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Biz I know what you mean. Against cammy, I feel like whoever can maintain offensive momentum will win.
I feel the same way about Blanka. Every time I beat a Blanka, I want to send a message that says "..AND THAT IS WHY YOU SHOULDN'T PLAY BLANKA!"
Ugh @ shenanigans.
(PA Blanka's excluded, for some reason you don't give the asshole vibe).
See, I find that funny since usually Cammy is a character I play extremely defensive against, only going on the attack if they're knocked down / not moving.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Those changes to her normals, however, could be ridiculous. cr. lp (which is 3 frame and chainable) linking into far hp means it is now +7 on hit, which means it can link into basically every move she has, meaning she can easily hit confirm for 300/500 without meter. The buff to cl mp means that it should be able to link into ultra on counter hit, and that move gets a lot of counter hits. The other buffs give her multiple stages of hit confirmable frame traps, which, depending on how good they are, could accomplish much of the same things that TKCS pressure could.
It's all speculation at this point, but she could come out of this change stronger.
But when they are good Limp Bizkit's "Break Stuff" comes on and I put on my black guyliner.
However I am also bad at dealing with dive kick pressure. That's why I find offense is so key, biz - cammy will get on your ass with those dive kicks and punish teleports and blocked Ex PCs. She's got a dp but it's pretty punishable and low damage as a pressure breaking reversal, so hitting her with the up close scissor pressure is usually what wins me the round vs her.
I find it similar to the Abel matchup, actually, because step kick is similar to the dive kick. He's got better mixups but his party starter doesn't chip.
Go octo for everything else. Although I haven't used one in forever.
Anyways, new thread!