The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

[SC2 MP] Home of the QuoteTree

Metal Gear Solid 2 DemoMetal Gear Solid 2 Demo Registered User regular
edited August 2010 in Games and Technology
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GOOD TIME TO RUN, COWARDS!


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The Starcraft II multiplayer discussion thread


RULES OF WHAT TO AND NOT TO POST IN THIS THREAD

1) Multiplayer discussion. This is pretty much speaks for itself. All build order questions, unit descriptions, map discussions and so forth belong here.

2) Pro gaming and major tournaments. This includes all invitational events, Korean scene play, and so forth.

3) Discussions or rants about multiplayer techniques or unit balance. Here's the place to talk about Idra's BM, how unfair cheese builds are, spell usefulness, why SC1 is so much better, APM debates, on so on. Please keep the discussions logical and anger free.

4) Help improving your game. Make sure to attach a replay if at all possible. Many times a newer player will get frustrated and think he lost a game because of one reason, when in fact there could be several reasons. Having a replay can help other people in the thread help you more quickly and give better advice. Be warned: you may take some harsh advice before you get better. Make sure to upgrade "tougher skin" before posting replays. :D

4) Do NOT talk about single player campaign. There is a separate thread for all discussions about the campaign, cheat codes, and custom maps.

5) Do NOT talk about custom maps. You need someone to test out your map for balance or need advice about using the editor, take it to the above thread.

6) Don't be a dick.


4 simple steps to play with fellow PA people.

1) Start by joining the master PA friend list. DO THIS FIRST. It also doesn't hurt to add your battle.net ID into your signature. If you can't do either of these, then we don't want to be your friend.

2) Bookmark the PA SC2 master list. This will help you find other players without begging in thread for other players to play against. It will also help you find other players to help practice with that are in your skill range. If you use the "view" -> "list view" options found at the top, you can reorganize the list to help you find what you need. On the list view page, you can click on the pull down tabs to look at just players of a certain race or rank. Whatever you want. Use this resource!

3) Sign up on The Starcraft 2 replay center. This is a site where you can upload your replays. The perfect way to share your replays with the thread and get advice on how to get better. Sign up today.

4) Download Mumble voice chat. Since the forum has been back and forth about having a large voice chat system in place but can't decide between Skype and Ventrillo, we've decided to go with Mumble instead. Download it via the link above, install it, and follow this information to get with the rest of us:

Connect to the server: vx36.commandchannel.com (or v.exosquad.net) port 31117
Password is: wang

Update: Exoplasm has set up a webpage detailing how to make Mumble work. Go here to learn more.


Other PA related SC2 stuff

The official PA SC2 tournament thread! You too can sign up and play in our very own team based weekly tournament. Think the NFL meets Starcraft only with more violence, less off the field issues, and less bullshit holding calls. For best results, tell 'em Dover sent ya.

The campaign and custom map editor thread. A thread dedicated to discussions about the single player campaign and custom map editor. A fun place to check out when you've become frustrated with multiplayer and need a break from the action to unwind.

Livestream for our friend Exoplasm. Good quality. Watch it.

Livestream for our friend Trus. Beware of loud music. :D

PA SC2 Steam Group. A great place to meet up with other PA forum people and set up games, talk strats, or just bullshit around. This is the most common place for us all to meet before big tournaments and stuff. Very useful!

Comprehensive unit spreadsheet. A publicly editable spreadsheet that details all of the costs, build times, damage, and other unit specific information you could ever ask for. Make sure to read this first before asking how much damage hydralisks do versus air units. Special thanks to our very own Vin for making it.

The beginner's guide on how to play SC2 and tips to get better. If you are brand new to Starcraft or RTS games in general, start by reading this beginners guide written by our very own forum member, eeSanG. He is a Gold/Platinum level player who knows his stuff and was generous enough to take the time to write out this very informative piece on the basics of SC2. It's a long read, but quite worth it. (spoilered for size)
eeSanG's basics of Starcraft 2[/size] for all you new players to SC2.

I have written this to help anyone who is interested in playing but have little experience and no one to teach them.

There are many things in Starcraft that are so basic that no one mentions them. However, they’re also incredibly difficult to find out for yourself without a natural intuition for Real-Time Strategy. This makes it extremely difficult for people new to RTS’s to learn about them so they get trashed by everyone and everything; the entire process can be extremely demoralizing and leaves only a bitter taste in the neophyte as they quit in frustration. These basics are so fundamental that without them, every player is doomed to failure against someone with solid mechanics.

