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[DnD 4e PbP] The Serpent Swallows its Tail (IC)
Posts
AC 22 | Fort 15 | Ref 14 | Will 15
Insight: 18 | Perception: 13
Condition:
Marked Foes: None /COLOR]
Anyone else who hasn't shopped, we'll do the same. Keep in mind that you're traveling for 11 days (minimum) to get to your destination, and the town you're coming from is the closest town to it. So you'll need to travel there, and back. Water is readily available, because there is a river that more or less parallels your road (however sometimes it disappears from view/takes a few hours to get to). So, I'd suggest 2 waterskins, and whatever food you need at minimum.
You all wrap up your shopping trips, and meet back at the eastern gate at mid-day. The guards there seem to know your group by its look and must know of your quest. You are showered with well-wishes, thanks, and your group is given a full wineskin as a parting gift by a particularly gruff looking dwarf guard. "Me own brew" he says, with a wink.
Your first two days of travel are uneventful, nearly boring even. The weather has been brisk, but clear.
A few hours into your third day, you are approaching a section of the road that slopes down the back-side of a hill when you notice a structure in a tree off to the side of the road up ahead.
Roll for initiative, spot checks, and place yourselves against the left-side of the map.
RoadEncuonter by Snowdown1, on Flickr
Toman accepts and carries the Dwarven brew on behalf of the party.
During the travels he mutters under his breath about the bright sun and keeps the hood of his cloak pulled up to shield his face from the light. At night, as the party beds down, he plays bittersweet tunes on his flute and his shadowy bat familiar dances around the firelight.
As the party approaches the odd structure, Toman steps into the sheltering shade of the nearby sapling and takes a moment to fuel his paranoia by looking around for signs of bandits or some other ambush.
Start at I4 (if that is too far up -{I wasnt sure if you literally meant 'edge' and I doubt the party would be travelling 4 abreast} start at J2 instead)
EDIT: Unless Stated Otherwise Lumodol (Familiar Bat) is in passive mode
Perception at RoadEncounter: 1d20+9 25
Initiative at RoadEncounter: 1d20+2 4
Aside from the indicated difficult terrain, is there any special terrain (slopes, rocks, cover, etc)?
- specifically the grey/green shapes on the roadside, are they bushes or rocks?
How tall is the large structure and does it appear climbable (any ladders, ropes)?
Is it possible to move under the structure (ie. is it in the tree)?
Is the structure at E22/F23 a water well?
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
The things to the side of the roads are rocks. The difficult terrain are loose rocks, heading down hill. The structure is pretty tall, although the valley that its in makes it maybe 10-20 feet taller than where you're standing right now.
There are no ladders or ropes currently to be seen hanging down.
It is possible to move under it.
The structure at E22/F23 is a hanging gibbet. No one appears to be inside.
Other nonsense
AHA! I figured it out - Invisible Bugbear
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
Initiative: 1d20+1 = 6
Perception: 1d20+6 = 10
And he is so engrossed in what he is doing that he has all but shut out the entire world...
Starting in F-3
Perception-4/17: 1d20+3 8
Initiative-4/17: 1d20+1 14
Start at K4
Enza - Tiefling Paladin of Ilmater
AC 22 | Fort 15 | Ref 14 | Will 15
Insight: 18 | Perception: 13
Condition:
Marked Foes: None /COLOR]
Perception: 6, I see nothing
Initiative: 21, but I'm ready for anything
Rolls
Start at J4
_____________________________________________
HoTS: Schmutz#1686
Sorry, guys. As I like to say, RL got REAL for a little bit. Now back to our regularly scheduled program.
Toman:
Rolan waves his hand back in a friendly greeting, "Hello fellow travelers! Tis a fine day wouldn't you say?"
Seeing as I just caused a week pause (I'm sorry guys!) I think we'll just wait for him.
Toman casually steps into the middle of the road, in front of Amos and spreads arms in a show of friendship giving a slight, almost hidden gesture toward Enza to hold her position.
Elvish
-
Are we to ignore the man behind the rock?
