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Puzzle Quest 2: Definately not a Bejewled clone.

azith28azith28 Registered User regular
edited September 2010 in Games and Technology
Well someone asked me to add info and screenshots. Will do what i can as im at work using the shittiest, oldest browser known to man.



Puzzle Quest 2 is a brand new adventure from Infinite Interactive, the award winning developer of the supreme puzzle-rpg experience. Featuring a hallmark blend of match-3 gem matching and fantasy, Puzzle Quest 2 offers a captivating, rewarding, and accessible journey for players of all skill levels as they make their way to reclaim the once peaceful village of Verloren from the evil clutch of the demon Gorgon. Players will get closer to the Puzzle Quest action than ever before with a more intimate viewpoint of the world and choose from any of four character classes, Sorcerer, Templar, Barbarian, or Assassin, each providing interesting twists on class-specific mechanics for hours of replayability. Players will level up their character to progress through the adventure in Story Mode or dive into Instant Action, Tournament Mode, or Multiplayer Mode for a rich and diverse gameplay experience.

Nintendo DS Release date, 06/22/2010
Xbox Live Release Date: June 30, 2010

Compare:

DS:

170.jpg

Xbox Live:

puzzle-quest-2-20100616003608406_640w_1277081442.jpg
puzzle-quest-2-20100519040207730_640w_1277081400.jpg

Xbox live version gets a few additional features as well,

the XBLA version of Puzzle Quest 2 offers a new, delightful Tournament Mode. Here, each player chooses four monsters from the game and pits them against each other until only one is left standing. Lose a round and you have to bring in your next monster, while the victor fights on without regaining its health. Tournament battles last significantly longer than head-to-head bouts and make for more dramatic puzzle wars.

Comparing the two:

As for which version you should get, the XBLA version has a slight edge over the DS. Both games have mostly the same content and are great fun. Puzzle Quest 2 works very well as a portable game and the DS' touch screen makes matching gems a breeze, but the multiplayer matches can only be played locally and Tournament Mode isn't included. The interface is just slightly more cumbersome navigated with the Xbox 360 controller, but you do get pretty HD visuals, voice acting, and online multiplayer on XBLA. Here's the thing: Puzzle Quest 2 costs twice as much on DS, even though it offers slightly less content. Regardless of price, you're going to have a good time wherever you play Puzzle Quest 2.


So it basically depends on how badly you need to get your puzzle on while traveling and your input method choice.

Stercus, Stercus, Stercus, Morituri Sum
azith28 on
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    dresdenphiledresdenphile Watch out for snakes!Registered User regular
    edited June 2010
    Goozex lists it as available now, for what it's worth.

    dresdenphile on
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    MargaretMargaret Registered User regular
    edited June 2010
    Anyone know when the XBLA release date is? I've seen some mentions of June 23, but I don't want to get my hopes up.

    Margaret on
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    aBlankaBlank Registered User regular
    edited June 2010
    thought I read june 22nd is the release date.

    aBlank on
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    JonBobJonBob Registered User regular
    edited June 2010
    The developer says 22nd for DS, and is still tight-lipped on other platform releases. Really hope the XBLA release is before Summer of Arcade and not after.

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    antheremantherem Registered User regular
    edited June 2010
    azith28 wrote: »
    Looking forward to this, However, amazon lists it as the 15th, (tommorrow) but gamestop says 22nd.

    *crosses fingers* that it ships early...I dont want this to conflict with Transformers.

    FWIW, I ordered it from Amazon on Wednesday the 16th, and it said release date of 6/15 and 2-4 week wait time. I figured OK, whatever, plenty of other stuff to play, so I went ahead and ordered.

    This morning I had two emails from Amazon, "Revised Shipping Date" of the 16th, and "Your order has been shipped".

    tl;dr: Amazon apparently got some this week.

    antherem on
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    hamdingershamdingers Registered User regular
    edited June 2010
    Grr. Not on XBLA until tomorrow. Gamestop has the DS version as "shipping 6/22" so that's probably out too. Sigh... need to match gems of a like color to power spells.

    hamdingers on
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    JonBobJonBob Registered User regular
    edited June 2010
    Tomorrow? No, 8 days. It comes out for XBLA on June 30.

    http://www.infinite-interactive.com/puzzlequest2.php

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    azith28azith28 Registered User regular
    edited June 2010
    I'm trying to decide if i should wait for the xbox version....On one hand, having it on my ds gives me something more to do on the train to work, but its twice as much and xbox live has more content and better graphics.

    Transformers should be out today so i might just wait.

    azith28 on
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    cloudeaglecloudeagle Registered User regular
    edited June 2010
    Hope it comes to the iPhone at the same time on this go-round.

