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OK, so I got into my first game of D&D last night. I didn't have a character sheet or really any character ideas when I got there, so I asked what the party needed. They told me they could use a psionic character.
I am now a Lvl5 (campaign was already in progress) Ardent with no clue what the heck I'm doing. Basically, am I pretty much screwed?
Information on my psi-choices thus far:
MANTLES: Communication (Primary), Natural World (Primary), Time, Mental Power
POWERS: Chameleon, Metamorphosis, Missive, Charm (Psionic), Deceleration, and Mind Thrust
Gandalf_the_Crazed on
0
Posts
Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
edited January 2007
Yowza. You really jumped into the deep end didn't you?
Well, I can suggest you examine the D20 SRD carefully and read up on psionics as a good starting point.
You say this is your first game of DnD? How much do you know about the game itself before we go any further?
Yowza. You really jumped into the deep end didn't you?
Tell me about it.
As for how much I know about the game, here's pretty much the rules as I have them in my mind:
1) The DM is always right
2) The DM's job is pretty much to mess you up
3) The Core Mechanic = to take a significant action, roll a d20, add relevant ability/skill modifier, DM decides whether you succeed
4) RP in character
5) Survive
6) Think fast, think well
This was my first session to play in, but I've been to a few as an observer.
Gandalf_the_Crazed on
0
INeedNoSaltwith blood on my teethRegistered Userregular
Constructing D&D as a competition between players and GM is not wholy without basis since the games roots are as a table-top wargame and many of these gamist elements have been preserved.
It is worth noting however, that as D&D grants the GM exclusive use of Director stance (thus giving him perfect crediblity in modification of the shared imaginary space), the game sets no limits on the amount of challenges the GM can present to the player. This is sometimes called "the impossible thing to do before breakfast" The GM controls the created world, which the PCs are part of, yet the PCs control themselves. D&D presents no obstacle to the GM simply killing off your characters because he said so. This is an inherent flaw. A good GM will try to make the game just hard enough, but not too hard and give the players just enough control, but not too much. None of this is even mentioned in the rules, but it sometimes arrises as a social contract within a game group.
Sorry about all that... In answer to your question, IIRC you've picked a great set of powers. Try to pick up a psi defense mode and you'll be set. There are certainly more broken powersets you could be using (all forms of telekiniesis leaps to mind), but I've always liked Communications and Natural world.
OK, so I got into my first game of D&D last night. I didn't have a character sheet or really any character ideas when I got there, so I asked what the party needed. They told me they could use a psionic character.
I am now a Lvl5 (campaign was already in progress) Ardent with no clue what the heck I'm doing. Basically, am I pretty much screwed?
Information on my psi-choices thus far:
MANTLES: Communication (Primary), Natural World (Primary), Time, Mental Power
POWERS: Chameleon, Metamorphosis, Missive, Charm (Psionic), Deceleration, and Mind Thrust
Have you committed to a class? If not, I suggest playing either a fighter, warlock, favored soul, sorcerer, rogue, or if you really want to play a psionic character, a wilder.
These are all great classes that are bit more simple for the beginner.
Moridan on
Violence, naked force, has settled more issues in history than has any other factor, and the contrary
opinion is wishful thinking at its worst.
- Robert A. Heinlein
I'm still trying to remember what an Ardent is, or what Mantles are for that matter. I don't remember that from either the 3.0 or 3.5 version of psionics. Is that some alternate system or class I'm not aware of, or are you playing pre-3rd edition?
EmperorSeth on
You know what? Nanowrimo's cancelled on account of the world is stupid.
I'm still trying to remember what an Ardent is, or what Mantles are for that matter. I don't remember that from either the 3.0 or 3.5 version of psionics. Is that some alternate system or class I'm not aware of, or are you playing pre-3rd edition?
It's from 3.5
Complete Psionic
Moridan on
Violence, naked force, has settled more issues in history than has any other factor, and the contrary
opinion is wishful thinking at its worst.
- Robert A. Heinlein
Posts
Well, I can suggest you examine the D20 SRD carefully and read up on psionics as a good starting point.
You say this is your first game of DnD? How much do you know about the game itself before we go any further?
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Tell me about it.
As for how much I know about the game, here's pretty much the rules as I have them in my mind:
1) The DM is always right
2) The DM's job is pretty much to mess you up
3) The Core Mechanic = to take a significant action, roll a d20, add relevant ability/skill modifier, DM decides whether you succeed
4) RP in character
5) Survive
6) Think fast, think well
This was my first session to play in, but I've been to a few as an observer.
Well, that's how they play here anyway.
It is worth noting however, that as D&D grants the GM exclusive use of Director stance (thus giving him perfect crediblity in modification of the shared imaginary space), the game sets no limits on the amount of challenges the GM can present to the player. This is sometimes called "the impossible thing to do before breakfast" The GM controls the created world, which the PCs are part of, yet the PCs control themselves. D&D presents no obstacle to the GM simply killing off your characters because he said so. This is an inherent flaw. A good GM will try to make the game just hard enough, but not too hard and give the players just enough control, but not too much. None of this is even mentioned in the rules, but it sometimes arrises as a social contract within a game group.
Sorry about all that... In answer to your question, IIRC you've picked a great set of powers. Try to pick up a psi defense mode and you'll be set. There are certainly more broken powersets you could be using (all forms of telekiniesis leaps to mind), but I've always liked Communications and Natural world.
Have you committed to a class? If not, I suggest playing either a fighter, warlock, favored soul, sorcerer, rogue, or if you really want to play a psionic character, a wilder.
These are all great classes that are bit more simple for the beginner.
opinion is wishful thinking at its worst.
- Robert A. Heinlein
It's from 3.5
Complete Psionic
opinion is wishful thinking at its worst.
- Robert A. Heinlein