http://www.youtube.com/watch?v=jeYsicadz7M
PSVita Dead on Arrival confirmed.
4G Super Turbo Arcade Edition for Vita, count on it.
The latest installment in the series, Monster Hunter 3 (Tri) is now available for the Wii!
With some 1.1+ million copies having been
hunted down in Japan alone, MH3 places you in a brand new hunter’s world, where man and beast are still at each other’s throats.
You arrive at a quaint fishing village by boat. This village has been having a slight monster problem, and you, a magnificent hunter, have been asked to help. Ok, you’re not magnificent at all, but you’ll get there eventually.
In the offline mode, it will be the fishing village. Here you may purchase, or craft equipment, buy items to help you out on your next quest, and tend to a mini farm which will produce various crafting materials for you. Or perhaps you may decide to sample the local felyne chef’s delicacies, of which the ingredients you can choose for him to prepare a dish. This can result in a stat boost for one quest period, or debilitating food poisoning with the opposite effect on stats.
Then it's off to the Guild Counter to pick a quest! You select and confirm your quest choice, at which point you may make last minute checks (such as stocking up on health potions) before heading out.
You will now arrive in the quest area. Here you will attempt to achieve the objectives laid out by the quest, be it slaying/capturing a monster, or collecting a number of items and sending them back through the drop box at your field camp. Once you succeed or fail in the quest, you return to your home location. The cycle repeats.
The appeal of this game is that your successes are primarily dependant on your reflexes and knowledge of your target. Numbers play a lesser role here – you may have the best armour in the game but that will only give you around 3 extra hits before a knockout as opposed to being instant-KO’ed for a beginner. Likewise the largest beasties still take a while to topple even with the best weapons, and they’re not going to be sitting still to take a beating either. That’s not to say it’s not worth building on your equipment – armours can be decorated with gems which will install upon the wearer different abilities which will help make your hunt a little easier. On top of that, a wide variety of items are at your disposal to aid in the hunt, including pitfall traps, flash and explosive bombs, or even meat to distract your prey!
Veteran to the series? Want to know what's new?
Well for starters, a brand new world! Of special note is Moga Island, an area where you may harvest materials and hunt certain monsters freely without having to accept a quest beforehand.
Underwater battling is a new addition to the franchise, giving you and your target an extra axis to manoeuvre through in battles.
There’s also new weapon type and plenty of new monsters join some old favourites, all of which have received some tweak in one way or another.
Some other points in particular are that our cuddly buddies turned field assistants, the Felyne Buddies, are absent from MH3. The cute cats still exist, but they’re taking a back seat from battling monsters for the time being. Fret not, for you have a replacement, which will be revealed in the single player story.
Play Online
You may be aware that MH3 offers completely FREE ONLINE PLAY WITH NO FRIEND CODES.
Yes! Westerners can now cackle with glee as our benevolent overlords over at Capcom have enabled us to play together online at no cost! And you can use Wii Speak! Holy shit!
To find your ID, it will be on your character Status page when you log in to the server. To send a friend invite, go to the options, Online tab, then compose a message to your friend. Flip the 'Friend Request' switch to ON.CAVEATS!
Unfortunately it’s not all sunshine and lollipops regarding this subject. REGION LOCKING IS GO, thus Europeans have to make do with other Europeans and you Americans will be hunting with other US residing folk. There are no Nintendo Friend Codes in use, but each hunter will receive a 6-digit Capcom ID. Use these to quickly invite your friends together for a hunt.
Friend invites have to be done to a person when they're not in a quest AND also online. The recipient must also invite you back.
Oh, Wii Speak has terrible voice quality (discontinued lololol), and
requires both users to have WiiSpeak to hear the other person talk. Use Vent, Skype, etc or even your 360/PS3 chat functions! Or just use
ANY wireless or wired USB keyboard, they work too.
Tri Online Rank up quests - to get the urgent, you must have completed these quests and then ranked up to max rank (e.g. Barroth Urgent needs rank 8 to appear)
* 1 star (HR 1-8) - Sunken Treasures, Help the "Hunter", Playing with Fire, No Guts No Glory, The Fisherman's Tale
* 2 star (HR 9-17) - Bug Hunt, Flooded Forest Extermination, Scene of the Crime, Merchant's Mission, The Butler's Great Baggi
* 3 star (HR 18-30) - We Need a Hero, Into the Danger Zone, The Creeping Venom, The Bard's Barioth, To Capture an Uragaan
* 4 star (HR 31-39) - Reel in a Rathian, Jumping for Jaggi, The Mysterious Mimic, Avenging the Fallen Hunter, Grab a Gobul
* 5 star (HR 40-50) - Into the Danger Zone (High Rank), Rotten Fish, The Creeping Venom (High Rank), The Molten Monstrosity, Run Down a Rathalos
Event Quest schedule - click on the little Gem IconEveryone needs to turn their Lobby Chat setting ON so that they can still get chat messages from town while on missions. This setting defaults to OFF.
