Well someone asked me to add info and screenshots. Will do what i can as im at work using the shittiest, oldest browser known to man.
Puzzle Quest 2 is a brand new adventure from Infinite Interactive, the award winning developer of the supreme puzzle-rpg experience. Featuring a hallmark blend of match-3 gem matching and fantasy, Puzzle Quest 2 offers a captivating, rewarding, and accessible journey for players of all skill levels as they make their way to reclaim the once peaceful village of Verloren from the evil clutch of the demon Gorgon. Players will get closer to the Puzzle Quest action than ever before with a more intimate viewpoint of the world and choose from any of four character classes, Sorcerer, Templar, Barbarian, or Assassin, each providing interesting twists on class-specific mechanics for hours of replayability. Players will level up their character to progress through the adventure in Story Mode or dive into Instant Action, Tournament Mode, or Multiplayer Mode for a rich and diverse gameplay experience.
Nintendo DS Release date, 06/22/2010
Xbox Live Release Date: June 30, 2010
Compare:
DS:
Xbox Live:
Xbox live version gets a few additional features as well,
the XBLA version of Puzzle Quest 2 offers a new, delightful Tournament Mode. Here, each player chooses four monsters from the game and pits them against each other until only one is left standing. Lose a round and you have to bring in your next monster, while the victor fights on without regaining its health. Tournament battles last significantly longer than head-to-head bouts and make for more dramatic puzzle wars.
Comparing the two:
As for which version you should get, the XBLA version has a slight edge over the DS. Both games have mostly the same content and are great fun. Puzzle Quest 2 works very well as a portable game and the DS' touch screen makes matching gems a breeze, but the multiplayer matches can only be played locally and Tournament Mode isn't included. The interface is just slightly more cumbersome navigated with the Xbox 360 controller, but you do get pretty HD visuals, voice acting, and online multiplayer on XBLA. Here's the thing: Puzzle Quest 2 costs twice as much on DS, even though it offers slightly less content. Regardless of price, you're going to have a good time wherever you play Puzzle Quest 2.
So it basically depends on how badly you need to get your puzzle on while traveling and your input method choice.
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FWIW, I ordered it from Amazon on Wednesday the 16th, and it said release date of 6/15 and 2-4 week wait time. I figured OK, whatever, plenty of other stuff to play, so I went ahead and ordered.
This morning I had two emails from Amazon, "Revised Shipping Date" of the 16th, and "Your order has been shipped".
tl;dr: Amazon apparently got some this week.
http://steamcommunity.com/profiles/76561198006524737
http://www.infinite-interactive.com/puzzlequest2.php
Transformers should be out today so i might just wait.
Oh, and they've got a review too. Gave it a 8.5. Just DS and XBLA so far.
http://ds.ign.com/articles/110/1100549p1.html
Mine came in Friday. Hooray for Amazon breaking the street date!
My impressions so far are that I like the interface, but I sort of miss wandering around the world map (as dated of a trope as that is.) Also, the shops selling you equipment that you can't use without a warning is some kind of bullshit.
Though I'm a bit disappointed that there are only the 4 classes again. Picked it up on the DS because I wanted it portable, but it annoys me that the other platforms will all probably get expansions, but not the DS.
Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
In Galactrix, the developers actually added code that has the computer look ahead to upcoming gems in order to deliberately make *bad* choices. This led to players thinking it was "fair" when it was strongly biased against the computer.
I'm not sure if they have given the player an unfair advantage again, but it's likely they have.
This is so patently bullshit. I've seen the computer forego simple four of a kinds or small combos to make some innocuous looking tiny match that results in an extra turn from a five of a kind that drops down off the top of the screen numerous times.
I agree entirely. I got stuck early in the game (stupid vampire bat) but the turning point for me was figuring out, not just that the AI 'looks ahead', but also that my turn will always set up the AI with the best possible move. When you recognise the pattern, you can use a stun effect to turn the tables and take the awesome combo for yourself.
I skipped Galactrix, but I'm greatly looking forward to 2. Should be a fun romp if it's anything like the first!
http://steamcommunity.com/profiles/76561198006524737
IOS Game Center ID: Isotope-X
Just got my XBLA update, no PQ2. Next week I guess.
Back to the DS!
http://steamcommunity.com/profiles/76561198006524737
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And so many times I've seen the computer forego four or five of a kinds to just match three that resulted in... nothing. The computer doesn't cheat. The programmers have said multiple times the computer doesn't cheat, because that would have taken too much work.
Exactly. The human mind is good at seeing patterns, and wants to see patterns, and ascribes intent to them when there is none. The developers have directly said that the AI doesn't know what's coming next. There's no reason for them to lie.
From an interview:
You need to listen to the Radio Lab episode about stochasticity:
http://www.wnyc.org/shows/radiolab/episodes/2009/09/11
Also, I can't remember if PQ1 did this, but I'm not sure if I like the scaling all enemies to your level or not. I sort of like that sometimes in RPGs I can can grind a bit and then just crush some peons. :P
Has anyone gotten far enough to see if item customization/upgrading expands a bit? I looks like the potential is there, what with the different keywords and stuff, but so far only 1 item I've found has had any special abilities at all.
Can you still level up your guy from outside the story?
There's still the "Quick Battle" on the main menu, so I assume so, though I haven't tried it. And you gain experience even if you lose, which is also nice.
However, the fact that everything levels up with you sort of makes it not matter if you can level up or not, except for your abilities. A lot of fights you just need to adjust your spells/items to take advantage of the gems your opponent is using and such.
http://steamcommunity.com/profiles/76561198006524737
My guess is that there are no rows above what the player sees, tiles are randomly generated as needed. If that's the case, you'd have to generate tiles for all moves the CPU would consider, which would be a waste of resources.
It'd be easy to generate the rows in advance, merely hiding them.
I'm inclined to trust the developers, though.
Yeah, it would be easy if you did it during the design phase, but it's not so easy after you're into development. Like I said, my guess is that it wasn't originally designed that way, and they may have thought about it during the AI implementation, but ultimately decided it was too much work for a small gain.
Though if you want to get conspiracy theory, maybe the tile generation wasn't completely random for NPCs....
Graphically I mean