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I've been invited to join in a Clone Wars era Star Wars RPG campaign (Revised Edition, not Saga Edition). I've never played this game before and honestly possess minimal knowledge regarding the Star Wars universe, which might be a problem since the GM is a huge Star Wars fan.
I'm thinking I might could make a character who has been "living under a rock", so to speak. I figure it would be odd to play a Jedi who doesn't know much about galactic politics, so maybe I could play a lower-class character from some insignificant world at the edge of the galaxy. Alternatively, maybe I could play a force adept from a primitive world that generally tries to avoid contact with others.
On the mechanics side of things, it's not hard to make a competent character, right? I know D&D Third Edition had some major problems with balance, so I'd like to know if there are any classes or builds that would result in an underwhelming character.
Is there any other advice that you guys could give me?
Revised Core Star Wars is basically DnD 3.0... IN SPAAAACE
if you want my honest opinion, try and convince your gamemaster to run Saga
I don't want to do that. I literally just met this guy today (er, yesterday as of an hour ago). Besides, I almost never get to actually run a PC in a RPG; I don't want to squander this chance.
Even if the game is horribly broken, at least one of the other guys playing also likes D&D 4E, so maybe I can rope him into a 4E group.
I've been invited to join in a Clone Wars era Star Wars RPG campaign (Revised Edition, not Saga Edition). I've never played this game before and honestly possess minimal knowledge regarding the Star Wars universe, which might be a problem since the GM is a huge Star Wars fan.
I'm thinking I might could make a character who has been "living under a rock", so to speak. I figure it would be odd to play a Jedi who doesn't know much about galactic politics, so maybe I could play a lower-class character from some insignificant world at the edge of the galaxy. Alternatively, maybe I could play a force adept from a primitive world that generally tries to avoid contact with others.
On the mechanics side of things, it's not hard to make a competent character, right? I know D&D Third Edition had some major problems with balance, so I'd like to know if there are any classes or builds that would result in an underwhelming character.
Is there any other advice that you guys could give me?
Do you know what era the game is in?
Really, you could play a Jedi hermit in pretty much any time period. Only thing that changes is what galactic evil chased you under a rock.
see317 on
0
INeedNoSaltwith blood on my teethRegistered Userregular
edited June 2010
play a jedi or dont play is the name of the rcr game
play a jedi or dont play is the name of the rcr game
i wish this was exaggeration
but it really isn't. every character class pales in comparison to the two Jedi classes. if you're an all-jedi party, not so bad, but if you happen to pick tech specialist or scoundrel you will soon find yourself playing the game of Jedi Jim and his Muggle Friends.
play a jedi or dont play is the name of the rcr game
i wish this was exaggeration
but it really isn't. every character class pales in comparison to the two Jedi classes. if you're an all-jedi party, not so bad, but if you happen to pick tech specialist or scoundrel you will soon find yourself playing the game of Jedi Jim and his Muggle Friends.
I know that one of the other players, the one that also plays D&D 4E, is playing a scoundrel. He also mentioned that he never played previous editions of D&D, so I guess he's in for a surprise.
What about the force adept class? Is it worth taking?
play a jedi or dont play is the name of the rcr game
i wish this was exaggeration
but it really isn't. every character class pales in comparison to the two Jedi classes. if you're an all-jedi party, not so bad, but if you happen to pick tech specialist or scoundrel you will soon find yourself playing the game of Jedi Jim and his Muggle Friends.
I know that one of the other players, the one that also plays D&D 4E, is playing a scoundrel. He also mentioned that he never played previous editions of D&D, so I guess he's in for a surprise.
What about the force adept class? Is it worth taking?
Force Adept is better than anything that isn't a Jedi, but it's still far worse than the Jedi.
Cripes, they're usually played by the most incompetent players, and they can't keep their light-sabers in their pants in anything that requires even a tiny bit of subtlety.
Had a game where I was playing a scoundrel in a mostly-Jedi party, trying to infiltrate a Imperial base. End up posing as some freelance techs to a job offer they had posted, and got into the base. About five minutes in, we end up getting stuck at a security checkpoint, and they were going to do some scans of our gear. Of course, Jedis flip out whenever anyone gets close to their light-saber, and they start a small murder crusade against the guards.
Apparently they can't actually hold *on* to a lightsaber during combat, since over the course of it they fumble multiple times, and I have to dodge flying swords of death. One gores me fairly badly, so I slump off to the hall and try to patch myself up. (After throwing it back at the dumbass' head.)
More guards come from the rear. One sees me bloody up against the wall and ask if I'm okay. I roll *awesome* on Diplomacy/Bluffs, and are able to convince them that I'm the real tech, and that the other guys just flipped out when we arrived. He helps me out to their med-bay, where I get patched up and a free Bacta bath.