Option is in Main Menu > Online tab (3rd one) > Online Settings > Lobby Chat.
You can whisper to a person in the lobby when you're on a quest by pressing TAB or zR during typing.CAPCOM ID LIST (PM/post to be added in, please also state EU or US)PA Wiki page for MH3. Enter your own details here. This is not maintained by me, and only serves as an alternative list where you may wish to add more information about yourself as a hunter.NOTICE: Please gather at the Minegarde 1 server, Citygate 9, for any PA hunting party formations, friend invites, etc. Applies to both US and EU.
Forum name - Online ID - Character name(s)
US
- IceBurner - WHXJM6 - Jezzgiott/Vanadies
- WAH - RTHB18(or RTH818) - Ceres
- SightTDW - 9RKJT6 - Sighit
- Romantic Undead - 5BXMHU - Romund
- Lemming - A9UWXY - Lemming
- Crotchless Gorilla Suit - 22VDA4 - Luna
- PikaPuff - VLRUN1 - PikaPuff
- Hahnsoo1 - E8HJCA - Hahnsoo
- Dracil - X3G5UA - Dracilia
- Dyvion - 1KP8K4 - dyvion
- elliotw2 - 2A5V76 - Elliot
- Zero413 - V95382 - Zero
- MonkeyConQueso - F7YDGR - MonkeyCQ
- Kaseius - N8FYAL - Kaseius
- Preacher - 42W7H2 - Trezlan
- Elderlycrawfish - 73KR5V - Yupa
- vagrant_winds - FYQWC7 - V Winds
- DeMoN - Y5FQ9B - Toxic
- Entaru - BTADEA - Entaru
- Dashui - 7RW2KG - Dashui
- Foefaller - VAW987 - Leanna
- Redlance - IKAIIZ - Jaren
- hatedinamerica -XXQQWLV - cappy
- DarkMecha - LNZKUD - Thorgal
- Crovaxan - B3G8MB - Crovax
- Rhar - ZH13TK - Yere
- Svevin - D694DU - Kevko
- fRAWRst - 7FEU56 - Dain
- Magic Pink - 56KU5Y - Hobgoble
- UncleChet - WYF66F - Ursa
- ygrella - 49X9MN - Ygre
- LCDXX - L54J9B - LCDXX
- Niceguyeddie616 - NPVY79 - Marco
- Vanderbrent - JVAMK2 - Vander
- CorporateLogo - K3CY4M - Agnate
- kdrudy - 4XUD1A - Kyru
- amateurhour - TTUXEK - Khyorshk
- Keffy - JPWFNV- Sithpien
- ED! - W25V18 - Anderson
- Htown - L9WF49 - Domrond
- jothki - 4L9GQ6 - Josh
- taliosfalcon - U4H5Z6 - talios
- ShinyRedKnight - LPN7XJ - Athlos
- TimFiji - F3EAFA - Hound
- krylon666 - JZ5KGZ - Kazak
- Rubycat - 1P6P2U - Seto
- thepizzaelemental - B77AE9 - Natou
- Wayrath - AM94YU - Wayrath
- Depressperado - 9QR2LE - Dwyer
- Darian - 67WHF6 - Darian
- flammiebc - METF8J - Arlan
- Vray - ZBTQXM - Krod
- Zorak15 - HA3UQY - Ijal
- TastyBrisket - FL8NQT - Danae
- Arcus - GFC6WQ - Arcus
- ninzorjons - TNY7BK - Jons
- Zyrxil - G3ANDU - Tyranna
- MoSiAc - U46FJF - Katrice
- Big Isy - PRTUGW - Big Isy
- Blood Drive - 1G3157 - Tiara
- B:L - 3Q1AVX - Drake
- OtakuD00D - LJVY5L - Tari
- Frosteey - QGFX49 - Elaise
- GentlemenGiant - PJNF42 - Renwulf
- Zandracon - 87KKP7 - Zand
- Malechai - CJFKXL - malechai
- Maddoc - TBUGW8 - Red
- Sintor - LY9444 - Sintor
- Dritz - YZA4DZ - Ekera
- charles - WYWEM7 - Charles
- Egos - AF93AG- Vane
- Delzhand - 4BAZHZ - Esther
- Dez691 - WMRHWN - Alfien
- Satsumomo - 6YQ6FR - Satsu
- Stryker43 - X8MUKG - Stryker
- SilentRoughWater - IR3L8E - Aryn
- Anon the Felon - HL731H - Anon
- Brainiac 8 - 3X7JM1 - Dulan
- Sagaxus - GYEHRM - Zolb
- IncognitoEsq - T9J2LC - Lokaz
- Mizuumi - ZKF7WK - Dajia
- Zoltan - BAB98Z - Zoltan
- Noble Six Actual - 8845G5 (or 8B45G5?) - Faren
EURO
- Xavier_8 - QW189U - xavier8
- fencat - JE96EW - Fenris
- Airan - QGJ7TU - Airan
- Klyka - XTQE6R - Klyka
- Prime
- homargoodness - 7X1RME - homar
- mere_immortal - XFXTG5 - Mere
- TheBana - FZVK6U - TheBana(?)
- AngryPuppy - THXYRL - ANGRYPUP
- Vangu Vegro - PYPLCV - Vangu
- Hullabaloo - 2GV6VE - Oggie
- Jam Warrior - VTYHGN - Jam
- Drascin - QZFHJL - Signum
- Waylander - PBQJGC - Zillah
- Quadro - CT23TT - Quadro
- Big Isy - NB1MJR - big isy
- Kay - TGW3J6 - Kay
- Tnhalbertsma - JADNNB - Zwaart
- Halos Nach Tariff - N8YGFX - Halos
(While I’ve removed a significant amount of MHFU related content in the OP, I shall leave the player lists for it here for the time being, if people still want to hook up and go slay some Nargacugas or Tigrexes)
List of PS3 Ad-Hoc Party PA'ers (PM/post in this thread to be added in):
- Renzomaru
- Elderlycrawfish
- Hahnsoo
- super_emu
- elliotw2
- VaregaDiablo
- zero3002
- TheFarthestSide
- fRAWRst
- Maddoc
- AbesolutZERO
List of Xlink PA'ers (PM/post in this thread to be added in):
- Klyka
- GorillaSuit
- Dyvion
- Hahnsoo1
- CorporateLogo
- Airan
- Lethardicus
- Kranger_Rudy
- TheIceBurner
My flashbombs didn't work! Why did the monster teleport?! (Etc)
Lag problems?
This post may help you understand MH's network connection model.
I heard there’s offline co-op?!?!
For those without online access, you may fight monsters in the Arena with a buddy in split-screen mode. Complete the capture missions in single player to unlock their respective monster fights in the Arena! Sadly this co-op feature does not extend into the main game.
Hunter’s Guidebook
Monster Hunter is not your typical action game. It primarily requires reflexes, not numbers. It’s a goddamn tough game, but my god will you feel like a badass when you topple your first large monster.
Provided here are tips and weapon descriptions to help beginners out. Note that these tips were written for MHF2, then tweaked for MHFU, though I would safely wager that most of the tips here also apply for MH3. Veterans are welcome to add more information. PM me/post here and I will add it whenever possible.
Miscellaneous TipsAim for the legs!
Most two legged monstrosities can be forced to trip over to their sides if you keep whacking away at their legs. This provides very valuable time in dealing damage with little harm to yourself. Beware of long tail monsters though, they can swing their tail while you’re attempting to poke their legs and deal pretty harsh damage. Some monsters are tall enough such that you can roll through the gap in their legs. This can be very useful for evading attacks.
Panic Leap!
When you sprint away from the view of an alert monster, you will Panic Run. Panic Run is usually unfavourable to you, since it drains stamina much more quickly than if you would normally sprint. The upside is that it allows you to Panic Leap. Roll while Panic Running and you will launch yourself into the air and land face first into the dirt. This manoeuvre has the longest invincibility frames – from the start of the leap up till you immediately hit the ground. A monster can literally be rushing headlong into you while you’re Panic Leaping and you wouldn’t take a scratch.
Traps and Bombs! Tasty Meats too!
Two types of traps exist – Shock and Pitfall. Shock traps paralyze the victim for about 7 seconds, while Pitfalls leave the monster flailing helplessly in the tangle of ropes for 10 or so seconds. The advantage of Shock Traps is that they can be set in any environment, while Pitfalls require plain or grassy land. You’re also unable to attack the tail end (often the source of rare weapon materials) of a monster in a Pitfall.
