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[DnD 4e PbP] The Serpent Swallows its Tail (IC)

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    MidrealmDMMidrealmDM Registered User regular
    edited August 2010
    Squints wrote: »
    Minor: Aegis of Assault on Warrior 1.

    Skull2 is no longer marked by Zan
    War1 is marked by Zan

    MidrealmDM on
    Toman Cincer - Dark Pack Warlock
    HP: 18/29 | Surge Value: 7 (7/7) | AP 1/1
    AC 15 | Fort 13 | Ref 15 | Will 16
    Insight: 16 | Perception: 19
    Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
    Darkspiral Aura: 0
    Cursed: Drake, Boss
    Campaign Languages
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    SnowdownSnowdown Registered User regular
    edited August 2010
    Sensing the end is near, the Warrior backs away from the party, throwing a javelin at Zan-kyri in a last ditch effort. His hand is shaking too much however and the javelin flies by harmlessly.

    Below Ground:
    4885792580_73e2aa1b4f_b.jpg
    Initiative:
    Rolan- HP 12/20, AC 14, Fort 10, Ref 14, Will 15 Surges 6/6 AP 1/1
    "Warlock"- HP 24/24, AC 14, Fort 12, Ref 14, Will 15 Surges 7/7 AP 1/1
    [strike]War2- HP 2/29, AC 17, Fort 13, Ref 15, Will 12[/strike]
    @War1- HP 9/29, AC 17, Fort 13, Ref 15, Will 12 | Bloodied | -1 All Dfns until Eo Kallas' turn
    Radulus- HP 5/30, AC 17, Fort 16, Ref 12, Will 13 Surges 10/10 AP 1/1 Bloodied
    Kallas- Hp 14/28, AC 14, Fort 14, Ref 14, Will 16 Surges 8/8 AP 1/1 Bloodied
    Amos- HP 22/25, AC 16, Fort 12, Ref 12, Will 17 Surges 8/8 AP 1/1
    @Skull2- HP 2/53, AC 16, Fort 15, Ref 14, Will 12 | Bloodied! | 5 Thunder Slowed until Eo Warlock's turn
    +Hexer- HP 9/46, AC 17, Fort 14, Ref 15, Will 16
    Zan-Kyri- HP 17/31, AC 19, Fort 14, Ref 14, Will 12 Surges 8/8 AP1/1
    Skull1- HP 21/53, AC 16, Fort 15, Ref 14, Will 12 | Bloodied!
    -- + denotes affected by warlock's curse
    -- @ denotes marked by Zan
    -- Sienna denotes one shot damage/effect at creature's next turn
    -- Cyan denotes ongoing effect that a save ends
    Combat Actions:
    All enemies inside the cloud gain concealment (-2 to hit them) Every hero/character in the cloud gets a -2 to hit. These bonuses stack.
    All Radulus' Allies get +1 defenses until the EONT.
    War1- Move (D,1) MBA vs Zan-Kyri 1d20+6 = 15 MISS!
    Radulus is Up
    Kallas is on Deck followed by Amos

    Snowdown on
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    SnowdownSnowdown Registered User regular
    edited August 2010
    MidrealmDM wrote: »
    Oh - thats why allowing switching allies at-will can be broken - I could choose to have no allies - use prime shot - then choose to have allies again. In this case however, its true - Radalus is the same distance as me, but not closer.

    Yes, however anyone pulling cheese like that in a game that I'm running should beware the terminal-velocity bovine.

    And yah, rad's equidistant.

    Also, no new map since the end is so near.

    Snowdown on
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    WoogityWoogity Registered User regular
    edited August 2010
    post will be up in a little bit just got home after what turned into an 8 hour drive...lots of weather

    Woogity on
    Rad Anvilspit hp 23/29 surge value 7 surges 1/10 17:ac 16:fort 12: ref 13: will

    Henry Teach, human cutthroat

    the game assassino_O
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    WoogityWoogity Registered User regular
    edited August 2010
    Rage clouding Radulus's mind, and the pain from the vicious wound he too recently suffered clouding his thoughts Radulus can feel the life quickly draining from his veins, perhaps if he were more experienced he would have had the presence of mind to retreat to his allies for cover, or to flee, but in his current state the hexer's cackling face is all he can see. Taking a quick step back Radulus once again surges forward.... as he lifts his hammer for another fierce blow a bit of connective tissue hanging by a thread from the cleavers attack gives way. He stumbles his blow falling weakly to the ground. Leaning on his hammer for support he gazes with a mind full of hate into the face of the Hexer leveling his staff at his face... a gesture that causes the last remaining adrenaline in his veins to run freely giving a second surge of strength even if only for the moment...
    Move: Shift to G8
    Standard Action: Charge with Howling Strike
    to E8
    10 vs AC Miss :(

    Actionpoint: Secondwind! regain 7 hp and +2 to defenses UeoNT

    Woogity on
    Rad Anvilspit hp 23/29 surge value 7 surges 1/10 17:ac 16:fort 12: ref 13: will

    Henry Teach, human cutthroat

    the game assassino_O
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    KorsahnKorsahn Registered User regular
    edited August 2010
    Growling and gritting his teeth in agony, Kallas cautiously steps back from the snarling goblin before turning toward the warrior who escaped his wrath earlier, sending a bolt of pure radiance streaking into the wicked creature's chest.