Meanwhile, the party decides to cut a swath of destruction through the base. Apparently one of them gets into a duel with a new Sith that they were acquaintances with, and gets their ass kicked, but is able to escape with their life. At one point, the Imperials decide to just cut their losses and seal them into part of the base, pumping neurotoxins into the air to try to kill them off. They're able to knock down a few walls with some detonators they smuggled in, and escape off into the night.
Back to me. While in the bath, I over-hear conversations with the doctors about part of what's going on. After being released from the medbay, I end up doing the "repair job" I was originally hired to do (downloading all sorts of schematics and data on what they're up to while I'm in there, and maybe planting a virus or two that I was supplied with to cause some more damage to their systems a few days later), got paid for it, and walked out the front door. :winky:
I get back to the rendezvous point at the hotel, and walk in.
They're all sitting around, in the middle of the room, trying to melt down some Stormtrooper armor they picked up in a effort to get rid of it. It's not working, though, and just creating a large plastic disk in the room.
Me: "Okay, I'm back, and did what we came for let's get WHAT. THE. HECK." o_O
They end up trying to dump the disk in a dumpster, but get spotted by police.
There's a bit of a chase, and we're able to evade them. We get back to my ship, and try to head out, but apparently they've placed the planet on some sort of lockdown/blockade as they search for the Jedis that shot up the base.
We end up slipping through said blockade, have a battle against some fighters. Shoot them down, but the ship takes a lot of damage in the process. Still end up escaping, and we head back to get paid. Thank goodness I made sure to include "expenses and repairs" in the initial negotiations for the job, since I convinced them that all the damage was due to the stupidity of the Jedi. Getting paid three times for a job is *always* nice. :winky:
So, in short, fuck Jedi. Scoundrels: We get shit done.
PMAvers on
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0
INeedNoSaltwith blood on my teethRegistered Userregular
edited June 2010
just think of how much easier it would have been if you were a jedi, though.
Yes, the jedi are overpowered and long term it probably will get annoying. But so what? If this is your first time playing a Star Wars game then pick whatever flavor of space hero you want to be and have a good time!
@PMAvers: Rediculous, but it sounded like it was fun!
Then that means no or almost no jedi. No jedi would be far more fun than 1 or 2 jedi, IMHO.
That said, I ran a Revised campaign (before Saga, of course) and while I agree that Jedi can do more, I don't think they're nearly as overpowered as people are claiming here. A good GM can cause the classes to be more balanced than they appear on paper. Allowing heavy bonuses from items as well as challenges that require a bit more finesse than "stab it with my lightsaber" can make the experience very rewarding for other classes.
But if you have a GM who is basically running a combat simulator, yeah, play a Jedi or don't play at all. I would agree, with that stipulation.
Shushnik on
0
INeedNoSaltwith blood on my teethRegistered Userregular
If you want a chance to contribute without asking the Jedi for permission, try going Soldier or Scoundrel and being the pilot.
Alternatively, being the Party face can work if the Jedi doesn't max out their mind trick stuff.
Those are really the two ways to avoid being obsoleted by the party Jedi, assuming they don't go Jedi Ace or Consular. Or, Maker Forbid, Consular/Jedi Ace. But if they do that, you can just play a Soldier and it'll probably be OK. :P
One person didn't show up to make a character today, but so far there are no Jedi characters. I made a Noble, and the others made a Soldier and a Scoundrel.
I'm not certain how much I'll be able to contribute in a fight, but I like the idea of the "Favors" class feature a lot.
Hexmage-PA on
0
INeedNoSaltwith blood on my teethRegistered Userregular
edited June 2010
On the mechanics side of things, it's not hard to make a competent character, right? I know D&D Third Edition had some major problems with balance, so I'd like to know if there are any classes or builds that would result in an underwhelming character.
One person didn't show up to make a character today, but so far there are no Jedi characters. I made a Noble, and the others made a Soldier and a Scoundrel.
I'm not certain how much I'll be able to contribute in a fight, but I like the idea of the "Favors" class feature a lot.
One doesn't fuck with nobles.
Especially when they are running in pairs.
Some of the members of my game group used to play in the Living Force events at conventions, and they would be playing three Nobles, and one Jedi (one that got Grandfathered in since he existed before they changed the rules saying that there can't be any new ones made). If memory serves they seem to have a lot of buffs they can hand out, and each focused on one. They were able to get through missions for higher level characters than they should've due to them.
PMAvers on
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Posts
Revised?
that game is pretty awful. play a Jedi Guardian. if you don't, you will be weak and sad next to Jedi in your party.
Well this sounds promising.
The guy GMing said he didn't pick up Saga Edition because he thought the talent trees were too fiddly (I'm sure that's not the only thing, though).
if you want my honest opinion, try and convince your gamemaster to run Saga
I don't want to do that. I literally just met this guy today (er, yesterday as of an hour ago). Besides, I almost never get to actually run a PC in a RPG; I don't want to squander this chance.
Even if the game is horribly broken, at least one of the other guys playing also likes D&D 4E, so maybe I can rope him into a 4E group.
it's got all of the terrible 3.0 artifacts such as iterative attacks
Do you know what era the game is in?