Bombs are awesome, but user beware. Two types of Bomb exist - Small and Large. Smalls have a fuse which is immediately lit when you plant it on the ground. They don't really serve much purpose alone in my experience. They are however, useful for detonating Large bombs. This type requires an external detonator, be it a stray arrow, a small bomb, or if you're feeling suicidal, your own sword slash. They deal a respectable amount of damage, further enhanced if you wear armor with bomb-damage increasing effects.
There's also Raw Meat. Hunters are far too civilised to chew on this stuff uncooked, and while you can simply drop it in front of a monster's face and have it scoff it down, you can also coat this delicious hunk of flesh with things such as sleep powder or poison, which when consumed by the unsuspecting monster, will have some rather... unfortunate effects on it. Use this to your advantage, poison the monster then make it sleep the poison away, leaving it weak and frail, ready for you to deliver the final blow. In Tri, monsters can now be 'exhausted', where drool will be coming out of their mouths. You may drop raw meat and they will forgoe eating a tasty carcass in favor of your meat drop in an attempt to restore some of their health.
Roll Cancel!
When you are attacking, you can eliminate the recovery animation of the attack by using the dodge button (B). Your character will roll or backstep, depending on the weapon. Very useful for weapons such as Great Sword, which has a huge recovery time, and Lance. Move left/right to dodge sideways!
Use the Shield!
If you have a shield, please
use it. More often than not it will save your ass from a split second charge, or at least reduce the damage it would have caused. You can improve your shield skill by adding Jewels that raise it into your armor. +10 provides Guard+1, which reduces knockback, health and stamina loss, while +20 nets Guard+2 which eliminates knockback and reduces stamina loss greatly (In MHF2 it was +15 points for Guard+2, currently uncertain about Tri values).
Pig out!
Stamina is vital to perform a variety of actions in Monster Hunter. You need it for sprinting, rolling/dodge, using Dual Sword Demon mode, shield blocking, etc etc. Be sure to keep your stamina levels high, else you won’t be able to say, sprint that last metre to the exit of the zone before an angry dragon runs you over.
Felyne Slavery!
Following from the previous tip, use the Felyne Kitchen. The Kitchen allows for delicious meals - made from ingredients chosen by you - that provide a variety of attribute boosts to help you on your next venture into the field. Be warned however, for a bad combination of ingredients will induce food poisoning, and you’ll be afflicted with some stat decrease for the next hunt.
Rub the Pig!
This is probably more superstition than anything, but the little pig in your home? He is rumoured to bring good luck (better drops and what not) if you rub him the right way. No, not that way, you sick bastard. Time it right (a little bit after the music stops) and press A to have him jump for joy, with a big heart popping above his head. Personally he’s fucked me over on many a hunt, so my pig is now neglected. It may work for others though.
Lights, Camera, Action! (PSP)
We get it, the camera controls suck a big fat one, and if you hold the PSP the standard way you can't change the camera position when you're moving around trying to avoid the latest death rush from the angry Tigrex you just woke up. You can solve this issue two ways. The first is to employ the "Claw" position, where your thumb is on the analogue nub, while the rest of your fingers are on the D-pad. Now you will gain full camera control at the cost of potentially cramping your hand.
The second is to change camera during "dead time". This is what I call moments where you cannot control your character's movement. In the middle of an attack animation? Adjust the camera. Reeling from an attack? Adjust the camera. Panic leap? Rolling? Adjust the camera. Drinking a potion? Eating some meat? Adjust the camera. Monster standing there, taking a shit while contemplating how to kill you next? You get the idea.
Any moment you can't move your character, or the monster does an attack which moves it out of screen, take that split second to adjust the camera slightly. It moves pretty fast, and once you get used to the timings of your attack animations, your roll animations, or the monsters attacks, you may change the camera ahead of time, just as you enter the animation.
Oh yeah, the L button is there too folks. This centers the camera behind your character's back. Move your character in the direction you think the monster is, and hit L. So much easier.
Patience!
This game is not about running into the fray swords flailing. If you don’t study the movements of your target, it will tear you a new asshole faster than you can react. Damaging attacks are usually telegraphed heavily, but use your surroundings to further ensure safety. Set traps while the dragon is flying around the battlefield. Stick to the sides of the beast to avoid front attacks, like a fireball to the face.
Don't be greedy.
Following from the previous tip, don't try to inflict as many hits in a single combo. Sometimes one hit, then a roll can be the difference between living to strike another time or 1/2 your health gone. Tail carves should be done when the monster is limping to another area, OR if your friends are distracting it, OR if the monster is far away, then you can probably risk a carve, just keep an eye on what's happening before you commit to a carve!
