I do want........so very want. Decapitating storm troopers doesn't get old. Now, what will take this game from an A to A++ is, can I pick up a decapitated head and hurl it at his friend? If we're going to do it; we better be able to do it right!
Jedi Outcast pretty much got the dueling thing right. It would be one thing if Jedi battles in TFU involved really cool lightsaber battles like in JO or JA, because that way the enemy wouldn't be doing insane things that you couldn't do right back. But if you're going to do battles where the force plays a large role, at least let me do something cool with it that doesn't involve a QTE. The final battle with the Emperor at the end of the first game largely (no wait, entirely) consisted of running around behind columns dodging crazy lightning-charged explosives, bolts of force lightning and killing his troops, then using my regular vanilla lightning power on him when he was vulnerable and finally a QTE when his health dropped low enough.
I don't even think the emperor has a lightsaber, so I get that it has to be a force battle in this particular instance. So why couldn't we do anything cooler than zap him with our lightning after dodging a bunch of attacks?
I just hope that at least some of the Jedi battles are something other than
Enemy jedi bounces around doing way cool things that you aren't cool enough to do
Do chip damage until the enemy has roughly 1/8 of their health left
Quick time event that, if failed, restores some of the enemy jedi's health and you have to go back to 1
I need to make a "cool things you can do to all the enemy jedi that they can't do to you" vid sometime.
The last one is wrong, btw. When you fail the quick time event, you simply go back a point in the sequence and continue the quick time event. Even if you get booted out of the event, you can start it again straight away. Which boss are you thinking off? I think there is one that might react as you described, but it's the odd one out, not the norm.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Yeah, it does look promising, but I wish they'd do more stuff with force jump; easily the most underrepresented power in there. I don't want to outright say "make it like Jedi Knight", but come on, do something more creative than dinky little airdashes and double jumps.
I guess they still might, but I'm not holding my breath with what they've shown thus far.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
PS. I hate the way he holds the lightsaber and giving him two makes it worse. I'm such a purest, in that I like a single lightsaber that the wielder is using as a fencing type weapon and/or a heavy two-hander. Aren't they originally supposed to be katanas/samuri swords?
It's a stance in Form V, which was invented by a fencer. More specifically, it's a stance in Shien. Ahsoka Tano also uses this stance in the Clone Wars CGI cartoons.
Rohan on
...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.
Nothing's forgotten, nothing is ever forgotten
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
PS. I hate the way he holds the lightsaber and giving him two makes it worse. I'm such a purest, in that I like a single lightsaber that the wielder is using as a fencing type weapon and/or a heavy two-hander. Aren't they originally supposed to be katanas/samuri swords?
It's a stance in Form V, which was invented by a fencer. More specifically, it's a stance in Shien. Ahsoka Tano also uses this stance in the Clone Wars CGI cartoons.
Effectiveness doesn't have much to do with whether something looks stupid.
MMA looks pretty stupid. All rolling around grunting like a couple of monkeys. It's pretty damn effective though.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Okay, I watched the combat video above. And, I must say they are saying all the right words. My issue though is that those are the words we heard when they were showing off the first game.
Make no mistake, I liked and enjoyed the first game. I fully expect to like this one. But, after getting slightly burned on the...oddness of the first one, I'm in no hurry.
Also, did anyone else notice in the combos above some sort of "lightsaber growth" slash? Seriously, it reminded me of one of Kratos's moves, the hard attack end portion of Kratos's standard combos with this blades. I don't remember any sort of growth of the lightsaber blade from the first game. Just struck me as odd. (And yes, I'm aware of how in the books, some of the Jedi or Fallen Jedi have that option to their sabers.)
I would be bored to tears with a video game where the lightsaber cut through everything I attacked with one hit. This tiny thing does not bother me in the slightest.