Really, you could play a Jedi hermit in pretty much any time period. Only thing that changes is what galactic evil chased you under a rock.
i wish this was exaggeration
but it really isn't. every character class pales in comparison to the two Jedi classes. if you're an all-jedi party, not so bad, but if you happen to pick tech specialist or scoundrel you will soon find yourself playing the game of Jedi Jim and his Muggle Friends.
I know that one of the other players, the one that also plays D&D 4E, is playing a scoundrel. He also mentioned that he never played previous editions of D&D, so I guess he's in for a surprise.
What about the force adept class? Is it worth taking?
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Cripes, they're usually played by the most incompetent players, and they can't keep their light-sabers in their pants in anything that requires even a tiny bit of subtlety.
Had a game where I was playing a scoundrel in a mostly-Jedi party, trying to infiltrate a Imperial base. End up posing as some freelance techs to a job offer they had posted, and got into the base. About five minutes in, we end up getting stuck at a security checkpoint, and they were going to do some scans of our gear. Of course, Jedis flip out whenever anyone gets close to their light-saber, and they start a small murder crusade against the guards.
Apparently they can't actually hold *on* to a lightsaber during combat, since over the course of it they fumble multiple times, and I have to dodge flying swords of death. One gores me fairly badly, so I slump off to the hall and try to patch myself up. (After throwing it back at the dumbass' head.)
More guards come from the rear. One sees me bloody up against the wall and ask if I'm okay. I roll *awesome* on Diplomacy/Bluffs, and are able to convince them that I'm the real tech, and that the other guys just flipped out when we arrived. He helps me out to their med-bay, where I get patched up and a free Bacta bath.
Meanwhile, the party decides to cut a swath of destruction through the base. Apparently one of them gets into a duel with a new Sith that they were acquaintances with, and gets their ass kicked, but is able to escape with their life. At one point, the Imperials decide to just cut their losses and seal them into part of the base, pumping neurotoxins into the air to try to kill them off. They're able to knock down a few walls with some detonators they smuggled in, and escape off into the night.
Back to me. While in the bath, I over-hear conversations with the doctors about part of what's going on. After being released from the medbay, I end up doing the "repair job" I was originally hired to do (downloading all sorts of schematics and data on what they're up to while I'm in there, and maybe planting a virus or two that I was supplied with to cause some more damage to their systems a few days later), got paid for it, and walked out the front door. :winky:
I get back to the rendezvous point at the hotel, and walk in.
They're all sitting around, in the middle of the room, trying to melt down some Stormtrooper armor they picked up in a effort to get rid of it. It's not working, though, and just creating a large plastic disk in the room.
Me: "Okay, I'm back, and did what we came for let's get WHAT. THE. HECK." o_O
They end up trying to dump the disk in a dumpster, but get spotted by police.
There's a bit of a chase, and we're able to evade them. We get back to my ship, and try to head out, but apparently they've placed the planet on some sort of lockdown/blockade as they search for the Jedis that shot up the base.
We end up slipping through said blockade, have a battle against some fighters. Shoot them down, but the ship takes a lot of damage in the process. Still end up escaping, and we head back to get paid. Thank goodness I made sure to include "expenses and repairs" in the initial negotiations for the job, since I convinced them that all the damage was due to the stupidity of the Jedi. Getting paid three times for a job is *always* nice. :winky:
So, in short, fuck Jedi. Scoundrels: We get shit done.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Seriously, just play saga edition, it is a great game
@PMAvers: Rediculous, but it sounded like it was fun!
That said, I ran a Revised campaign (before Saga, of course) and while I agree that Jedi can do more, I don't think they're nearly as overpowered as people are claiming here. A good GM can cause the classes to be more balanced than they appear on paper. Allowing heavy bonuses from items as well as challenges that require a bit more finesse than "stab it with my lightsaber" can make the experience very rewarding for other classes.
But if you have a GM who is basically running a combat simulator, yeah, play a Jedi or don't play at all. I would agree, with that stipulation.
the perfect situation for a single Jedi to dominate the entire game!
Alternatively, being the Party face can work if the Jedi doesn't max out their mind trick stuff.
Those are really the two ways to avoid being obsoleted by the party Jedi, assuming they don't go Jedi Ace or Consular. Or, Maker Forbid, Consular/Jedi Ace. But if they do that, you can just play a Soldier and it'll probably be OK. :P
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
I'm not certain how much I'll be able to contribute in a fight, but I like the idea of the "Favors" class feature a lot.
lol
One doesn't fuck with nobles.
Especially when they are running in pairs.
Some of the members of my game group used to play in the Living Force events at conventions, and they would be playing three Nobles, and one Jedi (one that got Grandfathered in since he existed before they changed the rules saying that there can't be any new ones made). If memory serves they seem to have a lot of buffs they can hand out, and each focused on one. They were able to get through missions for higher level characters than they should've due to them.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch