Does there come a point in RF3 where someone tells you what the hell you're supposed to be doing? So far I just talk to everyone, tend my farm a bit and go skewer some wimpy monsters. I recall in the first HM game being given an increasing diversity of tools, but they're just for sale here. Is there any guidance or do I just have to minmax my way through?
Does there come a point in RF3 where someone tells you what the hell you're supposed to be doing? So far I just talk to everyone, tend my farm a bit and go skewer some wimpy monsters. I recall in the first HM game being given an increasing diversity of tools, but they're just for sale here. Is there any guidance or do I just have to minmax my way through?
I'm not sure what you mean by minmax. There is a plotline to lazily pursue, and you can get access to some stuff if you continue down it a bit. But there's no 'you must to do this now' type stuff, to my knowledge. You just progress your farming / the plot / your relationships with the villagers at your own pace.
Does there come a point in RF3 where someone tells you what the hell you're supposed to be doing? So far I just talk to everyone, tend my farm a bit and go skewer some wimpy monsters. I recall in the first HM game being given an increasing diversity of tools, but they're just for sale here. Is there any guidance or do I just have to minmax my way through?
Harvest Moon games are rather open ended, you can do what you want.
I hate how I can never relax and take it easy in these games. It's like if I'm not getting the most out of every available second then I'm doing it wrong.
Spoilers for those interested in discovering this shit themselves, about RF3 ladies personalities:
One is Mist like, her sister likes to bite people.
One is a crazy artist. Rainbows!
One is clearly having sex with her brother. You can't even begin to court her until you've made friends with her brother.
One is a bath obsessed mermaid.
One is a witch/doctor (not a witch doctor, think dual class) whose cures don't work and who has a gatling syringe.
One is...a fairly normal shopkeeper who just happens to like battle trophies (she runs a sounvenir shop and probably sells them.
One talks in opposites.
One is extremely lazy.
One has a bottomless stomach.
One is extremely quiet.
I always go with the tried-and-true "whichever one looks the least like a 10 year old" method.
I first developed this technique in HM64, my first HM game, which had the flower-shop daughter and the librarian, both of whom could not possibly have been adults.
So I finally tried out the new Harvest Moon DS... It's not bad. The bazaar idea is actually pretty cool. At first I was slightly pissed that I couldn't just sell my goods to some vendor and be done with it, but now I'm getting into it.
Been plowing through this for the last day or so while the internet's been crapped out, holy fuck is this good. Summer is pretty brutal, though, since windstorms and shit can come along at any moment with the new weather system and pretty much all of my crops and grass got wasted two or three times by the 7th or so (though I think you only get a finite number of storms a season, since I'm currently right before the bazaar and haven't had any for about a week).
Does anyone have a list of what all the monsters produce/do on the farm?
AFAIK, most monsters are capable of doing all the basic work themselves, watering, harvesting, and can even sow seeds if you pay a lazy bastard fee ("Why do I have to pay an extra 1000 gold to have the monster sow seeds?" "No idea."). As for specific producers, it's pretty much standard HM fare: eggs from chickens/Cluckadoodles, milk from cows/Buffamoos, wool from sheep/Woolies, which're all easy as fuck to pick out of the crowd. I've only found Cluckadoodles in the fall dungeon, though, while Buffamoos and Woolies can be found in the Spring one right off the bat.
I always go with the tried-and-true "whichever one looks the least like a 10 year old" method.
I first developed this technique in HM64, my first HM game, which had the flower-shop daughter and the librarian, both of whom could not possibly have been adults.
Been plowing through this for the last day or so while the internet's been crapped out, holy fuck is this good. Summer is pretty brutal, though, since windstorms and shit can come along at any moment with the new weather system and pretty much all of my crops and grass got wasted two or three times by the 7th or so (though I think you only get a finite number of storms a season, since I'm currently right before the bazaar and haven't had any for about a week).
Does anyone have a list of what all the monsters produce/do on the farm?
AFAIK, most monsters are capable of doing all the basic work themselves, watering, harvesting, and can even sow seeds if you pay a lazy bastard fee ("Why do I have to pay an extra 1000 gold to have the monster sow seeds?" "No idea."). As for specific producers, it's pretty much standard HM fare: eggs from chickens/Cluckadoodles, milk from cows/Buffamoos, wool from sheep/Woolies, which're all easy as fuck to pick out of the crowd. I've only found Cluckadoodles in the fall dungeon, though, while Buffamoos and Woolies can be found in the Spring one right off the bat.
WOW... just heard a rumor that if you marry Carmen, then Carlos will move in with you... I about keeled over when I saw that!
God help the poor fucker who has to listen to that laugh every day for the rest of his (game) life.
