The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
Please vote in the Forum Structure Poll. Polling will close at 2PM EST on January 21, 2025.
[Planescape: Torment] What can change the nature of a man?
WIS is the all important stat. A guide that I looked over before starting suggested the following starting distro: STR 9, DEX 9, CON 9, INT 17, WIS 18, CHA 13. That worked fine for me. There's some weird number-fu behind the stats that I don't understand, but it dictates that past certain point levels you stop gaining benefits. So it becomes pointless in putting in more stat points beyond certain levels.
You can recruit all of the party members throughout the game, but you can only keep 5 of them with you.
Mages can be godly. I never reached this point as I didn't get enough levels. Honestly, combat is such a chore in this game and can be easily avoided throughout pretty much the entirety of it. Consider just running past most fights.
EDIT: And difficulty level only affects combat in the game. Consider turning it down to easy.
Yeah, do remember that you're playing this game for the writing. The combat is pretty bad. If I were you I'd go mage, as it makes it easiest to cheese through the combat and gives you more options on actually playing the game than "click... click... click"
Raiden333 on
0
augustwhere you come from is goneRegistered Userregular
WIS is the all important stat. A guide that I looked over before starting suggested the following starting distro: STR 9, DEX 9, CON 9, INT 17, WIS 18, CHA 13. That worked fine for me. There's some weird number-fu behind the stats that I don't understand, but it dictates that past certain point levels you stop gaining benefits. So it becomes pointless in putting in more stat points beyond certain levels.
You can recruit all of the party members throughout the game, but you can only keep 5 of them with you.
Mages can be godly. I never reached this point as I didn't get enough levels. Honestly, combat is such a chore in this game and can be easily avoided throughout pretty much the entirety of it. Consider just running past most fights.
EDIT: And difficulty level only affects combat in the game. Consider turning it down to easy.
I'm not sure what you're talking about when it comes to the math, but there are things late game you can only pull off with a maxed or nearly maxed Wis or Int.
Basically, you should dump everything into Wis, until it's maxed, then Int and Cha. Wis = more XP for everything you do.
You can game your starting stats a little (well, a lot, actually) if you go in with foreknowledge of the stat boosts in the game, and plan ahead on your two specialization bonuses.
re: Classes
I took high WIS/INT/CHA like everyone else, but went fighter for most of the game because I didn't feel like dicking around with spellcasting and memorization, and don't remember really suffering for it.
Orogogus on
0
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
edited July 2010
I've never tried it, but I suspect that being a thief would allow you to sneak past some of the most annoying combat sections of the game.
Handy thing to know for people wanting to make the most of Torment:
You do not need higher than a 16 Intelligence for anything. The highest check in the game aside from one which is irrelevant for reasons that are spoilerific, only requires a 19. This is obtainable by simply switching to Mage and slapping on both the +1 Int and +2 Int tattoos.
DeadfallI don't think you realize just how rich he is.In fact, I should put on a monocle.Registered Userregular
edited July 2010
My favorite part was I think one of the Sensate Orbs. Been awhile since I played:
Paraphrased, it was about how you wake up sitting next to an old woman. She asks you what your third wish is. You ask her what she means, and she says she's granting you three wishes. Unfortunately, you can't remember anything. You ask her what your second wish was and she tells you that it was to forget everything. So you tell her your third and final wish is to remember.
It's been a while since I played this, but I remember really liking (a LOT) the concept of Sigil as this place where all the different planes of existence meet and it being a city ruled by a being with divine powers who refuses to get worshipped (and punishes you if you try), yet all the other deities derive their power from amount of worhip they recieve.
My favorite part was I think one of the Sensate Orbs. Been awhile since I played:
Paraphrased, it was about how you wake up sitting next to an old woman. She asks you what your third wish is. You ask her what she means, and she says she's granting you three wishes. Unfortunately, you can't remember anything. You ask her what your second wish was and she tells you that it was to forget everything. So you tell her your third and final wish is to remember.