    Staggering back, it snarls in annoyance just as Kallas pours energy through the iron rod. Unfortunately, the goblin just manages to clamber to its feet, groggy from the power of the ironscar rod.

    "Brudne kretyn!" He snarls a curse in Draconic and his eyes flare in almost uncontrolled rage, unleashing another bolt of light, this one shattering in front of the beast, showering ineffectually.
    "Filthy cretin!"
    Move: shift to G3
    Standard: Sun Strike
    Vs Warrior 1 Hit! 7 radiant damage
    Ironscar rod power (anything but a 1!) ...a 1
    1 acid damage and -2 to attacks until end of my next turn


    Action Point!
    Grasping Shards
    Vs Warrior 1 Miss...

    Grumble...

    Amos is up
    Skull 2 dies on its turn?
    Hexer up after

    Korsahn on
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    Smoove OperatorSmoove Operator Registered User regular
    edited August 2010
    Gathering himself after repeated offensive failure, Amos asks Amanautor's blessing, knowing that his next action could be the difference in life and death for his short, armored ally. The cleric channels the holy flames again, this time towards the shaman.

    Perhaps it was the murky air, or maybe these goblins were simply too fleet-footed, but the flames could not connect. "Amaunator must be angry with me for being captured in the first place..." Amos lamented, looking sullen as the realization of the extent of his failure washed over him.

    Then he suddenly looked up and pointed an accusatory finger directly at the shaman, "No! My faith will not be shaken! Goblin, you will NOT be spared Amaunator's wrath!" The threat was not empty, as a divine sense of dread took hold of the goblin. However shaken he may have been, the goblin remained standing.


    Shift to G7

    Channel Divinity: Divine Fortune - +1 on my next attack

    Sacred Flame v Hexer (at -4; +1)
    Wis v Ref
    1d20+5(-4)(+1) = 6 miss

    ACTION POINT

    Gaze of Defiance (at +3 from Action Surge)
    Wis v Will
    1d20+5(+3)(-4) = 23
    1d8+4 = 6
    Allies get +1 to attacks v hexer til EOMNT, unless the hexer attacks me, then yall get +3

    Sorry Rad, I tried. Maybe he will at least be pissed enough at me to divert his attention.

    ...go for the minor heal and miss; action point to go for the kill and fail to actually kill it. Where do I pick up my trophy?

    Skull2 dies
    Then hexer
    Then Zan

    Smoove Operator on
    Honesty, Integrity, Handshakefulness
    _____________________________________________

    HoTS: Schmutz#1686
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    WoogityWoogity Registered User regular
    edited August 2010
    No worries man i don't question your commitment to sparkle motion in the least :D !

    Woogity on
    Rad Anvilspit hp 23/29 surge value 7 surges 1/10 17:ac 16:fort 12: ref 13: will

    Henry Teach, human cutthroat

    the game assassino_O
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    MidrealmDMMidrealmDM Registered User regular
    edited August 2010
    As the skullcleaver dies, a sparking mote of purple energy darts from his body and into the Warlock, who glows with an almost imperceptible spiraling aura.
    Pact Boon - Darkspiral Aura

    MidrealmDM on
    Toman Cincer - Dark Pack Warlock
    HP: 18/29 | Surge Value: 7 (7/7) | AP 1/1
    AC 15 | Fort 13 | Ref 15 | Will 16
    Insight: 16 | Perception: 19
    Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
    Darkspiral Aura: 0
    Cursed: Drake, Boss
    Campaign Languages
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    SnowdownSnowdown Registered User regular
    edited August 2010
    As Radulus' charge misses the skullcleaver, he takes the opportunity to back off from his nearest threat. Zan's thunderous boom crashes into the Skullcleaver, crumbling bone as he collapses to the floor dead. The Hexer, now fearing for his life, sends a streak of darkness towards Zan-kyri's eyes striking him. He then backs up to the rear of the room, stands on the strange raised disc, and disappears.

