The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
Please vote in the Forum Structure Poll. Polling will close at 2PM EST on January 21, 2025.
[PTA] (General Discussion) PTA Community Assemble!
So. Here's a question. Don't attacks just get more and more inaccurate, since there isn't anything to add to the accuracy check for the attacker? That seems... weird.
I don't think they do. Maybe the accuracy is supposed to be for the difference between the attacker's defense and the defender's defense? For every 5 that's different you raise the accuracy check by 1?
I'm just spitballing. Based on the way the game works, it looks like the increased damage of more powerful moves wouldn't compensate for missing 50% of the time or more. It's the only way I can see to make sense of it.
Unaware
The pokemon is too simple minded to realize the foe’s combat boosts. Its curse is also a blessing.
Constant
Effect:
The pokemon ignores Combat Stages when calculating damage dealt by the pokemon or to the pokemon.
HP 135
Ignores the first 25 damage done to it
Deals 19 extra damage with special attacks
And, to be hit, everything has to roll 6 higher than normal.
I.E. The ACC 2+ moves that hit 95% of the time now hit only 8+. This will make fights last a whole lot longer. The normally inaccurate moves are going to whiff pretty often.
Now, the idea I have in mind is to make it so that every 5 of Atk and SpAtk let you add to your accuracy check. However, you can't add more than the opponent's defense subtracts. To put it another way, every 5 points of Attack lets you "ignore" 5 points of defense. That way, a defensive monster will still be hard to hit against someone who isn't too specialized in attack.
It's a bit more finicky, I admit, but I think it lets higher levels work better.
'Effect: The pokémon ignores the opponent's stat boosts.'
This is unequivocal.
except it also affects your own stat boosts/reductions, iirc
You remember incorrectly.
If a Pokemon with the ability Unaware is the target of an attack, all of the attacker's [Special] Attack boosts are ignored. If a Pokemon with the ability Unaware is attacking, all of the defender's [Special] Defense boosts are ignored. If an Unaware Pokemon is using Punishment, stat boosts still factor into its power. If an Unaware Pokemon hits itself in its confusion, it still keeps its altered Attack and Defense stats.
Kay on
3DS FCode: 1993-7512-8991
0
RentI'm always rightFuckin' deal with itRegistered Userregular
'Effect: The pokémon ignores the opponent's stat boosts.'
This is unequivocal.
except it also affects your own stat boosts/reductions, iirc
You remember incorrectly.
If a Pokemon with the ability Unaware is the target of an attack, all of the attacker's [Special] Attack boosts are ignored. If a Pokemon with the ability Unaware is attacking, all of the defender's [Special] Defense boosts are ignored. If an Unaware Pokemon is using Punishment, stat boosts still factor into its power. If an Unaware Pokemon hits itself in its confusion, it still keeps its altered Attack and Defense stats.
So, here's what I'm wondering about the Psychic Pokemon and Trainers.
When a pokemon is telepathic, how well does it communicate with a non-telepathic person. Basically the same as a non-telepath? Also, one thing I'm wondering about for Team WANG, how easy would it be to "sheild" your surface thoughts. I.E. you just got away from a crime scene. Policeman Sam (who happens t be psychic) comes along and asks you to if you know anything about it, while scanning your surface thoughts. Are you just screwed, or what? Personally, if you are actively trying to hide something, I'd say make an opposed check. The Psion gets INT, and the criminal gets to use Cha (to brute force the intrusion away from the incriminating thoughts) or Wis (to just not think about it).
In Marsh's game they had an Abra that could directly communicate with the group telepath, but the other members just heard static in their heads when it "spoke."
So, here's what I'm wondering about the Psychic Pokemon and Trainers.
When a pokemon is telepathic, how well does it communicate with a non-telepathic person. Basically the same as a non-telepath? Also, one thing I'm wondering about for Team WANG, how easy would it be to "sheild" your surface thoughts. I.E. you just got away from a crime scene. Policeman Sam (who happens t be psychic) comes along and asks you to if you know anything about it, while scanning your surface thoughts. Are you just screwed, or what? Personally, if you are actively trying to hide something, I'd say make an opposed check. The Psion gets INT, and the criminal gets to use Cha (to brute force the intrusion away from the incriminating thoughts) or Wis (to just not think about it).
I'd say it's probably pretty easy to confuse someone reading your surface thoughts. As long as you're aware the person is there, all you have to do is just shout something like "Call Dave call Dave call Dave call Dave" over and over again.
So in my hometown there's a great radio station that plays alternative rock. They have a pretty good selection of indie stuff for a local channel, so I used to listen to them all the time. Then one morning I tune my radio to the channel and suddenly I start hearing rap. "That's odd," I think, "because this station would never play rap!" Turns out, another station opened up very close to it, and was blaring their terrible music at something like twice the power. Even though my radio could technically read both stations, the one was so much louder that it's all that came out of my speakers.
I kinda think of Psychics and telepathy as sort of like that. You tune into a certain mind and you hear what's playing. Since you're only picking up surface thoughts, you're going to hear the loudest message that's coming out. If the person being read is playing the latest from Kanye as loud as he can in his head, even if he's thinking a little about the bank he just robbed the Psychic wouldn't hear it.
notsoy isn't using the HP houserule as far as I know.
Well, I just checked the profiles of all the other players in your group and it appears that I actually am >.>
In a strange twist of fortune, you guys have had little chance to test that just yet O_o
I guess I should add some hp to Cuddlechick then?