Useful LinksMH Wiki. Tons of helpful information.GameFAQs for MH3.GameFAQs for MHFU.MH3 Weapon strength calculator. Useful for finding the best weapon, damage wise, per boss monster.
Minegarde. An excellent fansite full of information including weapon/armor databases and a forum with lots of useful information.
Encyclopedia Gigantica. Capcom's official wiki site for Monster Hunter information.
Armor Skills
A brief but great post about popular armor skills that you may wish to possess one day, can be found
here, written by resident Hardcore Hunter, Hahnsoo1. These skills are obtained by having enough points (usually at least +10) in your armor to activate. The armor itself may contain the points, or you might have to add Decorations (alternatively known as "gemming" or "adding jewels") to the armor, slots permitting, to increase the points until you can activate it.
Now get out there and hunt, hunters!
Posts
Here I will attempt to provide notes on what attacks the various bosses in MH3 will do, relative to where you stand to them (e.g. if you stand to Quru’s front, he has a high chance of a peck or flint spark attack). The guides here are not absolute, and I can only write from my own experience (and others if they’re willing to share) with my own weapon usages. Hopefully this can help others to fight the monsters more 'efficiently'.
You may consider these spoilers, and I’d recommend encountering them yourself and studying their attacks before referring to any guide.
As a general rule of thumb, monsters will turn about 45-70~ degrees either direction to face you. If you are behind it, it can do this twice before deciding on its next action.
GREAT JAGGI
Bite combo – ‘pecks’ at you.
Side
Side bite – will swing its head left/right and bite you. Roll to its tail to evade.
Minor hip-check/tail swing – Always does this twice (will hip-check once forward, then once behind). Tail swings during this.
Major hip-check – will make a weird growl, lower its stance, then lunge at you. Goes very far. Stay to the sides and keep moving back to avoid.
Back
Minor hip-check - as above.
Misc
Howl – 2 types of howl – a multiple ‘squawk’, which calls in minion Jaggi(a), and a wolf howl which does nothing to my knowledge. Prime time to attack with a GS charge.
QURUPECO
Flap-back – will fly back, causing wind pressure. Easily dodged as long as you're not right up front. During hovering he is very vulnerable as he can't attack directly down.
Mucus spit – will spit 3 blobs of mucus to his front. The acid will lay there as pools, and stepping over them will still inflict defense down effect. Can do this while standing or flying.
Flying peck – Swoops forward while pecking. Rarely hits, but still an attack.
Peck combo – pecks around 3 times while stepping forward.
Flint spark minor – squawks, then clashes his flints together, causing a minor explosion. Will step back during the clash.
Flint spark major – clashes his flints twice, then attempts to jump at the victim, causing an explosion upon landing. Does this 2-3 times, turning towards the victim after each clash. If done 2 times, he will fly back, if done 3 times, he will step forward, pecking. Stay near and 'circle strafe' him during this.
Back
Tail swing – Always does this twice round. Can't remember if it's clockwise or anti only.
Misc
Dance – will tip-toe from left to right while clacking its flints, and then ‘sing’, causing a health, attack, or defence boost, defined by colour of the sound waves. Effects can apply to other monsters in the same area. Use a sonic bomb to stun it at this stage, or use a very heavy attack, which can sometimes make the effects apply to you instead.
Mimic – sorta coughs and squawks then mimics another monster’s calls. The monster will fly in to help Quru. Calls range from G.Jaggi, to Rathian, and even bosses from high ranks. Cannot be stopped in my experience.
ROYAL LUDROTH
Front
Forward Rush – lunges forward while biting. Stick to attacking his tail.
Water spit – spits water in the front. Can do this once or thrice. Great time to hit him.
Rushing water spit – Rushes in a straight line, while spitting water to the left and right. He can do this up to 3 times, switching direction on the next rush.
Side
Roll – Lurches back then rolls over. Easily avoided by staying to his tail.
Hip check – Curls up, then does a massive lunge to the side. Quite damaging.
Back
Curl up - Curls up his head to his body, then swings his tail. The attack is two-fold - first the head swing, then the tail swing. Ludroth will be facing 180 degrees from where he was after this.
[WATER]
Front
Torpedo dive – Dives forward. quite hard to avoid if you’re not swimming perpendicular to him already.
Tail flip – Flicks his tail in front of him. Not threatening unless you’re directly in front of him.
Water spit – like land attack, but only does it once.
Switch dive – torpedoes once (which generally does not hit, but the clue is that he moves fast), then quickly changes direction and does a more damaging torpedo. Very hard to avoid, just try your best, and have a Mega Potion handy if hit.