    Below Ground: (The hexer is actually not on the map)
    4887885671_b1e7ae6771_b.jpg
    Initiative:
    Rolan- HP 12/20, AC 14, Fort 10, Ref 14, Will 15 Surges 6/6 AP 1/1
    "Warlock"- HP 24/24, AC 14, Fort 12, Ref 14, Will 15 Surges 7/7 AP 1/1
    [strike]War2- HP 2/29, AC 17, Fort 13, Ref 15, Will 12[/strike]
    @War1- HP 1/29, AC 17, Fort 13, Ref 15, Will 12 | Bloodied | -2 All Atk until Eo Kallas' turn
    Radulus- HP 12/30, AC 17, Fort 16, Ref 12, Will 13 Surges 10/10 AP 1/1 Bloodied +2 to defenses until EONT
    Kallas- Hp 14/28, AC 14, Fort 14, Ref 14, Will 16 Surges 8/8 AP 1/1 Bloodied
    Amos- HP 22/25, AC 16, Fort 12, Ref 12, Will 17 Surges 8/8 AP 1/1
    @Skull2- HP -3/53, AC 16, Fort 15, Ref 14, Will 12 |
    [strike]+Hexer- HP 9/46, AC 17, Fort 14, Ref 15, Will 16[/strike]
    Zan-Kyri- HP 12/31, AC 19, Fort 14, Ref 14, Will 12 Surges 8/8 AP1/1 | Blinded
    Skull1- HP 21/53, AC 16, Fort 15, Ref 14, Will 12 | Bloodied!
    -- + denotes affected by warlock's curse
    -- @ denotes marked by Zan
    -- Sienna denotes one shot damage/effect at creature's next turn
    -- Cyan denotes ongoing effect that a save ends
    Combat Actions:
    All enemies inside the cloud gain concealment (-2 to hit them) Every hero/character in the cloud gets a -2 to hit. These bonuses stack.
    Hexer- Goblin tactics to shift back, Blinding Hex vs Zan-Kyri 1d20+7 = 16 vs Fort HIT! 2d6+1 = 5 Damage.
    Move: to the disc, and disappear out of sight.
    Zan Kyri is Blind! (Save Ends)
    Zan-Kyri is Up
    Skull1 is on Deck

    Snowdown on
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    SquintsSquints Registered User regular
    edited August 2010
    Zan reaches his arms out until he feels Kallen, taking a step towards him. He draws some resolve and tries to shake the effects of the Hexer's... hex.
    Move: Shift to spot below Kallen (H,3?)
    Standard: Second Wind - Surge (7 hp) and + 2 to all Def until EomNT.
    Save: Save: Blindness: 1d20 3 Fail

    Squints on
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    SnowdownSnowdown Registered User regular
    edited August 2010
    Seeing Zan-Kyri's weakness, the Skullcleaver shifts closer and swings his axe wildly, missing.

    Below Ground:
    4888551146_22c821df06_b.jpg
    Initiative:
    Rolan- HP 12/20, AC 14, Fort 10, Ref 14, Will 15 Surges 6/6 AP 1/1
    "Warlock"- HP 24/24, AC 14, Fort 12, Ref 14, Will 15 Surges 7/7 AP 1/1
    [strike]War2- HP 2/29, AC 17, Fort 13, Ref 15, Will 12[/strike]
    @War1- HP 1/29, AC 17, Fort 13, Ref 15, Will 12 | Bloodied | -2 All Atk until Eo Kallas' turn
    Radulus- HP 12/30, AC 17, Fort 16, Ref 12, Will 13 Surges 10/10 AP 1/1 Bloodied +2 to defenses until EONT
    Kallas- Hp 14/28, AC 14, Fort 14, Ref 14, Will 16 Surges 8/8 AP 1/1 Bloodied
    Amos- HP 22/25, AC 16, Fort 12, Ref 12, Will 17 Surges 8/8 AP 1/1
    @Skull2- HP -3/53, AC 16, Fort 15, Ref 14, Will 12 |
    [strike]+Hexer- HP 9/46, AC 17, Fort 14, Ref 15, Will 16[/strike]
    Zan-Kyri- HP 12/31, AC 19, Fort 14, Ref 14, Will 12 Surges 8/8 AP1/1 | Blinded
    Skull1- HP 21/53, AC 16, Fort 15, Ref 14, Will 12 | Bloodied!
    -- + denotes affected by warlock's curse
    -- @ denotes marked by Zan
    -- Sienna denotes one shot damage/effect at creature's next turn
    -- Cyan denotes ongoing effect that a save ends
    Combat Actions:
    All enemies inside the cloud gain concealment (-2 to hit them) Every hero/character in the cloud gets a -2 to hit. These bonuses stack.
    Skull1 Move(I,3) MBA vs Zan 1d20+6 = 13 MISS!
    Rolan is Up
    Warlock is on Deck

    Snowdown on
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    MidrealmDMMidrealmDM Registered User regular
    edited August 2010
    EDIT: Just realized I went out of turn! :oops:
    Sorry CP - but considering I didn't do anything I guess it doesn't matter


    The warlock darts after the hexer, muttering to Radulus, "Be careful, and watch that door."