On another note, there is one other houserule I think everyone is using by default. According to the rules stats under 10 give a negative modifier equal to how far under 10 they are (so a charisma of 6 gives a -4 penalty) and I think everyone instinctively used d20 standard which has negative and positive modifiers both equal distance from ten divided by two.
Posts
and I don't recall ever seeing spoit there vOv
e: oh I guess he posts in the pokemon thread now, I haven't been following the new ones
Don't really post in GnT much any more, barely even read D and D now, and yeah I only really post in MSPA/Pokemanz threads in SE++
Twitch Stream
Twitch Stream
http://www.sendspace.com/file/eu197a
We'll continue updating every Friday.
also maybe you should use mediafire since the hosting is ad-free and the speeds are substantially better?
edit: ah yes there is a changelog
Unaware
The pokemon is too simple minded to realize the foe’s combat boosts. Its curse is also a blessing.
Constant
Effect:
The pokemon ignores Combat Stages when calculating damage dealt by the pokemon or to the pokemon.
Twitch Stream
'Effect: The pokémon ignores the opponent's stat boosts.'
This is unequivocal.
3DS FCode: 1993-7512-8991
except it also affects your own stat boosts/reductions, iirc
Level 50 Blastoise.
Base stats -> Level Bonus -> Final Stat
HP: 8 => +9 => 17
Atk: 8
Def: 10 => +15 => 25
SpAtk: 9 => +10 => 19
SpDef: 11 => +14 => 25
Spd: 8 => +2 => 10
HP 135
Ignores the first 25 damage done to it
Deals 19 extra damage with special attacks
And, to be hit, everything has to roll 6 higher than normal.
I.E. The ACC 2+ moves that hit 95% of the time now hit only 8+. This will make fights last a whole lot longer. The normally inaccurate moves are going to whiff pretty often.
Now, the idea I have in mind is to make it so that every 5 of Atk and SpAtk let you add to your accuracy check. However, you can't add more than the opponent's defense subtracts. To put it another way, every 5 points of Attack lets you "ignore" 5 points of defense. That way, a defensive monster will still be hard to hit against someone who isn't too specialized in attack.
It's a bit more finicky, I admit, but I think it lets higher levels work better.
Twitch Stream
You remember incorrectly.
If a Pokemon with the ability Unaware is the target of an attack, all of the attacker's [Special] Attack boosts are ignored. If a Pokemon with the ability Unaware is attacking, all of the defender's [Special] Defense boosts are ignored. If an Unaware Pokemon is using Punishment, stat boosts still factor into its power. If an Unaware Pokemon hits itself in its confusion, it still keeps its altered Attack and Defense stats.
3DS FCode: 1993-7512-8991
yeah, that's right
whoops.jpg
http://www.audioentropy.com/
If I understand correctly, the way you find HP for pokemon is (HP x 3) + Level, right?
Twitch Stream
Marsh added a house rule to give you an additional ten on top of that so that moves wouldn't be so lethal early on.
http://www.audioentropy.com/
Twitch Stream
I should probably clear em out of the Wiki at least. Since a bunch of GMs are using it now.
When a pokemon is telepathic, how well does it communicate with a non-telepathic person. Basically the same as a non-telepath? Also, one thing I'm wondering about for Team WANG, how easy would it be to "sheild" your surface thoughts. I.E. you just got away from a crime scene. Policeman Sam (who happens t be psychic) comes along and asks you to if you know anything about it, while scanning your surface thoughts. Are you just screwed, or what? Personally, if you are actively trying to hide something, I'd say make an opposed check. The Psion gets INT, and the criminal gets to use Cha (to brute force the intrusion away from the incriminating thoughts) or Wis (to just not think about it).
Twitch Stream
In Marsh's game they had an Abra that could directly communicate with the group telepath, but the other members just heard static in their heads when it "spoke."
http://www.audioentropy.com/
Also, in case someone is wondering why I'm editing all the move pages, it's to add numbers to them so I can RNG Maxie's inevitable use of Metronome.
EDIT:
Then they get to peek at your dreams. And, in Sam's case, probably make a SAN check.
Twitch Stream
I'd say it's probably pretty easy to confuse someone reading your surface thoughts. As long as you're aware the person is there, all you have to do is just shout something like "Call Dave call Dave call Dave call Dave" over and over again.
Twitch Stream
(Man, paint.net kinda sucks, doesn't even have localized blur tool, but it's still marginally better than paint)
it is an amazing nose
I kinda think of Psychics and telepathy as sort of like that. You tune into a certain mind and you hear what's playing. Since you're only picking up surface thoughts, you're going to hear the loudest message that's coming out. If the person being read is playing the latest from Kanye as loud as he can in his head, even if he's thinking a little about the bank he just robbed the Psychic wouldn't hear it.
Well, I just checked the profiles of all the other players in your group and it appears that I actually am >.>
In a strange twist of fortune, you guys have had little chance to test that just yet O_o
GT: HitoriLionheart or dailydro
I guess I should add some hp to Cuddlechick then?
On another note, there is one other houserule I think everyone is using by default. According to the rules stats under 10 give a negative modifier equal to how far under 10 they are (so a charisma of 6 gives a -4 penalty) and I think everyone instinctively used d20 standard which has negative and positive modifiers both equal distance from ten divided by two.