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[Chaos] CitOW Game 17 - Nurgle Victory!

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Posts

  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2010
    Round 2, Battle phase

    Bretonnia: 4 dice, 1 die
    Estalia: 2 dice
    Tilea: 2 dice
    The Border Princes: 4 dice

    Make your own rolls either on Invisible Castle or Orokos; the campaign should be "CitOW game 17"

    No interactions among the rolls; you are both free to roll at will. Khorne, on your honor, you must apply all hits from one region before moving on to the next region for its roll. That probably won't matter this time, but it might in the future.

    Darian on
  • StericaSterica Yes Registered User, Moderator mod
    edited June 2010
    My plaguebearer goes on a rampage, getting...no hits.

    At least you're pretty.

    Sterica on
    YL9WnCY.png
  • SkiddlesSkiddles The frozen white northRegistered User regular
    edited June 2010
    psst... You can attack the peasant in Estalia

    Skiddles on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2010
    And just to be clear - if you wish, you can choose to kill the peasant rather than "your" cultist in the Badlands.

    Darian on
  • ShushnikShushnik regular
    edited June 2010
    jdarksun wrote: »
    Khorne's Battle Phase:

    Round 2, Bretonnia. (4d6.hitsopen(4,6)=0). Fat lot of good my "Bloodthirster" did me.

    Estalia (nothing to attack)

    Round 2, Tilea. (2d6.hitsopen(4,6)=2). Kill two of Tzeentch's cultists.

    Round 2, The Border Princes. (4d6.hitsopen(4,6)=2). Kill Slaanesh's cultist and "my" cultist.

    Well, my gamble for an extra dial tick seems to have been thwarted by the winds of war. I shall have reprisal for such irritating luck, Brother Khorne.

    Shushnik on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2010
    Note: Waiting to hear from Khorne in case he would rather target the peasant than the bloodsworn, then I'll move ahead with the corruption/end of turn stuff.

    Darian on
  • ShushnikShushnik regular
    edited June 2010
    For the record, I will be discarding my one card when we get to that phase

    Shushnik on
  • StericaSterica Yes Registered User, Moderator mod
    edited June 2010
    I feel like I wasted my Rain of Pus.

    Sterica on
    YL9WnCY.png
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2010
    Round 2, Battle results

    Bretonnia: so many misses, whiff
    Estalia: peasant
    Tilea: 2 acolytes
    The Border Princes: seductress, bloodsworn

    Khorne earns 2 DIAL advance tokens

    citowg17r24.gif

    Darian on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2010
    Round 2, Corruption phase

    Domination step:
    Kislev: +4 VP
    Bretonnia: +3 VP
    Tilea: +2 VP
    The Border Princes: +2 VP
    The Badlands: +1 VP

    Corruption step:
    Troll Country: +2 DIAL
    Kislev: battle cry in effect
    The Empire: +2 DIAL
    Bretonnia: +4 DIAL
    Tilea: +1
    The Border Princes: +1
    The Badlands: +2 DIAL


    Updated VP:
    Khorne: 6 + 2 = 8
    Nurgle: 6 + 3 = 9
    Tzeentch: 3 + 3 = 6
    Slaanesh: 0 + 4 = 4

    DIAL advance tokens:
    Khorne: 2
    Nurgle: 2
    Tzeentch: 2
    Slaanesh: 0

    Darian on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2010
    Round 2, End phase

    Board at the start of the end phase:

    citowg17r25.gif

    1. Remove Chaos Cards from the Board - Warp Shield dissipates

    2. Hero Tokens are resolved - Heroes kill a leper in the Empire and the Bloodthirster in Bretonnia

    3. Resolve Old World cards - Khorne, Tzeentch, and Slaanesh each draw a card for Warpstone Discovery

    4. Score Ruined Regions - None

    5. Advance Threat Dials - There is a tie for most tokens; Khorne, Nurgle, and Tzeentch each tick once
    Khorne:
    12 - Upgrade

    Nurgle:
    10 - Remove 1 Corruption

    Tzeentch:
    9 - Upgrade


    6. Check for Game end - The game does not end

    Things that need to happen:
    1. Khorne to choose an upgrade
    2. [strike]Nurgle to remove a corruption token[/strike]
    3. [strike]Tzeentch to choose an upgrade[/strike]
    4. I'll reveal the next Old World card; Slaanesh to make any decisions
    5. [strike]Tzeentch may choose to discard one card (2 in hand) before drawing back to 5[/strike]


    I'm deliberately ignoring Tzeentch's declaration above - he hasn't seen his Warpstone draw yet.

