvest everything when it's ready or tame a Harvest type monster to do it for you. In the end you still end up doing a lot but some of it is just in planning what monsters go where.
TL, DR: Monsters do it all now.
So you don't have an actual farm? I... think I might skip this one then.
I really enjoyed Rune Factory on the DS. This game seems like generic anime adventure game with farming sprinkled in.
No you have a farm it's just scattered over several islands you have to find. The difference is you don't work on it, the monsters do. So, unlike the previous RF games, you HAVE to go get monsters and it's actaully fun to get new ones because you get to see what they can plant. It sounds weird but trust me, if you like RF you'll get into it just fine.
I think I saw Magic Pink post on the Gamespot/Gamefaqs forum about this game I'm posting there too lol
I need better defense or offense. There's this small island full of higher-level goblins that hit for 40 each. It's part of the plot quests so I have to be able to beat it but those guys kick my ass every time.
So I started crafting accessories. You can make knit hats (with good defense) for a net loss of 70g per, and a small profit if you're really lucky with haggling. With a little patience you can level up enough to make knit scarves, which sell for a profit and provide more defense. So I guess the moral of the story is that if you're getting your ass handed to you make better gear. Even at the start of the game.
Also I was amused that my character actually put the new hat on, so it's visible on the character model. Looks silly but oh well.
If you give accessories as gifts, other people will wear them too. They did that in Frontier as well but it made for some reallt bad clipping disasters. At least in this game they added the ability to make them not wear them.
Have you figured out how to make Yarn Balls? The description on fleece says it can be made into yarn balls but there's no recipie on the crafting table.
But no, my least favorite part of the game so far is that the village is back down to RF2 quality. Buncha boring people in that town. The other RF games had it just right with a bunch of crazy wackjobs running the town.
They also ruined a decent amount of the comedy provided by soul sharing by having the visitor introduce herself. That said there are still some funny bits, but it could have been better.
If you give accessories as gifts, other people will wear them too. They did that in Frontier as well but it made for some reallt bad clipping disasters. At least in this game they added the ability to make them not wear them.
Have you figured out how to make Yarn Balls? The description on fleece says it can be made into yarn balls but there's no recipie on the crafting table.
I don't think making yarn balls is something the player can do. You just have to buy them. That said two yarn balls for 240 each crafts into a knit scarf that's worth 700, so it's not like buying them is the end of the world.
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YamiNoSenshiA point called ZIn the complex planeRegistered Userregular
That's some great reasoning there. Thanks for contributing to the conversation. :P
The broken version of HM DS is pretty bad but the fixed version has every thing Friends of Mineral Town has and more and is easily my favorite so far. Not saying the others are bad but DS just had so much stuff to do I loved it and best of all if you didn't want to do it you didn't have to. You could very easily play it as a very basic HM game..
Tell me more about this fixed version? My wife has HM DS and it bugged out and gave her a billion monies which completely killed it.
That's some great reasoning there. Thanks for contributing to the conversation. :P
The broken version of HM DS is pretty bad but the fixed version has every thing Friends of Mineral Town has and more and is easily my favorite so far. Not saying the others are bad but DS just had so much stuff to do I loved it and best of all if you didn't want to do it you didn't have to. You could very easily play it as a very basic HM game..
Tell me more about this fixed version? My wife has HM DS and it bugged out and gave her a billion monies which completely killed it.
The US version is glitched and neither the Goddess nor the Witch can be married because of missing items and a tally function not working correctly. However, the Version 1.1 and later releases of the US version has this glitch corrected. To find out what US version a particular cartridge is, look at the serial number on the back of the cartridge. The glitched game has ABCEN0J13, ABCEN0J20 or ABCEN0J12 written on the back. The corrected versions have either ABCEN1J09, ABCEN1J11, ABCEN1J22 or later on the back. I don't know if it fixed the billion dollar glitch but that is caused by hiring sprites to fish in the Winter. Just don't have them do that.
But no, my least favorite part of the game so far is that the village is back down to RF2 quality. Buncha boring people in that town. The other RF games had it just right with a bunch of crazy wackjobs running the town.
They also ruined a decent amount of the comedy provided by soul sharing by having the visitor introduce herself. That said there are still some funny bits, but it could have been better.
There's storms and then there's RF3 bullshit storms. Those things were a game killer. Constant multiple storms in a day that will completely wipe out your crops is an oversight I can't see anyone even vaguely paying attention doing.
Personally, I liked the RF2 folks but yeah they didn't have the sense of wacky that RF3 had which I also liked quite a bit. My faves are the Frontier people tho. They were fucking nuts.
I've made what feels like a lot money in the course of practicing my skills and selling food from my crops. Right now it's 20% off at the market and I can afford all of the crafting area upgrades. The question is should I bother? Is there any other use for money in this game? As far as I can tell the best uses of gold are to buy raw materials to practice crafting skills and buying medicine. Medicine is suitably cheap but materials, especially for accessories practice, are pretty expensive.
Posts
I got a quest(?) from Elena to give her some flowers and she'll make a new head for my golem! EXCITEMENT But currently I'm trying to catch a Tuna for Joe. I just got the fishing rod so it's slow going. I loathe the fishing system in this tho, easily the worst fishing mini-game I've ever seen.