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    AnakinOUAnakinOU Registered User regular
    edited June 2010
    Need...pc...version...

    AnakinOU on
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    JonBobJonBob Registered User regular
    edited June 2010
    Versions other than DS and XBLA were announced quite a bit later. I'd expect PC and iPhone/iPad versions this autumn.

    JonBob on
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    ValleoValleo Registered User regular
    edited June 2010
    So.....anyone have a DS copy of this yet? I'm wondering if its actually out, or if its release date has been pushed back like the XBLA release date.

    Valleo on
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    cloudeaglecloudeagle Registered User regular
    edited June 2010
    IGN says it's still coming today.

    Oh, and they've got a review too. Gave it a 8.5. Just DS and XBLA so far.

    http://ds.ign.com/articles/110/1100549p1.html

    cloudeagle on
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    antheremantherem Registered User regular
    edited June 2010
    Valleo wrote: »
    So.....anyone have a DS copy of this yet? I'm wondering if its actually out, or if its release date has been pushed back like the XBLA release date.

    Mine came in Friday. Hooray for Amazon breaking the street date!

    My impressions so far are that I like the interface, but I sort of miss wandering around the world map (as dated of a trope as that is.) Also, the shops selling you equipment that you can't use without a warning is some kind of bullshit.

    antherem on
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    azith28azith28 Registered User regular
    edited June 2010
    Damn gamestop....they didnt get it in today.

    azith28 on
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    InkSplatInkSplat 100%ed Bad Rats. Registered User regular
    edited June 2010
    Got mine. Quite enjoying the dungeon-crawl-ness of it.

    Though I'm a bit disappointed that there are only the 4 classes again. Picked it up on the DS because I wanted it portable, but it annoys me that the other platforms will all probably get expansions, but not the DS.

    InkSplat on
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    fragglefartfragglefart Registered User regular
    edited June 2010
    Cannot wait for this on XBLA, loved the first one.

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    mere_immortalmere_immortal So tasty!Registered User regular
    edited June 2010
    Is there a date for XBLA yet? I've seen a bunch of different ones all over.

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    azith28azith28 Registered User regular
    edited June 2010
    Jun 30th i think

    azith28 on
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    Venkman90Venkman90 Registered User regular
    edited June 2010
    Can't wait for this on the DS...

    Venkman90 on
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    MadpandaMadpanda suburbs west of chicagoRegistered User regular
    edited June 2010
    Does the computer "cheat" less blatantly in this one? Or does it still seem to know what the next 3 screens up are.

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    JonBobJonBob Registered User regular
    edited June 2010
    Any impression you have that the computer had information about upcoming gems is all in your head. The developers have repeatedly stated that the computer acts only on the information on the board. If you actually track your "lucky breaks" and the computer's, you'll see it's no better off than you are.

    In Galactrix, the developers actually added code that has the computer look ahead to upcoming gems in order to deliberately make *bad* choices. This led to players thinking it was "fair" when it was strongly biased against the computer.

    I'm not sure if they have given the player an unfair advantage again, but it's likely they have.

    JonBob on
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    AroducAroduc regular
    edited June 2010
    JonBob wrote: »
    Any impression you have that the computer had information about upcoming gems is all in your head. The developers have repeatedly stated that the computer acts only on the information on the board. If you actually track your "lucky breaks" and the computer's, you'll see it's no better off than you are.

    In Galactrix, the developers actually added code that has the computer look ahead to upcoming gems in order to deliberately make *bad* choices. This led to players thinking it was "fair" when it was strongly biased against the computer.

    I'm not sure if they have given the player an unfair advantage again, but it's likely they have.

    This is so patently bullshit. I've seen the computer forego simple four of a kinds or small combos to make some innocuous looking tiny match that results in an extra turn from a five of a kind that drops down off the top of the screen numerous times.

    Aroduc on
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    Quake MattQuake Matt Registered User regular
    edited June 2010
    Aroduc wrote: »
    JonBob wrote: »
    Any impression you have that the computer had information about upcoming gems is all in your head. The developers have repeatedly stated that the computer acts only on the information on the board. If you actually track your "lucky breaks" and the computer's, you'll see it's no better off than you are.

    In Galactrix, the developers actually added code that has the computer look ahead to upcoming gems in order to deliberately make *bad* choices. This led to players thinking it was "fair" when it was strongly biased against the computer.

    I'm not sure if they have given the player an unfair advantage again, but it's likely they have.

    This is so patently bullshit. I've seen the computer forego simple four of a kinds or small combos to make some innocuous looking tiny match that results in an extra turn from a five of a kind that drops down off the top of the screen numerous times.

