The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

Enchanted Arms: Now for the PS3

Katchem_ashKatchem_ash __BANNED USERS regular
edited January 2007 in Games and Technology
360's JRPG Enchanted Arms is now for the PS3. It has been released in Asian and will be released in Japan later this week. I does hope it comes to NA though. It would be good that I could play it on the PS3 rather than the 360.

Katchem_ash on
«1

Posts

  • ZombiemamboZombiemambo Registered User regular
    edited January 2007
    It's nothing special, if that's what you were hoping for.

    Zombiemambo on
    JKKaAGp.png
  • RancedRanced Default Registered User regular
    edited January 2007
    meh

    Ranced on
  • VicissitudeVicissitude Registered User regular
    edited January 2007
    The 360 version is alright, but nothing amazing. Just your standard JRPG. I doubt it will make a big splash on the PS3.

    Vicissitude on
  • Katchem_ashKatchem_ash __BANNED USERS regular
    edited January 2007
    Well, its kind of special since its the first true JRPG thats released for PS3. Thats what Play-Asia said at least anyway. I am looking forward to this now. Its one less in the column for me buying a 360. Now if they could port all of the 360 JRPG's to the Wii or PS3 than all reasons for me buying a 360 would vanish.

    Katchem_ash on
  • SamphisSamphis Registered User regular
    edited January 2007
    It's decent, and a pretty neat game, but I wouldn't really recommend it as awesome. I'm playing it mostly because my wife's interested in the story and I want the achievements. Plus, it was $60. I'm going to get my money's worth.

    The battle system is awesome, though. It has auto-battle and fast forward, so you can breeze through the battles, but they are still random encounters. This is not cool.

    The characters piss me off, and it has the dialog padding technique of questions...

    "This is the Ancient Temple."
    "The Ancient Temple?"

    "You'll need to collect fifteen plot coupons to proceed."
    "Plot coupons?"

    EVERY FREAKING THING is repeated as a question by the main character.

    Wait for a price drop. This game is alright, but not worth full price.

    Samphis on
  • Zephyr_FateZephyr_Fate Registered User regular
    edited January 2007
    Random encounters are bearable, stupid questions by the main character are bearable. I really, really love the pretty graphics. :(

    Zephyr_Fate on
  • SamphisSamphis Registered User regular
    edited January 2007
    Random encounters are bearable, stupid questions by the main character are bearable. I really, really love the pretty graphics. :(

    Yeah, the graphics are really awesome, and I love the levelling and battle systems.

    Samphis on
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited January 2007
    The stupid questions are there because the main character is an imbecile who can't recognise a ladder, or realise that you can swim through water. It's hilarious because all the other characters are constantly pointing out how much is an idiot he is.

    -SPI- on
  • SamphisSamphis Registered User regular
    edited January 2007
    -SPI- wrote:
    The stupid questions are there because the main character is an imbecile who can't recognise a ladder, or realise that you can swim through water. It's hilarious because all the other characters are constantly pointing out how much is an idiot he is.

    I'm 17 hours into the game and it's still like this. It ceased to be funny a long time ago.

    Samphis on
  • LockeColeLockeCole Registered User regular
    edited January 2007
    I like the battle system, story is kinda meh, graphics are shiny.

    If I had a PS3 I would be tempted to get it for that, mostly because I get DRE like fucking crazy with this game. Its probably just my xbox though.

    LockeCole on
  • skippydumptruckskippydumptruck Registered User regular
    edited January 2007
    :^: Hopefully most games will end up cross-system this gen.

    skippydumptruck on
  • corcorigancorcorigan Registered User regular
    edited January 2007
    :^: Hopefully most games will end up cross-system this gen.

    Not going to happen. Wii needs far more basic graphics, and the 360 and PS3 have very different architectures...

    corcorigan on
    Ad Astra Per Aspera
  • ArtoriaArtoria Registered User regular
    edited January 2007
    I am looking forward to this game as the first "next gen" RPG I play. (I'm iffy on Oblivion right now as I am a big fan of JRPGs. I might have to rent it first).

    It is coming out int he US and it is supposed to come out in March. At least that is what Gamespot is saying anyway

    http://www.gamespot.com/ps3/rpg/enchantarm/index.html

    Artoria on
  • TSU0999TSU0999 Registered User regular
    edited January 2007
    This game is great fun; however, the first 20 to 30 minutes of the game are made almost unbareable by this guys

    Makoto.jpg

    Just play with the mute on and you'll be fine for the "tutorial" phase.

