How I remembered how to love killing Commies or...
All the sets will go right here so viewers don't have to hunt through the thread for them. Warhead is at the top because those are the more recent videos:Crysis: Warhead
Set 1 - Kiwi birds! CRUSH!
Set 2 - No. You get to live.
Set 3 - I bet it's gigantic, isn't it?
Set 4 - Heigh-ho, off to work I go
Set 5 - JASON STATHAM ANGRY
Set 6 - Big momma jamma
Set 1 - Impact!?
Set 2 - MAXIMUM TURTLE
Set 3 - SNEAK MODE... not found
Set 4 - That's a big deal for me...
Set 5 - I've got guy all over me
Set 6 - A "team" effort
Set 7 - How to sneak. In a tank.
Set 8 - THERE CAN BE ONLY ONE
Set 9 - Yuck, alien breath
Set 10 - I totally knew you weren't dead
Set 11 - Go to hell, palm tree
Set 12 - Shut the hatch!
Crysis was released by Crytek studios back in 2007. Although it garnered favorable reviews, it had a pretty big problem: the hardware to run the game back then just barely existed. We're talking about the kind of crazy crap where people had three video cards running on $2000+ systems to play the game at high settings. Thankfully, technology has this wonderful tendence to get better. Nowadays, any semi-modern system shouldn't have much trouble running the game.
The synopsis of the game is this: some funky thing is happening in the near future on some funky island nobody has ever heard of. Those nasty North Koreans are in charge of the funkiness, so the USA deploys a super-duper special ops team to go fix things. One of the wonderful benefits of the setting is the gorgeous jungle scenery; don't blame me if your head explodes from the lack of HD brown. You also get to shoot Commies just like back in the good old days, but now the Commies speak moon language instead of Komrad language.
Your team also gets these special suits, but I'll go over those in just a little bit along with the suit changes I've made.
Crysis was created using the Crytek 2 engine and it's a pretty powerful engine. Big maps, awesome lighting, fantastic physics, and so on. One thing the game does very well is make you actually feel like you're slogging your way around the island rather than just running through little selected slivers. The game also turns into one helluva ride which, combined with the gorgeous scenery, make for some impressively memorable moments.
This Let's Play:
If you've seen any of my other LPs, you know I edit pretty heavily to keep things moving. Well, not this time. Crysis has much more focus than the STALKER games so I won't need to worry about cutting out twenty minutes of looting and trading and other redundant things. I'll edit a tiny bit, but there won't be much need for fadeaways so don't expect to seem them.
Crysis is actually so bright and colorful that I've decided to take little extra effort and record in full-size 1920x1080 resolution. This means the Youtube videos will be in full-size proper HD-quality; if your connection can handle HD videos, I'd recommend watching the LP with the 1080 HD option.
I've also already played Crysis once already, but that was over a year ago so things are, at best, vaguely familiar. Oh, and I'm playing at the toughest difficulty (Delta) not only because I like a challenge, but because Delta difficulty means all the KPA troops actually speak Korean and that's a pretty neat touch. However, I've never played Crysis: Warhead, so when I get to that LP I'll be doing it blind.
While the armor concept is neat, the default power drain values also make the armor nearly useless. Well, maybe not useless
, but they could've been tweaked to be a lot more fun. On Delta difficulty, the Armor mode can't absorb anything more than a couple of shots, Cloak drains stupidly fast, firing a handful of shots will completely drain your energy in Strength mode, and you can sprint maybe fifty feet with Speed mode. I changed these values both to make the game more fun for me to play and more fun for you to watch.Strength:
Really need an edge to earn the gold in the KPA Soldier Hurl event? The Strength ability is the performance enhancer you're looking for. Not only does Strength boost your throwing power, it also boosts your jumping, punching, and accuracy. I left the drain for jumping and punching alone but boosted my melee power and reduced the shooting drain. Now I can fire more than a half-dozen shots before being almost completely drained and punching things is generally more entertaining.
Dial in this sucker when you want a quick getaway or a quick strike. Just switching to the ability gives you a sizeable boost to your regular movement speed without any drain, but sprinting drains energy like crazy and makes you feel like the Roadrunner. I slightly
upped the speed bonus, but mostly dropped the Speed drain so you can actually sprint somewhere useful. Oh, you also punch faster, but would you want to punch faster when Strength lets you punch harder?
The least dramatic but possibly the most useful mode. Flip on this mode and damage gets transferred to the suit rather than your squishy body. On Delta difficulty, this sucker is a BIG lifesaver; a couple of hits can put you down in less than a second. With Armor, you can survive for maybe 2-3 extra seconds. It may not seem like much, but it's enough time to drop prone or find some cover. I also think Armor mode ups your health regen rate, but I'm not 100% sure. Anyway, I modified the Armor values so that it can take more than two hits although it still doesn't last long.
Not THAT kind of cloak, doofus...
Cloak really is a lot like how it works for a Predator. You aren't fully invisible but as long nobody is actively looking for you, you will almost never be seen. However, alert a bunch of soldiers and they will fire wildly at you if you get too close even while Cloaked. The soldiers won't be nearly as accurate, but without Armor mode activated you won't be able to take more than a couple of hits anyway. I turned down the Cloak drain because frankly, having to recharge my energy either every twenty feet (running) or 30 seconds (crouching) gets REALLY old. I still can't stay invisible forever, but now I can at least use the thing for more than a split-second at a time.
