when you set up a custom game in the trial, there's the list of people/AI on the left, and a list of "Game Options" on the right. Can the full version get over there and change any of those options?
I really hate Risk nowadays (Dust is far superior and Diplomacy is better than Dust if you really hate dice) but this looks like a really solid game. Lack of hot seat play is inexcusable, but not a dealbreaker.
I love the character injected into it, and ANYTHING that eliminates the god-awful victory condition of the original is nothing short of an excellent move. So I may be interested in this.
Sterica on
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KorKnown to detonate from time to timeRegistered Userregular
when you set up a custom game in the trial, there's the list of people/AI on the left, and a list of "Game Options" on the right. Can the full version get over there and change any of those options?
You change those options before you get to that screen, when you are seting up the game. From the top, you pick between Classic Risk and Risk Factions (with the new animations). If you choose Risk Factions, you can play World Conquest which is the classic risk, but on different maps, or Command room, which is the objective based risk. From there you can choose the length of the game (how many objectives to win), and what map. The maps are unlocked through the (very) short campaign. There are 3 maps for 2 and 5 players, and 7-8 maps for 3 and 4 players (maybe more, I need to finish 1 more campaign chapter).
After that you pick which faction you want to be and how many AI will be in the game. To add another player, you need to open up the xbox live split screen/log in screen. There really isn't any way to have multiple people with one controller ("A" button to start game, 2nd player press "A" to join the game).
I also disagree that either Asia or Australia give you much of a chance at victory.
There is one choke point.
You put all of your guys there, and since the game punishes attackers, nobody will ever want to attack you. You get 8 extra guys a turn for holding the continent (which is easy to hold, since nobody can attack your flanks), which is often a lot more than everyone else gets because they're always trading territories. It's not long at all before you have a lot more mans than anyone else clustered into a hardened defensive position.
South America isn't even close to being as good. It's exactly the same number of territories & mans per turn for holding the whole continent, but you have twice the number of chokepoints to defend and much less lucrative pillaging opportunities even if you manage to hang on to the continent (you get North America, Australia gets Asia).
Ahahaha wow I'm playing a 4cpu 1 human classic risk match. The AI has a fetish for Australia. A bad one. They'll turn in cards and blitzkrieg from Europe, straight for Australia. Or, in this latest case, from Africa, but they don't have enough guys and stall out in Asia. Its hilarious, and keeps heat off of me.
I encountered a bug. Nothing game-breaking. Trying to move troops from Kamtchaka, the arrow tried to point to the right, went off the screen into the phantom wrap-around Alaska. I could still move the arrow around in the off-screen continent, and it didn't appear in the main one.
Eventually it'll show up though.
Edit: No wonder my friends cap turning in cards at 15 units. Fucking 80 in classic? That shit is ridiculous! "Oh hai, I'm going to bust through your front line and roll over 3/4 of your territory now."
I'm playing now - on the last level of the campaign - but I'm curious, does classic Risk have the extra options that some version of Risk added? ie more than one attack point on Australia etc - extra routes to travel via sea mostly? I notice the campaign has some elements added from the other Risk types, like Lord of the Rings and such.
Either way, loving this. Love Risk. Once made our own custom board with custom rules.
Yep I've had both problems, the trial worked perfectly but as soon as I upgraded it started freezing at the logo. And once I got past that, it froze on a multi map before I'd even gotten started
I thought many modern RISK maps added a connection between New Zealand and ...somewhere in South America. Maybe I'm just thinking of that ...Risk 2121 or whatever it is where you conquer the moon too.
I prefer South America since it's generally difficult to grab and defend Asia for a whole round, whereas if you've got SA you can grab NA and it's only one more defensive spot (plus you can expand your initial choke points to West Africa and Central America). Australia can put a choke point mass army on Siam, but Asia itself has around 5 territories that need to be defended.
It's all about cards if you use the original rules anyway. Risk is by far more about luck than strategy in its dice rolls and card orders.
As for the game in the thread...are those videos in the OP (and potentially more) included in the actual game in some fashion? Seems like it'd at least be an interesting 15 minute cartoon.
I love me some risk (also wish there was a good game version of axis and allies. Love that game) but the idea of playing it over XBL scares me. I could never see getting through a full game. Then again, maybe those type of people won't be playing it. I'll wait and see how you guys react to it through out the week.
I love me some risk (also wish there was a good game version of axis and allies. Love that game) but the idea of playing it over XBL scares me. I could never see getting through a full game. Then again, maybe those type of people won't be playing it. I'll wait and see how you guys react to it through out the week.
Well, the game focuses on objective-based victory as opposed to the shitty victory in the base game. Should make for quicker games unless you're referring to playing with random asshole on XBL.