I must say, I'd prefer something like a new Jedi Knight game than this. With thousands of years of the Jedi, they can pick a random period in time and come up with something new, rather than do the tired old Kyle Katarn schtick. Also, I don't know what's wrong with paid developers when people who work for free can develop a system of duelling far superior to everything else that's come out in the entire lifetime of the relationship between gaming and the lightsaber.
...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.
Well, that was one of the first game's lesser problems (in a long list of problems), so as I said, "not a huge problem".
How is it even a 'problem' at all? I don't understand why it would even register. The alternative of everything dying in one hit just seems so ....boring. Why would you want that?
Well, that was one of the first game's lesser problems (in a long list of problems), so as I said, "not a huge problem".
How is it even a 'problem' at all? I don't understand why it would even register. The alternative of everything dying in one hit just seems so ....boring. Why would you want that?
Well, I'm no Star Wars expert, but it seems like lightsabers tend to chop people up at least half the time (if not all the time). In light of the fact that would make the game too easy if they followed the current pattern of "They get as close as they can to you despite the fact that they have guns and you don't", maybe they could, I don't know, make enemies try and avoid getting hit by lightsabers when they fight you? Especially if they have guns?
Frankly, I kind of find wailing on the same guys surrounding me in a circle over and over and over again so...boring. It's why I wasn't really a fan of the first game.
The combat system of the first game aside, that's pretty much how every action game with melee combat works Synthesis. Things take more than one hit to die. You find all of them boring because of multiple hits?
I know lightstabers are supposed to cut through people and smaller machines like hot knives through butter and if they did just let you mow down the storm troopers as one hit fodder, is there anything from the SW Universe, in this time that they could throw at you as a regular enemy that didn't take just one hit to kill if they were staying true to that mechanic?
Just simply having enemies try to 'stay away' from him isn't really going to work. Especially when you just flat out say "your main character is the force, unleashed, on steriods, times 1,000" deflecting blaster fire isn't going to be a problem for him neither will getting close to enemies.
They have to do something to make the combat 'fun'. Most people would rather have flashy combos, and learn new moves to work into them than appreciate accuracy with how lightsabers are supposed to work. What I want to know, from people more versed in Star Wars lore than myself is this, does there exist a way that this game can have it both ways?
Having a lightsaber that basically felt like a bat was a huge problem for me.
Mind you the original game was nothing but issues on every level.
I still had far more fun with it than I ever had with GoW 1 and 2, so it was money well spent for me.
I'm a huge Star Wars fan but I utterly hated The Force Unleashed. From the game play with the lightsaber being like a bat to the fact some enemies could knock you down and just beat the crap out of you, to the fact some times when trying to fight enemies near a cliff you'd just fall over before you realized it to the horrid storyline. I can't believe they made it canon, that makes no sense at all with all the rebel leaders being on the Death Star and knowing about it and then in A New Hope having no clue whatsoever until the Bothans brought them the plans. And yes don't go pointing out how in the EU how everyone and their cousin was involved with that.
God of War 1 & 2 were vastly superior experiences with weapons that felt like you were really hitting something and the control on the character alone was excellent. Kratos himself might not have much character to him outside of RAGE but Starkiller was so generic you could swap him for several other video game characters and it wouldn't change a thing, especially since they look so similar or behave alike. Cole from Infamous fits the bill on that.
The combat system of the first game aside, that's pretty much how every action game with melee combat works Synthesis. Things take more than one hit to die. You find all of them boring because of multiple hits?
No, not by any means. Not in DMC, or NG, or GoW.
In The Force Unleashed though, the awkwardness of combat really comes to light when you realize you have to slash each person two or three or four times to kill them--even the most basic enemies. It leads to a button mashing fest as ranged enemies just crowd around you with very little self of self-preservation and no sense of strategy.
As I've already said, it's not one of the bigger issues, but it is a problem.
Rather than trying to clear my way through the horde mashing the same button over and over again, I'd personally prefer if ranged enemies worked together to keep me at a distance (as they did in NG) so I wouldn't murder them in a single swing (or two, tops), or at least had some plan besides "crowd around the Jedi so he can hit each of us three or four times". The fact that you strike multiple enemies in a crowd this way helps, but it still basically makes the lightsaber a tedious way to clear out a room.