    TSU0999 on
    ironmansig.png
  • RainbowDespairRainbowDespair Registered User regular
    edited January 2007
    Enchant Arms isn't an awful game, but it's not really a great game either. I really liked it for the first couple of hours, but about 8 hours in, I just got bored and went back to catching up on my PS2 RPG backlog.

    Pros:
    Graphics are shiny
    Combat system with the grid is interesting
    Between the human characters and all the various robots/monsters, you have a lot of options for who to stick in your party
    A fast forward feature in combat to speed up the animation.
    Save anywhere feature

    Mixed (Could be a pro or con depending on your preferences):
    Character development system is very simple.
    You don't get a lot of money during the course of just adventuring compared to the cost of items & upgrades.
    Although the graphics are good from a technical perspective, I personally didn't like the art direction that much.

    Negatives:
    High encounter rate + slow combat (due to the amount of time you need to spend arranging everything) = a whole lot of time spent in random battles.
    Music is forgetable.
    Dialogue isn't very well written a lot of the time.
    Story seems to be pretty generic as far as I've seen.

    All in all, I'd either wait for it to hit the $20 bin or just skip the game all together. Gamerankings has its average review score at 70.8% and I'd say that's about right. It's not a bad game and if you like RPGs you'll probably like it at least a little, but there are much better ways to spend your time and money (like picking up some of the RPGs you missed on the PS2).

    As for XBox 360 RPGs being ported over to the PS3, I have no doubt that some games will be ported or mult-platform, just as some PS3 RPGs will be ported over to the XBox 360. However, hoping for any of the Mistwalker RPGs (Blue Dragon, Lost Odyssey, Cry On) to be ported over to the PS3 is almost as futile as hoping that Halo 3 will be ported to the PS3. Mistwalker is practically owned by Microsoft and those 3 RPGs are all being published by Microsoft and I'm sure as part of the publishing agreement, there's a clause that those games are to remain exclusive to the 360 and possibly the PC.

    RainbowDespair on
  • garathkanegarathkane Registered User regular
    edited January 2007
    I want this.. mostly because I am a JRPG fan and it'll be the first one for the PS3. Ubisoft is publishing it in the US and it'll be here in March. Fortunately that is not likely to be pushed back since its cross platformed and all the localization is done already.

    It may be a so-so RPG, but its an RPG nonetheless and it'll be on my PS3 :)

    garathkane on
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited January 2007
    Add to the negatives:
    "TO-YAAAAAA!"

    That was the one thing that gave me the shits when playing. The gay guy was fine, but when Atsuma starts whining... Arghh. Although it's much less annoying with the Japanese voices enabled.

    -SPI- on
  • Gaming-ModuleGaming-Module Registered User regular
    edited January 2007
    The game broke my spirit at the seer's tower or whatever it's called, which is basically this gigantic multilevel maze with elevators and a high encounter rate. The kicker is that your party has to "rest" to rebuild its action points. Once they run out of AP they start battles at 1 hp. This doesn't sound like a problem, until you get to the final quarter of the game, where maintaining a roster of well leveled golems becomes a necessity.

    This was my major problem with the game. You start out with just human characters and you never have to worry about AP or use golems and suddenly at about 25% complete it becomes a requirement to worry about AP and maybe sub a golem in here and there to make it through a dungeon. Then you hit 75% where it's time to stop relying on human characters. At this point you have to spend hours powerleveling (training) golems, which just isn't fun. There was no transition from one of these paradigm shifts to the other. And in fact you were encouraged to rely on human characters at first, because they are simply more powerful than golems.

    Bottomline: This is a poorly balanced and designed JRPG. It's pretty obvious that auto battle and fast foward were added after QA testing, because the battles are so repetitive, but necessary to bring your golems up to snuff.

    I sold it for a copy of Raving Rabids and Ninety Nine Nights.

    Gaming-Module on
  • ZoolanderZoolander Registered User regular
    edited January 2007
    Random battles in this day and age?? I'm just curious - does ANYBODY like random battles?

    Zoolander on
  • PataPata Registered User regular
    edited January 2007
    Isn't this the game that got Gabe and Tycho all prissy with reviewers?

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • Gaming-ModuleGaming-Module Registered User regular
    edited January 2007
    Zoolander wrote:
    Random battles in this day and age?? I'm just curious - does ANYBODY like random battles?

    I can tolerate them if the game's story drives me onward or the battle system is good. Sadly Enchanted Arms lacks both of these features.
    Isn't this the game that got Gabe and Tycho all prissy with reviewers?