I picked it up and played a few campaign missions. I like the objectives, like the missles, and the rewards you get for completing them. Fun game so far.
I love me some risk (also wish there was a good game version of axis and allies. Love that game) but the idea of playing it over XBL scares me. I could never see getting through a full game. Then again, maybe those type of people won't be playing it. I'll wait and see how you guys react to it through out the week.
Well, the game focuses on objective-based victory as opposed to the shitty victory in the base game. Should make for quicker games unless you're referring to playing with random asshole on XBL.
I"m just thinking of people quitting all the time. Especially if standard is built in. (It is right? And if so do they do picking in order of countries or random cards determining your armies?)
Tommatt on
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joshgotroDeviled EggThe Land of REAL CHILIRegistered Userregular
I love me some risk (also wish there was a good game version of axis and allies. Love that game) but the idea of playing it over XBL scares me. I could never see getting through a full game. Then again, maybe those type of people won't be playing it. I'll wait and see how you guys react to it through out the week.
Well, the game focuses on objective-based victory as opposed to the shitty victory in the base game. Should make for quicker games unless you're referring to playing with random asshole on XBL.
I"m just thinking of people quitting all the time. Especially if standard is built in. (It is right? And if so do they do picking in order of countries or random cards determining your armies?)
Some people do quit, especially ones that blow their entire load on the first turn and they don't get some amazing start.
What's great is that even though they drop out, their gamertag sticks around, as do their units. So they wont ever get/attack/move more units, but they can sometimes be used as great meat sheilds.
To whoever was asking about the different maps. There is 1 new world map that has 4 different territories to it. You can play each of these by themselves (which I think makes up the 4 different 2v2 maps), or you can start combining them.
So territory 1 and 2 is a map
So is territory 1 and 3.
And territory 1 and 4.
And territory 2 and 3.
etc...
Each of these new maps/territories all have 1 new fancy structure to pay attention to.
Missle Barracks - control all the barracks on the map and get an extra Attack Die on countries adjacent to the missle.
Dam - control both sides and you can flood the continent beneath the dam, killing all but 1 unit in each country).
Volcano - Randomly erupts at the beginning of the round, killing all but 1 unit in each country.
Von's Temple - Control the 3 territories of Von's Temple and you can convert one country and all it's units to your faction at the beginning of your next turn.
Personally, I think most of the these things are kind of meh.
I picked it up and played a few campaign missions. I like the objectives, like the missles, and the rewards you get for completing them. Fun game so far.
Bought the game after playing the trial. Three campaign missions in, really enjoying the game. Generalissimo Meow and his army are my favorite so far. I love the guerilla look of the cat army. I also like the animated cut scenes, pretty well done I think.
:^: best summer XBLA game? jussssst maybe.
Skull2185 on
Everyone has a price. Throw enough gold around and someone will risk disintegration.
Von's Temple is hax if you get it at the right point in the game though.
I had an opponent stick a ton of dudes on a couple of important places. I managed to keep the temple for one turn and I managed to turn one of his 25+ army stashes into my own. And once I was able to do so once, I was then able to stack all my guys there, making it impossible for anyone to get through.
Quitters are a bit of a problem, who'd have thought.
I'm liking the new gametype, but it seems like the objective bonuses should be able to change hands. If one guy gets the Attack and Defense die bonuses, everyone is fucked.
I also disagree that either Asia or Australia give you much of a chance at victory.
There is one choke point.
You put all of your guys there, and since the game punishes attackers, nobody will ever want to attack you. You get 8 extra guys a turn for holding the continent (which is easy to hold, since nobody can attack your flanks), which is often a lot more than everyone else gets because they're always trading territories. It's not long at all before you have a lot more mans than anyone else clustered into a hardened defensive position.
South America isn't even close to being as good. It's exactly the same number of territories & mans per turn for holding the whole continent, but you have twice the number of chokepoints to defend and much less lucrative pillaging opportunities even if you manage to hang on to the continent (you get North America, Australia gets Asia).
None of this makes any sense. You don't say whether you are referring to Asia or Australia.
If you're referring to Asia, there are actually 5 territories which border other continents and are points of invasion, not one. It also only receives 7 as a bonus for the continent, not 8.
If you're referring to Australia, it has only 1 entrance but it does not in any way give you 8 per turn. The continent itself awards only 2, and even if you're counting the troops for owning the territories within, that puts you at 5. The potential of Australia expanding in to Asia is worthless as its numerous borders will mean no one ever allows you to hold on to the continent all the way to your turn.
Endaro on
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KorKnown to detonate from time to timeRegistered Userregular
edited June 2010
So if anyone is having a hard time with the 10 XBL victories, it's a lot easier than it sounds.
Go into ranked, create a game of 1v1. Most of the time the game has been decided by the first round (going first helps a lot). I've racked up about 4 victories in the past 35 minutes.
KorKnown to detonate from time to timeRegistered Userregular
edited June 2010
Well, after playing for almost 10 hours now, I've decided that the game really needs more than one single music track. Therefore, I'm going to proceed to rip my Final Fantasy Tactics soundtrack onto my Xbox and play it in the background.
So, when playing with several players online, you're bound to encounter the kind of stupidity amongst some players that let smart players win easily.
This one player (Blue) ends up capturing North America---two of the other guys have holdings pretty near him but don't even make an attempt to knock him out of it. So, though I'm trying to expand out slowly from Australia, I have to do try to do a march through some territory just to try to knock him out of Alaska---which I do a couple times, which strains my troop supply, but I manage to stay in equilibrium for the most part, staying about at the same amount of territories.
Eventually, the player who failed to do anything about the guy in North America (Yellow) ends up owning Europe and Africa. At about the same time the Blue player had reclaimed North America. Since I knew Yellow was unlikely to do anything about it, and I was facing two players getting huge troop bonuses, I attempted to kill three monopolies in one turn in. Unfortunately, I get stopped at Greenland, though I do knock out both Africa and Europe while I'm at it.
So, later on, the Blue player now has both N and S America, Yellow has Africa and I still have Australia.
I guess because he was pissed off at me, instead of trying to get Europe, and instead of trying to knock a couple of territories out of the Blue guys hands to keep from getting bonuses, Yellow instead commits all of his troops to getting me out of Australia.
Thus, while he gets 3 extra troops with the potential for two more, he's allowing Blue to get his 8 extra troops from N/S America undeterred. The Blue player smartly uses this opportunity to finish off my remaining forces and get my three cards. Which he then turns in, and the Yellow player promptly quits.
doesn't the game have voice chat with the people you're playing with? it's not really risk if you're not yelling at the dumber players to attack the guy who's gonna rape all of you in a few turns if left unchecked.
Posts
when you set up a custom game in the trial, there's the list of people/AI on the left, and a list of "Game Options" on the right. Can the full version get over there and change any of those options?
I love the character injected into it, and ANYTHING that eliminates the god-awful victory condition of the original is nothing short of an excellent move. So I may be interested in this.
Pokemon Safari - Sneasel, Pawniard, ????
Pretty sure it's XBLA only. Trying to decide if I should play some randoms online.
You change those options before you get to that screen, when you are seting up the game. From the top, you pick between Classic Risk and Risk Factions (with the new animations). If you choose Risk Factions, you can play World Conquest which is the classic risk, but on different maps, or Command room, which is the objective based risk. From there you can choose the length of the game (how many objectives to win), and what map. The maps are unlocked through the (very) short campaign. There are 3 maps for 2 and 5 players, and 7-8 maps for 3 and 4 players (maybe more, I need to finish 1 more campaign chapter).
After that you pick which faction you want to be and how many AI will be in the game. To add another player, you need to open up the xbox live split screen/log in screen. There really isn't any way to have multiple people with one controller ("A" button to start game, 2nd player press "A" to join the game).
There is one choke point.
You put all of your guys there, and since the game punishes attackers, nobody will ever want to attack you. You get 8 extra guys a turn for holding the continent (which is easy to hold, since nobody can attack your flanks), which is often a lot more than everyone else gets because they're always trading territories. It's not long at all before you have a lot more mans than anyone else clustered into a hardened defensive position.
South America isn't even close to being as good. It's exactly the same number of territories & mans per turn for holding the whole continent, but you have twice the number of chokepoints to defend and much less lucrative pillaging opportunities even if you manage to hang on to the continent (you get North America, Australia gets Asia).
AI in Australia put 13 fucking armies on it.
Eventually it'll show up though.
Edit: No wonder my friends cap turning in cards at 15 units. Fucking 80 in classic? That shit is ridiculous! "Oh hai, I'm going to bust through your front line and roll over 3/4 of your territory now."
Either way, loving this. Love Risk. Once made our own custom board with custom rules.
XBL/PSN/Steam: APZonerunner
The logo one has a work around of logging into XBL after you've made it to the title screen. The freezing for the multi maps just sucks though.
Pokemon Safari - Sneasel, Pawniard, ????
I prefer South America since it's generally difficult to grab and defend Asia for a whole round, whereas if you've got SA you can grab NA and it's only one more defensive spot (plus you can expand your initial choke points to West Africa and Central America). Australia can put a choke point mass army on Siam, but Asia itself has around 5 territories that need to be defended.
It's all about cards if you use the original rules anyway. Risk is by far more about luck than strategy in its dice rolls and card orders.
As for the game in the thread...are those videos in the OP (and potentially more) included in the actual game in some fashion? Seems like it'd at least be an interesting 15 minute cartoon.
I"m just thinking of people quitting all the time. Especially if standard is built in. (It is right? And if so do they do picking in order of countries or random cards determining your armies?)
Some people do quit, especially ones that blow their entire load on the first turn and they don't get some amazing start.
What's great is that even though they drop out, their gamertag sticks around, as do their units. So they wont ever get/attack/move more units, but they can sometimes be used as great meat sheilds.
To whoever was asking about the different maps. There is 1 new world map that has 4 different territories to it. You can play each of these by themselves (which I think makes up the 4 different 2v2 maps), or you can start combining them.
So territory 1 and 2 is a map
So is territory 1 and 3.
And territory 1 and 4.
And territory 2 and 3.
etc...
Each of these new maps/territories all have 1 new fancy structure to pay attention to.
Missle Barracks - control all the barracks on the map and get an extra Attack Die on countries adjacent to the missle.
Dam - control both sides and you can flood the continent beneath the dam, killing all but 1 unit in each country).
Volcano - Randomly erupts at the beginning of the round, killing all but 1 unit in each country.
Von's Temple - Control the 3 territories of Von's Temple and you can convert one country and all it's units to your faction at the beginning of your next turn.
Personally, I think most of the these things are kind of meh.
Pokemon Safari - Sneasel, Pawniard, ????
Bought the game after playing the trial. Three campaign missions in, really enjoying the game. Generalissimo Meow and his army are my favorite so far. I love the guerilla look of the cat army. I also like the animated cut scenes, pretty well done I think.
:^: best summer XBLA game? jussssst maybe.
I had an opponent stick a ton of dudes on a couple of important places. I managed to keep the temple for one turn and I managed to turn one of his 25+ army stashes into my own. And once I was able to do so once, I was then able to stack all my guys there, making it impossible for anyone to get through.
I'm liking the new gametype, but it seems like the objective bonuses should be able to change hands. If one guy gets the Attack and Defense die bonuses, everyone is fucked.
None of this makes any sense. You don't say whether you are referring to Asia or Australia.
If you're referring to Asia, there are actually 5 territories which border other continents and are points of invasion, not one. It also only receives 7 as a bonus for the continent, not 8.
If you're referring to Australia, it has only 1 entrance but it does not in any way give you 8 per turn. The continent itself awards only 2, and even if you're counting the troops for owning the territories within, that puts you at 5. The potential of Australia expanding in to Asia is worthless as its numerous borders will mean no one ever allows you to hold on to the continent all the way to your turn.
Go into ranked, create a game of 1v1. Most of the time the game has been decided by the first round (going first helps a lot). I've racked up about 4 victories in the past 35 minutes.
edit: 5 victories in the past 40.
Pokemon Safari - Sneasel, Pawniard, ????
Pokemon Safari - Sneasel, Pawniard, ????
(Downloading now.)
Done, sorry I forgot.
How many times can the CPU players roll 6s??
Fuck you, AI getting the defence bie bonus on the first turn.
Overall the campaign is pretty cute.
This one player (Blue) ends up capturing North America---two of the other guys have holdings pretty near him but don't even make an attempt to knock him out of it. So, though I'm trying to expand out slowly from Australia, I have to do try to do a march through some territory just to try to knock him out of Alaska---which I do a couple times, which strains my troop supply, but I manage to stay in equilibrium for the most part, staying about at the same amount of territories.
Eventually, the player who failed to do anything about the guy in North America (Yellow) ends up owning Europe and Africa. At about the same time the Blue player had reclaimed North America. Since I knew Yellow was unlikely to do anything about it, and I was facing two players getting huge troop bonuses, I attempted to kill three monopolies in one turn in. Unfortunately, I get stopped at Greenland, though I do knock out both Africa and Europe while I'm at it.
So, later on, the Blue player now has both N and S America, Yellow has Africa and I still have Australia.
I guess because he was pissed off at me, instead of trying to get Europe, and instead of trying to knock a couple of territories out of the Blue guys hands to keep from getting bonuses, Yellow instead commits all of his troops to getting me out of Australia.
Thus, while he gets 3 extra troops with the potential for two more, he's allowing Blue to get his 8 extra troops from N/S America undeterred. The Blue player smartly uses this opportunity to finish off my remaining forces and get my three cards. Which he then turns in, and the Yellow player promptly quits.