    He strides up to the circular dias careful not to step on it, or even touch it; and scans the area quickly for any sign of the Hexer, but finds nothing.

    Irritated at the escape of the Hexer, he calls on the darkness within him and distractedly hurls a bolt of energy at the lone goblin warrior, sending sparks flying as it misses the goblin and impacts the wall.

    The warlock coughs and spits black bile, grimacing in pain and disgust.
    MOVE
    Move to C6 or B5 (if I can enter B5 without touching the dias)
    Try to stay between the dias and Radulus
    Shadow Walk: Move 3 squares = Concealment until EoMNT

    MINOR
    Perception vs. Hexer
    Per your PM Hexer can not be detected by the given roll result.

    STANDARD
    Gift to Avernus vs Warr1 Reflex: 1d20+3 8 MISS
    Gift of Avernus special ability: take damage = to my level to re-roll attack
    Gift to Avernus vs Warr1 Reflex (reroll): 1d20+3 14 Narrow Miss - but still a miss
    (Forgot to apply -2 for cloud anyway)

    First Miss - so much for my lucky streak :(

    Warlock (that's me!) takes 1 damage.

    Initiative
    Rolan- HP 12/20, AC 14, Fort 10, Ref 14, Will 15 Surges 6/6 AP 1/1 |
    Toman- HP 23/24, AC 14, Fort 12, Ref 14, Will 15 Surges 7/7 AP 1/1 | Concealment until EoNT
    [strike]War2- HP 0/29, AC 17, Fort 13, Ref 15, Will 12[/strike] | Dead
    @ War1- HP 1/29, AC 17, Fort 13, Ref 15, Will 12 | Bloodied | -2 All Atk until Eo Kallas' turn
    Radulus- HP 12/30, AC 17, Fort 16, Ref 12, Will 13 Surges 10/10 AP 0/1 | Bloodied | +2 to defs until EoNT
    Kallas- Hp 14/28, AC 14, Fort 14, Ref 14, Will 16 Surges 8/8 AP 0/1 | Bloodied
    Amos- HP 22/25, AC 16, Fort 12, Ref 12, Will 17 Surges 8/8 AP 0/1 |
    [strike]+ Skull2- HP -3/53, AC 16, Fort 15, Ref 14, Will 12 [/strike] | Dead
    [strike]+ Hexer- HP 9/46, AC 17, Fort 14, Ref 15, Will 16[/strike] | Fled / Vanished
    Zan-Kyri- HP 12/31, AC 19, Fort 14, Ref 14, Will 12 Surges 8/8 AP1/1 | Bloodied | Blinded | +2 to defs until EoNT
    Skull1- HP 21/53, AC 16, Fort 15, Ref 14, Will 12 | Bloodied
    -- + denotes affected by Toman's curse
    -- @ denotes marked by Zan-Kyri
    -- Sienna denotes one shot damage/effect at start of creature's next turn
    -- Cyan denotes ongoing effect that a save ends

    MidrealmDM on
    Toman Cincer - Dark Pack Warlock
    HP: 18/29 | Surge Value: 7 (7/7) | AP 1/1
    AC 15 | Fort 13 | Ref 15 | Will 16
    Insight: 16 | Perception: 19
    Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
    Darkspiral Aura: 0
    Cursed: Drake, Boss
    Campaign Languages
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    Crimson PhantomCrimson Phantom Registered User regular
    edited August 2010
    Stepping out from his cover and walking past the warlock, Rolan summons his power to form a pillar of electricity next to the goblin warrior. Pinning him against the wall and promising certian death if he is foolish enough to move.
    Move: Step to (J,8)
    Standard: Storm Pillar: Located on (D,2)

    Storm Pillar Lasts until EoMNT, and any enemy that moves adjacent to it takes 1d6+4 (I believe, at work so can't check) lighting damage.

    Edited: Moved storm pillar to (D,2). The goblin warrior moved up there but wasn't updated on the map. Also storm pillar only effects enemies, thanks to Midrealm for getting me that info.

    Crimson Phantom on
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    SnowdownSnowdown Registered User regular
    edited August 2010
    Crackling energy surrounding him, the goblin warrior stands very still, chucking a javelin at Kallas. His shaky hands betray him again as the javelin smashes into one of the dwarven statues.