Anyway, question since we're on the topic of wimmin: considering how much more interactive NPCs are, if you get married will the misses actually do anything of signifigance around the farm? One thing that was always neat as fuck about the third Harvest Moon game for the gameboy was that you could actually lay out plans of activity for the partner/spouse to follow, EG planting, harvesting, brushing, feeding, so on. Granted we've got our minionss to do that for us, but it'd be great if we could get a grass-free hand that doesn't fuck around and gets things done right quick.
On that note, for Oceans I hope someone decides to bring back the Produce Shed from the aforementioned HMGB3 (for those who didn't play, shipping wasn't done daily and handled via a dinky little crate but instead was on a per-call basis and had its own seperate farm building that you could deposit and withdraw produce from, with said produce able to last up to 2 weeks before spoiling and indefinetily if you got a certain upgrade) as that thing was extremily useful. The boat, too, but given the name of the game I bet that's a given.
I always go with the tried-and-true "whichever one looks the least like a 10 year old" method.
I first developed this technique in HM64, my first HM game, which had the flower-shop daughter and the librarian, both of whom could not possibly have been adults.
Maria was the best you jerk.
That was the librarian, right?
Dude, there's no way she was older than 12. You wanna be accused of statutory rape when she gets pregnant, you be my guest.
Seriously. Take off the glasses and change the clothes and tweak the hair a bit and she's a dead ringer for the little orphen kid that lived with the old medicine man in the south end of town.
I always go with the tried-and-true "whichever one looks the least like a 10 year old" method.
I first developed this technique in HM64, my first HM game, which had the flower-shop daughter and the librarian, both of whom could not possibly have been adults.
Maria was the best you jerk.
That was the librarian, right?
Dude, there's no way she was older than 12. You wanna be accused of statutory rape when she gets pregnant, you be my guest.
I always go with the tried-and-true "whichever one looks the least like a 10 year old" method.
I first developed this technique in HM64, my first HM game, which had the flower-shop daughter and the librarian, both of whom could not possibly have been adults.
Maria was the best you jerk.
My favorite Harvest Moon (series) girl has to be Karen, from Friends of Mineral Town.
Hmm. One thing to watch out for is that I think that requests (at least from the board, mailbox stuff might be personal and ambiguous enough to be exempt) have both a minimum and maximum friendship range and may be tied to certain seasons. I had a whole bunch of them piled up (battle and fetch stuff, y'dig) but as of the last week of summer or so a good deal of them vanished from the board. Make sure you're decently vigilent about dealing with them lest the same happen to you and they're locked for another year or gone forever.
Sofia told me that she never wants to see my hideous visage again! Interesting person.
She told me if she saw my rotten face again, she'd beat me with a rusty hoe!
EDIT: Mail box quests are personal and generally advance a relationship. You have to do all nine of a girl's personal quests in order to marry her, just like in RF2. You can only marry a girl after the two villages are united, though, which involves beating the first 4 dungeons.
I have yet to do this, of course... I'm still levelling my skills and actual experience level.
I've only played until the bean festival (had to repeat that like 20 times until I got 1st place... twice losing by one bean), but I'm leaning towards Raven or Sakuya.
I noticed I was able to invite people to my party, but does that mean you can take your chosen girl into dungeons and they will actually fight? Or will they just help around the farm if you bring them along?
Pretty sure they level separately from you.
They can have up to two items, so I think if you give them some, they will have them. I don't know if you can give them armor or anything (although Daria has a Ruby Ring equipped that I gave her).
Does inviting them out for some dungeon crawling boost relationship levels? Can I, say, invite Raven, give her better weapons to use, go through a dungeon for some mining and then give her some of the ore I find? I'm sure the last part is a plus but I'm wondering if the whole putting them in danger has any bearing on the relationship whatsoever.
I always go with the tried-and-true "whichever one looks the least like a 10 year old" method.
I first developed this technique in HM64, my first HM game, which had the flower-shop daughter and the librarian, both of whom could not possibly have been adults.
Maria was the best you jerk.
That was the librarian, right?
Dude, there's no way she was older than 12. You wanna be accused of statutory rape when she gets pregnant, you be my guest.
I was 12 when I played Harvest Moon 64 so it doesn't matter anyways. So there. :P
Does animal product size scale with affection or level? I've got a chicken I've been grooming since early summer (normally I'd have a full set, but the great Grassocalypse of Summer 1 made that difficult) and it's still crappin' out small eggs despite being at affection 5 or so (level of 12, by the way).
Does inviting them out for some dungeon crawling boost relationship levels? Can I, say, invite Raven, give her better weapons to use, go through a dungeon for some mining and then give her some of the ore I find? I'm sure the last part is a plus but I'm wondering if the whole putting them in danger has any bearing on the relationship whatsoever.
I think that taking them with you will give you a slight boost to affection.
