PunkBoyThank you! And thank you again!Registered Userregular
edited July 2010
I remember that comic, and I wouldn't really call it a "stand up" duel with Vader. He pretty much spends the fight dodging constantly, and the one time he tries to attack he gets disarmed (not literally).
EDIT: ^ That reminds me of Atton's speech in KotOR 2 on how he dealt with Jedi. Be dirty as hell.
PunkBoy on
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The Linecutters Podcast: Your weekly dose of nerd! Tune in for the live broadcast every Wednesday at 7 PM EST, only at www.non-productive.com!
Jaina Solo, Han and Lea's daughter, so that she can take down her twin brother Jacen, who is SO over powered and beyond dark side that even Luke is pissing his pants
/nerdism
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PunkBoyThank you! And thank you again!Registered Userregular
edited July 2010
Neat update to the site. I'm actually interested in seeing how the story plays out.
PunkBoy on
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The Linecutters Podcast: Your weekly dose of nerd! Tune in for the live broadcast every Wednesday at 7 PM EST, only at www.non-productive.com!
Well, going from the videos, the lightsaber still looks like a particularly dangerous whiffle bat, as oppose to a sword of charged particles that slices through stuff or whatever.
Limbs getting chopped off is nice, but not impressive (it's 2010 already, what's the excuse for not having it?). Some of the rain/particle effects were good (that was a strength in the first game as well, if memory serves). I probably won't be buying this one either, I suspect it's going to have all the annoying features of the first one.
Well, going from the videos, the lightsaber still looks like a particularly dangerous whiffle bat, as oppose to a sword of charged particles that slices through stuff or whatever.
Limbs getting chopped off is nice, but not impressive (it's 2010 already, what's the excuse for not having it?). Some of the rain/particle effects were good (that was a strength in the first game as well, if memory serves). I probably won't be buying this one either, I suspect it's going to have all the annoying features of the first one.
Jedi Knight II and Jedi Academy both had leg and arm dismemberment. Those were also vastly superior games to TFU 1.
Well, going from the videos, the lightsaber still looks like a particularly dangerous whiffle bat, as oppose to a sword of charged particles that slices through stuff or whatever.
Limbs getting chopped off is nice, but not impressive (it's 2010 already, what's the excuse for not having it?). Some of the rain/particle effects were good (that was a strength in the first game as well, if memory serves). I probably won't be buying this one either, I suspect it's going to have all the annoying features of the first one.
Jedi Knight II and Jedi Academy both had leg and arm dismemberment. Those were also vastly superior games to TFU 1.
The only thing I can think of that TFU had that the other two titles didn't was the ability to throw a snowspeeder at a Rebel Infantryman. Because that was pretty funny.
Oh, and better engine. But a better game overall that does not make. Not close.
Depends. If you want a Lightsaber Combat Simulator, play the JK series. If you want a Super-Mega-Awesome Force Power Simulator, play TFU.
No, you can't have both. CHOOSE.
Actually, I've always felt that the force power execution was better in the JK series as well. Because using the force in that game actually makes you feel like a badass.
In the Force Unleashed, they do a very good job of preventing you from feeling badass by making the enemies highly force resistant. Stormtroopers who are immune to lightning, or push, or throw, or whatever.
One of my biggest gripes was that for as powerful as Starkiller was supposed to be, I just never felt it. I felt like a weakling to be quite honest.
JK2 had force resistant and lightsaber resistant enemies. Most of the enemys in JA were faux jedi.
I'd say the problem with TFU was inconsistancy. You could lift huge rocks but not shielded or slightly larger storm trooper. You could "Rip it out of the sky", but can't push over a mini walker.
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited August 2010
Yeah. In JO/JA, the non-trash enemies were either Reborn (almost resistant to force powers) or shadow troopers (same, but also lightsaber resistant). The force powers were really there to fuck up the trash enemies like stormtroopers.
In TFU, there's maybe one or two force resistant guys in a group, who are easy enough to rush over to and take out, and a few bigger enemies that are mostly only push resistant.
Seems they're fixing a lot of that in TFU 2, since the gameplay preview at IGN shows Starkiller going into 'overdrive' or whatever the mode is called, picking up a AT-ST, crushing it into a ball, then hurling it at a second AT-ST.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Yeah. In JO/JA, the non-trash enemies were either Reborn (almost resistant to force powers) or shadow troopers (same, but also lightsaber resistant). The force powers were really there to fuck up the trash enemies like stormtroopers.
In TFU, there's maybe one or two force resistant guys in a group, who are easy enough to rush over to and take out, and a few bigger enemies that are mostly only push resistant.
Seems they're fixing a lot of that in TFU 2, since the gameplay preview at IGN shows Starkiller going into 'overdrive' or whatever the mode is called, picking up a AT-ST, crushing it into a ball, then hurling it at a second AT-ST.
His normal force pushes were also as powerful as a fully charged one. All your force powers get put at maximum when you go into overdrive, which builds up with a bar as you go through the level.
It sounds neat.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
TFU post patch was like a different game. If you bought it at release, go and patch it and play it through again.
