okay in one week exactly we are all going to turn into wretched husks of our former selves
one more turn, just one moreCivilization 5, motherbitcheshttp://www.youtube.com/watch?v=TqtzhxzJzMI&feature=player_embedded
it looks rad
e3 vidhttp://www.youtube.com/watch?v=l-y99pkS_Vs
here is the lowdown:
Main features
A new combat system (think little guys hitting each other until one side of little guys is all dead, a lá Risk)
New diplomatic interactions
World leaders will speak their native language (it is super neat hearing how they managed to figure out what ancient egyptian sounded like)
New multiplayer interface, friendlier + shinier
Religion is out. totally.
Hexagons will replace the square tile system.
The world is much livelier, featuring animated woodlands, deserts, etc.
Diplomacy
The civilizations will have an all-new advanced AI. All opponents will have fixed characteristics. Based on this unique personality, every AI-player will have their own agenda, which the AI will use to plan how to best play to win the game. But there will also be a certain randomness to avoid having the AI be too easy to predict.
For instance, catherine the great is very likely to want to help you out and form alliances.
Cities
Cities can expand up to 3 hexes. Expansion happens once hex at a time, and expansion is automatic and favors growth tiles that provide food (grassland, wheat) rather than production tiles (forest, mountain).
ResearchNo more tech trading - you will now be able to make "research deals" with other civs, in which two or more civs join together for research bonuses.
Allied Civs help you with your science, even if they research another tech
this is basically rad as fuck
Economy
You can invest money in your neighboring hexagons to speed up the expansion of your borders, for example trying to acquire an important resource before your opponent. makes going for squares a lot less risky if you have the cash to blow
Terrain
Hills provide defensive and line-of-site advantages
Attacks over rivers are affected
Wounded units can hide in trees and recover! neat!
Combat
One unit will be allowed per hex. This excludes social units such as workers, who can still stack. One social and one military unit can share a tile.
Base movement rates for most "slow" units will now be two tiles per turn, not one.
The general design is meant to move units away from the cities and onto the open fields.
Some units will be allowed to hit targets from multiple hexes away, such as archers and catapults.
Ranged units will be able to provide support fire to adjacent defending units.
Units are not instantly destroyed upon losing a battle, but instead only lose some of their HP.
Units will also be able to swap positions with one another.
Combat units have a zone of control (ZOC) that slows enemy units (you have to be in war with their civilization) to one hex per turn.
Naval
You no longer have to build individual transports, but your units will automatically board transport ships upon entering the water, akin to Rise of Nations.
Ships also can only have one unit per hex.
Your transports may be free, but are also extremely vulnerable and will need to be protected by formations of ships.
The increased accessibility of naval transport is expected to make naval combat far more important.
All warships are ranged units.
Barbarians
The barbarians originate from a barbarian city and will get more advanced units later in the game. You need to wipe out all barbarian cities to get rid of the barbarian hordes. dudes make great scouts
The Hex System
The new hexagonal change is specifically useful in the new, improved combat system. Now you may only have a maximum of one unit in a hexagon. This includes the cities. Shafer says that Panzer General was the main inspiration for this change into a more tactical battlefield. The new system forces your units out of the cities and out into the terrain, forming natural frontlines and taking advantage of good defensive positions. it looks really natural and works well.
Social Policies++
Social policies are now a tree (motherfucking technology tree yeah!) with 10 branches, with culture accumulation allowing to select new policies and stack them with previously unlocked policies. Cultural victory is tried to unlocking a certain amount of the policies tree - after unlocking 6 full branches, it opens the Utopia Project which provides the cultural victory. Honor branch (early in gameplay) provides military bonuses, while the Commerce branch improves the amount of gold you produce. Tradition branch offers Aristocracy, which provides a 33% Wonder production bonus.
I am going to be a filthy communist
Resources
Strategic resources (say horses) no longer allow you to build unlimited mounted units, as you may only build and maintain a limited amount per found resource. If you want more mounted units, you need to acquire more horse resources. If you are allowed 5 mounted units, have 5 mounted units, and a mounted unit is killed or disbanded, you can then build one more mounted unit to replace it. If you lose access to the resource, you keep the existing units, but you have to pay additional maintenance per unit and cannot replace them.
Civilizations and leaders
George Washington of America
Otto von Bismark of Germany
Harun Al Rashid of Arabia
Wu Zetian of China
Oda Nobunaga of Japan
Julius Caesar of Rome
Napoleon Bonaparte of France (my homie)
Gandhi of India
Montezuma of the Aztecs
Queen Elizabeth of England
Askia of Songhai
Catherine of Russia (a babe)
Alexander the Great of Greece
Ramesses II of Egypt (teefs' go to guy)
Hiawatha of the Iroquois
Suleiman the Magnificent of the Ottomans
Darius of Persia
Ramkhamhaeng of Siam
ok enough talk,
here's the sitemore stuffsteam group
vent info is vtx14.defconservers.com 3860 fortytwo
get talking about this wonderful fucking black hole of free time
Posts
why did they have to release this in the middle of the semester
man what do I care it's not like I can run it
But yea, it'll be fantastic. Steam just finished pre-loading and I'm kinda sad that you can't even open the intro movie or the manual PDF.
And Disney World is nowhere in sight.
hot damn!
I want to hold it in my hands.
And Disney World is nowhere in sight.
all forums everywhere are made up of whiny bitches
forums were invented so cavemen could have a place to whine
you guys
"OH NOES TEH GAME ISNT MOAR CONVOLUTED THAN CIVIV! ITLL SUUUUUCK! WE WNAT NUMBERS!!!!"
Edit: And of course let's not forget "WHER IS <insert random country>???!?!?! IS GRAT COUNTRY WITH MANY HISTORY!!! U RACIST!!!!"
And Disney World is nowhere in sight.
feel my communist might pokin your back
I do remember Call to Power and reading about somebody who was able to steamroll super high tech armies using swarms of musketeers and cannons
also no saladin?
boo
NO REGRETS.
(I'll probably get this for Christmas or something)
for some reason i find that really endearing
Secret Satan 2013 Wishlist
No more whoooooops left my city undefended for one turn and barbarians razed it bullshit.
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
but you can only have one unit in a city max I think
or those fucking barbarian bears
Yeah, those sneaky fucking barbarians would come out of nowhere to rape your city the second you moved your troops. That got annoying.
Secret Satan 2013 Wishlist
I will launch preemptive nuclear strikes against all bears. That is my election slogan.
Secret Satan 2013 Wishlist
Edit: This is by far the best complaint: "Civ5 inserts tactical combat into a strategy game!"
And Disney World is nowhere in sight.
Please tell me you made that complaint up. I'm begging you.
remember her passing
teefs is very nice outside of the forums, but she was anathema to this community
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
games are substantially long, but not TOO long