    Yeah. They made a bunch of false assumptions, which is understandable, since most X-Box centric reviewers have little experience with the genre, but the criticism in this thread still stands.

    I was pretty forgiving of this one at first, because of "omigod first JRPG" syndrome, but the honeymoon was over long before the game itself.

    Gaming-Module on
  • MiSTieOtakuMiSTieOtaku Registered User regular
    edited January 2007
    Zoolander wrote:
    Random battles in this day and age?? I'm just curious - does ANYBODY like random battles?

    I don't mind random battles that much. Though I grew up playing RPGs that had them almost always.

    Oh, and obligatory

    20060905.jpg

    MiSTieOtaku on
  • bongibongi regular
    edited January 2007
    Isn't this the game that got Gabe and Tycho all prissy with reviewers?
    from what i remember they basically dumped on reviewers for marking it down for being a by-the-books rpg when it's still fun

    i think the reviews are right, it's a by-the-books rpg and it's worse-off for it

    quite pretty, though

    bongi on
  • RainbowDespairRainbowDespair Registered User regular
    edited January 2007
    It depends on the game. I like random battles in my Megaten games because combat is so blistering fast in those games. Not to mention that those games generally feature true random battles (where one battle you might face a single monster and the next you might face 2 powerful monsters and 4 weaker monsters) whereas most games just give you the same enemy set-up over and over which gets boring quickly.

    I also like random battle systems where it's possible to avoid the random battles. For example, in Atelier Iris 2, each area has a monster meter and after you fight a certain number of battles (generally 4), you no longer get attacked on that screen until you save the game or leave the dungeon. Wild Arms 4 had a system where by completing certain objectives in each dungeon, you could turn random battles in that dungeon on or off.

    Really it all depends on how it's organized.

    RainbowDespair on
  • ZoolanderZoolander Registered User regular
    edited January 2007
    Zoolander wrote:
    Random battles in this day and age?? I'm just curious - does ANYBODY like random battles?

    I can tolerate them if the game's story drives me onward or the battle system is good. Sadly Enchanted Arms lacks both of these features.
    Tolerating is one thing, but does anybody actually like random battles? I've yet to see anyone say they do, so I'm curious why the hell many japanese developers still use it? Just to push those play-time numbers up? Too lazy to place monsters here and there in an interesting (and avoidable) fashion?

    Come on folks, if Chrono Cross managed to do it 8 years ago, you'd think developers these days would be able to....

    Zoolander on
  • Mr_GrinchMr_Grinch Registered User regular
    edited January 2007
    I thought it was shit. Pure and utter shit. The story was horrendously slow moving, the acting was purely dreadful, the initial characters you get made me cry and I only kept pushing onwards as I was told it would get better.

    It didn't.

    And truth be told, the graphics aren't as nice as people are making out, they're incredibly stale.

    Mr_Grinch on
    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
  • PataPata Registered User regular
    edited January 2007
    Zoolander wrote:
    Zoolander wrote:
    Random battles in this day and age?? I'm just curious - does ANYBODY like random battles?

    I can tolerate them if the game's story drives me onward or the battle system is good. Sadly Enchanted Arms lacks both of these features.
    Tolerating is one thing, but does anybody actually like random battles? I've yet to see anyone say they do, so I'm curious why the hell many japanese developers still use it? Just to push those play-time numbers up? Too lazy to place monsters here and there in an interesting (and avoidable) fashion?

    Come on folks, if Chrono Cross managed to do it 8 years ago, you'd think developers these days would be able to....
    I can't imagine Pokemon working without random battles.

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • AoiAoi Registered User regular
    edited January 2007
    Zoolander wrote:
    Zoolander wrote:
    Random battles in this day and age?? I'm just curious - does ANYBODY like random battles?

    I can tolerate them if the game's story drives me onward or the battle system is good. Sadly Enchanted Arms lacks both of these features.
    Tolerating is one thing, but does anybody actually like random battles? I've yet to see anyone say they do, so I'm curious why the hell many japanese developers still use it? Just to push those play-time numbers up? Too lazy to place monsters here and there in an interesting (and avoidable) fashion?

    Come on folks, if Chrono Cross managed to do it 8 years ago, you'd think developers these days would be able to....

    I think it's a mix of tradition and laziness. I mean look at Dragon Quest. VIII is one of the best JRPGs out there and it still relies pretty heavily on random battles. I also think that it's probably a bit difficult to balance out the rate of advancement when you can run around practically avoiding everything. With random battles the developers can kind of help edge the player along at a specific advancement rate levelwise instead of kind of hoping they will be high enough by the time they reach a boss.

    Sorry if this seemed a bit rambling. Getting the flu and I find that I'm a bit cottonheaded today :P

    Aoi on
  • Gaming-ModuleGaming-Module Registered User regular
    edited January 2007
    I like random battles in my Megaten games because combat is so blistering fast in those games.

    I also like random battle systems where it's possible to avoid the random battles.

    The only problem is that the golems in EA have only 3-5 "actions" each, including spells, attacks, etc. So each golem is usually a one trick pony. Even the main characters have only like 15-20 or so attacks/spells/etc, if I recall correctly. Some of which are pretty cool the first time (Pheonix Strike!), but not so much the 1034th. This is over the entire course of the game, by the way. Too bad you can't switch golems in battle. That would have made things more fast paced, but you manage a part in your stats menu that is built from a "deck" that is a limited sampling of your overall roster of golems. If that sounds cumbersome, that's because it is.

    Oh and you are penalized AP when you retreat, so do that enough and you will either have to hoof it back to a rest point or you're stranded in a dungeon and have to restart from a save at the start of the dungeon, assuming you have one.

    Gaming-Module on
  • ZoolanderZoolander Registered User regular
    edited January 2007
    Zoolander wrote:
    Zoolander wrote:
    Random battles in this day and age?? I'm just curious - does ANYBODY like random battles?

    I can tolerate them if the game's story drives me onward or the battle system is good. Sadly Enchanted Arms lacks both of these features.
    Tolerating is one thing, but does anybody actually like random battles? I've yet to see anyone say they do, so I'm curious why the hell many japanese developers still use it? Just to push those play-time numbers up? Too lazy to place monsters here and there in an interesting (and avoidable) fashion?

    Come on folks, if Chrono Cross managed to do it 8 years ago, you'd think developers these days would be able to....
    I can't imagine Pokemon working without random battles.
    That's true! My memory on pokemon is very fuzzy, can't really remember whether I liked random battles in that or not, but I guess it's really part of the mechanic of collecting things. That sort of makes it interesting. But many in games though, random battles are simply about pressing the X button again and again and again and again. That's just dumb.

    Zoolander on
  • Gaming-ModuleGaming-Module Registered User regular
    edited January 2007
    This game makes things even simpler. Just press auto battle and fast foward and you can blow through the entire 25% to 75% part of the game. Just hit one button and hold another and you're set. Computer fights for you and you don't even have to watch that boring JRPG combat.

    It's an abstraction of an abstraction! :lol:

    EDIT: Does anyone see what I did there? :wink:

    Gaming-Module on
  • RainbowDespairRainbowDespair Registered User regular
    edited January 2007
    I just went through a few of the Enchant Arms reviews from various major online gaming sites and in my opinion, most of them were fair. Most of them said that Enchant Arms was a very traditional RPG that did some things right and other things wrong and was rather derivative. All that is true and for that they gave the game scores that generally were in the 70-79% range. Seems fair to me.

    If you want an RPG that uses a grid system but isn't a full blown Strategy/RPG then I recommend playing Wild Arms 4. The story isn't any better than Enchanted Arms, but the combat system is highly enjoyable. If you want an RPG where you collect a ton of party members, I recommend Shin Megami Tensei: Nocturne, DemiKids, or any of the portable Pokemon RPGs since all of those games are better than Enchanted Arms.

    Oh and thanks for reminding me that you couldn't switch characters in battle. I had forgotten that little fact, but that was one of my main problems with it; having to guess what elemental affinities to have in my party rather than being able to create a well rounded team and sub the appropriate character in when desired was highly annoying.

    EDIT: That's another reason I like Megaten RPGs - death from random encounters is a very real thing so trying to play on auto-pilot the whole time just doesn't work.

    RainbowDespair on
  • MumblyfishMumblyfish Registered User regular
    edited January 2007
    I can't imagine Pokemon working without random battles.
    It doesn't take much imagination. Show Pokémon walking around on the field. Give Pokémon unique field patterns; some are aggressive and will run after the player to engage in battle, some will run away should they see the player (making them rare and hard to catch in a fun way, as opposed to rare and hard to catch as determined by a random number generator). Would this require more effort from the developer? Absolutely. Would it have been impossible to implement on the legacy Game Boy? Probably not.

