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Currently my gaming group is playing Betrayal at the house on the hill, and they are enjoying it. We tried playing talisman but they werent feeling it.
I was thinking about arkham horror. Is this a reasonably complex game? how close would it be to talisman vs house on the hill?
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El SkidThe frozen white northRegistered Userregular
I was thinking about arkham horror. Is this a reasonably complex game? how close would it be to talisman vs house on the hill?
Arkham horror is quite complex the first time or two around- lots of little rules to remember. It's pretty straight forward once you get the flow of the game down, but jumping straight in you almost need someone who knows the game to catch any little mistakes people are making.
I really like the game though, once you get a feel for it.
Arkham Horror is consistently my favorite game that I own, and I own a bunch.
It's more complex than Betrayal, but most of the rules are situational or only dependent upon the game state, so it's not like you have to remember a ton of stuff at all times. The game phases are actually fairly similar to Betrayal in that all the players move, something happens in the location each person is in (potentially), and then the badguys go. Unlike Betrayal Arkham is entirely co-op; the adversarial forces are controlled by a deck of cards. Combat is a little bit more involved than Betrayal, but not by much and is more frequently effective.
The base game has more character options but a lower degree of per-playthrough uniqueness. Adding expansions as it gets stale for you ameliorates this to a degree, and once you've bought a few expansions you'll have too many cards to worry about seeing the same things come up too frequently.
I am not a fan of arkham horror. I find it to be too complicated and not as cooperative as Betrayal. The theme for it is awesome but the execution is lacking.
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Arkham horror is quite complex the first time or two around- lots of little rules to remember. It's pretty straight forward once you get the flow of the game down, but jumping straight in you almost need someone who knows the game to catch any little mistakes people are making.
I really like the game though, once you get a feel for it.
It's more complex than Betrayal, but most of the rules are situational or only dependent upon the game state, so it's not like you have to remember a ton of stuff at all times. The game phases are actually fairly similar to Betrayal in that all the players move, something happens in the location each person is in (potentially), and then the badguys go. Unlike Betrayal Arkham is entirely co-op; the adversarial forces are controlled by a deck of cards. Combat is a little bit more involved than Betrayal, but not by much and is more frequently effective.
The base game has more character options but a lower degree of per-playthrough uniqueness. Adding expansions as it gets stale for you ameliorates this to a degree, and once you've bought a few expansions you'll have too many cards to worry about seeing the same things come up too frequently.
I recommend Last night on earth instead.
This discussion is also in the other thread.