Force powers worked out much better. Again, this is all a matter of opinion, but I did think it detracted from the game. I would much rather fight three or four vaguely competent enemies at a time, who were smart enough to keep me at a distance, than a giant mob of enemies who had the self-preservation instincts and capabilities of tomatoes and were just there to keep me from running through a room. But, hey, maybe that goes against the essence of The Force Unleashed: stupid enemies who come at you in mobs, Dynasty Warriors style, and fill up the screen.
Also, the story was pretty...er....bad....but that's a completely separate factor from gameplay.
Synthesis on
0
PunkBoyThank you! And thank you again!Registered Userregular
edited September 2010
Bothans weren't until Death Star II. I thought the story was good in 1, and I enjoyed the interactions between the characters.
As for the lightsaber, I really can't think of a way to have both "realistic" lightsabers and GoW/DMC style combos, unless you throw dozens of enemies at once so you can flow from one enemy to the other.
PunkBoy on
Steam ID:
The Linecutters Podcast: Your weekly dose of nerd! Tune in for the live broadcast every Wednesday at 7 PM EST, only at www.non-productive.com!
Meh, what can I say. I didn't really care that much about the saber combat since I was way to busy being an asshole with the Force. As for the story it's still far more passable than the giant turd that was Episode 1-3 of Star Wars. The fact that they were canon upset me far more than TFU's story, as badly written as it was.
Posts
You can also catch bosses with grip. Launching Vader into the air and then flinging him across the room is an awesome feeling.
What? Sorry. Ahem.
I'm fine now.
Yes, please.
Hopefully, there's even cooler stuff you can do with mind trick.
Not that chipping away at a huge life bar a single hit at a time because the game won't let you do a sword or force combo on them wasn't bad enough.
I don't even think the emperor has a lightsaber, so I get that it has to be a force battle in this particular instance. So why couldn't we do anything cooler than zap him with our lightning after dodging a bunch of attacks?
Fun game, just feels like a game I would only playthrough once though.
3DS FC: 5343-7720-0490
But the second (fully powered) playthrough is the best.
Steam ID: Good Life
Using that first room of Stormtroopers as my personal bowling alley = win.
"You will transfer your Imperial 401(k) funds to my account."
Is the 1st Sith Edition worth getting for like twice the price?
This Guy. 8)
Feels pretty good so far, lightsabers go through standard stormtroopers like butter.
Also, hooray for dismemberment!
I need to make a "cool things you can do to all the enemy jedi that they can't do to you" vid sometime.
The last one is wrong, btw. When you fail the quick time event, you simply go back a point in the sequence and continue the quick time event. Even if you get booted out of the event, you can start it again straight away. Which boss are you thinking off? I think there is one that might react as you described, but it's the odd one out, not the norm.
Damn it. I want this and I want it NOW!
I guess they still might, but I'm not holding my breath with what they've shown thus far.
It's a stance in Form V, which was invented by a fencer. More specifically, it's a stance in Shien. Ahsoka Tano also uses this stance in the Clone Wars CGI cartoons.
Nothing's forgotten, nothing is ever forgotten
Effectiveness doesn't have much to do with whether something looks stupid.
MMA looks pretty stupid. All rolling around grunting like a couple of monkeys. It's pretty damn effective though.
Make no mistake, I liked and enjoyed the first game. I fully expect to like this one. But, after getting slightly burned on the...oddness of the first one, I'm in no hurry.
Also, did anyone else notice in the combos above some sort of "lightsaber growth" slash? Seriously, it reminded me of one of Kratos's moves, the hard attack end portion of Kratos's standard combos with this blades. I don't remember any sort of growth of the lightsaber blade from the first game. Just struck me as odd. (And yes, I'm aware of how in the books, some of the Jedi or Fallen Jedi have that option to their sabers.)
