From
Andriasang:
A retailer
let slip first word earlier today about Nintendo's plans for a Wii revival of Super Nintendo's Super Mario All-Stars. Nintendo has now confirmed those plans.
Actually, what Nintendo has confirmed is the existence of a game called Super Mario Collection Special Pack. The game appears on Nintendo's newly updated release calendar with an October 21 release date. Nintendo has yet to actually share details on the game, though.
The retailer report mentioned that this is a revival of All-Stars, which is known in Japan as Super Mario Collection. This presumably means that it will include Super Mario Bros, Mario 2, Mario 3 and Super Mario USA. The retailer also said to expect some sweet goods, including a booklet and soundtrack CD.
See
the original story for specifics.
I am all over this. However, I worry about the possible Japan-exclusivity of the package. While we may get the game over here, I'll be honest: the bonus features are a big draw for me, particularly the booklet which is said to contain "25 years of Mario history and showing previously unseen development materials," while the CD is said to have "music spanning Super Mario Bros. through Super Mario Galaxy 2."
Oh, and the price? Reportedly ¥2,500 on October 21st.
I don't want to import, especially as my Wii cannot play imports and I have no desire to mod it to do so.
What games are actually contained remain unknown, however. Will it just be Super Mario All-Stars? SMAll-Stars + World?
Will any Super Mario Land games be added? Yoshi's Island?
Will it be the Super NES games? Console versions of the Advance titles? Will Super Mario Advance 4: Super Mario Bros. 3's
wealth of awesome eReader content be included?
Or will they remake the games in a New Super Mario Bros. Wii style? (For that price, probably not.)
So many questions, but so few answers, and with so little time before its release.
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Is it an internal mod? Because that's what I'm not really interested in.
What's a "smash stack?"
Anyway, my concern with them not bringing it revolves more around the bonuses than the game itself; that, I'm fairly confident they'll release here.
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I would probably import it. There's not that much dialogue and the chances of us getting all that cool stuff is pretty slim. And it looks like it's going to be really cheap. Isn't ¥2,500 only around $30? For that much I'd actually be okay with buying it twice if they brought it to America with more cool stuff.
Still, yeah, I'd probably buy it twice in such a circumstance, and just not play the Japanese one, but I'd do so begrudgingly-- that would still be money better used for another game.
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Imagine, if you will, SMB 1, 2, 3, Lost Levels and World rendered in NMSB Wii's graphics engine, as King Riptor hypothesized
But not just that; also, Mario 64 and Sunshine rendered in Super Mario Galaxy's graphics engine
Wouldn't mind seeing Super Mario Land 1 and 2 on this, also
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I could be totally wrong because I really have no idea what would fit on a single disc.
That just sounds like too much awesome stuff, Nintendo would never do it.
Not for $30, anyways.
Let's Plays of Japanese Games
Homebrew Channel isn't required to softmod and give yourself the ability to play all regions. It's just a channel that lets you run homebrew applications, which isn't required. Once you're softmodded, you just put in a disc like normal, and it runs, regardless.
New Super Mario Bros. Wii is only 300MB. It's entirely doable.
To buy all of the games included on Super Mario All-Stars + World, it would be $29 (or 2800 yen). So it doesn't seem like a huge leap to say this might just be an enhanced port rather than some kind of super-remake.
In the worst case scenario, it could just be a pack of download codes for all of those games!
I'd really love it if this were some kind of super-remake though.
I'd play it twice.
Even if it had Flava Flav in it.
I was actually thinking this very same thing too. Could be interesting.
Actually the VC games cost what? 20 ish bucks all together? If the extras are included in the pack they might be straight ports
For me that depends on what you mean by "NSMB style"
If they make any sort of effort to retain the original art styles, then I think they would probably be great. It just has to do with how much the development team cares about keeping it true to the original in terms of "feel"
I would not be opposed to NSMB graphics. However, I'd rather they touch up the backgrounds to fit the quality of NSMB's, rather than, say, just reusing NSMB tiles to recreate the stage layouts.
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To clarify, I was referring to the post above mine.
Which you may have been also referring to! It just sounds like a lot of content (7 games, two of them fully 3D) on one disc, and they certainly would not be selling all of that for $30.
To be quite honest I think its hard to be cynical about this package, unless something was seriously botched in its development and the games don't control well and are glitch filled and actively cause pain and/or suffering whenever you play them.
Though I would almost rather see something like this on my DS than on my Wii. Because then I can take So Much Mario with me Everywhere.
Let's Plays of Japanese Games
The Super Mario Land games, at this point, I just want something done with them. I don't care what. Remake, update, or just re-release. Just something.
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Why would you ever want to change those? They are timeless and awesome.
Also you guys are pretty crazy if you honestly think they would remake the graphics.
Seriously. All through my childhood I thought they were just walking tomatoes. I don't know how long it took me to catch on.
Actually I quite dislike the art style because Yoshi's island blew it out of the water and the designs within SMW have since become redudant in the series as a whole.
The Gba version managed to fix one of my gripes mainly that Luigi was again a unique sprite and got credit for beating the game.
If the disc has All Stars, Super Mario World and Yoshi's Island, I'd cream myself.
I don't mind the change in graphics (although I do prefer the NES ones, the All-Stars graphics weren't bad), but something just felt off about how the games played
Like the physics were just different enough to completely throw me off
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They all used a modified Mario world engine iirc
I don't mean anything really extensive, just straight NSMB:W art with the minimum amount of new assets necessary for the enemies/set pieces that weren't in it. I would hope that they would recreate the control feel of each game though.
Having Luigi look different from Mario is welcome. They did just that in the Advance version.
The Mario Bros. sprites could use improvement, anyway. Super Mario's arm seems to be at an odd angle to the rest of his body, the nose is a bit square, and Mario Paint absolutely RUINED the walking/running animation for me. Now I cannot help but see them walking with the same step (background leg forward, foreground leg backward, I believe) over and over again.
Chestnuts, actually.
In fact, in Japan, the names of the World Goombas differ slightly to reflect that they're chestnuts.
Yeah, they fixed other things, too. Like Yoshi's orange arms, and Bowser's green arms/body...
...funny. They sort of swapped the two out, actually.
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Are we talking about a new game that comes on a disc? Or are we just talking about All-stars coming to the VC?
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The only real bad thing is how breaking blocks don't make Mario bounce back down sharply. Hopefully something they'd fix in this re-release.
http://www.themushroomkingdom.net/smb_nes2smas.shtml#brickphysics
Another thing that's weird that I only noticed recently: NES SMB1 starts with 3 lives. SMAS SMB1 starts with 5 lives. I wonder why they did that?
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This is not how Nintendo operates. It would be easy money to put Earthbound or Yoshi's Island on VC and it has been years.
Yoshi's Island needs to GET! But Earthbound I can understand. As much as I would love to play it I just don't think it would do well as a money maker.
Though I expect a US announcement on Earthbound/Mother by the end of the year from Nintendo.