"Odd," she says. "That was your first wish."
Gave me chills.
I preferred the one with the practical incarnation.
Handy thing to know for people wanting to make the most of Torment:
You do not need higher than a 16 Intelligence for anything. The highest check in the game aside from one which is irrelevant for reasons that are spoilerific, only requires a 19. This is obtainable by simply switching to Mage and slapping on both the +1 Int and +2 Int tattoos.
You've said that before. Thing is the 16 and boost plan is pretty much useless to a new player as he won't know when that check is coming up!
I do appreciate knowing that 19 is the max needed though. Thanks.
"How good could it be?" you think, regarding the burgundy liquid carefully. Across the table from you, the twisted old man smiles slyly.
"Please, sir, try." he whispers, his hushed voice the sound of dry leaves blown over a roughly cobbled street. "Thou shall find it more than lives up to thy expectations, I am sure."
You nod at him and lift the crystal goblet into the air, watching the light play through the crimson liquor. You'd come a long way for this drink... searched long and hard for this old man... and you'll be damned to let anything rush you, now. The moment was to be savored.
You raise the glass to your lips, inhaling the stuff's aroma. The bouquet is light, sweet, intoxicating... almost dizzyingly so. You've tried countless drinks... written tomes about them, their flavors and smells, means of manufacture, in your journeys across the Planes. But this... this stuff was supposed to be legendary. No living man you'd found or heard of had tried the stuff. The stories were ridiculous - nothing could taste quite so good - but if there were the slightest bit of truth to them, this would be some fine liquor indeed.
At last, you drink of the goblet, a cautious sip...
Incredible! Indescribable! As the flavor washes over your palette, you fight the urge to shudder with delight. Nothing... *nothing* you have tried in all your long years has tasted quite like this. You look up at the old man, startled to find your glass empty - you had drained it all in a single draught. You wipe your eyes with the back of your hand, not entirely sure when you had begun to cry.
"Tears of joy, eh?" The old man laughs softly. "Quite pleasing to the tongue, is it not? Wouldst thou like some more, perchance?" He smiles at you once more.
"Yes... yes, if I might..."
"Surely." he replies, refilling your glass. Try as you might, you cannot resist downing it in a single gulp. You thrust your finger into the goblet in an attempt to find some last, hidden drop of the stuff. Several times more does he fill the goblet, and each time you gulp the stuff down as a starving man would devour a feast, unable to control yourself, to deny yourself another exquisite taste of it.
He chuckles softly once more. "A drink such as this... a man wouldst do anything for it, no?"
You nod without hesitation. "Yes, a man would..." Looking at him, his sly smile suddenly takes on a whole new meaning. A sense of horror begins to creep over you, even as you begin to yearn painfully for more of the blood-red liquor...
"Yes, yes..." The old man grins, his yellow eyes gleaming. "A man *wouldst* do anything, in the *thrall* of such a drink... even the most terrible, the most heinous of deeds... as thou shall see, my newest servant."
Pretty cool for a 30 second throwaway bit many people don't even see
What that chart doesn't tell you, of course, is which stat checks are the really important ones.
Yep. I couldn't find a complete analysis anywhere, but there's more research over at the gamefaqs board for this game. It's kinda spoilery, but if you're up for it just search for "stat" and a bunch of threads will come up. These are also ALL the checks in the game, and there are plenty of dialogs that have more than one way through.
Marty on
0
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
The combat in this game is atrocious. I would usually watch in frustration as my frontliners stumbled all over one another trying to get in position to hit the enemy. Of my three frontliners, only two actually participated in most battles, the third hopelessly trying to pathfind his way through the others to get into the battle. The combat was difficult enough to be frustrating towards the end, even with the slider all the way to the left. I played a mage based on popular opinion (plus the fact that I usually choose spellcasting classes whenever possible) and, while I would agree that playing a mage is beneficial for the stat bonuses (+ a couple of points of wis and int at levels 7 and 12, for those who have never played), I felt the combat ability of the mage was awful the whole way through the game. If I were to do it again, I would just remain a fighter and build his con so I could just bash my way through the fights without thinking. You can get enough stats throughout the game that the loss of the mage stat bonuses don't really matter. It's good that there's not much combat in the game.