Actions
Standard: Ready Action - Warlock's Curse in response to any one making an aggressive action toward us (attack, charge, coming within 10 squares with weapon drawn or implement at the ready, etc)
(readied actions trigger as an Immediate Reaction to the triggering action)
Bluff to convincingly fake being bad at common tongue, seem unknowing of hidden figure, secret signal to Enza
Bluff vs Possible Bandit: 1d20+9 15
Opposed Check: Against a target’s passive Insight, or against the target’s Insight check if it is actively trying to see through the deception. A creature can make the check against multiple targets at once, opposing the passive Insight of each target with a single Bluff check.
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
She mutters quietly, in common, "I sure wish I could understand whatever damn language you people keep talking in..."
AC 22 | Fort 15 | Ref 14 | Will 15
Insight: 18 | Perception: 13
Condition:
Marked Foes: None /COLOR]
Elvish
Insight check to see if these people want just our money, or our lives:
Also going to use Ghost Sounds to whisper to Amos and Enza that Toman spotted a man hiding behind the rock
Map:
Amos- HP 25/25, AC 16, Fort 12, Ref 12, Will 17 Surges 8/8 AP 1/1
Soldier- HP ??/??, AC 18, Fort 18, Ref 14, Will 14
Cultist Archer- HP ??/??, AC 17, Fort 13, Ref 15, Will 13
Enza- HP 33/33, AC 22, Fort 15, Ref 14, Will 15 Surges 11/11 (8) AP 1/1
Bandit Archer- HP ??/??, AC 16, Fort 13, Ref 14, Will 11
Bandit Archer2- HP ??/??, AC 16, Fort 13, Ref 14, Will 11
Bandit Archer3- HP ??/??, AC 16, Fort 13, Ref 14, Will 11
Rolan- HP 20/20, AC 14, Fort 10, Ref 14, Will 15 Surges 6/6 AP 1/1
Toman- HP 24/24, AC 14, Fort 12, Ref 14, Will 15 Surges 7/7 AP 1/1
AC 22 | Fort 15 | Ref 14 | Will 15
Insight: 18 | Perception: 13
Condition:
Marked Foes: None /COLOR]
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
Map:
Amos- HP 25/25, AC 16, Fort 12, Ref 12, Will 17 Surges 8/8 AP 1/1
Soldier- HP ??/??, AC 18, Fort 18, Ref 14, Will 14
Cultist Archer- HP ??/??, AC 17, Fort 13, Ref 15, Will 13
Enza- HP 33/33, AC 22, Fort 15, Ref 14, Will 15 Surges 11/11 (8) AP 1/1
Bandit Archer- HP ??/??, AC 16, Fort 13, Ref 14, Will 11
Bandit Archer2- HP ??/??, AC 16, Fort 13, Ref 14, Will 11
Bandit Archer3- HP ??/??, AC 16, Fort 13, Ref 14, Will 11
Rolan- HP 20/20, AC 14, Fort 10, Ref 14, Will 15 Surges 6/6 AP 1/1
Toman- HP 24/24, AC 14, Fort 12, Ref 14, Will 15 Surges 7/7 AP 1/1
Cultist Archer vs Toman AC: 1d20+7 = 11 MISS
Amos advances down the road scoffing as the arrows fly overhead. "Common bandits such as yourselves won't lay hands on anyone under the protection of a Magistrate of Amaunator!" He shouts toward the bandits as he glowers in their direction. His blonde hair ripples majestically in the breeze as he adds in a somewhat softer voice, "Even if they do happen to serve the Broken god, Ilmater."
Actions
Standard - Ready (as immediate interrupt) Gaze of Defiance to attack the first enemy that he can see that is within 5 squares of him.
Minor - Act Superior to everyone and draw/wield Crossbow
Gaze of Defiance (If triggered)
If the target attacks you before the end of your next turn, the bonus increases to +3.
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
"Time to earn my keep," she says with a heavy sigh, lifting her shield and clanking ahead.