It does play a lot better, but still not perfect. You still had to use the multi-enemy grab trick (glitch?) to pick up Dark Troopers.
I had 2 very different playthroughs of TFU. The first was unpatched on my sdtv. The second was a year or so later on my hdtv with the patch. Much more enjoyable (and pretty) the second time.
Ugh, the 'Rip it out of the Sky' part in TFU1 was so, oh so awful. I had been looking forward to that point the entire game and then was so disappointed.
I don't know if I've played the patch version or not. Think I'll pop it in sometime today and see if it comes up with the prompt. I really wanted to like the first game. I can't believe I made myself suffer through the Sith Lord difficulty for the achievement.
Ugh, the 'Rip it out of the Sky' part in TFU1 was so, oh so awful. I had been looking forward to that point the entire game and then was so disappointed.
Part of me would like to think that's deliberate, but this is LucasArts, so that would be giving them way too much credit.
"How the fuck did you think it was going to be? You ever notice that nothing like this ever happens in any of the movies? At all?"
Seriously speaking, though, the main way to make that minigame less of a pain in the ass is to make it easier--and thus, it becomes even more like a mildly interactive cinematic.
I had a lot more trouble with even some regular battles in the first game (on SL difficulty) than the Star Destroyer segment. I mean I know it's the hardest difficulty but, for example (and I know it's a totally different kind of game), Deus Ex is still a ton of fun on the hardest difficulty. Difficulty should not just be the same game except now enemies take 50 hits from your saber instead of 2 or 3. It's lazy.
TFU post patch was like a different game. If you bought it at release, go and patch it and play it through again.
It does play a lot better, but still not perfect. You still had to use the multi-enemy grab trick (glitch?) to pick up Dark Troopers.
I had 2 very different playthroughs of TFU. The first was unpatched on my sdtv. The second was a year or so later on my hdtv with the patch. Much more enjoyable (and pretty) the second time.
I'm pretty sure the inability to pick up Dark Troopers was intentional.
You actually can't throw anything cool in the game, ever. The Star Destroyer moment is nothing more than a sales gimmick. "Our dude is so powerful he pulls a Star Destroyer out of the sky. Buy our game."
When you actually get there, you find out that its the lamest piece of crap ever and it isn't even that cool when you do it. The gameplay mechanics get in the way of any sort of awesome factor that it might have.
But aside from that one moment, there is absolutely nothing else at all that you can lift or throw that is in any way neat. Maps have rocks, barrels, and debris, but there's nothing that just screams awesome.
For this series to ever truly give you the feeling of being a complete badass, they would need a game engine more like the Frostbite engine from Bad Company 2 or perhaps an altered form of the GeoMod engine from the Red Faction games.
Basically, this game needs way more destructible environments, and they need to allow the player to manipulate the environment with the force. Imagine if you could topple a wall on top of a dude. Like seriously just rip out a section of wall and slam it into a pack of Stormtroppers. Even smaller stuff would be ok. Like for example, in the level where you're in the TIE Factory, why can't Starkiller pull a TIE out of the air and smash it onto a dude's head. The best he can do is make them crash into a wall and that just isn't that neat. Especially considering later he pulls a Star Destroyer out of the sky, there is no logical reason why he shouldn't be throwing personal spacecraft at dudes' heads.
I don't remember ever throwing a TIE. All I remember is that they zip past and shoot at you, and the best you can hope to do is bend little pieces of metal and cause them to crash.
I don't remember ever throwing a TIE. All I remember is that they zip past and shoot at you, and the best you can hope to do is bend little pieces of metal and cause them to crash.
No, you can pick them up and do cool shit with them
I mean it wasn't my favorite game ever but this is a thing that you can do
I remember stopping a TIE dead in it's tracks and just holding it there til the next TIE came flying through and crashed into it. I also recall throwing a TIE at the guys in the first room of the TIE factory.
Those could have been on my holocron collecting playthrough though.
I don't remember ever throwing a TIE. All I remember is that they zip past and shoot at you, and the best you can hope to do is bend little pieces of metal and cause them to crash.
It's on the first level of the game.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited August 2010
You could do it in the demo.
I caught one in the demo, saved it carefully, manouvered it down towards the last boss in the demo and threw it at the atst.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited August 2010
If anyone was actually considering TFU for the PSP... it was cancelled. Guess that means one less platform to do QA on, more QA for the other versions? Right?
I do agree though, the force powers were very inconsistent; it's hard to balance around a character who can pull the ship out of the sky; so I let myself suspend disbelief and just went with the flow and had a lot of fun!
Catching Tie-Fighters in mid air and hanging it infront of oncoming traffic was a blast.
Honestly, anytime I found myself feeling "underpowered" I would just come here and see what the latest thing MorningLord figured out you could do, and then I'd go do it and be like HOLY SHIT THIS IS AWESOME!!!
Posts
EDIT: ^ That reminds me of Atton's speech in KotOR 2 on how he dealt with Jedi. Be dirty as hell.