    Initiative:
    Rolan- HP 12/20, AC 14, Fort 10, Ref 14, Will 15 Surges 6/6 AP 1/1 |
    Toman- HP 23/24, AC 14, Fort 12, Ref 14, Will 15 Surges 7/7 AP 1/1 | Concealment until EoNT
    [strike]War2- HP 0/29, AC 17, Fort 13, Ref 15, Will 12 | Dead[/strike]
    @ War1- HP 1/29, AC 17, Fort 13, Ref 15, Will 12 | Bloodied | -2 All Atk until Eo Kallas' turn
    Radulus- HP 12/30, AC 17, Fort 16, Ref 12, Will 13 Surges 8/10 AP 0/1 | Bloodied | +2 to defs until EoNT
    Kallas- Hp 14/28, AC 14, Fort 14, Ref 14, Will 16 Surges 7/8 AP 0/1 | Bloodied
    Amos- HP 22/25, AC 16, Fort 12, Ref 12, Will 17 Surges 7/8 AP 0/1 |
    [strike]+ Skull2- HP -3/53, AC 16, Fort 15, Ref 14, Will 12 | Dead[/strike]
    + Hexer- HP 9/46, AC 17, Fort 14, Ref 15, Will 16 | Fled / Vanished
    Zan-Kyri- HP 12/31, AC 19, Fort 14, Ref 14, Will 12 Surges 8/8 AP1/1 | Bloodied | Blinded | +2 to defs until EoNT
    Skull1- HP 21/53, AC 16, Fort 15, Ref 14, Will 12 | Bloodied
    -- + denotes affected by Toman's curse
    -- @ denotes marked by Zan-Kyri
    -- Sienna denotes one shot damage/effect at creature's next turn
    -- Cyan denotes ongoing effect that a save ends
    Combat Actions:
    War1-
    Move: stand very very still
    Standard: 1d20+6 = 11 MISS
    Minor: wet himself
    Radulus is up
    Kallas is on deck followed by Amos

    Snowdown on
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    WoogityWoogity Registered User regular
    edited August 2010
    Nursing his axe wound with the little energy he has left Radulus slinks across the field using his hammer as a crutch. as he approaches the goblin warrior struggling he raises his hammer holding it weakly aloft, the head of the maul begins to glow brightly spewing flames towards the two remaining goblins. However, in his weakened state he drops the massive hammer to the floor before the attack can come to fruition leaning on it once again for support and letting out a low growl.

    Move: move to F2
    Standard: Flames of Purity
    7 vs Warrior crit fail.
    10vs Skullcleaver Miss
    Minor: feel sorry for myself

    Woogity on
    Rad Anvilspit hp 23/29 surge value 7 surges 1/10 17:ac 16:fort 12: ref 13: will

    Henry Teach, human cutthroat

    the game assassino_O
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    KorsahnKorsahn Registered User regular
    edited August 2010
    Holding his staff steady for Zan whilst the Genasi is blind, Kallas steps away from the skull warrior, divine whispers flying from his lips and coalescing between the terrified goblin and the skullsplitter.
    The radiance shatters, sending shards into the skullsplitter's back but missing the cowering goblin yet again.

    Missing his preferred enemy yet again, he curses loudly at the lucky cretin, "Amaunator, Drottinn minn! Hvers vegna þarf þetta veru að búa í ljós þitt?!"
    "Amaunator, my Lord! Why must this creature dwell in your light?!"
    In Giant.
    Move: shift to H5
    Standard: Grasping Shards centred on H2
    Vs Skull 1 (fort 15) Hit! for 5 radiant damage and slowed ueomnt
    Vs Warrior 1 (fort 13) THIS BLOODY GOBLIN REFUSES TO DIE!
    Minor: curse wildly at the warrior...

    Korsahn on
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    Smoove OperatorSmoove Operator Registered User regular
    edited August 2010
    Amos steps away from the murk and readies himself. Once again he calls on the flames of Amaunator to incinerate his enemy.
    Move to K2
    Sacred Flame v Skull
    1d20+5(-2)=8...of course
    Zan, I cannot get you that saving throw to save my life. I crit my damage roll, for all thats worth...

    Hearing his new comrade invoke Amaunator's mighty name was almost enough to cheer the cleric up....almost. Amos was seriously beginning to consider the life of a cloistered monk.

    Smoove Operator on
    Honesty, Integrity, Handshakefulness
    _____________________________________________