The writing, dialogue, exploration, and story are all top-notch and unlike anything else I've ever played. I'm glad I played this game.
Real spoilers:
If you play an evil bastard, does Morte still say that he likes you better than Practical right before you enter the Fortress of Regrets? I thought the revelations right before entering the Fortress were pretty neat, and all the dialogue after that was incredible. The shadows sucked though.
I wish there was more with Deionarra. I tried going back to visit her in the mortuary throughout the game as I found out more about her...nothing.
Also, this is maybe the only game to pull of the whole amnesia thing well. It works perfectly from the perspective of the first-time player. You really do wake up confused, knowing nothing of your former lives, and you need to journey to figure it all out and make things right. And then you really do start remembering things from your recent lives when you die, as the player remembers what's happened since the game started. I liked it, but I worry that I'll never be able to play it "right" again. Oh well, still a great experience.
My favorite part was I think one of the Sensate Orbs. Been awhile since I played:
Paraphrased, it was about how you wake up sitting next to an old woman. She asks you what your third wish is. You ask her what she means, and she says she's granting you three wishes. Unfortunately, you can't remember anything. You ask her what your second wish was and she tells you that it was to forget everything. So you tell her your third and final wish is to remember.
"Odd," she says. "That was your first wish."
Gave me chills.
I preferred the one with the practical incarnation.
You also learn that is one of the stories that you can give the story girl in the brain brothel. Annah tells it I think
If you play an evil bastard, does Morte still say that he likes you better than Practical right before you enter the Fortress of Regrets? I thought the revelations right before entering the Fortress were pretty neat, and all the dialogue after that was incredible. The shadows sucked though.
I wish there was more with Deionarra. I tried going back to visit her in the mortuary throughout the game as I found out more about her...nothing.
Also, this is maybe the only game to pull of the whole amnesia thing well. It works perfectly from the perspective of the first-time player. You really do wake up confused, knowing nothing of your former lives, and you need to journey to figure it all out and make things right. And then you really do start remembering things from your recent lives when you die, as the player remembers what's happened since the game started. I liked it, but I worry that I'll never be able to play it "right" again. Oh well, still a great experience.
Regarding Deionarra, did you meet her at the entrance to the Fortress of Regrets? IIRC there's a minor bit there, especially if you happen to have her ring with you.
If you play an evil bastard, does Morte still say that he likes you better than Practical right before you enter the Fortress of Regrets? I thought the revelations right before entering the Fortress were pretty neat, and all the dialogue after that was incredible. The shadows sucked though.
I wish there was more with Deionarra. I tried going back to visit her in the mortuary throughout the game as I found out more about her...nothing.
Also, this is maybe the only game to pull of the whole amnesia thing well. It works perfectly from the perspective of the first-time player. You really do wake up confused, knowing nothing of your former lives, and you need to journey to figure it all out and make things right. And then you really do start remembering things from your recent lives when you die, as the player remembers what's happened since the game started. I liked it, but I worry that I'll never be able to play it "right" again. Oh well, still a great experience.
Regarding Deionarra, did you meet her at the entrance to the Fortress of Regrets? IIRC there's a minor bit there, especially if you happen to have her ring with you.
Yep. And I opened the bronze sphere and talked to her about that at the end. Some more backstory or a chance at reconciliation would have been nice. I left her to face TTO at the end feeling just a little empty. Who was she? What drew her to Practical to begin with? How did he find her? I don't know...I wanted to apologize to her more and talk to her more than I was given the chance to.
What that chart doesn't tell you, of course, is which stat checks are the really important ones.
Um. Yeah. See those tiiiiiny bars at 24 and 25?
Don't ignore those.
Well, you only need one or the other. And you can get several extra points in wisdom just before that big check.