    Mumblyfish on
  • Katchem_ashKatchem_ash __BANNED USERS regular
    edited January 2007
    Well, I like random battles. Why? Its because you get items, sometimes rare or even more importantly it lets you level up so you can be better prepared to fight that level or end boss. Personally I love all aspects of JRPG's. Its why I play only this genre and while I have tried, never liked any other.

    Katchem_ash on
  • AoiAoi Registered User regular
    edited January 2007
    Well, I like random battles. Why? Its because you get items, sometimes rare or even more importantly it lets you level up so you can be better prepared to fight that level or end boss. Personally I love all aspects of JRPG's. Its why I play only this genre and while I have tried, never liked any other.

    But there have been several very good JRPGs that did away with the random battles and done just fine.

    Aoi on
  • Katchem_ashKatchem_ash __BANNED USERS regular
    edited January 2007
    Aoi wrote:
    Well, I like random battles. Why? Its because you get items, sometimes rare or even more importantly it lets you level up so you can be better prepared to fight that level or end boss. Personally I love all aspects of JRPG's. Its why I play only this genre and while I have tried, never liked any other.

    But there have been several very good JRPGs that did away with the random battles and done just fine.

    Yes, thats why I said I love all aspects of JRPG's be it random or not. Really I wrote it there before. Maybe you didn't understand?

    Katchem_ash on
  • templewulftemplewulf The Team Chump USARegistered User regular
    edited January 2007
    360's JRPG Enchanted Arms is now for the PS3. It has been released in Asian and will be released in Japan later this week. I does hope it comes to NA though. It would be good that I could play it on the PS3 rather than the 360.
    Well, its kind of special since its the first true JRPG thats released for PS3. Thats what Play-Asia said at least anyway. I am looking forward to this now. Its one less in the column for me buying a 360. Now if they could port all of the 360 JRPG's to the Wii or PS3 than all reasons for me buying a 360 would vanish.
    It almost sounds like you want reasons not to get a 360. It's a good system with good games that's less expensive than the PS3 with comparable graphics. Is there a reason you don't want one? Is the 360 version of EA inferior in a way I don't know about yet?

    As far as Enchanted Arms itself, I rented it from GameFly and while I liked the fairly tactical nature of the battles, it did get stale pretty quickly. Will the PS3 version have any new features?

    templewulf on
    Twitch.tv/FiercePunchStudios | PSN | Steam | Discord | SFV CFN: templewulf
  • TransporterTransporter Registered User regular
    edited January 2007
    Well, I like random battles. Why? Its because you get items, sometimes rare or even more importantly it lets you level up so you can be better prepared to fight that level or end boss. Personally I love all aspects of JRPG's. Its why I play only this genre and while I have tried, never liked any other.

    Umm, what you just said pretty much counts for EVERY RPG IN EXISTANCE, save for a few. Random Battles or not....

    Back on topic, Enchanted Arms. Seriously, I stopped playing it BECAUSE of the ridiculous encounter rate and random battles. I mean, it's a decent game, decent graphics, typical story, with a decent battle system. However, the random battles pissed me off SOO MUCH that I decided to stop playing.

    Decent is fine and all, but, when I'm having a "decent" battle system forced down my throat every 3 steps, is when "decent" becomes "fucking annoying". Especially since all I want to do is get out of this "decent" dungeon and just fight this "decent" boss to advance in the "decent" story.....

    Transporter on
  • wateyadwateyad Registered User regular
    edited January 2007
    It depends on the game. I like random battles in my Megaten games because combat is so blistering fast in those games. Not to mention that those games generally feature true random battles (where one battle you might face a single monster and the next you might face 2 powerful monsters and 4 weaker monsters) whereas most games just give you the same enemy set-up over and over which gets boring quickly.

    I also like random battle systems where it's possible to avoid the random battles. For example, in Atelier Iris 2, each area has a monster meter and after you fight a certain number of battles (generally 4), you no longer get attacked on that screen until you save the game or leave the dungeon. Wild Arms 4 had a system where by completing certain objectives in each dungeon, you could turn random battles in that dungeon on or off.

    Really it all depends on how it's organized.

    While it's interesting to see these systems, can you really say they are in any way better than being able to see and avoid encounters in the field?

    wateyad on
  • LockeColeLockeCole Registered User regular
    edited January 2007
    Eh, I still kinda like it, but I've long since accepted that I have odd tastes in games.

    Also I thought the gay guy was amusing, but I also have japanese voices turned on. I probably wouldn't be so amused if I actually had to listen to most of these characters in a language I could understand well :)

    LockeCole on
Sign In or Register to comment.