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Bretonnia: 4 dice, 1 die
Estalia: 2 dice
Tilea: 2 dice
The Border Princes: 4 dice
Make your own rolls either on Invisible Castle or Orokos; the campaign should be "CitOW game 17"
No interactions among the rolls; you are both free to roll at will. Khorne, on your honor, you must apply all hits from one region before moving on to the next region for its roll. That probably won't matter this time, but it might in the future.
Well, my gamble for an extra dial tick seems to have been thwarted by the winds of war. I shall have reprisal for such irritating luck, Brother Khorne.
Note: Waiting to hear from Khorne in case he would rather target the peasant than the bloodsworn, then I'll move ahead with the corruption/end of turn stuff.
1. Remove Chaos Cards from the Board - Warp Shield dissipates
2. Hero Tokens are resolved - Heroes kill a leper in the Empire and the Bloodthirster in Bretonnia
3. Resolve Old World cards - Khorne, Tzeentch, and Slaanesh each draw a card for Warpstone Discovery
4. Score Ruined Regions - None
5. Advance Threat Dials - There is a tie for most tokens; Khorne, Nurgle, and Tzeentch each tick once Khorne:
12 - Upgrade Nurgle:
10 - Remove 1 Corruption Tzeentch:
9 - Upgrade
6. Check for Game end - The game does not end
Things that need to happen:
Khorne to choose an upgrade
[strike]Nurgle to remove a corruption token[/strike]
[strike]Tzeentch to choose an upgrade[/strike]
I'll reveal the next Old World card; Slaanesh to make any decisions
[strike]Tzeentch may choose to discard one card (2 in hand) before drawing back to 5[/strike]
I'm deliberately ignoring Tzeentch's declaration above - he hasn't seen his Warpstone draw yet.
Mass Exodus
Place one Peasant token in every region except Norsca, Kislev, and the Badlands.
Discard this card instead of adding it to the Old World track.
Updating all hands now, then Khorne is active for the Summoning phase.
Witch Hunters (highest threat loses corruption at Hero) and Warpstone Discovery (draw card if at Warpstone) remain in effect
Khorne (6/7) prepares a Field of Carnage in Bretonnia (others cannot be summoned away) Nurgle (5/6) coughs up a plaguebearer in Estalia Tzeentch (5/6) sends an acolyte north from the Border Princes to Norsca, dragging a Warpstone Slaanesh (6/6) forges an Abyssal Pact in Bretonnia (others' figures do not contribute to domination)
Witch Hunters (highest threat loses corruption at Hero) and Warpstone Discovery (draw card if at Warpstone) remain in effect
Khorne (6/7) prepares a Field of Carnage in Bretonnia (others cannot be summoned away) Nurgle (5/6) coughs up a plaguebearer in Estalia Tzeentch (5/6) sends an acolyte north from the Border Princes to Norsca, dragging a Warpstone Slaanesh (6/6) forges an Abyssal Pact in Bretonnia (others' figures do not contribute to domination)
Perverse Infiltration - 0 - When you play this card, place one corruption token in this region. This does not give you a dial advancement token. In Estalia.
To Estalia: A Great Foul Consumption - 2 - At the end of the corruption phase, after corruption tokens have been placed but before checking for ruination, remove all of your figures from this region. Place a corruption token here for every two units removed this way.
(M) The Persistence of Change - 1 - If you kill one or more figures in battle in this region this round, you may choose to not discard this card in the end phase, leaving it in place for next round.
Witch Hunters (highest threat loses corruption at Hero) and Warpstone Discovery (draw card if at Warpstone) remain in effect
Khorne (6/7) prepares a Field of Carnage in Bretonnia (others cannot be summoned away) Nurgle (5/6) coughs up a plaguebearer in Estalia Tzeentch (5/6) sends an acolyte north from the Border Princes to Norsca, dragging a Warpstone Slaanesh (6/6) forges an Abyssal Pact in Bretonnia (others' figures do not contribute to domination)
Khorne (3/7) sends his Bloodthirster back into Bretonnia Nurgle (4/6) sneezes another plaguebearer into Estalia Tzeentch (4/6) orders an acolyte to ferry a Warpstone from Tilea to Norsca Slaanesh (5/6) slips a seductress into the Empire
Khorne (2/7) follows with a bloodsworn into the Empire Nurgle (3/6) coughs up a leper in the Empire Tzeentch (5/6) saps the others, Draining Power in the Empire (1/7, 2/6, 4/6) Slaanesh (4/6) makes a Perverse Infiltration into Estalia (place a corruption)
Khorne (0/7) deploys a final bloodsworn into the Empire Nurgle (0/6) calls for a Great Foul Consumption in Estalia (remove all N's figures and place corruption/2) Tzeentch (4/6) sets up the Persistence of Change in Troll Country (can keep in play with a kill)
To Estalia: A Great Foul Consumption - 2 - At the end of the corruption phase, after corruption tokens have been placed but before checking for ruination, remove all of your figures from this region. Place a corruption token here for every two units removed this way.
0/6 PP
That has to be one of the more strange plays I've seen. You'll have to enlighten me after your plan unfolds as to why this move was made.