    Darian on
  • ShushnikShushnik regular
    edited June 2010
    I will take the Acolyte upgrade, thank you

    Shushnik on
  • StericaSterica Yes Registered User, Moderator mod
    edited June 2010
    Sorry guys, but I'm sick todaymand may be slow replying.

    Remove a Tzeentch corruption from Badlands.

    Sterica on
    YL9WnCY.png
  • ShushnikShushnik regular
    edited June 2010
    Wait, how'd that other card get in my hand? I used four cards last turn, I should only have one left. I'm confused

    Shushnik on
  • ShushnikShushnik regular
    edited June 2010
    Oh got it, warpstone discovery.

    Discarding Meddling of Skaven

    Shushnik on
  • LykouraghLykouragh Registered User regular
    edited June 2010
    New plan!

    Everyone dies happy.

    Lykouragh on
  • StericaSterica Yes Registered User, Moderator mod
    edited June 2010
    Poor Slaanesh.

    Sterica on
    YL9WnCY.png
  • ShushnikShushnik regular
    edited June 2010
    Rorus Raz wrote: »
    Poor Slaanesh.

    Don't feel too bad. He/she is just waiting to screw us.

    Shushnik on
  • StericaSterica Yes Registered User, Moderator mod
    edited June 2010
    To be fair, Slaanesh is waiting to screw anything.

    Sterica on
    YL9WnCY.png
  • LykouraghLykouragh Registered User regular
    edited June 2010
    Shushnik wrote: »
    Rorus Raz wrote: »
    Poor Slaanesh.

    Don't feel too bad. He/she is just waiting to screw us.
    Well, someone's got to do it!

    Lykouragh on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2010
    Round 3, Old World phase

    Mass Exodus
    Place one Peasant token in every region except Norsca, Kislev, and the Badlands.
    Discard this card instead of adding it to the Old World track.

    citowg17r30.gif

    Updating all hands now, then Khorne is active for the Summoning phase.

    Darian on
  • ShushnikShushnik regular
    edited June 2010
    *pokes jdarksun*

    Shushnik on
  • StericaSterica Yes Registered User, Moderator mod
    edited June 2010
    A plaguebearer to Estalia.

    5/6 PP

    Sterica on
    YL9WnCY.png
  • ShushnikShushnik regular
    edited June 2010
    Move acolyte from The Border Princes to Norsca, dragging a warpstone 5/6

    Shushnik on
  • LykouraghLykouragh Registered User regular
    edited June 2010
    (M) Abyssal Pact - 0 - Enemy figures contribute nothing to your opponents' domination values here

    in Bretonnia's other slot.

    Lykouragh on
  • LykouraghLykouragh Registered User regular
    edited June 2010
    6/6 PP remaining.

    Lykouragh on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2010
    Round 3, Summoning phase

    Witch Hunters (highest threat loses corruption at Hero) and Warpstone Discovery (draw card if at Warpstone) remain in effect
    citowg17r31.gif

    Khorne (6/7) prepares a Field of Carnage in Bretonnia (others cannot be summoned away)
    Nurgle (5/6) coughs up a plaguebearer in Estalia
    Tzeentch (5/6) sends an acolyte north from the Border Princes to Norsca, dragging a Warpstone
    Slaanesh (6/6) forges an Abyssal Pact in Bretonnia (others' figures do not contribute to domination)

    Darian on
  • StericaSterica Yes Registered User, Moderator mod
    edited June 2010
    Darian, that was a plaguebearer to Estalia.

    Sterica on
    YL9WnCY.png
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2010
    Darian wrote: »
    Round 3, Summoning phase

    Witch Hunters (highest threat loses corruption at Hero) and Warpstone Discovery (draw card if at Warpstone) remain in effect
    citowg17r31.gif

    Khorne (6/7) prepares a Field of Carnage in Bretonnia (others cannot be summoned away)
    Nurgle (5/6) coughs up a plaguebearer in Estalia
    Tzeentch (5/6) sends an acolyte north from the Border Princes to Norsca, dragging a Warpstone
    Slaanesh (6/6) forges an Abyssal Pact in Bretonnia (others' figures do not contribute to domination)
    jdarksun wrote: »
    Let's try this again.