Side
Claw swipe – swipes to the side with his left or right claw.
Back
Curl up - same as land, though doesn't swing tail.
BARROTH
Head slam – throws up 2 blobs of mud to the left and right.
Charge – Lowers head, then rushes at you. VERY damaging. At the end of the rush his tail will ALWAYS swing to the right. Run up to his back left to avoid the tail swing. Charge can break rock formations, so don't think you can hid behind some rocks!
Side
Mud fling – If a mud blob hits you, you are inflicted with ‘Muddy’ status, and cannot do anything except waddle around (no stamina loss). Wait a while or use a Cleanser to remove the mud from you.
Roar – will scrape his feet then roar. Can be blocked.
Side ram – swings head to the side. Almost 90 degree angle reach.
Back
Tail swing – always swings twice round.
Misc
Mud– You can hack away the mud from Barroth (having a water element weapon helps). He has five individual ‘sections’ of mud – Head, hands, body, legs, and tail. Removing mud from his body lowers the amount and direction of his mud flings, e.g. removing mud from body, tail and knees directs most of the blobs to fly in front of Barroth. He will roll in the muddy waters to regain mud. When there is no mud on him, he is weak to fire (the lore is that he has mud to cover himself from the desert sun).
RATHIAN
Front
Rush – charges forward with very little warning given. Stay to the sides. Can do this up to 3 times in rage mode. When exhausted, can have a chance to fall over after rush.
Side bite – Lifts head up, then lunges down and bites to the side.
Fireball – spits out a fireball. Can do this thrice. Single fireball can travel the entire area distance, while 3 balls will hit in front of her.
Flame explosion – spits out fireball which causes a area explosion. Small area of effect, but best to avoid anyway.
Tail flip – A couple of steps back, then leaps up into the air while swinging her tail in a vertical arc. Can poison, MUST AVOID – evade when you see the stepping back. Will go into flying mode after.
Side
Tail swing – 180 degree swing. Generally does this twice.
Back
Tail swing – as above.
Tail flip – as above.
[AIR]
Generally speaking, all her air attacks can be avoided with little trouble by staying near her tail. You will avoid her capture prey move easily, as well as her dive. Even her tail swing is little issue as long as you stay to the back of the tail. Thankfully, unlike Rathalos, ‘Ian spends little time in the air.
Front
Dive – dives down. Easily avoided because the build-up time is so long.
Capture prey – This is a dangerous move, because there is very little build up time, and you will almost be certainly hit if you’re in front of her. Lifts her legs up, dives, knocks you over, and proceeds to trample you and whittle away your HP. Mash the controller to bring the bar down, or throw a dung bomb.
Back
Tail swing – as on land. Can poison.
GREAT BAGGI
For other attacks please refer to Great Jaggi section.
GOBUL
Front
Rush bite - Can do this 3 times.
Rush - simply moves forward, bowling down whoever's in the way.
Flash - His lantern sparks for a second, then a bright flash. 360 DEGREE AREA EFFECT, so don't think you can get away by staying to his back! Panic leap, or block the flash.
Side
Spike roll - spikes emerge from his back, then he rolls. only happens when raging I think.
Back
Tail whip - Lifts his tail up, then sweeps it from right then left. Covers a pretty wide arc, either block or evade if you have Evade+1 (pretty tricky though, try and avoid the first sweep then roll through the 2nd, else you'll eat a sweep anyway). WILL PARALYZE.
Misc
Burrow - goes into the ground, then pops back up and bites wherever he's facing. A tell-tale mound gives away his position. He may also use his latern flash while underground.
[SEA]
(Gobul sometimes goes to the seabed and does some attacks from the [Land] list there.)
Front
Rush - lurches back for a split second, then charges with mouth opening.
Spike roll - reels back for a second, growling, then does a forward spike roll. Hurts alot. No spikes appear for the tell, so just watch when he does the reeling back.
Flash - as with land attack.
Surface break - Charges upwards towards the surface, mouth open, then comes back crashing down into the water. You can be hurt when he crashes back down, so don't get underneath his landing position hoping for free hits.
Side
Turn-bite - turns around and does a damaging bite.
Spike roll - as with land attack.
Misc
Burrow - as with the land attack, but with the addition of appearing from the ground and then making a massive vacuum with his mouth. Fairly easy to dodge if you're not in front of him, though he does turn while sucking in, and ends with an attempt to bite. You can attack his lantern during this stage easily, and lancers can even block-advance through the vacuum!
GIGGINOX
Extend-o-Mouth - Sweeps his mouth to its right, and then to its left. The left swing has *ridiculous* range, be aware.