I'm trying to play this with minimal spoilers but also trying to get the best out of it. Is that graph saying the highest useful Wis is 24? And are you then saying that if I get my Wis that high then I don't need the Cha 24 and 25 tests?
Jam Warrior on
0
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
What that chart doesn't tell you, of course, is which stat checks are the really important ones.
Um. Yeah. See those tiiiiiny bars at 24 and 25?
Don't ignore those.
Well, you only need one or the other. And you can get several extra points in wisdom just before that big check.
I'm trying to play this with minimal spoilers but also trying to get the best out of it. Is that graph saying the highest useful Wis is 24? And are you then saying that if I get my Wis that high then I don't need the Cha 24 and 25 tests?
I'm going to try to make this as non-spoilery as possible.
Minimal spoiler to answer your question:
In order to get the best ending, you need to have either 24 WIS or 24 CHA at the very end of the game. As far as I'm aware, the only 25 CHA check has to do with upgrading an optional NPC.
Slight additional spoiler to make your leveling more efficient:
Just before that 24 WIS/CHA check at the end of the game, you get a +2 bonus to wisdom. Also, you can get a huge experience point award around the same time (Real Spoiler):
Bring the bronze sphere to the endgame, and use it after meeting the Incarnations for 2 million experience points.
Didn't read your spoiler within spoiler and that was exactly what I wanted know. Thanks V much.
Just reached the lower ward. How far do we reckon I am through the game very roughly?
Also:
I failed to go and see the Silent King but instead did the rat killing thing and had the priest grant me freedom. Am I now boned for ever knocking that quest from the Many-As-One of my quest list without a big old undead slaughter fest? I know about the key pick-pocketting.
Didn't read your spoiler within spoiler and that was exactly what I wanted know. Thanks V much.
Just reached the lower ward. How far do we reckon I am through the game very roughly?
Also:
I failed to go and see the Silent King but instead did the rat killing thing and had the priest grant me freedom. Am I now boned for ever knocking that quest from the Many-As-One of my quest list without a big old undead slaughter fest? I know about the key pick-pocketting.
The Lower Ward isn't quite as expansive as the first area, but it still has quite a few sidequests. A quarter to a third maybe? After the lower ward, it's less sidequests and more story, it's hard to say.
Ah crap! Just lost a significant chunk of lower ward gameplay as:
I hadn't noticed Morte's stuff dropping on the floor when he was skull-napped and then by the time I'd got back to it a significant amount of it had dissapeared, including his tooth weapons.
Ah crap! Just lost a significant chunk of lower ward gameplay as:
I hadn't noticed Morte's stuff dropping on the floor when he was skull-napped and then by the time I'd got back to it a significant amount of it had dissapeared, including his tooth weapons.
Ah crap! Just lost a significant chunk of lower ward gameplay as:
I hadn't noticed Morte's stuff dropping on the floor when he was skull-napped and then by the time I'd got back to it a significant amount of it had dissapeared, including his tooth weapons.
Bugger!
I made this same mistake earlier in this thread
If you ever replay, it's a mistake you won't make again. Very hard to catch your first time through, kind of a crappy system.
Ah crap! Just lost a significant chunk of lower ward gameplay as:
I hadn't noticed Morte's stuff dropping on the floor when he was skull-napped and then by the time I'd got back to it a significant amount of it had dissapeared, including his tooth weapons.
Bugger!
I made this same mistake earlier in this thread
If you ever replay, it's a mistake you won't make again. Very hard to catch your first time through, kind of a crappy system.
well it was stacked agaisnt me cause it happened at night.
What I really miss from PS:T is having descriptive text. Theres so much that can be done with writing that can't be done with just dialogue and animations.
What I really miss from PS:T is having descriptive text. Theres so much that can be done with writing that can't be done with just dialogue and animations.