Active spot check for any other enemies Perception 5/21: 1d20+3 23
AC 22 | Fort 15 | Ref 14 | Will 15
Insight: 18 | Perception: 13
Condition:
Marked Foes: None /COLOR]
Map:
Amos- HP 25/25, AC 16, Fort 12, Ref 12, Will 17 Surges 8/8 AP 1/1
Soldier- HP ??/??, AC 18, Fort 18, Ref 14, Will 14
Cultist Archer- HP ??/??, AC 17, Fort 13, Ref 15, Will 13
Enza- HP 33/33, AC 22, Fort 15, Ref 14, Will 15 Surges 11/11 (8) AP 1/1
Bandit Archer- HP ??/??, AC 16, Fort 13, Ref 14, Will 11 (Modified AC 20, Fort 17, Ref 18, Will 15)
Bandit Archer1- HP ??/??, AC 16, Fort 13, Ref 14, Will 11(Modified AC 20, Fort 17, Ref 18, Will 15)
Bandit Archer2- HP ??/??, AC 16, Fort 13, Ref 14, Will 11(Modified AC 20, Fort 17, Ref 18, Will 15)
Bandit Archer3 - HP ??/??, AC 16, Fort 13, Ref 14, Will 11(Modified AC 20, Fort 17, Ref 18, Will 15)
Rolan- HP 20/20, AC 14, Fort 10, Ref 14, Will 15 Surges 6/6 AP 1/1
Toman- HP 24/24, AC 14, Fort 12, Ref 14, Will 15 Surges 7/7 AP 1/1
Archer1 vs Amos- 1d20+7=13 MISS
Archer2 vs Amos- 1d20+7=20 HIT 3 Damage
Archer3 vs Amos- 1d20+7=9 MISS
Amos looks a bit offended as Enza returns comment, "I didn't intend any... Arghh!" With his comment cut short by the rain of arrows, his attention turns firmly back to the bandits.
Also Amos revised (2nd level) stats
HP: 23/29 | Surge Value: 7 (8/8) | AP 1/1
AC 17 | Fort 13 | Ref 13 | Will 18
Insight: 20 | Perception: 15
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
Standard: Magic Missile: 2 + int modifier = 6 force damage to Bandit Archer in G-26
Elvish
Roughly translates as, 'one who has intercourse with their own mother'
Dark Speech
Actions
Minor: Warlock's Curse nearest enemy (Soldier at H23)
Standard (as minor): Draw Ironscar Rod +1
Conditions:
Granting Combat Advantage (From Run) until SoMNT
Suffering -5 Attack rolls (From Run) until SoMNT
Gain Concealment (From Shadow walk) until EoMNT
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
"And its not imminent, well at least not yours. You have the sense to take cover unlike blondie over there", as she jerks her head in Amos' direction.
AC 22 | Fort 15 | Ref 14 | Will 15
Insight: 18 | Perception: 13
Condition:
Marked Foes: None /COLOR]
Map:
Amos- HP 29/29, AC 17, Fort 13, Ref 13, Will 18 Surges 8/8 (7) AP 1/1
Soldier- HP ??/??, AC 18, Fort 18, Ref 14, Will 14 Marked by Enza
Cultist Archer- HP ??/??, AC 17, Fort 13, Ref 15, Will 13
Enza- HP 33/33, AC 22, Fort 15, Ref 14, Will 15 Surges 11/11 (8) AP 1/1
Bandit Archer- HP ??/??, AC 16, Fort 13, Ref 14, Will 11 (Modified AC 20, Fort 17, Ref 18, Will 15)
Bandit Archer1- HP ??/??, AC 16, Fort 13, Ref 14, Will 11(Modified AC 20, Fort 17, Ref 18, Will 15)
Bandit Archer2- HP ??/??, AC 16, Fort 13, Ref 14, Will 11(Modified AC 20, Fort 17, Ref 18, Will 15)
Bandit Archer3 - HP ??/??, AC 16, Fort 13, Ref 14, Will 11(Modified AC 20, Fort 17, Ref 18, Will 15)
Rolan- HP 24/24, AC 15, Fort 12, Ref 16, Will 17 Surges 6/6 (6) AP 1/1
Toman- HP 29/29, AC 15, Fort 13, Ref 15, Will 16 Surges 7/7 (7) AP 1/1