Rush - moves forward, knocking whoever's in its path.
Air flip - Flips 180 in the air, and can land either in front or behind you, depending on where it starts its flip. Can do this twice.
Poison spit - Spits out a ball of poison and leaps back during the process.
Side
Whump - Raises its body in an arch, then crashes onto the ground. Hurts if you stand anywhere remotely close to it. It can cause poison gas to come out as well, which lasts for about 3 seconds, so don't mis-time your next offensive.
Misc
Egg laying - Excretes out an egg through its tail end (ick...). This can be either a Giggi egg, where it'll periodically spurt out Giggis to annoy you, or a poison bomb, which explodes after a minute or so if not disturbed. The poison bomb is fully purple and slightly smaller than the Giggi egg.
Ceiling/Wall
Gigginox can attach itself to the wall or ceiling and attack from there.
Crash land - launches itself off the wall/ceiling and attempts to land on an unfortunate victim. Covers a rather wide area thanks to his stretchy body.
Trip & Consume - ceiling only. Stretches its mouth down to the ground and swings it in a 180 degree arc. Anyone unlucky enough to get caught will be launched into position for 'nox to gobble them up with its mouth. Use a dung bomb to get out ASAP, or just mash the controller as fast as possible.
Egg laying - can do this on the ceiling! Very rare though.
Poison spit - swings its mouth around and launches poison blobs everywhere.
JHEN MORAN
ALATREON
Front
Fireball backleap - like Barioth's ice tornado blast, but fire. Also jumps back, has a second of tell-tale where he lowers his body then jumps back. I think the best way to avoid this if you're near is to be behind his front legs and dive towards him when you see the sign. Occasionally doesn't backleap.
Dragon charge - easy to spot, panic leap if in range, tracks and has a deceptively tight turning circle (if he wanted to, I think it's 50/50 as to whether he does it straight or tracks you). Horn attack & tail hit @ the end of charge but the awkward hitbox makes it hard to hit you. Does not hurt if you're directly underneath him when he begins the charge.
Switch dive - Jumps back, then instantly dives to the ground. I think the safest way to avoid getting hit is to be behind his front legs in the first place, then dive toward and to the side of him when he does the forward dive.
Air freeze - forms icicles in front of him to fall from the sky. Easy to dodge.
Back
Side claw swipe - stay underneath him, behind his front legs to have the best chance to avoid this. Has almost 180 degree sweep range. Will cause Dragonblight.
Tail lash - standard two-way sweep, tiny/awkward tail hitbox prevents anyone but the really dumb from getting hit.
Misc
Roar - instant. Can roll through but requires some luck, best to get hi-grade earplugs. Very likely to do a side-claw swipe afterwards when you're underneath him.
Angry rage - his head starts emitting electricity.
[AIR]
Fly - growls and gets all menacing for a moment, then does a circle trample and then leaps into the air. The trample does hit, and it hurts.
Front
Electric slam - claws emit electricity and slam down on the ground, causing quake effect. Does this 1-4 times, tracking the victim. Pretty hard to avoid if you're close to him, just hope you have enough HP...
Freeze blast - Keeps blowing out freezing air down to the ground, gets you iceblight (which lasts an absurd amount of time) and freezes you, so get cleansers or hope someone hits you.
Icicle shot - blasts an icicle from his mouth. Has a long start up moment, so easy to dodge.
Land skim - flies just above the land, like a super fast version of Los' land skim. Can be in electrical state, which will thunderblight you and probably does a lot more damage. Causes wind pressure knockback (you just stumble back and fall) if you're near him. This is potentially very dangerous if he simply stops beside you.
Fireball backleap - as with land attack.
Tail slice - hard to describe this, but he swings his body around, swiping first with his claws, then attacks the remaining 'unattacked' area with his sharp tail. Significantly reduced fear factor when you cut away his tail, otherwise, get out of there.
Misc
Major air freeze - flies waaay high up, then litters the sky with icicles. You can see the shadows of where they drop, and the drop speed is really slow. So pretty easy to dodge.
More of a chirpy squeaky ribbit sound.
And if I had taken a better picture, you would have seen that the shield is a wooden toilet seat & lid. I hope joke weapons make a big time return in Portable 3; 2/Unite had some fantastically silly ones.
Monster Hunter Tri : Pandion/JFRXYE Xbox360 Gamertag: GypBuster
honestly i try to use the best weapon for the job if possible. Thus the only weapon i don't use is Great sword, since I never choose the job that requires me to move really slowly and miss all the monsters i am aiming for
the Greatsword is ALWAYS the weapon for the job. Always.
