It's weird that they announce one new feature, and everyone is "this game looks like shit now!"
Give it some time, and let etoy find out what's going on.
Also, to etoy for going to find out.
... Seconded.
Although adding MMO capabilities to the game client does seem like a less-than-prudent way to spend extra development time. I'd personally rather see any slack time used for additional bug fixes, instead.
Well if adding all this crazy shit is supposed to get my interest then its working.
This game will be worth a rental just to see a few thousand snake people in a field throwing magical cards at each other.
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ShadowfireVermont, in the middle of nowhereRegistered Userregular
On the combat side, you can add trick skills to your traditional attacking and defensive capabilities. You can use a torch as a weapon, swing your sword above your head to take out multiple enemies, or simply kick dirt in their eyes to temporarily blind them. On the other hand, enemies can also employ the exact same skills as you, plus they will be able to defend against them.
<snip>
The fighting system is fairly simple: You tap the mouse once for a single strike or twice for a combo strike. The fighting style changes if you're carrying a shield because it slows your movement even though it may give you protection.
KlykaDO you have anySPARE BATTERIES?Registered Userregular
edited April 2007
Taken from the Gamespot review:
"...With such a large world and a cast taken from so many villages, the developers needed to hire more than 200 different actors to voice all of the roles..."
So let me get this straight:
Bethesda, a really big and really old company uses like 20 voice actors in their most ambitious game to date.
And these Polish developers hire 200 voice actors so that every damn villager in the game has a different voice?
Oh and they also do motion capturing?
And they've built the game in a year and a half?
"...With such a large world and a cast taken from so many villages, the developers needed to hire more than 200 different actors to voice all of the roles..."
So let me get this straight:
Bethesda, a really big and really old company uses like 20 voice actors in their most ambitious game to date.
And these Polish developers hire 200 voice actors so that every damn villager in the game has a different voice?
Oh and they also do motion capturing?
And they've built the game in a year and a half?
Eastern Europe scares me.
That's what happens when you spend your time building AI for citizens to go out and stab someone in the eye if you steal their bread.
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you put it in such a negative light
Give it some time, and let etoy find out what's going on.
Also, to etoy for going to find out.
... Seconded.
Although adding MMO capabilities to the game client does seem like a less-than-prudent way to spend extra development time. I'd personally rather see any slack time used for additional bug fixes, instead.
This game will be worth a rental just to see a few thousand snake people in a field throwing magical cards at each other.
A couple choice bits:
Daddy want.
White FC: 0819 3350 1787
"...With such a large world and a cast taken from so many villages, the developers needed to hire more than 200 different actors to voice all of the roles..."
So let me get this straight:
Bethesda, a really big and really old company uses like 20 voice actors in their most ambitious game to date.
And these Polish developers hire 200 voice actors so that every damn villager in the game has a different voice?
Oh and they also do motion capturing?
And they've built the game in a year and a half?
Eastern Europe scares me.
That's what happens when you spend your time building AI for citizens to go out and stab someone in the eye if you steal their bread.
The control looks pretty sloppy to me and the animations were pretty laughable.