    I agree entirely. I got stuck early in the game (stupid vampire bat) but the turning point for me was figuring out, not just that the AI 'looks ahead', but also that my turn will always set up the AI with the best possible move. When you recognise the pattern, you can use a stun effect to turn the tables and take the awesome combo for yourself.

    I skipped Galactrix, but I'm greatly looking forward to 2. Should be a fun romp if it's anything like the first!

    Quake Matt on
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    hamdingershamdingers Registered User regular
    edited June 2010
    PQ2 get for DS! Started a Templar, very happy so far. Game play is fun and the minigames are much stronger.

    hamdingers on
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    GoodOmensGoodOmens Registered User regular
    edited June 2010
    Any talk of a PC or IPod release?

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    hamdingershamdingers Registered User regular
    edited June 2010
    Given the spread of the last one, I'm sure a PC/Ipod/IPhone/PS3/PS2/Cell/Wii/N64 Version is on the way.

    Just got my XBLA update, no PQ2. Next week I guess.

    Back to the DS!

    hamdingers on
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    MalReynoldsMalReynolds The Hunter S Thompson of incredibly mild medicines Registered User regular
    edited June 2010
    The DS version is really good so far; if there were AI issues with the first title, I haven't seen them in this one. I've actually seen a computer go for not-4-of-a-kind a few times (even with skulls) to swap for mana gems instead, leaving the bigger combos open for me. Granted, I've only been playing for around 2-2 1/2 hours as Grignr the Barbarian, but it's a much stronger title thus far.

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    cloudeaglecloudeagle Registered User regular
    edited June 2010
    Aroduc wrote: »
    JonBob wrote: »
    Any impression you have that the computer had information about upcoming gems is all in your head. The developers have repeatedly stated that the computer acts only on the information on the board. If you actually track your "lucky breaks" and the computer's, you'll see it's no better off than you are.

    In Galactrix, the developers actually added code that has the computer look ahead to upcoming gems in order to deliberately make *bad* choices. This led to players thinking it was "fair" when it was strongly biased against the computer.

    I'm not sure if they have given the player an unfair advantage again, but it's likely they have.

    This is so patently bullshit. I've seen the computer forego simple four of a kinds or small combos to make some innocuous looking tiny match that results in an extra turn from a five of a kind that drops down off the top of the screen numerous times.

    And so many times I've seen the computer forego four or five of a kinds to just match three that resulted in... nothing. The computer doesn't cheat. The programmers have said multiple times the computer doesn't cheat, because that would have taken too much work.

    cloudeagle on
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    JonBobJonBob Registered User regular
    edited June 2010
    GoodOmens wrote: »
    Any talk of a PC or IPod release?
    There will be a PC release and an iOS release. No date has been announced.

    cloudeagle wrote: »
    Aroduc wrote: »
    JonBob wrote: »
    Any impression you have that the computer had information about upcoming gems is all in your head. The developers have repeatedly stated that the computer acts only on the information on the board. If you actually track your "lucky breaks" and the computer's, you'll see it's no better off than you are..

    This is so patently bullshit. I've seen the computer forego simple four of a kinds or small combos to make some innocuous looking tiny match that results in an extra turn from a five of a kind that drops down off the top of the screen numerous times.

    And so many times I've seen the computer forego four or five of a kinds to just match three that resulted in... nothing. The computer doesn't cheat. The programmers have said multiple times the computer doesn't cheat, because that would have taken too much work.

    Exactly. The human mind is good at seeing patterns, and wants to see patterns, and ascribes intent to them when there is none. The developers have directly said that the AI doesn't know what's coming next. There's no reason for them to lie.

    From an interview:
    Mo: Some PQ players are adamant that the AI "cheats" by knowing what pieces will fall from the top of the board. We've found these falls benefit the player as often as the AI, but some owners are insistent. Can you confirm/deny, and possibly walk us through the AI's decision-making process when it examines potential matches?

    SF: The AI definitely does NOT cheat. I actually scripted all the AI for the game, so I am 100% certain it doesn't cheat, and as I mentioned in a post on our Forums, I'm far too lazy to make the it cheat anyway - if I'd wanted to make the game harder I would have just given the enemies more Life Points!
    The AI has a very simple decision-making process... it looks around the board at all available moves and gives each one a score between 0-100 based only on what it would give immediately (it doesn't look ahead at all). It then looks at all its available spells and gives each one a score between 0-100 based on how useful they would be. Finally it picks the move with the best score. On "Hard" difficulty it always picks the best one, On "Normal" it picks one of the top 10%, and on "Easy" it picks one of the top 50%.
    One interesting thing the AI does is to bias its scores slightly higher towards the bottom of the board, because matching lower down tends to give more possibilities for cascades.