    Summon a Bloodthirster to Bretonnia. 3/7 PP remain.

    Darian on
  • StericaSterica Yes Registered User, Moderator mod
    edited June 2010
    Hey look, Whiffy is back!

    Another plaguebearer to Estalia.

    4/6

    Sterica on
    YL9WnCY.png
  • ShushnikShushnik regular
    edited June 2010
    Move Acolyte from Tilea to Norsca. 4/6, please pull a warpstone with him.

    Shushnik on
  • LykouraghLykouragh Registered User regular
    edited June 2010
    Seductress to the Empire, 5/6 PP remaining.

    Lykouragh on
  • StericaSterica Yes Registered User, Moderator mod
    edited June 2010
    A leper to the empire.

    3/6 PP for me

    Sterica on
    YL9WnCY.png
  • ShushnikShushnik regular
    edited June 2010
    Drain Power - 0 - When you play this card, you gain one power point. Each other player with at least one Cultist in this region loses one power point.

    Cast in the Empire. 5/6


    1/7
    2/6
    4/6

    Shushnik on
  • LykouraghLykouragh Registered User regular
    edited June 2010
    That was a beautiful Drain.

    Perverse Infiltration - 0 - When you play this card, place one corruption token in this region. This does not give you a dial advancement token. In Estalia.

    Lykouragh on
  • StericaSterica Yes Registered User, Moderator mod
    edited June 2010
    You never did know how to share, Tzeentch.

    To Estalia: A Great Foul Consumption - 2 - At the end of the corruption phase, after corruption tokens have been placed but before checking for ruination, remove all of your figures from this region. Place a corruption token here for every two units removed this way.

    0/6 PP

    Sterica on
    YL9WnCY.png
  • ShushnikShushnik regular
    edited June 2010
    (M) The Persistence of Change - 1 - If you kill one or more figures in battle in this region this round, you may choose to not discard this card in the end phase, leaving it in place for next round.

    Cast in Troll Country. 4/6

    Shushnik on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2010
    Round 3, Summoning phase

    Witch Hunters (highest threat loses corruption at Hero) and Warpstone Discovery (draw card if at Warpstone) remain in effect
    citowg17r32.gif

    Khorne (6/7) prepares a Field of Carnage in Bretonnia (others cannot be summoned away)
    Nurgle (5/6) coughs up a plaguebearer in Estalia
    Tzeentch (5/6) sends an acolyte north from the Border Princes to Norsca, dragging a Warpstone
    Slaanesh (6/6) forges an Abyssal Pact in Bretonnia (others' figures do not contribute to domination)

    Khorne (3/7) sends his Bloodthirster back into Bretonnia
    Nurgle (4/6) sneezes another plaguebearer into Estalia
    Tzeentch (4/6) orders an acolyte to ferry a Warpstone from Tilea to Norsca
    Slaanesh (5/6) slips a seductress into the Empire

    Khorne (2/7) follows with a bloodsworn into the Empire
    Nurgle (3/6) coughs up a leper in the Empire
    Tzeentch (5/6) saps the others, Draining Power in the Empire (1/7, 2/6, 4/6)
    Slaanesh (4/6) makes a Perverse Infiltration into Estalia (place a corruption)

    Khorne (0/7) deploys a final bloodsworn into the Empire
    Nurgle (0/6) calls for a Great Foul Consumption in Estalia (remove all N's figures and place corruption/2)
    Tzeentch (4/6) sets up the Persistence of Change in Troll Country (can keep in play with a kill)

    Darian on
  • ShushnikShushnik regular
    edited June 2010
    Rorus Raz wrote: »
    You never did know how to share, Tzeentch.

    To Estalia: A Great Foul Consumption - 2 - At the end of the corruption phase, after corruption tokens have been placed but before checking for ruination, remove all of your figures from this region. Place a corruption token here for every two units removed this way.

    0/6 PP

    That has to be one of the more strange plays I've seen. You'll have to enlighten me after your plan unfolds as to why this move was made.

    Shushnik on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2010
    Yeah... I was all o_O when I got to that for the update.

    Darian on
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