Posts
Bretonnia: 4 dice, 1 die
Estalia: 2 dice
Tilea: 2 dice
The Border Princes: 4 dice
Make your own rolls either on Invisible Castle or Orokos; the campaign should be "CitOW game 17"
No interactions among the rolls; you are both free to roll at will. Khorne, on your honor, you must apply all hits from one region before moving on to the next region for its roll. That probably won't matter this time, but it might in the future.
At least you're pretty.
Well, my gamble for an extra dial tick seems to have been thwarted by the winds of war. I shall have reprisal for such irritating luck, Brother Khorne.
Bretonnia: so many misses, whiff
Estalia: peasant
Tilea: 2 acolytes
The Border Princes: seductress, bloodsworn
Khorne earns 2 DIAL advance tokens
Domination step:
Kislev: +4 VP
Bretonnia: +3 VP
Tilea: +2 VP
The Border Princes: +2 VP
The Badlands: +1 VP
Corruption step:
Troll Country: +2 DIAL
Kislev: battle cry in effect
The Empire: +2 DIAL
Bretonnia: +4 DIAL
Tilea: +1
The Border Princes: +1
The Badlands: +2 DIAL
Updated VP:
Khorne: 6 + 2 = 8
Nurgle: 6 + 3 = 9
Tzeentch: 3 + 3 = 6
Slaanesh: 0 + 4 = 4
DIAL advance tokens:
Khorne: 2
Nurgle: 2
Tzeentch: 2
Slaanesh: 0
Board at the start of the end phase:
1. Remove Chaos Cards from the Board - Warp Shield dissipates
2. Hero Tokens are resolved - Heroes kill a leper in the Empire and the Bloodthirster in Bretonnia
3. Resolve Old World cards - Khorne, Tzeentch, and Slaanesh each draw a card for Warpstone Discovery
4. Score Ruined Regions - None
5. Advance Threat Dials - There is a tie for most tokens; Khorne, Nurgle, and Tzeentch each tick once
Khorne:
12 - Upgrade
Nurgle:
10 - Remove 1 Corruption
Tzeentch:
9 - Upgrade
6. Check for Game end - The game does not end
Things that need to happen:
I'm deliberately ignoring Tzeentch's declaration above - he hasn't seen his Warpstone draw yet.
Remove a Tzeentch corruption from Badlands.
Discarding Meddling of Skaven
Everyone dies happy.
Don't feel too bad. He/she is just waiting to screw us.
Mass Exodus
Place one Peasant token in every region except Norsca, Kislev, and the Badlands.
Discard this card instead of adding it to the Old World track.
Updating all hands now, then Khorne is active for the Summoning phase.
5/6 PP
in Bretonnia's other slot.
Witch Hunters (highest threat loses corruption at Hero) and Warpstone Discovery (draw card if at Warpstone) remain in effect
Khorne (6/7) prepares a Field of Carnage in Bretonnia (others cannot be summoned away)
Nurgle (5/6) coughs up a plaguebearer in Estalia
Tzeentch (5/6) sends an acolyte north from the Border Princes to Norsca, dragging a Warpstone
Slaanesh (6/6) forges an Abyssal Pact in Bretonnia (others' figures do not contribute to domination)
Another plaguebearer to Estalia.
4/6
3/6 PP for me
Cast in the Empire. 5/6
1/7
2/6
4/6
Perverse Infiltration - 0 - When you play this card, place one corruption token in this region. This does not give you a dial advancement token. In Estalia.
To Estalia: A Great Foul Consumption - 2 - At the end of the corruption phase, after corruption tokens have been placed but before checking for ruination, remove all of your figures from this region. Place a corruption token here for every two units removed this way.
0/6 PP
Cast in Troll Country. 4/6
Witch Hunters (highest threat loses corruption at Hero) and Warpstone Discovery (draw card if at Warpstone) remain in effect
Nurgle (5/6) coughs up a plaguebearer in Estalia
Tzeentch (5/6) sends an acolyte north from the Border Princes to Norsca, dragging a Warpstone
Slaanesh (6/6) forges an Abyssal Pact in Bretonnia (others' figures do not contribute to domination)
Khorne (3/7) sends his Bloodthirster back into Bretonnia
Nurgle (4/6) sneezes another plaguebearer into Estalia
Tzeentch (4/6) orders an acolyte to ferry a Warpstone from Tilea to Norsca
Slaanesh (5/6) slips a seductress into the Empire
Khorne (2/7) follows with a bloodsworn into the Empire
Nurgle (3/6) coughs up a leper in the Empire
Tzeentch (5/6) saps the others, Draining Power in the Empire (1/7, 2/6, 4/6)
Slaanesh (4/6) makes a Perverse Infiltration into Estalia (place a corruption)
Khorne (0/7) deploys a final bloodsworn into the Empire
Nurgle (0/6) calls for a Great Foul Consumption in Estalia (remove all N's figures and place corruption/2)
Tzeentch (4/6) sets up the Persistence of Change in Troll Country (can keep in play with a kill)
That has to be one of the more strange plays I've seen. You'll have to enlighten me after your plan unfolds as to why this move was made.