Well there ain't really that much of a story connection between 1 and 2 asides from like 1 character that shows up in 2, so I'd say you'd be safe in skipping it.
EDIT: One thing I'll say about it is that it certainely feels like it adopted some of the more grindy aspects of Harvest Moon at certain points, and there're a whole bunch of roadblocks that require that you have X of Y in order to proceed. Hopefully 3 reversed this trend.
The story starts the same in every RF: guy wanders into town w/ amnesia, girl finds him an gives him a house/farm.
But the villagers are OTT this time around... like the squid-hating mermaid, the girl who loves items that bosses drop, and the girl and her father who speak in opposites.
Got to the end of the tutorial bit, and oh boy do I have a good feeling about this one. I was borderline about whether I was going to go and finish 2, I sure as hell ain't gonna' now.
*Shit is goin' down fast compared to the previous game: movement and animation are particularly jacked up, and you can get stuff done like BAM-BAM-BAM-BAM-BAM, no muss, no fuss. I'm wondering how much effort the devs put into reducing slowdown given that emphesis on speed, especially since you got some bad lag with certain bits of 2.
*I get the feeling that the writers and director/s are going to be taking a hammer to the fourth wall like nobody's business this time around, there were quite a few little absurdities and self-jabs and other bits of the type leading to the end of the tutorial alone, and based on what other dudes've said I'm sure this is going to get even weirder/more self-satirical.
*Speakin' of the writers and dialogue, one thing I'm noticing is that there seems to be a bit more implimentation of emotes and the like during dialogue and cutscenes and the like, which could prove quite interesting.
*TOUCH SCREEN FIELDWORK SUPPORT IS BACK! That getting stripped out of 2 was one of my bigger gripes with the game, and considering how fast and zippy the work animations are this is going to be SUPER great to use. I haven't checked to see if you can queue up stuff like in the original yet, though, but the speed'll offset the lack of that if it isn't in (and it'd be a pain to queue shit up at that rate anyway).
Took a break to take a leak and report my findings, now it's back to work. I got a good feelin'!
*TOUCH SCREEN FIELDWORK SUPPORT IS BACK! That getting stripped out of 2 was one of my bigger gripes with the game,
I absolutely hate touchscreen controls in pretty much anything. RF and HM are no exceptions.
Eh, it's pretty handy for harvesting in 2. Kinda annoying that Kyle just stood there while you queued stuff up, but beat doing it manually. For tilling and watering, though, it was better to just do it normally, since charging up the tools made the task much faster.
Dizzen on
0
MalReynoldsThe Hunter S Thompson of incredibly mild medicinesRegistered Userregular
Sofia is the easiest person to talk to I have ever met!
That's nothing. Her liked item is a Failed Dish. Her love item is a Super Fail! (A Failed Dish that fails even more)
EDIT: Found this and had to post it... the RF's progression of gift giving:
That's beyond fabulous.
Edit: HA I just found out you can attack your shipping bin and dungeon signs for lumber and attack and kill your save points for exp!
This game so crazy.
I found that out yesterday, too. I was just pit-patting around outside the starting dungeon and I attacked my save point for shits and giggles and knocked myself out.
Hrrgh.
MalReynolds on
"A new take on the epic fantasy genre... Darkly comic, relatable characters... twisted storyline."
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor My new novel: Maledictions: The Offering. Now in Paperback!
The only thing I have to complain about is the dungeon level progression. It went from reccomended lvl 18 to 28 when it came to the 2nd and 3rd dungeons... I mean, that's just mean. Guess I better start focusing on low-leveled skills.
The progress with this game is a heck of a lot slower, but that isn't to say it's a bad thing. I beat the first game within a year and a half in game time, and I finished the first act of RF2 within 1 game year (Cecilia FTW).
Lol, 1 thing that I thought was freaking hilarious in RF2 was the fact that you could propose to girls on their arranged wedding day with a rival male villager... they would accept and the rival villager's FP would go down to zero!
I had every character at max friendship/affection besides the merchant and the post game character in RF1 by the middle of summer. I also had something ridiculous like 40 million gold (gall, gil, whatever RF1 used) and was just killing time until the winter dungeon opened.
I had every character at max friendship/affection besides the merchant and the post game character in RF1 by the middle of summer. I also had something ridiculous like 40 million gold (gall, gil, whatever RF1 used) and was just killing time until the winter dungeon opened.
RF1 sucked. Graphics were great and Sharon is still my favorite bride ever but all you had to do is mine in that game and nothing else.
Affection in RFF seems NASTY slow, I love it. I'm in Summer and I think I may have 3 or so hearts max? Mainly that's because I have to keep babysitting those damn Runeys at the beginning, I suppose.
Oh Christ, I was checking out the SA thread since their forums finally got out of press gang mode, and what am I greeted with but this regarding Oceans' protagonist:
In Oceans, you take control of a main character who is, in a sense, both male and female. Your male side is named Azel. Your female side is named Sonia. While Azel and Sonia were unique individuals in their own worlds, when transported to the world of Rune Factory Oceans following some unexplained incident, they came to occupy the same body, but with their individual consciousnesses in tact.
The result is that you'll be playing the game from the perspective of both genders. Of course, the game has the expected Rune Factory elements of love and marriage. It seems the Sonia side of your character won't like it when Azel gets close to a girl, and vice versa.
Considering that I imagine each of them have some level of control over their body, this is gonna' make the relationship bits fuuuuun.
Oh Christ, I was checking out the SA thread since their forums finally got out of press gang mode, and what am I greeted with but this regarding Oceans' protagonist:
In Oceans, you take control of a main character who is, in a sense, both male and female. Your male side is named Azel. Your female side is named Sonia. While Azel and Sonia were unique individuals in their own worlds, when transported to the world of Rune Factory Oceans following some unexplained incident, they came to occupy the same body, but with their individual consciousnesses in tact.