STALKER: Shadow of Chernobyl
STALKER: Clear Sky
STALKER: Call of Pripyat
This first set covers the basics of the setting and gameplay along with getting into the action pretty quick. I'm using a new encoding setting due to the HD video, but as far as I know the only problem right this second is that I had the mike sensitivity up too high and my voice is too loud as a result. I'll fix that for the next set, but everything else should be A-OK.
Set 1 - Impact!?
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Also I'm very excited that my new computer can handle streaming HD video, this will be the prettiest LP for me yet.
EDIT: Do you mean Call of Duty 4? MW2 didnt come out in 2007 as far as I know.
EDIT2: Whats that ring sound heard around 6:54 in video 2? It sounds really familiar...
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And yes, I meant CoD4: Modern Warfare. I just called it Modern Warfare rather than CoD4 for some reason. As for that trilling beep that pops up a couple of times in the set, that's the "incoming message" sound you get while listening to the Virgil shorts from ODST. I use it on my phone for messages and didn't realize the mike would pick it up.
Such a good suit power.
Also, hey, you are playing through a game I've already played through for once. I can watch now. Sweet!
Thats it! I really want to set that as my noise for messages on MSN now. Also, great set, cant wait to see how you deal with some of the later game scenarios.
I had the same problem. Launching the game in DirectX 9 mode fixed it.
Mario Kart murder request is duly noted. I wonder if I could kill a guy with a kiwi bird?
Thanks so much, I finally got to beat the game. Spoiler below.
E: I think he'll be fine. At worst he might have to tone down the settings for the final boss.
I should be pretty much fine. I originally played the game using an ATI 512 MB 4850 video card and got up through the end sequence with a plenty playable framerate, though I didn't have the settings as high as I do now.
I'm now using a considerably better ATI 1GB 5850 and I've got my CPU overclocked. Even while recording, the game will actually run better than 40 FPS save for the fact that I've got the recording locked at 40 FPS. Strangely enough, the thing which really kills the framerate for me is when the suits get dissolved, but that's only in cutscenes and only last a few a seconds. I actually get higher, more consistent framerates while recording Crysis than I did when recording any of the STALKER games.
Awesome, I guess saving him is what's going to happen in Crysis Warhead.
Oh my god, thank you so much! I only played this game for the first time two weeks ago and never got around to finishing it for the above reason.
This is such a great game. I played it immediately after replaying CoD4 and it made me go, "wait, how could I possibly have enjoyed such a linear shooter?". But I loathe that part in the spaceship. Is Crysis 2 going to be like the last one-third or the first two-thirds?
Yeah I just started it, and that seems to be the case.
Yeah, it sounds a lot like Halo, but from what I've seen of Crysis 2, the two franchises look and play pretty differently. The armor has also been changed to work with less manual selection (such as being able to turn Armor mode to "automatic").
Is the main character Nomad or Psycho? Or are we getting another character?
edit: bah didn't realise there was a second page and this was answered.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Uncloak 100 m away behind foliage? OH SHIT THEY SAW YOU.
Shoot a guy in the head with your silenced pistol? DAMMIT SOME GUY 80 FEET AWAY HEARD YOU AND INSTANTLY KNEW WHERE YOU WERE AND STARTED SHOOTING.
Do anything near a helicopter? YOU FUCKED UP THEY SAW YOU.
I think armor ups your health regen, but it definitely has faster energy regen compared to idling in the other modes, which was extremely useful with cloak's default values.
There's a hotkey for both armor mode and weapon mod mode which are easier than bringing up the radial. I think it's 4 for armor and V (?) for modding. The armor hotkey was especially helpful since it's so easy to tap right before you headshot someone from cloak, and avoid wasting all your energy.
My favorite bit of Crysis (think it was Warhead) was one long section of KPA-controlled territory where I could carry a wheelbarrow to every checkpoint, hide in the tall grass, then wreck dudes hurtling it at them. Cloak, slip around to where the wheelbarrow flew into the grass on the other side, rinse, repeat.
I'd leave one guy alive at each checkpoint, to tell his kids someday.
Also stop killing birds you monster.
Also, I did adjust the voiceover volume but I'm still not happy with it; part of the problem is that the sound from Crysis is kind of quiet. I'll keep tweaking it, though.
Set 2 - MAXIMUM TURTLE
I don't know if you saw, but those bastards got me killed something like four times. Hell, they got me killed while I was killing them for killing me. Little flightless devil creatures...
So my message came too late.
Fantastic moment, tossing that grenade right in front of yourself and staring at it for a second as comprehension dawned. Lot of funny little moments in this set.
And what confused me is the stupid thing landed perfectly still. It didn't register as a grenade for a second because grenades are always rolling around or flying through the air if they're dangerous. Plus, I was expected to drop a pistol, so I was busy sorting out shapes when I remembered "G" is for "grenade" and not "throw down a gun like in the three STALKER games I spent most of the last nine months playing".
I have to say, the grenades pack a nice punch after playing the STALKER games for so long. STALKER grenades are far more realistic (they actually throw out proper shrapnel and that's what does the real damage), but the Crysis grenades are like a handheld mortar shell. One grenade killed two guys stepping out of the vehicle, killed the third guy in the turret, moved the entire vehicle about fifteen feet, and set the thing on fire. It genuinely worries me when the KPA start throwing random grenades because I'm pretty sure they'll be an instant kill outside of Armor mode.
Anyway, went most of the way through the set thinking "Man... he's not even thrown stuff into a building/took a building down with his hands yet!" And then you do. Now you need to find a situation where you can begin combat like that, was one of my most fun experiences. Come crashing through into the building, grab and throw a poor sap into the next wall to take him and it out, and then kicking out the last bit of foundation to make it all crumble down onto myself and whoever is still inside.