Actions:
Minor: Load Crossbow
Standard: Ranged Basic Attack vs AC: 1d20+4 10 1d8+1 8
- Miss against Bandit Archer at H-26
BTW - Soldier- HP ??/??, AC 18, Fort 18, Ref 14, Will 14 Marked by Enza
should be 'Cursed by Toman' instead of 'Marked by Enza' (unless I missed where she marked it, in either case it should still be cursed)
Amos- HP 23/29, AC 17, Fort 13, Ref 13, Will 18 Surges 8/8 (7) AP 1/1
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
Map:
Amos- HP 23/29, AC 17, Fort 13, Ref 13, Will 18 Surges 8/8 (7) AP 1/1
Soldier- HP ??/??, AC 18, Fort 18, Ref 14, Will 14 Cursed by Toman
Cultist Archer- HP ??/??, AC 17, Fort 13, Ref 15, Will 13
Enza- HP 33/33, AC 22, Fort 15, Ref 14, Will 15 Surges 11/11 (8) AP 1/1
Bandit Archer- HP ??/??, AC 16, Fort 13, Ref 14, Will 11 (Modified AC 20, Fort 17, Ref 18, Will 15)
Bandit Archer1- HP ??/??, AC 16, Fort 13, Ref 14, Will 11(Modified AC 20, Fort 17, Ref 18, Will 15)
Bandit Archer2- HP ??/??, AC 16, Fort 13, Ref 14, Will 11(Modified AC 20, Fort 17, Ref 18, Will 15)
Bandit Archer3 - HP ??/??, AC 16, Fort 13, Ref 14, Will 11(Modified AC 20, Fort 17, Ref 18, Will 15)
Rolan- HP 24/24, AC 15, Fort 12, Ref 16, Will 17 Surges 6/6 (6) AP 1/1
Toman- HP 17/29, AC 15, Fort 13, Ref 15, Will 16 Surges 7/7 (7) AP 1/1
Cultist Archer vs Toman AC: 1d20+9 = 25-2 (concealment) 23 HIT for 12 Damage
"Need to fix you up a bit. Can't have you taking many of those. This..might hurt. Sorry," she smiles apologetically. Brilliant crimson flames envelope her hands as she gently places them around the protruding arrow, staunching some of the bloodflow and pulling the shaft out.
"Get those bastards on the platform, " she mutters, moving toward the structure.
Move+Standard - (from K13 to I22)–L14 – L15 – L16 – M17-L18-K19 -J20-J21-I22
AC 22 | Fort 15 | Ref 14 | Will 15
Insight: 18 | Perception: 13
Condition:
Marked Foes: None /COLOR]
Map:
Amos- HP 20/29, AC 17, Fort 13, Ref 13, Will 18 Surges 8/8 (7) AP 1/1
Soldier- HP ??/??, AC 18, Fort 18, Ref 14, Will 14 Cursed by Toman
Cultist Archer- HP ??/??, AC 17, Fort 13, Ref 15, Will 13
Enza- HP 33/33, AC 22, Fort 15, Ref 14, Will 15 Surges 11/11 (8) AP 1/1
Bandit Archer- HP ??/??, AC 16, Fort 13, Ref 14, Will 11 (Modified AC 20, Fort 17, Ref 18, Will 15)
Bandit Archer1- HP ??/??, AC 16, Fort 13, Ref 14, Will 11(Modified AC 20, Fort 17, Ref 18, Will 15)
Bandit Archer2- HP ??/??, AC 16, Fort 13, Ref 14, Will 11(Modified AC 20, Fort 17, Ref 18, Will 15)
Bandit Archer3 - HP ??/??, AC 16, Fort 13, Ref 14, Will 11(Modified AC 20, Fort 17, Ref 18, Will 15)
Rolan- HP 24/24, AC 15, Fort 12, Ref 16, Will 17 Surges 6/6 (6) AP 1/1
Toman- HP 21/29, AC 15, Fort 13, Ref 15, Will 16 Surges 6/7 (7) AP 1/1
Archer1 vs Amos AC: 1d20+11: 18 HIT 3 Damage
Archer2 vs Toman AC: 1d20+9-2(Concealment): 18 HIT 3 Damage
Archer1 vs Amos AC: 1d20+9: 11 MISS
Standard: Orbmaster's Incendiary Detonation on G-26:
1d20+5-5 (for running) = 14 vs reflex (Cultist Archer) Miss!