Case in point, those remarkably silly gibs in FO3. Which are barely amusing, much less anywhere as amusing as the death text in the other games
My favorite part was I think one of the Sensate Orbs. Been awhile since I played:
Paraphrased, it was about how you wake up sitting next to an old woman. She asks you what your third wish is. You ask her what she means, and she says she's granting you three wishes. Unfortunately, you can't remember anything. You ask her what your second wish was and she tells you that it was to forget everything. So you tell her your third and final wish is to remember.
"Odd," she says. "That was your first wish."
Gave me chills.
I preferred the one with the practical incarnation.
You also learn that is one of the stories that you can give the story girl in the brain brothel. Annah tells it I think
Actualy it's Morte that tells that story at the brothel of slating intellectual lusts. Also it's related to a painting in the art gallery. Yeah one of my favorite parts too. Another is the memory of debating someone into oblivion.
Ah, didn't see that we had a thread for this game! I'll refrain from looking around much, because spoilers, though - since I finally got around to playing this gem, twelve years later (thanks to an awesome uncle that somehow managed to find a copy in a pawn shop. I'm not sure how in fuck the man did it).
I'm pretty sure I must have missed a huge amount of stuff, but I'm progressing fairly well. Recently arrived at the Wards after the fucking bizarre experience of helping a street give birth, the scripted event happened, I solved it (almost had a goddamn heart attack when I got Morte back and saw he'd had his inventory emptied - he was carrying the Decanter I'm trying to find the command word for, to get that Ignus guy down! The item dropped graphic really needs to have a bit more contrast during the night...) and recently visited the Brothel for the Slaking of Intellectual Lusts.
Overall, for now I'm freaking loving this game, despite this massive feeling that I'm missing a lot of stuff and need to tbacktrack and oh god what if I missed another awesome NPC banter beforehand and aaaaaaaargh :P. Okay, so it's more text than game (especially since combat is horrible - I mean, what the deuce, Morte, stop standing around and bite the guy bashing your head in!), but - best visual novel ever. And I get this feeling the plot's going to start moving pretty soon...
Also, I'm not sure why, but I can't seem to be able to level Annah, for some reason. Clicking "Level up" will take me to the level up window - but the "accept" button will be greyed out. Ah well - Morte and Dak'kon really bash well enough.
Are you spending all of annah's thief skill points?
I was trying, but it didn't work - I couldn't press the skill buttons either. But when I tried it now to check again, it did work. Kind of odd a bug. Ah well, she's leveled up already, so yay.
Also, just recruited Falls-from-Grace. Am I right in thinking this was probably not a good idea vis-a-vis making Annah not hate me a lot? Really, I imagine my influence bar with Annah can't be hanging all that good, given how she protests every time I go out of my way to talk to people, while I'm rolling a character with 21 Int, 22 Wis and 17 Cha and trying to extract all dialogue options out of everything :P.
Are you spending all of annah's thief skill points?
I was trying, but it didn't work - I couldn't press the skill buttons either. But when I tried it now to check again, it did work. Kind of odd a bug. Ah well, she's leveled up already, so yay.
Also, just recruited Falls-from-Grace. Am I right in thinking this was probably not a good idea vis-a-vis making Annah not hate me a lot? Really, I imagine my influence bar with Annah can't be hanging all that good, given how she protests every time I go out of my way to talk to people, while I'm rolling a character with 21 Int, 22 Wis and 17 Cha and trying to extract all dialogue options out of everything :P.
There is no wrong way to play Planescape. Don't worry, you're fine.
Are you spending all of annah's thief skill points?
I was trying, but it didn't work - I couldn't press the skill buttons either. But when I tried it now to check again, it did work. Kind of odd a bug. Ah well, she's leveled up already, so yay.
Also, just recruited Falls-from-Grace. Am I right in thinking this was probably not a good idea vis-a-vis making Annah not hate me a lot? Really, I imagine my influence bar with Annah can't be hanging all that good, given how she protests every time I go out of my way to talk to people, while I'm rolling a character with 21 Int, 22 Wis and 17 Cha and trying to extract all dialogue options out of everything :P.