/nerdism
I can't help but wonder... did he jump or was he (force) pushed.
Steam ID: Good Life
That's what I thought too. I thought they pink-slipped the entire team like two weeks before the game's release date.
Limbs getting chopped off is nice, but not impressive (it's 2010 already, what's the excuse for not having it?). Some of the rain/particle effects were good (that was a strength in the first game as well, if memory serves). I probably won't be buying this one either, I suspect it's going to have all the annoying features of the first one.
Jedi Knight II and Jedi Academy both had leg and arm dismemberment. Those were also vastly superior games to TFU 1.
The only thing I can think of that TFU had that the other two titles didn't was the ability to throw a snowspeeder at a Rebel Infantryman. Because that was pretty funny.
Oh, and better engine. But a better game overall that does not make. Not close.
No, you can't have both. CHOOSE.
Actually, I've always felt that the force power execution was better in the JK series as well. Because using the force in that game actually makes you feel like a badass.
In the Force Unleashed, they do a very good job of preventing you from feeling badass by making the enemies highly force resistant. Stormtroopers who are immune to lightning, or push, or throw, or whatever.
One of my biggest gripes was that for as powerful as Starkiller was supposed to be, I just never felt it. I felt like a weakling to be quite honest.
I'd say the problem with TFU was inconsistancy. You could lift huge rocks but not shielded or slightly larger storm trooper. You could "Rip it out of the sky", but can't push over a mini walker.
Steam ID: Good Life
In TFU, there's maybe one or two force resistant guys in a group, who are easy enough to rush over to and take out, and a few bigger enemies that are mostly only push resistant.
Seems they're fixing a lot of that in TFU 2, since the gameplay preview at IGN shows Starkiller going into 'overdrive' or whatever the mode is called, picking up a AT-ST, crushing it into a ball, then hurling it at a second AT-ST.
His normal force pushes were also as powerful as a fully charged one. All your force powers get put at maximum when you go into overdrive, which builds up with a bar as you go through the level.
It sounds neat.
It does play a lot better, but still not perfect. You still had to use the multi-enemy grab trick (glitch?) to pick up Dark Troopers.
I had 2 very different playthroughs of TFU. The first was unpatched on my sdtv. The second was a year or so later on my hdtv with the patch. Much more enjoyable (and pretty) the second time.
Steam ID: Good Life
Part of me would like to think that's deliberate, but this is LucasArts, so that would be giving them way too much credit.
"How the fuck did you think it was going to be? You ever notice that nothing like this ever happens in any of the movies? At all?"
Seriously speaking, though, the main way to make that minigame less of a pain in the ass is to make it easier--and thus, it becomes even more like a mildly interactive cinematic.
Steam ID: Good Life
I'm pretty sure the inability to pick up Dark Troopers was intentional.
Steam ID: Good Life
When you actually get there, you find out that its the lamest piece of crap ever and it isn't even that cool when you do it. The gameplay mechanics get in the way of any sort of awesome factor that it might have.
But aside from that one moment, there is absolutely nothing else at all that you can lift or throw that is in any way neat. Maps have rocks, barrels, and debris, but there's nothing that just screams awesome.
For this series to ever truly give you the feeling of being a complete badass, they would need a game engine more like the Frostbite engine from Bad Company 2 or perhaps an altered form of the GeoMod engine from the Red Faction games.
Basically, this game needs way more destructible environments, and they need to allow the player to manipulate the environment with the force. Imagine if you could topple a wall on top of a dude. Like seriously just rip out a section of wall and slam it into a pack of Stormtroppers. Even smaller stuff would be ok. Like for example, in the level where you're in the TIE Factory, why can't Starkiller pull a TIE out of the air and smash it onto a dude's head. The best he can do is make them crash into a wall and that just isn't that neat. Especially considering later he pulls a Star Destroyer out of the sky, there is no logical reason why he shouldn't be throwing personal spacecraft at dudes' heads.
You do get to pick up TIE fighters and throw them at Stormtroopers.
I thought using a Snowspeeder to smash Rebel Infantry into a furnace was pretty cool.
Though I suspect that section of the game was, on average, much cooler than the rest of it.
No, you can pick them up and do cool shit with them
I mean it wasn't my favorite game ever but this is a thing that you can do
Those could have been on my holocron collecting playthrough though.
Steam ID: Good Life
It's on the first level of the game.
I caught one in the demo, saved it carefully, manouvered it down towards the last boss in the demo and threw it at the atst.
Two words: Jawas.
For me, TFU was a big Jedi dick simulator. Now, if only TFU2 will let you do the same to Ewoks.
I do agree though, the force powers were very inconsistent; it's hard to balance around a character who can pull the ship out of the sky; so I let myself suspend disbelief and just went with the flow and had a lot of fun!
Catching Tie-Fighters in mid air and hanging it infront of oncoming traffic was a blast.
Honestly, anytime I found myself feeling "underpowered" I would just come here and see what the latest thing MorningLord figured out you could do, and then I'd go do it and be like HOLY SHIT THIS IS AWESOME!!!