I am going to go over many of these basics. Here are some simple tips that apply to almost every RTS that involves resource management:

* Keep building workers/harvesters.
* Don’t let resources build up.
* Learn build orders.
* Don’t play blindly, scout often.

The slightly more advanced mechanics all branch off from these principles.

Why you want to keep building workers.
Workers in Starcraft are great investments; you spend time and resources building them and they’ll provide great returns on those investments. The most significant mechanic behind Starcraft is resource management: you need minerals and gas to do everything. The more you have, the more you can do; but, the reverse also applies: the less resources you have, the more limited you are in options. This is macromanagement.

Okay, so more workers mean more resource gathering, but where do you stop? You don’t. In Starcraft 2, every base has 8 mineral patches and 2 gas geysers. Maximum saturation is 3 workers per mineral patch and 3 per gas; however, the optimal amount of workers on minerals is actually 2. There are heavy diminishing returns after 2 workers per mineral patch and returns stop altogether after 3. So why don’t you only make 22 workers, 16 for minerals and 6 for gas? Because you will want to expand.

Expanding is a critical aspect of micromanagement. Two fully saturated bases have double the production of one: this means twice the upgrades and twice the units. That is an unfair advantage over your opponent if you’re playing 2 bases to 1. Expanding does require an investment though, you cannot recklessly place bases all over the map or you risk losing everything to an aware opponent.

So back to workers: Why don’t we stop at 22? Because you will want to expand and you will want your investment to make immediate returns once you do. How do you do this? By transferring several workers from your first saturated base to your second (For future reference, transferring of workers will be called maynarding, as that is the term used by competitive Starcraft players). So say you kept building workers and you have about 34 (6 on gas, 28 mining), 4 of your workers mining are actually doing absolutely nothing. You still want to produce this many workers because once you expand (which you should when you safely can) you can maynard 17 workers to your expansions and put 6 on gas with 11 on mining.

Doing this, you’re now fully saturated on gas in two bases and have 11 workers on minerals each base. This is clearly insufficient and suboptimal but now you have 2 worker producing buildings and by splitting evenly, you can hit optimization in both bases with 5 worker production cycles. Well, 11 isn’t an optimal amount, so why not only move 16 and have 16/6 on minerals? You could, but because you have 2 worker production buildings you would have to go through 0 and 10 worker production cycles to hit optimization and that is inefficient because you have only one building doing all the work instead of dividing it equally. This doubles the amount of time for your bases to hit optimized mining and every worker built at an optimized mineral line is worth less and less.

So to keep the first facet of macromanagement strong, worker production is required beyond optimization. You’ll want to keep producing workers at both bases after your first expansion because the late game phase is usually played on 3 or more bases and you will want to continue maynarding workers to new expansions.

Why you don’t want resources to build up.
Worker production is the first stage of macromanagement: actually getting the resources. The second facet of macromanagement is actually using those resources. As you gather resources, you use them to make units for fighting. Every resource hoarded is a potential investment you did not make. If you engage in a battle with 1000 minerals hoarded, that is 1000 minerals worth of units you could’ve had at the fight had you macromanaged better. 10 Zealots, 20 Marines, or 40 Zerglings can significantly change the outcome of a battle. Unused resources mean smaller armies and smaller armies usually mean battles lost. Having 10 Marines is not going to win against 10 Zealots; you need more Marines for it to be a fair fight.

To prevent yourself from running into unfair fights, you want to be continuously spending your resources on something. It can be workers, buildings, upgrades, or units. Just spend it. But! Don’t waste it on things you will never use. Don’t get speed upgrades on a unit that you never plan on using. Efficient spending is implicit. It is not obvious; it is not shouted at you when you lose. Players will have excuses on why they lost, but underlying all that is usually because they did not spend their resources efficiently.

Another bad habit that many players have is immense amounts of unit queuing. Yes, you are spending resources, but it is not being spent efficiently. You make absolutely no returns on unit production until those units are actually made. Filling a unit queue right as or before a fight starts means those are units you could’ve already had. How? By making more unit producing buildings. Learning how many unit producing buildings you can have per base is difficult to learn, precise amounts can only come from experience.

