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With cars or any tech pictures its almost impossible to draw them realisticlly without some sort of perspective work before drawing. Meaning charting out a 3 point perspective grid. Even if its not a perfect grid this will help you avoid stretching your contours.
Check out this guy http://storm53.deviantart.com/ for some other ideas. I dont do a lot of tech stuff but I ran across his car work a while back and its fucking amazing.
Keep it up. Looks like youre headed in the right direction.
Hey, thanks for the input and sources. Before I can get my hands on the book my plan is to print some real cars and linetrace them and fill in the shades afterwards. To get a feel for how it shoud look when all the things are done correct. Maybe "reverse engineer" the perspective from those pictures.
After that I'll set my own grid and draw in an existing car. I agree that the first thing I have to adress is the wonky perspective.
Are you looking to draw cars in the "making a drawing of that mustang in my neighbor's driveway" sense or draw cars in the "making a drawing of what the 2025 Mustang will look like" sense?
I guess what I mean is accurate depiction vs "design" drawings. automotive designers in particular have a distinctly exaggerated "vocabulary."
Just a quick note. I dont think it really possible to learn anything from linetracing. Tracing is an absolutely mindless endeavor.
If you dont want to really build up a foundation try doing something like this:
Its similar to tracing in that you will end up with a near replicate of what youre drawing but through the process you will be forced to make certain decisions and you will have to at least focus on what youre doing.
Like has been said, nice start so far. It bores me though, I want to see something made in a car form that makes sense that isn't just another slimmed down aerodynamic plastic shell. What I'm saying is that make something with a car body that the viewer doesn't expect. Try to keep it practical though and not too weird. Maybe I just want some to drive in my mind that doesn't look like every other car I see on the road. Does that make any sense to you?
Are you looking to draw cars in the "making a drawing of that mustang in my neighbor's driveway" sense or draw cars in the "making a drawing of what the 2025 Mustang will look like" sense?
I guess what I mean is accurate depiction vs "design" drawings. automotive designers in particular have a distinctly exaggerated "vocabulary."
Check out pages 406- onward for some examples of what I mean. (you can type in a page to jump to and hit return where it lists the page number)
Both actually. I've drawn a lot form life and photos to get a good foundation to stand on and I hope it shows. You can never get too much of it and I'll keep it up. As of now I want to learn how to design production cars. Mostly because they have more to teach me about "car anatomy" and it's hader to give them an interesting design. I also believe that more far out designs will tend to not make my mistakes as obvious and as a consequence not teach me as much. Also: top class link/book, thank you!
@faded_sneakers: yes and no. I thought that if I linetraced a picture I would get a compeltly correct frame to put my shading into and in a way spoon feed my slef the basics. And if I reflect over the lines as I trace them I would have a "physical memory" of how to draw outlines and such correct. Maybe doing a maxumum of ten and then do what you are suggesting. I could of course skip the line trace thing all together. But I thought of it as a good excercise as long as I'm aware of what I'll learn and not learn from it.
@Arden Canelo: It makes perfect sense, it's a tall order though. But it is exactly what I'm trying to learn. Maybe it doesn't show yet but I'll try to get there.
Here a car's drawing are really very nice,you tried a best,you get help from a books,in some books they give a how to draw the models and what color you put all things,and basic are available in books and I think you get easily.
Posts
With cars or any tech pictures its almost impossible to draw them realisticlly without some sort of perspective work before drawing. Meaning charting out a 3 point perspective grid. Even if its not a perfect grid this will help you avoid stretching your contours.
Check out this guy http://storm53.deviantart.com/ for some other ideas. I dont do a lot of tech stuff but I ran across his car work a while back and its fucking amazing.
Keep it up. Looks like youre headed in the right direction.
http://www.amazon.com/Vanishing-Point-Perspective-Comics-Ground/dp/1581809549/
Chapter 8, I think.
I would practice drawing more real cars before designing new ones. It looks like you've been working hard. Keep it up!
After that I'll set my own grid and draw in an existing car. I agree that the first thing I have to adress is the wonky perspective.
I guess what I mean is accurate depiction vs "design" drawings. automotive designers in particular have a distinctly exaggerated "vocabulary."
http://www.collegeforcreativestudies.edu/viewbooks/cs_resume_book_2010
Check out pages 406- onward for some examples of what I mean. (you can type in a page to jump to and hit return where it lists the page number)
3DS: 0447-9966-6178
If you dont want to really build up a foundation try doing something like this:
Its similar to tracing in that you will end up with a near replicate of what youre drawing but through the process you will be forced to make certain decisions and you will have to at least focus on what youre doing.
Both actually. I've drawn a lot form life and photos to get a good foundation to stand on and I hope it shows. You can never get too much of it and I'll keep it up. As of now I want to learn how to design production cars. Mostly because they have more to teach me about "car anatomy" and it's hader to give them an interesting design. I also believe that more far out designs will tend to not make my mistakes as obvious and as a consequence not teach me as much. Also: top class link/book, thank you!
@faded_sneakers: yes and no. I thought that if I linetraced a picture I would get a compeltly correct frame to put my shading into and in a way spoon feed my slef the basics. And if I reflect over the lines as I trace them I would have a "physical memory" of how to draw outlines and such correct. Maybe doing a maxumum of ten and then do what you are suggesting. I could of course skip the line trace thing all together. But I thought of it as a good excercise as long as I'm aware of what I'll learn and not learn from it.
@Arden Canelo: It makes perfect sense, it's a tall order though. But it is exactly what I'm trying to learn. Maybe it doesn't show yet but I'll try to get there.