The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
Since the beginning of video games, there's been one genre with countless entires: the puzzle game. I'm sure we each have one dear to our hearts. Or brains. From Tetris to Q-Bert, there's one for everybody. So what's your puzzle game?
My favorite in the last few months has been the GBA puzzle Digidrive. Pretty much Japan exclusive up until it got put onto the DSi store. It involves making stacks of traffic-directed abstract cars which then propel a core away from a pluger which causes game over. It's a rather complicated game, to say the least, but I'll put up some video. http://www.youtube.com/watch?v=YtiktBKZEzA
Digidrive is the only game in te Bit generations series I've played. I need to find a few of the rest if I can. Digidrive was developed by Q Games, who also made the Pixeljunk series and programmed the ribbon on the PS3 background.
My current record score is 100,000, which is absurdly fucking difficult though a few people claim to have hit seven times that. 100,000 took me an hour, so playing that for a few hours to get there reeks of insanity.
It's from the guy who made Passage and Sleep is Death. But it's an actual game. Free and really addictive with online scoreboards for that extra crack effect.
I spent so many of my childhood hours with this game, I consider it one of the influences of my career.
But goddamn there were levels here that I could never hope to complete. It was fun doing it the way the developers wanted you to, but it was equally fun to create your own manipulation of the physics engine to complete the tasks.
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It's from the guy who made Passage and Sleep is Death. But it's an actual game. Free and really addictive with online scoreboards for that extra crack effect.
I spent so many of my childhood hours with this game, I consider it one of the influences of my career.
But goddamn there were levels here that I could never hope to complete. It was fun doing it the way the developers wanted you to, but it was equally fun to create your own manipulation of the physics engine to complete the tasks.
Let 'em eat fucking pineapples!