    HoTS: Schmutz#1686
  • Options
    SnowdownSnowdown Registered User regular
    edited August 2010
    Map:
    4896515846_0985b58ec3_b.jpg
    Initiative:
    Rolan- HP 12/20, AC 14, Fort 10, Ref 14, Will 15 Surges 6/6 AP 1/1 |
    Toman- HP 23/24, AC 14, Fort 12, Ref 14, Will 15 Surges 7/7 AP 1/1 | Concealment until EoNT
    [strike]War2- HP 0/29, AC 17, Fort 13, Ref 15, Will 12 | Dead[/strike]
    @ War1- HP 1/29, AC 17, Fort 13, Ref 15, Will 12 | Bloodied | -2 All Atk until Eo Kallas' turn
    Radulus- HP 12/30, AC 17, Fort 16, Ref 12, Will 13 Surges 8/10 AP 0/1 | Bloodied | +2 to defs until EoNT
    Kallas- Hp 14/28, AC 14, Fort 14, Ref 14, Will 16 Surges 7/8 AP 0/1 | Bloodied
    Amos- HP 22/25, AC 16, Fort 12, Ref 12, Will 17 Surges 7/8 AP 0/1 |
    [strike]+ Skull2- HP -3/53, AC 16, Fort 15, Ref 14, Will 12 | Dead[/strike]
    + Hexer- HP 9/46, AC 17, Fort 14, Ref 15, Will 16 | Fled / Vanished
    Zan-Kyri- HP 12/31, AC 19, Fort 14, Ref 14, Will 12 Surges 8/8 AP1/1 | Bloodied | Blinded | +2 to defs until EoNT
    Skull1- HP 16/53, AC 16, Fort 15, Ref 14, Will 12 | Bloodied
    -- + denotes affected by Toman's curse
    -- @ denotes marked by Zan-Kyri
    -- Sienna denotes one shot damage/effect at creature's next turn
    -- Cyan denotes ongoing effect that a save ends
    Combat Actions:
    Absolutely nothing seems to happen
    Zan-Kyri is up
    Skull1 is on deck followed by Rolan

    Snowdown on
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    SquintsSquints Registered User regular
    edited August 2010
    Zan growls and moves back a bit, a step or so while still feeling for where the goblin is. He slashes at him, feeling that he misses just barely. "Damn..." he rubs his eyes, gaining sight slowly. He blinks and looks around, getting used to the light once more.
    Move: Shift to H4
    Standard: Booming Blade on Skullsplitter 1
    Booming Blade vs AC: 1d20+7-5 15 Miss!
    Saves vs Blindness: 1d20 11 Success!

    Zan is no longer blinded. Defenses revert to normal.

    Squints on
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    WoogityWoogity Registered User regular
    edited August 2010
    do i have an Oa vs the warrior? that was a ranged attack with me adjacent right? :D

    Woogity on
    Rad Anvilspit hp 23/29 surge value 7 surges 1/10 17:ac 16:fort 12: ref 13: will

    Henry Teach, human cutthroat

    the game assassino_O
  • Options
    SquintsSquints Registered User regular
    edited August 2010
    ((It wasn't the warrior's turn unless the Hexer gave him an attack. So I was confused.))

    Squints on
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    SnowdownSnowdown Registered User regular
    edited August 2010
    Sorry, it was a copy-pasted message with updated map and statblock. I modified the "Combat Actions" but forgot to modify the flavor text at the top. The warrior doesn't go until after Rolan and Warlock

    Snowdown on
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    SnowdownSnowdown Registered User regular
    edited August 2010
    The raging skullcrusher mindlessly swings at Zan-Kyri, connecting solidly. The wicked strike drops him to the floor.

    Map:
    4896515846_0985b58ec3_b.jpg
    Initiative:
    Rolan- HP 12/20, AC 14, Fort 10, Ref 14, Will 15 Surges 6/6 AP 1/1 |
    Toman- HP 23/24, AC 14, Fort 12, Ref 14, Will 15 Surges 7/7 AP 1/1 | Concealment until EoNT
    [strike]War2- HP 0/29, AC 17, Fort 13, Ref 15, Will 12 | Dead[/strike]
    @ War1- HP 1/29, AC 17, Fort 13, Ref 15, Will 12 | Bloodied | -2 All Atk until Eo Kallas' turn
    Radulus- HP 12/30, AC 17, Fort 16, Ref 12, Will 13 Surges 8/10 AP 0/1 | Bloodied | +2 to defs until EoNT
    Kallas- Hp 14/28, AC 14, Fort 14, Ref 14, Will 16 Surges 7/8 AP 0/1 | Bloodied
    Amos- HP 22/25, AC 16, Fort 12, Ref 12, Will 17 Surges 7/8 AP 0/1 |
    [strike]+ Skull2- HP -3/53, AC 16, Fort 15, Ref 14, Will 12 | Dead[/strike]
    + Hexer- HP 9/46, AC 17, Fort 14, Ref 15, Will 16 | Fled / Vanished
    Zan-Kyri- HP -8/31, AC 19, Fort 14, Ref 14, Will 12 Surges 8/8 AP1/1 | Bloodied | Blinded | +2 to defs until EoNT
    Skull1- HP 16/53, AC 16, Fort 15, Ref 14, Will 12 | Bloodied
    -- + denotes affected by Toman's curse
    -- @ denotes marked by Zan-Kyri
    -- Sienna denotes one shot damage/effect at creature's next turn
    -- Cyan denotes ongoing effect that a save ends
    Combat Actions:
    Skull1- MBA vs Zan-Kyri 1d20+6 = 22 HIT!
    2d10+5 = 19 Damage
    Rolan is Up
    Toman is on deck followed by War1

    Snowdown on
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    KorsahnKorsahn Registered User regular
    edited August 2010
    Zan is no longer blinded. If that would affect the roll?