However, even if you give her a bunch of ore, only the first gift really counts on any given day.
Posts
I'm not sure what you mean by minmax. There is a plotline to lazily pursue, and you can get access to some stuff if you continue down it a bit. But there's no 'you must to do this now' type stuff, to my knowledge. You just progress your farming / the plot / your relationships with the villagers at your own pace.
I love the frantic pace of this game. RAINBOWS!
Harvest Moon games are rather open ended, you can do what you want.
XBL: GamingFreak5514
PSN: GamingFreak1234
One is a crazy artist. Rainbows!
One is clearly having sex with her brother. You can't even begin to court her until you've made friends with her brother.
One is a bath obsessed mermaid.
One is a witch/doctor (not a witch doctor, think dual class) whose cures don't work and who has a gatling syringe.
One is...a fairly normal shopkeeper who just happens to like battle trophies (she runs a sounvenir shop and probably sells them.
One talks in opposites.
One is extremely lazy.
One has a bottomless stomach.
One is extremely quiet.
Leaning towards Karina or Daria.
I first developed this technique in HM64, my first HM game, which had the flower-shop daughter and the librarian, both of whom could not possibly have been adults.
AFAIK, most monsters are capable of doing all the basic work themselves, watering, harvesting, and can even sow seeds if you pay a lazy bastard fee ("Why do I have to pay an extra 1000 gold to have the monster sow seeds?" "No idea."). As for specific producers, it's pretty much standard HM fare: eggs from chickens/Cluckadoodles, milk from cows/Buffamoos, wool from sheep/Woolies, which're all easy as fuck to pick out of the crowd. I've only found Cluckadoodles in the fall dungeon, though, while Buffamoos and Woolies can be found in the Spring one right off the bat.
Maria was the best you jerk.
Hornets/Wasps give you honey too.
God help the poor fucker who has to listen to that laugh every day for the rest of his (game) life.
Anyway, question since we're on the topic of wimmin: considering how much more interactive NPCs are, if you get married will the misses actually do anything of signifigance around the farm? One thing that was always neat as fuck about the third Harvest Moon game for the gameboy was that you could actually lay out plans of activity for the partner/spouse to follow, EG planting, harvesting, brushing, feeding, so on. Granted we've got our minionss to do that for us, but it'd be great if we could get a grass-free hand that doesn't fuck around and gets things done right quick.
On that note, for Oceans I hope someone decides to bring back the Produce Shed from the aforementioned HMGB3 (for those who didn't play, shipping wasn't done daily and handled via a dinky little crate but instead was on a per-call basis and had its own seperate farm building that you could deposit and withdraw produce from, with said produce able to last up to 2 weeks before spoiling and indefinetily if you got a certain upgrade) as that thing was extremily useful. The boat, too, but given the name of the game I bet that's a given.
EDIT:
Seriously. Take off the glasses and change the clothes and tweak the hair a bit and she's a dead ringer for the little orphen kid that lived with the old medicine man in the south end of town.
That was the librarian, right?
Dude, there's no way she was older than 12. You wanna be accused of statutory rape when she gets pregnant, you be my guest.
EDIT: Oh, and apparently you can have 3 kids in this game.
XBL: GamingFreak5514
PSN: GamingFreak1234
Welp.
EDIT: OH FUUUUUCK I just popped on to post this and only now just noticed that it's past 4 AM, curses this game is addictive as fuck!
I can't help myself. I may have a sickness.
3DS: 1607-3034-6970
She told me if she saw my rotten face again, she'd beat me with a rusty hoe!
EDIT: Mail box quests are personal and generally advance a relationship. You have to do all nine of a girl's personal quests in order to marry her, just like in RF2. You can only marry a girl after the two villages are united, though, which involves beating the first 4 dungeons.
I have yet to do this, of course... I'm still levelling my skills and actual experience level.
XBL: GamingFreak5514
PSN: GamingFreak1234
I noticed I was able to invite people to my party, but does that mean you can take your chosen girl into dungeons and they will actually fight? Or will they just help around the farm if you bring them along?
I'm ready to fight the 3rd dungeon boss, but I'm wondering how I make him appear...
That and I'm leaning towards Karina and Daria but I still can't deciiiiiiiiiiiiiiiiiide.
Do they level? Do they scale based on your level?
They can have up to two items, so I think if you give them some, they will have them. I don't know if you can give them armor or anything (although Daria has a Ruby Ring equipped that I gave her).
I was 12 when I played Harvest Moon 64 so it doesn't matter anyways. So there. :P
Having Rainbow girl with you on trips is amazing just to hear her catchphrases.
I think that taking them with you will give you a slight boost to affection.
However, even if you give her a bunch of ore, only the first gift really counts on any given day.
She told me I'm a virile stud. I'm not sure why she would say that.