Using Protoss as an example: A single mineral line can support roughly 3 Gateways running full time with minimal ‘teching’ (unlocking upgrades or new units). It can support 2 with heavy tech investments and it can barely support 4 Gateways with absolutely no tech investment. Running 4 Gateways usually ends in disastrous results for the Protoss player unless the opponent is quickly killed or there are no tech investments left to make. This is because if the opponent can get severely ahead in tech, the Protoss is at a significant disadvantage due to a lack of viable options.

If you have resources piling up, you have two options: make more unit producing buildings or expand and then making more unit producing buildings. Being choked on unit production is an easy way to lose after trading armies with your opponent. Having too many buildings is better than not having enough.

There are two ways of losing via smaller army: not having enough or not spending enough resources. Both of these are easily avoidable.

Now that we’ve covered resource management, we continue onto build orders.

Learn build orders.
Build orders are a prearranged order in which you construct your buildings. Good build orders are those that everyone uses; they are cookie cutter. Now, some might rant about how cookie cutter builds destroy innovation and creative play. No! Build orders allow innovation and creative play to be efficient. They are cookie cutter for a reason, because they are the most effective openings in regards to resources and time. Starcraft and Starcraft 2 are battles of resources, but they’re also battles for time. A few seconds difference can change the entire game through a delayed unit, a building, or an entire expansion. Many openings trade time for resources or resources for time. Time creates advantages in tech, resources, or army size.

Learning build orders is more difficult in Starcraft 2 because it’s so new, not everything has been discovered or tested. It’s your job now to create, adopt, or steal build orders that are the most efficient. Constructing a building 5 seconds earlier than normal can lead to enormous advantages but not learning or refining build orders can lead to constructing buildings later than necessary!

For Starcraft 2, there are two ways to create the opening Pylon as Protoss. You can either make it at 9 supply and have it finish at 10 so you can Chrono Boost or you can cut an early Probe to create a Pylon at 8 and Chrono Boost the 9th Probe immediately. The difference between these builds provides a difference of about a second in the first Gateway, so this is an extreme example. I myself enjoy placing the Pylon at 8.

The difference between a solid and shaky build order can mean living or dying during the early game.

Don’t play blindly, scout often.
Map hacking, the most prominent hack in Starcraft, provides perfect information on the map and the opponent. This third-party program is looked down upon by the competitive community because it provides such an unfair advantage and because it is cheating.

You can simulate these same advantages through proper scouting. A player’s first scout is usually their worker. Many beginners believe that they are sent out for the sole reason of finding where the opponent is. Naïve! Keeping your scouting worker alive reveals so much valuable information, but only through proper analysis that comes with experience.

The subtle things will tell you much: the progress on the spawning pool will tell you whether to expect early Zerglings or not. A 10pool (a spawning pool created after the 10th Drone but before the 11th) will most certainly make Zerglings while a 13pool may only make 2 or skip them altogether. A surviving worker can reveal a Protoss player’s entire tech tree if kept alive: 1 Gate into Cybernetic Core? 2 Gate? THREE Gate (3 means you are going to get rushed)? 0 Gates? You just got proxy’d, get ready for a fast rush. A scouting worker can easily dodge Zealots through proper micro, many will need to get a Stalker or Sentry to kill it if they don’t want you to see their tech tree and that means gas spent, unit created, tech delayed.

When the first scout dies, many no longer scout for the rest of the game. Foolish! Continue to send out scouts; they can be either workers, a fast and inexpensive unit (Zergling), or a unit that is concealed and difficult to kill (Observer). Knowing where your opponent’s army is, knowing what it’s made of, and knowing when they expand are all critical intel. Location allows you to set up flanks or ambushes. Composition allows you to create the correct counters to their units, and knowing when and where an expansion is built opens up an opportunity to attack before they make returns on such a heavy investment. However, don't needlessly sacrifice units into the maw that is your opponent's army. Scout often, but be conservative with them.

Scouting is much harder and is much more demanding on your multitasking than macromanagement. You shouldn’t let your macromanagement suffer for the sake of scouting, but neither should you forsake scouting altogether. Balance is key to consistent success, though knowing when to take risks is also important.

Combining these fundamentals together means that your armies will be as large as possible, your economy as efficient as can be, and the knowledge of your opponent’s play are as clear as crystal.