Harvest: You need to explore that island. Remember the cut scene you got that showed that huge glowing green monolith at the top? That was the game giving you guidance.
I did explore that island and checked out the monolith. I'm more griping about the day-to-day lack of guidance. Maybe this is how all Harvest Moon/Rune Factory games go? I felt like Frontier directed me in what to do pretty well with the progression through the dungeons and the monster drops for crafting.
I did discover Spring Island but I haven't yet revived it.
I also discovered that you get your story quests via the bulletin board in the Inn, so there's that. I didn't realize how important the bulletin board was when it was introduced.
So I guess my complaining post was me not having a clue about how to play the game and use the tools available to me.
EDIT: How do I collect spirits? I found some but they don't seem to be collectible objects.
And there seems to be a ridiculous amount of ways to break the game with regards to money. You can easily make all the cash you need in only one day if you just want to sit and make Hot Milk and Salted Fish. You can also drop requests that give you items to deliver and then sell the item and then take the quest again, rinse, repeat. It's kind of depressing. I'm not gonna abuse any of them.
Fantastic game.
Still my favorite HM.
Tried a two gold turnip quest and got my face bitten off by higher level goblins. I kind of regret it but all I can do is grind on lower level monsters to get stronger.
Or is the best still Harvest Moon DS and/or Friends of Mineral Town?
The one thing I don't like when they do is make it so certain characters or items are only unlocked if you go to Location A on Day B at Time C holding item D while spinning counter clockwise around flower E. It's just a bunch of crap to whore people into buying the official strategy guide.
Is that stuff in Two Towns or the new Rune Factory?
As far as I'm concerned, they never topped HM DS. The new games I buy but I've never even got halfway into Spring on them. The graphics and controls are just poor and, yeah, they have these weird freshness/quality/seed level stuff I just don't want to have to bother with.
Tides of Destiny, however, is faboo.
I haven't seen that either but then I've never seen that in any HM or RF games. Everyone always gets unlocked by eithert just going to their house or completing the story quests.
The broken version of HM DS is pretty bad but the fixed version has every thing Friends of Mineral Town has and more and is easily my favorite so far. Not saying the others are bad but DS just had so much stuff to do I loved it and best of all if you didn't want to do it you didn't have to. You could very easily play it as a very basic HM game..
I love me some Rune Factory... but what do you mean that they "kind of removed farming"?
Well, there's no hoe or water can or seeds anymore. Once you raise a season's island, you have to hunt up Runeys from Runey nodes on certain islands and in dungeons. You let them go in the island and they increase the island's percentage. The higher the percentage goes, the more Planting Spots you can activate with your spirit magic by waving your spirit wand above them. Then you have to tame some monsters that have the Crop type in their description and move them to the island. Monster have from 2-4 types of crops they can change the new seedlings into and the happier they are the more they can choose from. Goblins, for example, can plant Strawberries, Tomatoes or Potatoes and if they get really happy they can plant Giant versions; on the Winter Island they make ores and jewels instead so there's no mining anymore either. There's also Planting Spots for Trees. Then you either have to go and harvest everything when it's ready or tame a Harvest type monster to do it for you. In the end you still end up doing a lot but some of it is just in planning what monsters go where.
TL, DR: Monsters do it all now.
Plus there was a level of grinding to it that could turn a lot of people off.
So you don't have an actual farm? I... think I might skip this one then.
I really enjoyed Rune Factory on the DS. This game seems like generic anime adventure game with farming sprinkled in.
No you have a farm it's just scattered over several islands you have to find. The difference is you don't work on it, the monsters do. So, unlike the previous RF games, you HAVE to go get monsters and it's actaully fun to get new ones because you get to see what they can plant. It sounds weird but trust me, if you like RF you'll get into it just fine.
I need better defense or offense. There's this small island full of higher-level goblins that hit for 40 each. It's part of the plot quests so I have to be able to beat it but those guys kick my ass every time.
So I started crafting accessories. You can make knit hats (with good defense) for a net loss of 70g per, and a small profit if you're really lucky with haggling. With a little patience you can level up enough to make knit scarves, which sell for a profit and provide more defense. So I guess the moral of the story is that if you're getting your ass handed to you make better gear. Even at the start of the game.
Also I was amused that my character actually put the new hat on, so it's visible on the character model. Looks silly but oh well.
Have you figured out how to make Yarn Balls? The description on fleece says it can be made into yarn balls but there's no recipie on the crafting table.
It's got a good look though.
And removed Runeys and Hurricanes don't forget removed Runeys and Hurricanes.
But no, my least favorite part of the game so far is that the village is back down to RF2 quality. Buncha boring people in that town. The other RF games had it just right with a bunch of crazy wackjobs running the town.
They also ruined a decent amount of the comedy provided by soul sharing by having the visitor introduce herself. That said there are still some funny bits, but it could have been better.
Tell me more about this fixed version? My wife has HM DS and it bugged out and gave her a billion monies which completely killed it.
There's storms and then there's RF3 bullshit storms. Those things were a game killer. Constant multiple storms in a day that will completely wipe out your crops is an oversight I can't see anyone even vaguely paying attention doing.
Personally, I liked the RF2 folks but yeah they didn't have the sense of wacky that RF3 had which I also liked quite a bit. My faves are the Frontier people tho. They were fucking nuts.
Tides is still pretty decent overall.