Which isn't a huge problem, just something I'm wary of.
Movie Battles ftw.
Nothing's forgotten, nothing is ever forgotten
How is it even a 'problem' at all? I don't understand why it would even register. The alternative of everything dying in one hit just seems so ....boring. Why would you want that?
Mind you the original game was nothing but issues on every level.
Well, I'm no Star Wars expert, but it seems like lightsabers tend to chop people up at least half the time (if not all the time). In light of the fact that would make the game too easy if they followed the current pattern of "They get as close as they can to you despite the fact that they have guns and you don't", maybe they could, I don't know, make enemies try and avoid getting hit by lightsabers when they fight you? Especially if they have guns?
Frankly, I kind of find wailing on the same guys surrounding me in a circle over and over and over again so...boring. It's why I wasn't really a fan of the first game.
I know lightstabers are supposed to cut through people and smaller machines like hot knives through butter and if they did just let you mow down the storm troopers as one hit fodder, is there anything from the SW Universe, in this time that they could throw at you as a regular enemy that didn't take just one hit to kill if they were staying true to that mechanic?
Just simply having enemies try to 'stay away' from him isn't really going to work. Especially when you just flat out say "your main character is the force, unleashed, on steriods, times 1,000" deflecting blaster fire isn't going to be a problem for him neither will getting close to enemies.
They have to do something to make the combat 'fun'. Most people would rather have flashy combos, and learn new moves to work into them than appreciate accuracy with how lightsabers are supposed to work. What I want to know, from people more versed in Star Wars lore than myself is this, does there exist a way that this game can have it both ways?
I'm a huge Star Wars fan but I utterly hated The Force Unleashed. From the game play with the lightsaber being like a bat to the fact some enemies could knock you down and just beat the crap out of you, to the fact some times when trying to fight enemies near a cliff you'd just fall over before you realized it to the horrid storyline. I can't believe they made it canon, that makes no sense at all with all the rebel leaders being on the Death Star and knowing about it and then in A New Hope having no clue whatsoever until the Bothans brought them the plans. And yes don't go pointing out how in the EU how everyone and their cousin was involved with that.
God of War 1 & 2 were vastly superior experiences with weapons that felt like you were really hitting something and the control on the character alone was excellent. Kratos himself might not have much character to him outside of RAGE but Starkiller was so generic you could swap him for several other video game characters and it wouldn't change a thing, especially since they look so similar or behave alike. Cole from Infamous fits the bill on that.
No, not by any means. Not in DMC, or NG, or GoW.
In The Force Unleashed though, the awkwardness of combat really comes to light when you realize you have to slash each person two or three or four times to kill them--even the most basic enemies. It leads to a button mashing fest as ranged enemies just crowd around you with very little self of self-preservation and no sense of strategy.
As I've already said, it's not one of the bigger issues, but it is a problem.
Rather than trying to clear my way through the horde mashing the same button over and over again, I'd personally prefer if ranged enemies worked together to keep me at a distance (as they did in NG) so I wouldn't murder them in a single swing (or two, tops), or at least had some plan besides "crowd around the Jedi so he can hit each of us three or four times". The fact that you strike multiple enemies in a crowd this way helps, but it still basically makes the lightsaber a tedious way to clear out a room.
Force powers worked out much better. Again, this is all a matter of opinion, but I did think it detracted from the game. I would much rather fight three or four vaguely competent enemies at a time, who were smart enough to keep me at a distance, than a giant mob of enemies who had the self-preservation instincts and capabilities of tomatoes and were just there to keep me from running through a room. But, hey, maybe that goes against the essence of The Force Unleashed: stupid enemies who come at you in mobs, Dynasty Warriors style, and fill up the screen.
Also, the story was pretty...er....bad....but that's a completely separate factor from gameplay.
As for the lightsaber, I really can't think of a way to have both "realistic" lightsabers and GoW/DMC style combos, unless you throw dozens of enemies at once so you can flow from one enemy to the other.