What son
You're using the GS all wrong
Monster Hunter Tri : Pandion/JFRXYE Xbox360 Gamertag: GypBuster
Personally, I'm extremely sad to see underwater fights and Bowgun customization go away because the fans whined about them. Underwater was great (though some weapons were a bit too nerfed underwater, I'll give that), and the build-your-bowgun thing actually got me interested in playing Gunner for once.
I'll also miss Cha-Cha as a Single Player companion (felynes have nothing on ChaCha's hot blood! I love the little idiot so much ), but that's less of an issue...
On a related note, I'm worried that the moment MHP3 comes out, everyone is going to leave and I'll be the only one left in Minegarde1. And the rest of the Tri servers for that matter. :c
EDIT: So wait, the PSP games have no online multiplayer unless you have a PS3.
GOD
EDIT2:
I believe it's back to pre-made light and heavy bowguns. Poking around on the Japanese P3 website lists the weapons available; light and heavy are in separate categories. On the other hand, while it won't be a plethora of possible combinations, we'll probably see a light/heavy version of guns for all the monsters and the inevitable high rank/color variant versions of bowguns, so hopefully there will be enough variety there.
Also:
Lot of neat pictures on the site if you poke around.
Ewww dual swords with agnaktor armor? That is the stupidest combination if the armor has the same skills as in tri.
I'm sure that shot's just for consistency, showing that Agnaktor DS is now available. I really want to see how/if they changed the DS moveset - the demon dance always looked like some retarded child flailing wildly at the monster.
Fixed that for you.
From the look of the other pictures, I agree that the armor/weapon combinations were more in line of "from the same monster" sort of thing, and not based on ideal skills for weapon or whatnot. Which means that scale green gunlance with the triangular tip is a new rathian one maybe?
SC2: Zwillinge
plus you need to start bringing armorskins and demondrugs
make em with catalyst and either adamant seed or might seed. They are pretty much always in my inventory when i fight monster quests, not so much for gathering.
Monster Hunter Tri : Pandion/JFRXYE Xbox360 Gamertag: GypBuster
high rank or low rank? im guessing high, in which case, i'll probably go play some spore or halo
Monster Hunter Tri : Pandion/JFRXYE Xbox360 Gamertag: GypBuster
I still need LR stuff though, so if you want to get on I could help you rank up and stuff.
I pre-ordered the damn game, and at this point I've played with the Classic Controller Pro at least 10 times as much as I've actually played Monster Hunter.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
we'll try again tomorrow, stopping for now.
really jhen is all about rushing to the ballista cache, filling up, then aiming for the tusks. when you have destroyed one or both the tusks have people using the canon if he is in range.
when you can jump onto his back and aim for the holes in his spine. once open you can use teh antidragon bombs there, or wait til the second stage and put them in his mouth when he falls down.
once you destroy the tusks, use the balista to aim for his front legs since they can be broken.
otherwise keep shooting. once in range of the canons, use those unless you are aiming for the legs
.
Dragonator.
when he goes in the front of the ship he will throw rocks then go into a dive/leap series. when he does a big leap to ship left wait for him to go completely under the sand and then fire the dragonator, it should nail him right in the chest when he comes up to hit the ship. keep in mind you can get nailed by him. for mizumi's urgent i hit him with the dragonator and got launched into the back of the ship and came up stunned.
when it is on the side, its pretty straight forward and hard to miss if he is close.
Ballista Binders
Kind of suck with these. so someone else is better off explaining.
Gong.
basically hit it right before he goes to attack the ship
Carves
You can carve the mouth twice
if you kill him you can do body carves and head carves. don't miss out.
AND NOT
ONE
HORN.
AUUUGAAAARGH
EDIT: So um, what exactly did you mean by "later tonight"? Because if "later tonight" means "bordering on tomorrow morning," I'm not gonna be on that late.
I'm gonna get dinner now and when i get back, we'll do it. That cool?
One thing I am worried about, though, is the scheduled Tuesday night server maintainance. I don't know what time zone they go by, but if it's Eastern we've got about 15 minutes at this point. :U
EDIT: Okay, looks like we're safe for at least another hour.
back, my user name is Quake. i'll get my id for you shortly
Im in PST
ID - R K L J (or I) Q D (or O), my tv is really blurry (only supports coax so im using a converter). ok it is definitely this -> R K L J Q D
Aaaand the rest of my family just got home, so I will attempt to inhale my dinner within the next eight minutes and be RIGHT with you.
haha alright, cool man. thanks.