Who: Child of EdenWhat: The spiritual successor to the Dreamcast/PS2 trance-electronica rail shooter masterpiece Rez
Where: PS3 and 360 (full retail release, $49 US)
When: 360: June 14 (NA), June 17 (EU); PS3: Sept. 1 (NA), Aug. 26 (EU)
How does Kinect and Move work into this? Motion controls for the respective platforms are entirely optional.
The cult classic [vidurl=
http://www.youtube.com/watch?v=iwWWkgx2Stc]Rez[/vidurl], from Q Entertainment and the tripped-out brain of Tetsuya Mizuguchi (Lumines, Every Extend Extra/E4), is unabashedly one of my favorite games of all time; it's a beautiful, hypnotizing blend of audio, visuals, and gameplay that's chopped up, electrified, quantized, and locked to a four-on-the-floor bass beat. In strict gameplay terms, it's a rail shooter akin to Panzer Dragoon Orta with a computerized aesthetic and a hard trance soundtrack; you lock onto enemies, fire off homing missles, and avoid getting shot down while you make your way through individual levels across five broad areas.
But audio is a massive part of the game's experience, so much so that it's hard to divorce the music from the game itself. Every action in the game has a corresponding sound, so your actions create the game's soundtrack; locking on is the snap of a hi-hat, firing a missile generates a chord or bleep-bloop, and every single one of your actions is in tune with the background track and locked to the beat. The end result is that you're playing a rail shooter, but the game is far more about creating than it is about destroying -- you build up and create the trance as you play, and each level becomes its own album track that you shape on your way through it.
Child of Eden, then, is the modern-day spiritual successor to Rez: It's apparently traded in the hard, driving, Tron-inspired aesthetics and trance for some lighter, happier tunes and vistas, but at its core it's still the synesthetic merger of music and interactive gameplay that fans have been raving about for years. It's time for fans to get a second hit, so turn on, tune in, and lock on.
Gameplay videos ahoy:
Gameplay: Root StructureGameplay: Over the SeaTrailerLive E3 2010 demo at Ubisoft conference
Images (spoilered for H-scroll, stolen lovingly from GAF):
Posts
Is that trailer different from the Ubisoft one? I missed whatever they showed during the conference.
I'm dying to learn more about this. I'm hoping and hoping that this isn't Move/Kinect exclusive for some godforsaken reason. I'm also stunned that MS didn't secure this for their stage demo or at least the whole pre-E3 show, as this was at least 14 times more impressive than any parade of circus freaks and poncho armies.
I really hope it's not an exclusive...while these movement-tracking things look neat, I'm just not into putting another $150-200 into my consoles, especially when I'd rather just buy a Wii and have a bunch of new games I can play.
I know that it's only stage-demo theatrics, but the whole "white gloves, dark clothes" thing looks sick as hell.
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No motion controls necessary. Begin fist-pumping ... now!
It looks like a tiny bit of lag; I think what's happening is that with Kinect, you hover over to auto-lock, and then you close your fist and either open again or have to flick a bit in order to trigger the shots. It's also tough to tell because Mizaguchi is playing on a smaller TV, and it's being projected to the massive screen.
This news has made my morning.
You people have no idea how much I love Rez. This is like Christmas and Easter rolled onto my birthday and undergrad graduation day all at once.
(Spaaaace Channel 5)
I hope the PS3 version doesn't require Move or anything.
The last level of Rez is seriously beautiful- it's amazing how much cryptic text can add.
Also, a lolIGN article explaining how the Kinect mechanics work for shooting.
Hope that there are cool extras, like Rez's Lost area etc...
[edit]also, liking Genki Rockets in the trailer; and how 'Project Lumi' is a reference to GR's fictional lead singer!
could make kinect worth it
Steam: pazython
In the quiet rhythm of the mother sea, life grew.
Always seeking to survive and flourish.
You know what? This has pushed itself past pretty much everything except the 3DS for shit I was looking forward to and impressed by at E3. It looks beautiful.
Holy shit that's a remix of Genki Rockets' "Star Line" I knew I recognized that track from somewhere. I bought their album about a year ago and it's been sitting in my iTunes library until recently when I discovered it.
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http://www.siliconera.com/2010/08/20/tetsuya-mizuguchi-interview-illuminates-child-of-eden/
http://www.youtube.com/watch?v=jScUsvQZkTY&feature=related
FEAR IS THE MIND KILLER!
God DAMN it I need to use za warudo and play video games for a month because those ASSHOLES keep coming up with new amazing games!
Seriously, I had zero interest at all in buying [strike]the MS Power Glove[/strike] Kinect, but this single game has made it a must-purchase. I will play the fuck out of this game. Oh god, I can only imagine how insane this will be at night with the bass pumped and the volume cranked on my surround sound system with this playing on my 50" plasma.
Wow.
I don't blame you. Those X-balls can go fuck themselves. It seems like i always get hit by those bastards and I wish they would just die.
Also, this game looks fantastic. I will definitely have to see this one. I wish there was an Off rails mode.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
It wouldn't bother me as much as it does if the game wasn't as draining as it is. Playing Rez is an experience, and it feels cheap to replay the same level just for the sake of "completion."
don't tell anyone
http://www.gamersyde.com/download_child_of_eden_tgs_stage_demo-17121_en.html
Yes it's worth the download. Input lag, but god it looks beautiful.
I mean, I bought the album, and there's 3 or 4 decent tracks but alot of it just kind of runs together.
Hell my favorite track is technically a "remix".
http://www.youtube.com/watch?v=wKvqMPjd77s
Doesn't really kick in until 1:08.
Edit: Also goddammit Mizuguchi Space Channel 5's spiritual successor would be perfect for Kinect. You can mimic the fucking up/down/left/right/chu right there yourself...
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