These basics are just that, fundamentals. A lack of fundamentals means that defeating an opponent with strong mechanics and safe play will be an impossibility. Real-Time Strategies incorporate strategic play but that is meaningless when lacking in basics. Smaller armies, weaker economy, and blind play are disadvantages the player only gives himself; they are completely unnecessary and preventable.

So here they are again so you can drill them into your head. The basics of resource based RTS’s are:

* Keep building workers/harvesters.
* Don’t let resources build up.
* Learn build orders.
* Don’t play blindly, scout often.

It can be difficult to do everything simultaneously at first, but it becomes more natural through practice!

Good luck and have fun. Until next time.


Other non-PA related SC2 stuff

The Day[9] Daily Live Stream. Sean "Day9" Plott is an 11 year Starcraft veteran, so he knows his shit. He does a live stream Sunday through Thursday that airs 7pm PST/10pm EST. If you miss a stream, you can watch it, and every other streams he's ever done, in his archives. BOOKMARK HIS SITES! You will not be disappointed.

HD Starcraft. Good site for beginners to learn from and watch higher end players as well. Being Youtube videos, you can fast forward and rewind to help learn strategies and build orders.

HuskyStarcraft. The brother site of HD Starcraft. Another good site for watching videos of foreign tournaments and for general learning by watching pros.

Team Liquid. Team Liquid is the biggest Starcraft related fan site out on the Internet today. They follow everything Starcraft related including the pro scene. Many great articles, forums, and information can be found here. A must bookmark for any Starcraft fan.

Starcraft II Liquipedia. Team Liquid has created a wikipedia site for everything SC2 related. This will be updated as time goes on and all information found here should be legit as possible.

SteamID- Enders || SC2 ID - BurningCrome.721 || Blogging - Laputan Machine
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Orikae! |RS| : why is everyone yelling 'enders is dead go'
When I say pop it that means pop it
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Metal Gear Solid 2 Demo on
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Posts

  • Metal Gear Solid 2 DemoMetal Gear Solid 2 Demo Registered User regular
    edited August 2010
    reserved

    Metal Gear Solid 2 Demo on
    SteamID- Enders || SC2 ID - BurningCrome.721 || Blogging - Laputan Machine
    1385396-1.png
    Orikae! |RS| : why is everyone yelling 'enders is dead go'
    When I say pop it that means pop it
    heavy.gif
  • CasedOutCasedOut Registered User regular
    edited August 2010
    huk has too many probes

    edit: 95????

    CasedOut on
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  • BabbleBabble Registered User regular
    edited August 2010
    CasedOut wrote: »
    huk has too many probes

    edit: 95????

    Impossible

    Babble on
  • iowaiowa Registered User regular
    edited August 2010
    i don't know why huk isn't just building a huge voidray armada right now

    iowa on
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited August 2010
    *steals title*

    Echo on
  • Metal Gear Solid 2 DemoMetal Gear Solid 2 Demo Registered User regular
    edited August 2010
    Echo wrote: »
    *steals title*

    No..

    neo1.jpg

    Metal Gear Solid 2 Demo on
    SteamID- Enders || SC2 ID - BurningCrome.721 || Blogging - Laputan Machine
    1385396-1.png
    Orikae! |RS| : why is everyone yelling 'enders is dead go'
    When I say pop it that means pop it
    heavy.gif
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited August 2010
    Multiplayer needs to be put in the thread title.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited August 2010
    It always sounds better with "bus" instead of "bust".

    Echo on
  • EzekielEzekiel Registered User regular
    edited August 2010
    Terran are the demomen of sc2.

    Ezekiel on
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    I will throw you on the land and hurl you on the open field. I will let all the birds of the air settle on you and all the beasts of the earth gorge themselves on you. I will spread your flesh on the mountains and fill the valleys with your remains. I will drench the land with your flowing blood all the way to the mountains, and the ravines will be filled with your flesh. - Ezekiel 32: 4-6
  • iowaiowa Registered User regular
    edited August 2010
    those 3 seige tanks that were chilling at his nat could have let silver win there

    iowa on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited August 2010
    Yea, damn Silver :(

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • Indica1Indica1 Registered User regular
    edited August 2010
    Does anyone else already play the half finished custom maps more than the actual game?