There is no wrong way to play Planescape. Don't worry, you're fine.
Oh, I imagine. I'm just asking mostly because I just don't want Annah bailing on me or anything, like some characters would do in, say, Dragon Age. Because I like the paranoid tiefling and her banter a lot (the fact that she has a voice that somehow makes her seem sexier than a stupid Infinity Engine sprite has any goddamn right to be does help said banter, I admit ^^u) and she's certainly seeming like a likely permanent fixture in my party - and I'd like to keep it that way.
There isnt an influence rating like with Dragon Age or whatnot. I know one of the later NPC's will leave if you say the wrong thing to him. Maybe the fire guy will as well... its hard to remember. But its not a gradual thing, it is a conversation option.
Taterskin on
0
Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
Because I like the paranoid tiefling and her banter a lot (the fact that she has a voice that somehow makes her seem sexier than a stupid Infinity Engine sprite has any goddamn right to be does help said banter, I admit ^^u)
Probably something to do with the fact that she's voiced by Sheena Easton. It's actually kind of amazing some of the voice actors they got for a game with relatively little speaking.
Posts
You mean Wisdom. Wisdom is the most important stat. Int is the second most important.
You can recruit all of the party members throughout the game, but you can only keep 5 of them with you.
Mages can be godly. I never reached this point as I didn't get enough levels. Honestly, combat is such a chore in this game and can be easily avoided throughout pretty much the entirety of it. Consider just running past most fights.
EDIT: And difficulty level only affects combat in the game. Consider turning it down to easy.
I'm not sure what you're talking about when it comes to the math, but there are things late game you can only pull off with a maxed or nearly maxed Wis or Int.
Basically, you should dump everything into Wis, until it's maxed, then Int and Cha. Wis = more XP for everything you do.
re: Classes
I took high WIS/INT/CHA like everyone else, but went fighter for most of the game because I didn't feel like dicking around with spellcasting and memorization, and don't remember really suffering for it.
You do not need higher than a 16 Intelligence for anything. The highest check in the game aside from one which is irrelevant for reasons that are spoilerific, only requires a 19. This is obtainable by simply switching to Mage and slapping on both the +1 Int and +2 Int tattoos.
White FC: 0819 3350 1787
"Odd," she says. "That was your first wish."
Gave me chills.
xbl - HowYouGetAnts
steam - WeAreAllGeth
I preferred the one with the practical incarnation.
You've said that before. Thing is the 16 and boost plan is pretty much useless to a new player as he won't know when that check is coming up!
I do appreciate knowing that 19 is the max needed though. Thanks.
Pretty cool for a 30 second throwaway bit many people don't even see
http://askimberley.com/img/pstchecks.png
What that chart doesn't tell you, of course, is which stat checks are the really important ones.
Um. Yeah. See those tiiiiiny bars at 24 and 25?
Don't ignore those.
Yep. I couldn't find a complete analysis anywhere, but there's more research over at the gamefaqs board for this game. It's kinda spoilery, but if you're up for it just search for "stat" and a bunch of threads will come up. These are also ALL the checks in the game, and there are plenty of dialogs that have more than one way through.
Well, you only need one or the other. And you can get several extra points in wisdom just before that big check.
The combat in this game is atrocious. I would usually watch in frustration as my frontliners stumbled all over one another trying to get in position to hit the enemy. Of my three frontliners, only two actually participated in most battles, the third hopelessly trying to pathfind his way through the others to get into the battle. The combat was difficult enough to be frustrating towards the end, even with the slider all the way to the left. I played a mage based on popular opinion (plus the fact that I usually choose spellcasting classes whenever possible) and, while I would agree that playing a mage is beneficial for the stat bonuses (+ a couple of points of wis and int at levels 7 and 12, for those who have never played), I felt the combat ability of the mage was awful the whole way through the game. If I were to do it again, I would just remain a fighter and build his con so I could just bash my way through the fights without thinking. You can get enough stats throughout the game that the loss of the mage stat bonuses don't really matter. It's good that there's not much combat in the game.