1d20+5-5 (for running) = 3 vs reflex (Bandit Archer 2) Miss
1d20+5-5 (for running) = 10 vs reflex (Bandit Archer 1) Miss
1d20+5-5 (for running) = 7 vs reflex (Bandit Archer 3) Miss!
For 1d6+4 = 5 fire damage, each enemy that starts it's turn there or enters the zone takes 2 fire damage.
Conditions:
Grants combat advantage [running]
AoE present until EoMNT
Also I didn't see anything about enza moving when I turned on goggles. And I added a box around where the AoE I dropped is. I'd be happy to know if other people can see it
Actions
Minor: Curse Warcaster *
Standard: Spiteful Glamor vs Will (Warcaster): 1d20+5 6 Miss
* Warlock's curse is not limited in number - can have multiple curses, both Soldier and Warcaster cursed
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
Actions
Minor: Reload Bow
Standard: Ranged Basic Attack vs Bandit Archer: 1d20+4 8Miss
Amos- HP 20/29, AC 17, Fort 13, Ref 13, Will 18 Surges 8/8 (7) AP 1/1
I don't think I am capturing Amos as well as Smoove did...
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
Map:
Warcaster- HP ??/??, AC 17, Fort 13, Ref 15, Will 14Cursed by Toman
Soldier- HP ??/??, AC 18, Fort 18, Ref 14, Will 14 Cursed by Toman
Cultist Archer- HP ??/??, AC 17, Fort 13, Ref 15, Will 13
Enza- HP [COLOR="yellow]"25[/color]/33, AC 22, Fort 15, Ref 14, Will 15 Surges 11/11 (8) AP 1/1Prone
Bandit Archer- HP ??/??, AC 16, Fort 13, Ref 14, Will 11 (Modified AC 20, Fort 17, Ref 18, Will 15)
Bandit Archer1- HP ??/??, AC 16, Fort 13, Ref 14, Will 11(Modified AC 20, Fort 17, Ref 18, Will 15)
Bandit Archer2- HP ??/??, AC 16, Fort 13, Ref 14, Will 11(Modified AC 20, Fort 17, Ref 18, Will 15)
Bandit Archer3 - HP ??/??, AC 16, Fort 13, Ref 14, Will 11(Modified AC 20, Fort 17, Ref 18, Will 15)
Rolan- HP 12/24, AC 15, Fort 12, Ref 16, Will 17 Surges 6/6 (6) AP 1/1bloodied
Toman- HP 13/29, AC 15, Fort 13, Ref 15, Will 16 Surges 6/7 (7) AP 1/1bloodiedProne
Hobgoblin Warcaster: Move-Jump down to H20
Recharge Shock Staff: 4, recharges
Force Pulse vs Amos(Ref): 1d20+7=20 HIT 13 Damage pushed 1 sq to I,17 & knocked Prone
Force Pulse vs Enza(Ref): 1d20+7=21 HIT 8 Damage pushed 1 sq to I,23 & knocked Prone
Force Pulse vs Toman(Ref): 1d20+7=25 HIT 8 Damage pushed 1 sq to J,17 & knocked Prone
Force Pulse vs Rolan(Ref): 1d20+7 = 12 MISS
Soldier: Free; drop Crossbow, Minor: Draw Flail, Standard: Ready Shield, Move-Jump down to I ,19
Cultist Archer vs Rolan AC: 1d20+9 =HIT 12 Damage