    Indica1 on

    If the president had any real power, he'd be able to live wherever the fuck he wanted.
  • iowaiowa Registered User regular
    edited August 2010
    now we just wait for him to double left click the void rays and a move

    iowa on
  • exoplasmexoplasm Gainfully Employed Near Blizzard HQRegistered User regular
    edited August 2010
    I had to explain to my friend that the single player and multiplayer Terran units aren't the same. He was thoroughly confused by this. He wanted his medics, god damnit!

    exoplasm on
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    SC2 NA: exoplasm.519 | PA SC2 Mumble Server | My Website | My Stream
  • WhatWhat Registered User regular
    edited August 2010
    iowa wrote: »
    now we just wait for him to double left click the void rays and a move

    What on
  • CasedOutCasedOut Registered User regular
    edited August 2010
    Indica1 wrote: »
    Does anyone else already play the half finished custom maps more than the actual game?

    Nope, 1v1 ladder is the place to be.

    edit: though i probably watch as much SC2 as I play

    CasedOut on
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  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited August 2010
    SON OF A BITCH!

    I'm gone for a few hours and someone steals my thread?! For shame!

    MNC Dover on
    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
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    Steam ID
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  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    edited August 2010
    I wonder how many total skirmishes and all out battles occurred in that game. There was fighting all over the damn place.

    Talith on
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  • SkutSkutSkutSkut Registered User regular
    edited August 2010
    I hope Terrans get Diamondbacks in the Heart of the Swarm expansion.

    SkutSkut on
  • Metal Gear Solid 2 DemoMetal Gear Solid 2 Demo Registered User regular
    edited August 2010
    MNC Dover wrote: »
    SON OF A BITCH!

    I'm gone for a few hours and someone steals my thread?! For shame!

    this is only the beginning

    the thread as you created and knew it...is over

    :rotate:

    Metal Gear Solid 2 Demo on
    SteamID- Enders || SC2 ID - BurningCrome.721 || Blogging - Laputan Machine
    1385396-1.png
    Orikae! |RS| : why is everyone yelling 'enders is dead go'
    When I say pop it that means pop it
    heavy.gif
  • XeddicusXeddicus Registered User regular
    edited August 2010
    Zerg needs a unit that can attack while burrowed. Which I am sure they'll get. Oh what could it possibly be?!...

    Xeddicus on
  • MosezMosez Registered User regular
    edited August 2010
    Hey Guys,

    Long time lurker. I'm looking for fellow practice buddies if anyone is interested. I've added myself to the PA SC2 form. Currently in Silver and hoping to move up soon. It gets a bit tiring practicing your mechanics against the AI...

    Mosez.916

    Mosez on
    Nintendo Network ID: Stormblessed
    Xbox Live: Mosez604
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited August 2010
    Xeddicus wrote: »
    Zerg needs a unit that can attack while burrowed. Which I am sure they'll get. Oh what could it possibly be?!...

    I hope it looks like a giant armadillo

    DeMoN on
    Steam id : Toxic Cizzle
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  • SkutSkutSkutSkut Registered User regular
    edited August 2010
    They'll be called penetrators and shoot tentacles out of the ground under the enemy.

    SkutSkut on
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited August 2010
    DeMoN wrote: »
    Xeddicus wrote: »
    Zerg needs a unit that can attack while burrowed. Which I am sure they'll get. Oh what could it possibly be?!...

    I hope it looks like a giant armadillo

    Would be cool if it left a slime trail too.

    edit: The Lurker model is already in-game. Saw it in some custom map.

    Echo on
  • Feels Good ManFeels Good Man Registered User regular
    edited August 2010
    I need to use ghosts more often

    Feels Good Man on
  • Raiden333Raiden333 Registered User regular
    edited August 2010
    so, anyone know any other streamers for the next games?

    Raiden333 on
  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    edited August 2010
    SkutSkut wrote: »
    They'll be called penetrators and shoot tentacles out of the ground under the enemy.

    For some reason terrans also get infantry medics again.

    Talith on
    7244qyoka3pp.gif
  • enlightenedbumenlightenedbum Registered User regular
    edited August 2010
    I think we can safely say lurkers will be in the campaign in HotS. I also hope they get added to MP.

    enlightenedbum on
    The idea that your vote is a moral statement about you or who you vote for is some backwards ass libertarian nonsense. Your vote is about society. Vote to protect the vulnerable.
  • John ZoidbergJohn Zoidberg Registered User regular
    edited August 2010
    Finally played my first 1v1 placement as Zerg and won with a 13 pool. I left my scout Drone in his base and when I saw him building Barracks I went for pool first instead of hatch. I was ready to go pool earlier but he just didn't build anything. Likely a new player as well.