The result is that you'll be playing the game from the perspective of both genders. Of course, the game has the expected Rune Factory elements of love and marriage. It seems the Sonia side of your character won't like it when Azel gets close to a girl, and vice versa.
Considering that I imagine each of them have some level of control over their body, this is gonna' make the relationship bits fuuuuun.
Posts
Plus you can never go wrong with more Mist.
Developers: When doing her voice, we want you to keep in mind... umm...
Mist's VA: Innocence?
Developers: Head trauma.
For reelz.
Mist's RF2 replacement Manna just comes off as desperate. The wife of last resort as it were.
Manna was too polite.
Pia: "So you see, squids are evil. I will eat them. I will eat them ALL."
XBL: GamingFreak5514
PSN: GamingFreak1234
(Regardless, I'm also in the RF3 is an instant buy category now.)
EDIT: One thing I'll say about it is that it certainely feels like it adopted some of the more grindy aspects of Harvest Moon at certain points, and there're a whole bunch of roadblocks that require that you have X of Y in order to proceed. Hopefully 3 reversed this trend.
But the villagers are OTT this time around... like the squid-hating mermaid, the girl who loves items that bosses drop, and the girl and her father who speak in opposites.
XBL: GamingFreak5514
PSN: GamingFreak1234
RF1 and RFF are full of loonies.
Personally a fun cast of NPCs makes interacting with them much more enjoyable.
Absolfuckinglutely. RF2 is boring for me because of its fairly normal cast.
*Shit is goin' down fast compared to the previous game: movement and animation are particularly jacked up, and you can get stuff done like BAM-BAM-BAM-BAM-BAM, no muss, no fuss. I'm wondering how much effort the devs put into reducing slowdown given that emphesis on speed, especially since you got some bad lag with certain bits of 2.
*I get the feeling that the writers and director/s are going to be taking a hammer to the fourth wall like nobody's business this time around, there were quite a few little absurdities and self-jabs and other bits of the type leading to the end of the tutorial alone, and based on what other dudes've said I'm sure this is going to get even weirder/more self-satirical.
*Speakin' of the writers and dialogue, one thing I'm noticing is that there seems to be a bit more implimentation of emotes and the like during dialogue and cutscenes and the like, which could prove quite interesting.
*TOUCH SCREEN FIELDWORK SUPPORT IS BACK! That getting stripped out of 2 was one of my bigger gripes with the game, and considering how fast and zippy the work animations are this is going to be SUPER great to use. I haven't checked to see if you can queue up stuff like in the original yet, though, but the speed'll offset the lack of that if it isn't in (and it'd be a pain to queue shit up at that rate anyway).
Took a break to take a leak and report my findings, now it's back to work. I got a good feelin'!
Any good recommendations on a site to ship DS games like RF3 to poor old prison colony Oz?
That's nothing. Her liked item is a Failed Dish. Her love item is a Super Fail! (A Failed Dish that fails even more)
EDIT: Found this and had to post it... the RF's progression of gift giving:
XBL: GamingFreak5514
PSN: GamingFreak1234
Jeeze, how many times are people going to ask this in this thread.
YES. I LOVES IT. SOME OTHERS DON'T. GAMEPLAY IS GOOD STORY MEH NOT SO MUCH MAYBE. GAME SUCKS UNTIL ACT 2 THO ACT 1 IS PRETTY MUCH RF1
I absolutely hate touchscreen controls in pretty much anything. RF and HM are no exceptions.
That's beyond fabulous.
Edit: HA I just found out you can attack your shipping bin and dungeon signs for lumber and attack and kill your save points for exp!
This game so crazy.
Eh, it's pretty handy for harvesting in 2. Kinda annoying that Kyle just stood there while you queued stuff up, but beat doing it manually. For tilling and watering, though, it was better to just do it normally, since charging up the tools made the task much faster.
I found that out yesterday, too. I was just pit-patting around outside the starting dungeon and I attacked my save point for shits and giggles and knocked myself out.
Hrrgh.
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor
My new novel: Maledictions: The Offering. Now in Paperback!
The progress with this game is a heck of a lot slower, but that isn't to say it's a bad thing. I beat the first game within a year and a half in game time, and I finished the first act of RF2 within 1 game year (Cecilia FTW).
Lol, 1 thing that I thought was freaking hilarious in RF2 was the fact that you could propose to girls on their arranged wedding day with a rival male villager... they would accept and the rival villager's FP would go down to zero!
XBL: GamingFreak5514
PSN: GamingFreak1234
I finished it midway through the first Summer. It's supposed to go fast as it's hella boring.
And then your forced to play as the kid and kill boss monsters... what kind of father makes his kid do that?
XBL: GamingFreak5514
PSN: GamingFreak1234
The kind that VANISHES MYSTERIOUSLY.
It was the kid's choice, in any case.
RF1 sucked. Graphics were great and Sharon is still my favorite bride ever but all you had to do is mine in that game and nothing else.
Also it was all too easy to raise affection with anything (women, children, animals) it didn't take any time at all!
Why bother growing crops? Mining alone got you tons of gold a week.
Affection was ridiculous. You could have everyone LOVING you in a season just by talking to them.
The reason to grow crops is to have something for my minions to do and also free recharges in dungeons.
.........
XBL: GamingFreak5514
PSN: GamingFreak1234
It's awesome. This cast is golden.
It's like, come on guys, I want to give you my money.
EDIT: Yep, looks that way.
BARGIN
Thank ye kindly Lorahalo