    Korsahn on
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    SquintsSquints Registered User regular
    edited August 2010
    ((Nah, +6 sounds right for an MBA. I doubt he would only have +1 to melee attacks))

    Squints on
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    Crimson PhantomCrimson Phantom Registered User regular
    edited August 2010
    Rolan flings his arm out and tosses two silver bolts towards the warrior. As they speed across the battlefield one slips under the falling ax of the Skullcleaver, with amazing precision the bolts strike the warrior slamming him against the wall and leaving a bloody streak as his body slides down. Skirting around the dark cloud Rolan move north, closer to the pedestal.
    Standard: Magic Missile 1d20+4 = 20 vs Warrior Reflex Hit! 9 Damage
    Move: Go North to (C,8)

    Crimson Phantom on
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    MidrealmDMMidrealmDM Registered User regular
    edited August 2010
    With only one enemy left in sight the Warlock scowls and releases another shadowed curse that encircles the skullcleaver. Thrusting out his hands he flings a blueish bolt of arcane power that crackles through the murk filled air and arcing across the goblin's body, leaving it wounded, but alive.

    The shadows that have shrouded the warlock since his arival fade away as he stands his ground and draws a black bladed sickle. He glances around the room nervously, "That hexer may still be here somewhere... even though that cyfrgolledig vexing cloud has vanished."

    Elvish
    damnable
    Combat
    Minor : Curse on Skullsplitter
    Standard: Gift to Avernus vs Skullsplitter Reflex: 1d20+3 16 1d10+3+1+1d6 10
    I forgot to add the -2 for concealment, but it would hit anyway.
    +1 damage for Empowering Shadows

    Move: As a Minor - draw a weapon
    Concealment on the Warlock ends.

    Free: Speak

    Summary
    Skullsplitter1 is cursed
    Skullsplitter takes an untyped 10 damage
    Concealment on Warlock ends

    Radulus is up
    Kallas in on deck

    MidrealmDM on
    Toman Cincer - Dark Pack Warlock
    HP: 18/29 | Surge Value: 7 (7/7) | AP 1/1
    AC 15 | Fort 13 | Ref 15 | Will 16
    Insight: 16 | Perception: 19
    Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
    Darkspiral Aura: 0
    Cursed: Drake, Boss
    Campaign Languages
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    SnowdownSnowdown Registered User regular
    edited August 2010
    As an aside, the cloud has dissipated now that the Hexer has disappeared (it didn't happen until the round after though) I checked, and it did not affect the outcome of anyone's rolls.

    Snowdown on
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    WoogityWoogity Registered User regular
    edited August 2010
    Struggling to aid his allies in finishing the fight Radulus summons his greatly lessened strength. Charging the remaining goblin, again his strength gives out and his hammer widely misses its mark slamming into the floor so solidly that tile and cobble are turned to dust beneath the blow. with a roar of frustration Radulus curses his own weakness.

    Charge with Howling Strike to H3
    9 vs Ac Miss! >:(

    Kallas is up
    Amos is on deck

    Woogity on
    Rad Anvilspit hp 23/29 surge value 7 surges 1/10 17:ac 16:fort 12: ref 13: will

    Henry Teach, human cutthroat

    the game assassino_O
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    KorsahnKorsahn Registered User regular
    edited August 2010
    Noticing Zan-kyri regain his sight, Kallas steps away from the last goblin, his rod drawing light from his pulsing eyes, white flecked wisps of energy wrapping themselves around the creature's legs.
    Uttering in a guttural tone, he invokes Amaunator, calling forth radiant punishment.

    "Amaunator κόβω!"
    "Amaunator sever!"

    At this, the wisps dissipate for a split second, before driving upwards and erupting from the creature's skull, dragging its spirit up towards Amaunator's judgement.

    Smiling to himself, he speaks a quiet prayer, "Amaunator að hrósa ..."
    "Amaunator be praised..."

    However, his smile fades as he notices Zan battered form.falling down.
    Move: shift to G4
    Standard: Visions of Blood
    Vs Skullsplitter Hit!
    For 9 psychic damage

    He is outta here!

    Korsahn on
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    SnowdownSnowdown Registered User regular
    edited August 2010
    We can be out of combat now.

    If anyone would like to provide a heal check, or a power that heals, to Zan. It would be the time.