The writing, dialogue, exploration, and story are all top-notch and unlike anything else I've ever played. I'm glad I played this game.
Real spoilers:
I wish there was more with Deionarra. I tried going back to visit her in the mortuary throughout the game as I found out more about her...nothing.
Also, this is maybe the only game to pull of the whole amnesia thing well. It works perfectly from the perspective of the first-time player. You really do wake up confused, knowing nothing of your former lives, and you need to journey to figure it all out and make things right. And then you really do start remembering things from your recent lives when you die, as the player remembers what's happened since the game started. I liked it, but I worry that I'll never be able to play it "right" again. Oh well, still a great experience.
I'm trying to play this with minimal spoilers but also trying to get the best out of it. Is that graph saying the highest useful Wis is 24? And are you then saying that if I get my Wis that high then I don't need the Cha 24 and 25 tests?
I'm going to try to make this as non-spoilery as possible.
Minimal spoiler to answer your question:
Slight additional spoiler to make your leveling more efficient:
Just reached the lower ward. How far do we reckon I am through the game very roughly?
Also:
The Lower Ward isn't quite as expansive as the first area, but it still has quite a few sidequests. A quarter to a third maybe? After the lower ward, it's less sidequests and more story, it's hard to say.
Bugger!
I made this same mistake earlier in this thread
If you ever replay, it's a mistake you won't make again. Very hard to catch your first time through, kind of a crappy system.
well it was stacked agaisnt me cause it happened at night.
Case in point, those remarkably silly gibs in FO3. Which are barely amusing, much less anywhere as amusing as the death text in the other games
I'm pretty sure I must have missed a huge amount of stuff, but I'm progressing fairly well. Recently arrived at the Wards after the fucking bizarre experience of helping a street give birth, the scripted event happened, I solved it (almost had a goddamn heart attack when I got Morte back and saw he'd had his inventory emptied - he was carrying the Decanter I'm trying to find the command word for, to get that Ignus guy down! The item dropped graphic really needs to have a bit more contrast during the night...) and recently visited the Brothel for the Slaking of Intellectual Lusts.
Overall, for now I'm freaking loving this game, despite this massive feeling that I'm missing a lot of stuff and need to tbacktrack and oh god what if I missed another awesome NPC banter beforehand and aaaaaaaargh :P. Okay, so it's more text than game (especially since combat is horrible - I mean, what the deuce, Morte, stop standing around and bite the guy bashing your head in!), but - best visual novel ever. And I get this feeling the plot's going to start moving pretty soon...
Also, I'm not sure why, but I can't seem to be able to level Annah, for some reason. Clicking "Level up" will take me to the level up window - but the "accept" button will be greyed out. Ah well - Morte and Dak'kon really bash well enough.
I was trying, but it didn't work - I couldn't press the skill buttons either. But when I tried it now to check again, it did work. Kind of odd a bug. Ah well, she's leveled up already, so yay.
Also, just recruited Falls-from-Grace. Am I right in thinking this was probably not a good idea vis-a-vis making Annah not hate me a lot? Really, I imagine my influence bar with Annah can't be hanging all that good, given how she protests every time I go out of my way to talk to people, while I'm rolling a character with 21 Int, 22 Wis and 17 Cha and trying to extract all dialogue options out of everything :P.
There is no wrong way to play Planescape. Don't worry, you're fine.
Oh, I imagine. I'm just asking mostly because I just don't want Annah bailing on me or anything, like some characters would do in, say, Dragon Age. Because I like the paranoid tiefling and her banter a lot (the fact that she has a voice that somehow makes her seem sexier than a stupid Infinity Engine sprite has any goddamn right to be does help said banter, I admit ^^u) and she's certainly seeming like a likely permanent fixture in my party - and I'd like to keep it that way.
Probably something to do with the fact that she's voiced by Sheena Easton. It's actually kind of amazing some of the voice actors they got for a game with relatively little speaking.