I would have said review but that might actually annoy people more then the word rant.
But suffice it to say this is more of my personal opinions in regards to the motion controls I saw from the 3 main press conferences.
Okay watching the 3 motion controllers during e3 what do we have?
Zelda; the wii mote even with the wii motion plus still isn't accurate. and was translating down swipes as sideways swipes. now yes these issues will likely be fixed, one would hope. For the presentation at least nintendo has been out for what 4 years? It was inaccurate and suffered from interference.
Kinect; there actually is a lot good about kinect, but currently it is use seems primarily utilitarian then for gaming. By that I mean, I lose my remote A LOT so "Xbox pause" or waving my hand to select something is great. However it remains to be seen how this will affect the "core gaming" market but as of right now it's the same issue wii had, to much wii music and wii fit not enough ways to break your trying to do a hoduken in marvel vs capcom 3. But it does show promise.
Move; First off I'll be called a fanboy(ignoring the fact I own 3 systems) but I think they won. Also in regards to those that complain saying ps3 is copying them, what do you expect them to do? how is it that game companies are held to a wierd standards no other company is held to? Ford invented the card Honda and Volkswagen are just copy cats. Oh Apple made a smart phone, droid you copy cats.
The fact is Move took nintendo's idea and improved on it, sorcery alone demonstrated that, and because the eye camera tracks the glowing ball no interference issue.
However I will say, my favorite feature...is from kinect. and I hope that the feature they demonstrated in kinect adventure is added to all kinect games both 1st and 3rd party, the camera system. The part where at key points during a game it takes your picture to upload on facebook. Brilliant, and funny.
Posts
He also has black friends, therefore is not a racist
Though I own all three systems and despise my PS3. So there is that.
The Move was getting interference from everyone's Wifi as well, but I guess you chose to ignore that. They're both Bluetooth devices, and therefore are subject to exactly the same interference.
The Move is pretty much the reverse of the Wii remote, camera on the outside sensor on the inside. By all accounts it seems (key word) that WM+ is comparable to Move. The big advantage to Move being that it doesn't need to be calibrated.
Some of the software is uninspired, but some of it looks pretty good too. Having watched the decent quality trailers on Live Marketplace, stuff like Kinectimals comes across really well. Kinect Adventure and Sports also look very nice in a decent quality video, really fun. And the Forza car feature was certainly something I'd want to check out, reminded me of the hours I spent messing about in the PGR3 garages when the 360 launched. The Harmonix game looked accomplished and even Ubisoft's trainer game had some compelling features.
I've not looked on the PSN yet as I don't have a PS3 but certainly some of the software looked fun and interesting, like the sorcery game, and the beat-em-up punchy thing...
I think half the problem is that some Nintendo die-hards are feeling butt-hurt that the Wii's motion controls have not only been 'copied' to a certain extent but actually left looking a bit passe. So people are screaming that all the HD software is derivative, unoriginal, copycat, harping on and on about potential hardware problems abloo-bloo-bloo rather than looking for the merit and potential in the software being developed and getting excited about it.
So I'm sort of correct? Okay I can live with that. I can't imagine having a purple ping pong ball on my controller is worth not calibrating . I'll reserve flat out demonizing it for now at least until I play a game with it though.
Both Wiimote and Move need to calibrate. All current gyros that these things use suffer from drift, so you need a calibration mechanism - Sony uses the PSeye, Wii games usually handle it in that "Point at the screen and press A" prompt, although they could technically calibrate any time the game sees that the Wiimote can see the sensor bar.
I'm still holding out hope for HD-DVD.
Betamax is the obvious superior format.
...
I'm weird in that I always wanted everything, so I could play all the games.
Or wii is the god of all things gaming and all ms and sony do is buy the best games while nintendo actually makes games.
or they are all great in their own way.(although the peace and love angle probably doesn't work well)
either way I wouldn't someone is going to be pissed at what I say. but opinions are opinions.
And why televise E3 if the companies don't want people to form opinions about their games.
as far as the wii fit comment about I apologize, I should have said EA active, better?
My main point however I probably did not spend to much time and is what inspired the rant in teh first place.
Saying someone is just copying another company is stupid other wise we would have no droid phones, no honda civics etc etc hell was sega just copying nintendo? and was nintendo just copying atari?
why is it that guitar hero power gig and rockband are competing but sony and microsoft are "copying"
I'll probably still get zelda even with the poor performance on stage. and I'd def be getting kid icarus and a 3ds. I probably wont get a kinect because so far it's 150 bucks and I need that money for a new damn xbox apparently lmao.
I'm just saying base don press conference alone
Kinect = nick arcade
nintendo = miyamoto is a sucky shot or the motion plus needs work
sony = wizards of death, and a really crappy golf player lol
no no man they got these new things.....called UMDS, it's not like people would hack the UMD players to play pirated copies on it.
I think even more to the point is the fact that some formers have such ingrained and obvious biases that you already know more or less what they are going to say on a topic before actually reading ahead.
All cynicism aside though, I think the interface options capable with Kinect are really interesting. Anything that is largely menu driven or requires precise control in pinpointing specific areas, like RTS games, will probably be immensely easier to play. Most of the games they showed I could see being novel and fun for awhile, but the bulk of them seemed like they will end up faring much like Wii Play did. Enjoyable for awhile once you first get it, but probably won't be anything that most people come back to very often. That or just something you take out when you have people over. The highlight of the Move looks to be the light gun and shooter action that it will get. If the reconfigured Resident Evil 5 plays anything like the Wii version of Resident 4 does then its bound to be good. The gladiator game looked like it could be fun too and definitely makes you wonder what could be done with a deeper weapons based game like Soul Calibur. Overall, I think it may be a little too late in the game for either of these things to become mass market. However, there will probably be a sizeable nich market that comes to enjoy both Move and Kinect and if nothing else, they give Sony and Microsoft a lot of experience for the next time around. The way that people mod both will be very interesting to see too.
The fact is that the demo suffered from horrible interference and that show floor impressions universally confirm the accuracy of the controls. 100% 1:1? Eh, probably not. But they work as intended.
If, after learning of this information, you still believe that the failed demo on stage was somehow due to poor programming or shoddy hardware, you're letting your bias against nintendo cloud your judgment.
I'm not saying everyone has to love nintendo. I can see why they wouldn't appeal to everyone. But at least try to resist being delusional.
As far as motion controls go, kinect failed to show me any real compelling applications for the hardware. The casual games they pushed might be fun but I seriously doubt that casual, wii-owning households are going to want to shell out the cash for one when they're already likely satisfied with the wii. That's the thing, while many hardcore gamers are disappointed with what the wii has to offer, most casual gamers are not. The wii's success in a lot of ways was a snowball effect that couldn't be stopped once it got goin. I don't think MS is going to be able to get the market perception they need to really bring in the casuals.
As far as move is concerned, I'm actually pretty pumped for it. It has a lot more possible applications for hardcore gaming. It's more or less a "super wii" and I'm interested in it for that very reason.
With very simple head tracking, something the Move and Kinect can do very easily just by virtue of being a camera, you can alter the game viewpoint every so slightly with your slight head movements. It gives a very impressive impression of 3D without any extra equipment. I'm amazed no-one's done it yet with the Eye or Vision cameras, and would be a great optional add-on to, say, an FPS, played entirely with a regular controller, but with that very convincing illusion of a 3D world.
The reason Move stands above the other two is because you can then incorporate that into using motion controls with a controller as well. Kinect doesn't have anything tangible attached, and while they might claim that it gives you more freedom it's surprisingly limiting not to have an input device. The best thing is that I've seen this working on Move. It's a tech demo they show at all the public events - head tracking and hand mapping onto a 3D skeleton in third-person, and it works so well. It shows they are thinking about it.
@gamefacts - Totally and utterly true gaming facts on the regular!