    Not taking much pride in the victory. Still got a few guides and videos I still want to read / watch for Zerg.

    John Zoidberg on
    Xbox Live: Ink Pouch / PSN: Stiff_Ninja / Origin: PAZoidberg / Steam
  • Raiden333Raiden333 Registered User regular
    edited August 2010
    Talith wrote: »
    SkutSkut wrote: »
    They'll be called penetrators and shoot tentacles out of the ground under the enemy.

    For some reason terrans also get infantry medics again.

    And science vessels.

    Raiden333 on
  • MonthenorMonthenor Registered User regular
    edited August 2010
    Echo wrote: »
    DeMoN wrote: »
    Xeddicus wrote: »
    Zerg needs a unit that can attack while burrowed. Which I am sure they'll get. Oh what could it possibly be?!...

    I hope it looks like a giant armadillo

    Would be cool if it left a slime trail too.

    edit: The Lurker model is already in-game. Saw it in some custom map.

    Man, I don't just want some *old* unit to come back. They could let Spine Crawlers burrow and cut two off the range, then spend time developing good stuff.

    Monthenor on
  • SkutSkutSkutSkut Registered User regular
    edited August 2010
    So Lurkers and maybe Aberrations for Zerg, Diamondbacks and Science Vessels for Terran and uhm, Protoss gets hell I dunno.

    SkutSkut on
  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited August 2010
    So, I need a good way to defend against nukes. Whenever I hear the notification, I panic. By the time I even see the red dot, it's too late.

    I'm Terran.

    ... yeah.

    Figgy on
    XBL : Figment3 · SteamID : Figment
  • Raiden333Raiden333 Registered User regular
    edited August 2010
    I want protoss to get Reavers again, I fucking loved those.

    Raiden333 on
  • Metal Gear Solid 2 DemoMetal Gear Solid 2 Demo Registered User regular
    edited August 2010
    Figgy wrote: »
    So, I need a good way to defend against nukes. Whenever I hear the notification, I panic. By the time I even see the red dot, it's too late.

    I'm Terran.

    ... yeah.

    nukes are typically only used against mineral lines or armies that are standing around. Check both real quick and panic move everything if you can't find the dot

    Metal Gear Solid 2 Demo on
    SteamID- Enders || SC2 ID - BurningCrome.721 || Blogging - Laputan Machine
    1385396-1.png
    Orikae! |RS| : why is everyone yelling 'enders is dead go'
    When I say pop it that means pop it
    heavy.gif
  • SporkacusSporkacus Registered User regular
    edited August 2010
    I see the question of how to deal with a Turtling Terran asked a bunch and I think this game I played last night illustrates a lot of key points that help with turning the tides against this terribly tumultuous task:

    repimg-33-138985.jpg
    For this fight I concentrated on 3 major things: Scouting, Mobility and Sticking to a Plan. First off the opponent was Random who ended up rolling Terran. He had a very clear plan of getting some Marines, a lot of Marauders and Tanks with Siege Tech to push. I went 2 Warpgate Robo, but I made sure that I didn't just A-move into his units. Due to keeping an Observer on him, I was able to see when I needed to push out to catch his Tanks ill-prepared. I hope you enjoyed and found that helpful :)

    Sporkacus on
  • SkutSkutSkutSkut Registered User regular
    edited August 2010
    Heh, Murder didn't scout until way way late.

    SkutSkut on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited August 2010
    Terrible streams are terrible.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • Metal Gear Solid 2 DemoMetal Gear Solid 2 Demo Registered User regular
    edited August 2010
    SkutSkut wrote: »
    So Lurkers and maybe Aberrations for Zerg, Diamondbacks and Science Vessels for Terran and uhm, Protoss gets hell I dunno.

    protoss lose void rays because of some lore reason they don't even need one

    cut void rays

    Metal Gear Solid 2 Demo on
    SteamID- Enders || SC2 ID - BurningCrome.721 || Blogging - Laputan Machine
    1385396-1.png
    Orikae! |RS| : why is everyone yelling 'enders is dead go'
    When I say pop it that means pop it
    heavy.gif
This discussion has been closed.