    Snowdown on
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    Crimson PhantomCrimson Phantom Registered User regular
    edited August 2010
    Rolan walks up to Zan, pulling out some bandages and starts patching up the genasi. Rolan smiles as the genasi regains consciousness, "Word for the wise, never stand under the falling blade of a goblin's ax." With a smile and a pat on the shoulder Rolan stands up and stretches as he beings to inspect the dead bodies.
    Heal on Zan: 1d20+3 = 10
    Perception on bodies: 1d20+5 = 14
    Also 2 healing surges to bring me to full.

    Crimson Phantom on
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    SquintsSquints Registered User regular
    edited August 2010
    ((Heal checks to stabilize the dying are 15.))

    Zan lays there, as Roland pats and talks to his unconscious body. ;)

    Squints on
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    MidrealmDMMidrealmDM Registered User regular
    edited August 2010
    Indeed - without some sort of healing, Zan will be K.O. for a while
    "If someone has stabilized you using the Heal skill but you receive no healing, you regain hit points after an extended rest."
    But after a short rest someone could use a healing power on him,
    and since we all would have to wait until the end of a short rest before spending any surges, it won't hurt anything - we could even wait two.


    The Warlock smiles as the last goblin dies, and lowers his weapon. As he gazes around the room he notices Amos and Kallas and takes note of their clothing and appearance, particularly their holy symbols. His smile fades somewhat and his eyes dart around, noticing that Invoker and Cleric are between him and the only exit.

    MidrealmDM on
    Toman Cincer - Dark Pack Warlock
    HP: 18/29 | Surge Value: 7 (7/7) | AP 1/1
    AC 15 | Fort 13 | Ref 15 | Will 16
    Insight: 16 | Perception: 19
    Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
    Darkspiral Aura: 0
    Cursed: Drake, Boss
    Campaign Languages
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    Smoove OperatorSmoove Operator Registered User regular
    edited August 2010
    Amos eyes the previously clouded stranger with scorn. He would have to inquire about him later, though, as one of his apparent allies was fallen. Strangely enough, another had bandaged his wounds, patted his unconscious body and walked off.

    The cleric carefully unwrapped the bandages that had been hastily applied, said a few quick prayers for the Genasi's healing placing his palm on the wounds. When he was done, he re-applied the bandages. It would only be a second now before the Genasi would regain his wits.
    Heal check:
    1d20+9 =23

    Religion check to see what, if anything I know about the mysterious stranger and his powers:
    1d20+6 = 18

    Like Mid said, I'm all out of actual healing until we take a short rest, even then I've only got 2. So it might be best to short rest -> heal -> short rest like Mid suggested.

    Smoove Operator on
    Honesty, Integrity, Handshakefulness
    _____________________________________________

    HoTS: Schmutz#1686
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    MidrealmDMMidrealmDM Registered User regular
    edited August 2010
    Religion check to see what, if anything I know about the mysterious stranger and his powers

    I would think it would be Arcana but I don't know how easy it is to recognize types of damage (radiant, necrotic, lightning, etc.)

    MidrealmDM on
    Toman Cincer - Dark Pack Warlock
    HP: 18/29 | Surge Value: 7 (7/7) | AP 1/1
    AC 15 | Fort 13 | Ref 15 | Will 16
    Insight: 16 | Perception: 19
    Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
    Darkspiral Aura: 0
    Cursed: Drake, Boss
    Campaign Languages
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    Smoove OperatorSmoove Operator Registered User regular
    edited August 2010
    It was a shot to see if maybe....JUST maybe I could tell if you were demon affiliated with religion. My motto is it never hurt anyone to roll the check, and the DM may be feeling generous :)

    Smoove Operator on
    Honesty, Integrity, Handshakefulness
    _____________________________________________

    HoTS: Schmutz#1686
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    SnowdownSnowdown Registered User regular
    edited August 2010
    (I'm fine with the heal checks in conjunction allowing Zan to regain consciousness and spend his heal surges as he sees fit)

    Zan-Kyri returns to consciousness, but in bad shape. The Room is now a mess of blood and gore splashed over the walls and floor mixing in with the dirt and dust of the underground. Rolan searches the bodies, producing 75 gp, 40 sp, 100 cp, and one amber gem worth 100 gp.

    There is a circular disc, a pedastle if you will, shaped like a plug centered along the northern wall. Its top is just large enough for a person to stand on, and is circled in nonsensical words utilizing the dethek alphabet (Dwarven, Damarran and Giant also use this alphabet).

    There is also a closed stone double door that opens on the east wall of the room.

    I also need Knowledge: Religion checks from everyone. (this includes a second check from Amos)

    Snowdown on
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    SquintsSquints Registered User regular
    edited August 2010
    Zan uses 4 surges, bringing him to 28/31 with 1 surge left.

    Zan slowly stands, "Thanks," he murmurs, before looking to the two people he had not met before the battle. "Care to introduce yourself?"

    Religion: 1d20+4 18

    Squints on
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