    You need to listen to the Radio Lab episode about stochasticity:
    http://www.wnyc.org/shows/radiolab/episodes/2009/09/11

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    InkSplatInkSplat 100%ed Bad Rats. Registered User regular
    edited June 2010
    I sort of miss the epic story feeling from the first one. This one is definitely more Puzzle Quest: Diablo.

    Also, I can't remember if PQ1 did this, but I'm not sure if I like the scaling all enemies to your level or not. I sort of like that sometimes in RPGs I can can grind a bit and then just crush some peons. :P

    Has anyone gotten far enough to see if item customization/upgrading expands a bit? I looks like the potential is there, what with the different keywords and stuff, but so far only 1 item I've found has had any special abilities at all.

    InkSplat on
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    Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    edited June 2010
    I loved PQ, didn't like Galatrix at all, and thought Puzzle Kingdoms was okay. I'm cautious on PQ2, so I'll wait for some more impressions.

    Can you still level up your guy from outside the story?

    Sir Carcass on
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    InkSplatInkSplat 100%ed Bad Rats. Registered User regular
    edited June 2010
    I loved PQ, didn't like Galatrix at all, and thought Puzzle Kingdoms was okay. I'm cautious on PQ2, so I'll wait for some more impressions.

    Can you still level up your guy from outside the story?

    There's still the "Quick Battle" on the main menu, so I assume so, though I haven't tried it. And you gain experience even if you lose, which is also nice.

    However, the fact that everything levels up with you sort of makes it not matter if you can level up or not, except for your abilities. A lot of fights you just need to adjust your spells/items to take advantage of the gems your opponent is using and such.

    InkSplat on
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    hamdingershamdingers Registered User regular
    edited June 2010
    Just tried it - yes "Quick Battle" gets you XP

    hamdingers on
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    Ah_PookAh_Pook Registered User regular
    edited June 2010
    i hope theres a PSN version eventually, because i watched the GB quicklook of this and i have quite an urge to match some gems.

    Ah_Pook on
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    jothkijothki Registered User regular
    edited June 2010
    Thinking about it, having the computer cheat wouldn't actually be any more work. All you'd need to do is give the computer vision of a few rows above what the player could see, and let the normal AI take those gems into account while not actually having them be choosable.

    jothki on
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    Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    edited June 2010
    jothki wrote: »
    Thinking about it, having the computer cheat wouldn't actually be any more work. All you'd need to do is give the computer vision of a few rows above what the player could see, and let the normal AI take those gems into account while not actually having them be choosable.

    My guess is that there are no rows above what the player sees, tiles are randomly generated as needed. If that's the case, you'd have to generate tiles for all moves the CPU would consider, which would be a waste of resources.

    Sir Carcass on
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    jothkijothki Registered User regular
    edited June 2010
    jothki wrote: »
    Thinking about it, having the computer cheat wouldn't actually be any more work. All you'd need to do is give the computer vision of a few rows above what the player could see, and let the normal AI take those gems into account while not actually having them be choosable.

    My guess is that there are no rows above what the player sees, tiles are randomly generated as needed. If that's the case, you'd have to generate tiles for all moves the CPU would consider, which would be a waste of resources.

    It'd be easy to generate the rows in advance, merely hiding them.

    I'm inclined to trust the developers, though.

    jothki on
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    Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    edited June 2010
    jothki wrote: »
    jothki wrote: »
    Thinking about it, having the computer cheat wouldn't actually be any more work. All you'd need to do is give the computer vision of a few rows above what the player could see, and let the normal AI take those gems into account while not actually having them be choosable.

    My guess is that there are no rows above what the player sees, tiles are randomly generated as needed. If that's the case, you'd have to generate tiles for all moves the CPU would consider, which would be a waste of resources.

    It'd be easy to generate the rows in advance, merely hiding them.

    I'm inclined to trust the developers, though.

    Yeah, it would be easy if you did it during the design phase, but it's not so easy after you're into development. Like I said, my guess is that it wasn't originally designed that way, and they may have thought about it during the AI implementation, but ultimately decided it was too much work for a small gain.

    Though if you want to get conspiracy theory, maybe the tile generation wasn't completely random for NPCs....

    Sir Carcass on
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    Foolish ChaosFoolish Chaos Registered User regular
    edited June 2010
    Wow... DS version at least looks way worse than the first puzzle quest.

    Graphically I mean

    Foolish Chaos on
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