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BSG: Pegasus - Game 26 - Game Over
Posts
Loss of a Friend
9 Politics, Leadership
Pass No Effect
7+ The current player disards 2 Skill Cards
Fail -1 morale and the current player discards 2 Skill Cards.
(activate heavy raiders)
(jump prep)
Contributions:
Destiny Deck: 2 cards
Adama: 1 card
Boomer: 0 cards
Cavil: 0 cards
Zarek: 1 card
Tyrol: 1 card
Helo: 1 card
Roslin: 1 card
As Admiral of the Fleet, I stand behind our President in this moment of sorrow and contribute 1 card. So say we all!
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
1 card
IOS Game Center ID: Isotope-X
1 care for a little
Twitch Stream
9 Politics, Leadership
Pass No Effect
7+ The current player disards 2 Skill Cards
Fail -1 morale and the current player discards 2 Skill Cards.
Contributions:
2 Politics - Consolidate Power
2 Politics - Consolidate Power
2 Politics - Consolidate Power
5 Politics - Preventative Policy
2 Leadership - Executive Order
3 Leadership - Declare Emergency
5 Tactics - Critical Situation
11 + 5 - 5 = 11 - Pass!
1 Heavy Raider launches at 9:00
Jump prep advances. Jump unavailable.
Turn Progress:
1. Receive Skills - 3 Ldr, 2 Tac
2. Movement Step - Stay in Admiral's Quarters
3. Action Step - Launch a nuke at 9:00
4. Crisis Step - The Black Market
5. Activate Cylon Ships Step - [strike](activate raiders)[/strike]
6. Prepare for Jump Step - (jump prep)
Confronted by the loss of their dear friends, the people of the fleet have turned their despair into a bitter resolve to survive and avenge the fallen. With a basestar within striking distance of the fleet, is Admiral Adama ready to take command?
I am tempted to move to Command and launch 2 vipers at port-bow, thus giving us the ability to activate Command later again and intercept the raiders and heavy raider should they be activated in the following turns.
My options are many - launch vipers, provide cover for the civillian ships, go straight for the basestar etc. - and I'm interested in some feedback before I make my decision - not as much as to help me make up my mind as to get a sense of the crew's thoughts.
I am holding a state funeral right now to assuage the moral, so its up to you if the risk is worth it.
IOS Game Center ID: Isotope-X
Rolling on weapons control may be enough to disable it sufficiently. I'm planning on dealing with the raiders on my turn anyway.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
At first I thought about using a nuke, but dismissed it quickly - there WILL be a moment where we will regret not having it around. However, after going through my hand a second time, the odds of pulling it off may be in our favour after all. At any rate, I thank you for the feedback - otherwise, I would have overlooked the cards at my disposal.
Launch a nuke at the basestar in front of Galactica.
Also before the die roll,
I use 4 Tactics - Strategic Planning - Play before any die roll to add 2 to the result, thus removing it from my hand.
The Pegasus CIC isn't too bad, especially with a Strategic planning. If we don't have one of those, I think the Weapons Control is the best idea.
EDIT: Well, I guess I was a little late.
Twitch Stream
Without compromising the game's key element of secrecy: If I pull it off, then you will see why I took the risk.
As the basestar opens its launch bay to unleash more raiders, the fleet watches a small missile streak past the Cylons. Seconds later, the basestar erupts in a blinding explosion, disintegrating the poorly-armored raiders as well.
1d8 = 6 + 2 = 8 - Basestar Destroyed! Raiders Destroyed!
Adama plays 1 Leadership - Major Victory. 1d8 = 3 - No effect
Supplies are scarce in the fleet, and some have turned to less savory means of acquiring what's left.
The Black Market
13 Politics, Leadership, Tactics and all strength 1 cards
Current Player Chooses
Pass +1 food
Fail -2 food, -1 morale
OR
-1 food and each player discards 1 Skill Card and draws 1 Treachery Card.
(activate raiders)
(jump prep)
Ok, I'm willing to say that that was a reasonable decision, Adama. Well played.
I can play a large amount towars this check, if we go for it. Also, a bit of a buffer on the food would be nice when the inevitable food/water shortages come out would be kinda nice.
Twitch Stream
I can't do much for this one. It's your call, but the penalty if we fail is awfully harsh. Treachery cards aren't good, but we can find a skill check to dump them later if necessary.
IOS Game Center ID: Isotope-X
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
IOS Game Center ID: Isotope-X
Go for the skill check.
Thank you, though it's a shame we didn't recieve the 1+ morale - would have made the loss of a nuke token much easier to swallow.
13 Politics, Leadership, Tactics and all strength 1 cards
Current Player Chooses
Pass +1 food
Fail -2 food, -1 morale
[strike]OR
-1 food and each player discards 1 Skill Card and draws 1 Treachery Card.
(activate raiders)[/strike]
(jump prep)
Contributions:
Destiny Deck - 2 cards
Boomer - 1 card
Cavil - 0 cards
Zarek - 0 cards
Tyrol - 1 card
Helo - 2 cards
Roslin - 3 cards
Adama - 4 cards
A note on this and future skill checks: You can contribute out of order to speed things up, but you don't have to. Anything you contribute can be changed until the player before you adds their cards (or passes).
FYI, I might have spotty internet for the rest of the week since I'll be at PAX, but I'll check as much as I can.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Twitch Stream
Is this also the case when using reckless cards such as Guts and Initiative? The card discriptions states they are to be played before any cards are added to a skill check.
@Tenek: I appreciate your elaboration on the matter. Though familiar with the common practice regarding submitting cards for a skill check, I found myself unsure regarding the reckless cards. :P
13 Politics, Leadership, Tactics and all strength 1 cards
Current Player Chooses
Pass +1 food
Fail -2 food, -1 morale
Contributions:
4 Politics - Investigative Committee
4 Politics - Investigative Committee
1 Leadership - Executive Order
2 Leadership - Executive Order
2 Leadership - Executive Order
2 Leadership - Executive Order
1 Tactics - Launch Scout
1 Tactics - Launch Scout
1 Tactics - Launch Scout
2 Tactics - Launch Scout
2 Tactics - Launch Scout
4 Tactics - Critical Situation
3 Treachery - Human Weakness
8 + 7 + 11 - 3 = 23 - Pass! +1 Food
No raiders to activate
Jump prep advances. Jump unavailable.
Turn Progress:
1. Receive Skills - 2 Tac, 2 Pil, 1 Eng
2. Movement Step - Move to Research Lab
3. Action Step - Activate Research Lab to draw 1 Tactics
4. Crisis Step - Ambush
5. Activate Cylon Ships Step - n/a
6. Prepare for Jump Step - n/a
With the basestar destroyed and plenty of food available, Boomer has a moment to spare - but the Centurions still approach.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide