FF5 is still easily among my least favorite FF titles. The only ones I like less are 2 and 3. I just never saw much appeal in it. The characters aren't interesting, neither is the story. The music doesn't even come close to the awesomeness of 4 or 6, and the gameplay, while it might have been awesome when it came out...was not impressive having already played FFT.
FF5 is still easily among my least favorite FF titles. The only ones I like less are 2 and 3. I just never saw much appeal in it. The characters aren't interesting, neither is the story. The music doesn't even come close to the awesomeness of 4 or 6, and the gameplay, while it might have been awesome when it came out...was not impressive having already played FFT.
Clash on the Big Bridge (Gilgamesh' Theme) is from FF5.
Seriously if there wasn't an onscreen map no one would be constantly complaining about 13 being one long tube, which only being on chapter 9 so far the only thing that has pissed me off so far design wise was how the hell the army always knew where to find them (they explained that though... finally). Linear maps never crossed my mind as a problem, especially if you're being chased.
And I could never get into episode 3. It just lost so much in it's presentation compared to the first 2 that I stopped caring about what was going on and was too focused on what was a rushed job with a cut budget and I never finished it. I think I got to some mine and haven't booted it up since. Also the combat system was boring compared to 1 and hell, even 2.
I actually really like a lot of V's music. There's a lot of simple motifs that work. Unfortunately, both the world map music and normal battle music are among the weakest of the lot.
For me, it was all about story. None of it made any sense, and it always seemed like the PSX version tried too hard to make what was coherent into very serious business, even when it didn't seem that dire on screen.
I just never really understood the whole separate worlds/asteroid thing.
Seriously if there wasn't an onscreen map no one would be constantly complaining about 13 being one long tube, which only being on chapter 9 so far the only thing that has pissed me off so far design wise was how the hell the army always knew where to find them (they explained that though... finally). Linear maps never crossed my mind as a problem, especially if you're being chased.
And I could never get into episode 3. It just lost so much in it's presentation compared to the first 2 that I stopped caring about what was going on and was too focused on what was a rushed job with a cut budget and I never finished it. I think I got to some mine and haven't booted it up since. Also the combat system was boring compared to 1 and hell, even 2.
My beef with the map is that it changes orientation. Trying to find my way around the Archylte Steppes is really frustrating.
Also playing it on a standard def TV sucks. Lots of the menu text is hard to read and the map icons can be difficult to distinguish.
I actually really like a lot of V's music. There's a lot of simple motifs that work. Unfortunately, both the world map music and normal battle music are among the weakest of the lot.
For me, it was all about story. None of it made any sense,
That explains it all right there. The PSX version was based off of an incomplete, shoddily done SNES translation. They barely reference the Enuo thing at all and the vast majority of dialogue is ass backwards.
The Advance version fixes it up and as PA said adds a layer of charm with a slightly off key translation.
The basic story is this. A thousand years ago an evil Warlock split the world into two to try and access the infinite dark power of the N zone. twelve warriors with fantastic magical weapons rose up and defeated him. But the warlock was immortal, so they had to seal away his powers using the elemental crystals and a giant magical tree. The crystals lost power over time because they were split into two along with the world, so the warlocks evil essence slipped into the roots of the tree, eventually forming Exdeath. Exdeath escaped some time ago in the other world and the Four Dawn Warriors hunted him down, eventually cornering him on this world and used the power of this worlds crystals to seal him again. Exdeath spends the next thirty years or so gathering strength and starts to gather the forces of darkness as scientists from the various crystal using nations try and use machinery to extract the power of the crystals, further weakening their protective hold.
It's still silly but at least the story is laid out plainly. The PSX version barely references the old warlock or why Exdeath is a tree. It just sort of happens.
I actually really like a lot of V's music. There's a lot of simple motifs that work. Unfortunately, both the world map music and normal battle music are among the weakest of the lot.
For me, it was all about story. None of it made any sense,
That explains it all right there. The PSX version was based off of an incomplete, shoddily done SNES translation. They barely reference the Enuo thing at all and the vast majority of dialogue is ass backwards.
The Advance version fixes it up and as PA said adds a layer of charm with a slightly off key translation.
The basic story is this. A thousand years ago an evil Warlock split the world into two to try and access the infinite dark power of the N zone. twelve warriors with fantastic magical weapons rose up and defeated him. But the warlock was immortal, so they had to seal away his powers using the elemental crystals and a giant magical tree. The crystals lost power over time because they were split into two along with the world, so the warlocks evil essence slipped into the roots of the tree, eventually forming Exdeath. Exdeath escaped some time ago in the other world and the Four Dawn Warriors hunted him down, eventually cornering him on this world and used the power of this worlds crystals to seal him again. Exdeath spends the next thirty years or so gathering strength and starts to gather the forces of darkness as scientists from the various crystal using nations try and use machinery to extract the power of the crystals, further weakening their protective hold.
It's still silly but at least the story is laid out plainly. The PSX version barely references the old warlock or why Exdeath is a tree. It just sort of happens.
Didn't they split the world to seal the warlock, rather than the warlock splitting the world himself?
Despite how much I rag on FFT I actually like the job system quite a bit.
FFT starts hard, ends easy because of the characters that join and becomes a joke if you level up said classes, which becomes easier as the game goes along.
FF V starts off kinda easy, gets brutal later on especially if you don't know how to use roles. The game is balanced in such a way where AP becomes relatively easy to get later on but EXP becomes almost impossible, keeping down your HP and making the usually much higher level bosses and even regular mobs a bigger threat.
All of the classes on their own are good enough to beat FF V. Even normally shitbird classes like Berserker and Bard and Dancer become really good if you know what the fuck you are doing. The same cannot be said about all of their FFT equivalents.
The only classes even approaching the brokeness of the best FFT classes in V are Chemist and Freelancer. Chemist is well...Chemist and Freelancer gets the innate bonuses of all mastered classes. Meanwhile various combinations of Calculator, Ninja, and even the lowly Squire can become stupidly, inanely broken later on in Tactics.
FFT is a well made rip off of two better games. FFV and Tactics Ogre. They smushed them together very successfully, but I would never agree that the Job system is better in FFT. Only game that even comes close in my mind is FF X-2.
The thing that makes the job system better in FFT (and I'm ignoring the issue of super-powerful NPCs, because that's a separate problem) is the ability to pick and choose things. I loved that I could customize my characters to that degree.
FFX-2's is awesome as well, but V's was just boring. Nothing about the job system was interesting to me by the time I played it.
The thing that makes the job system better in FFT (and I'm ignoring the issue of super-powerful NPCs, because that's a separate problem) is the ability to pick and choose things. I loved that I could customize my characters to that degree.
Except there's no point. 99% of those passive skills are useless. In FFV pretty much every skill has it's use and can become quite powerful.
I mean, for instance, for almost all of FFT you always have "Gain JP Up" slotted in.
I much prefer V's way of job changing, where there aren't any job levels or such. If you need a Blue mage, then you just switch a character and bam, you're instantly a Blue mage and can do the job perfectly as though you've always been one. Unlike other systems, where if you need say a Priest, you switch but now you're a lv1 buttfuck Priest and you gotta waste time leveling it up. There are a lot of moments in V where having a specific class really destroys the competition, so having the freedom to slot in and out at a whim is really handy.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
The thing that makes the job system better in FFT (and I'm ignoring the issue of super-powerful NPCs, because that's a separate problem) is the ability to pick and choose things. I loved that I could customize my characters to that degree.
Except there's no point. 99% of those passive skills are useless. In FFV pretty much every skill has it's use and can become quite powerful.
I mean, for instance, for almost all of FFT you always have "Gain JP Up" slotted in.
That's not really an issue with FFT so much as any game which gives you access to an ability which makes you gain other abilities/levels more quickly. You use it until you have the abilities you need for whatever you decide will be the final build of that character.
Well it took them several years, but Square seems to have finally loosened up with the closed theatre trailers. According to Nomura, all of the private trailers from TGS will make their way online next week.
Perhaps they finally realized they couldn't delete every single leaked video, and decided to do this unheard strategy of releasing media in order to hype up their fans for their upcoming games.
So I just recently played through FF9 and found my old archived PlayOnline guide for it. I uploaded it in case anyone wants it for posterity. It uses old HTML code and might not work in some browsers any more. (It works under Google Chrome and Internet Explorer 8 for me.) Just unzip and open index.html. The main page I changed because there was a search function that was originally used in conjunction with other strategy guides that I couldn't implement. All the other pages are ripped directly from PlayOnline. There are some missing pictures and/or incorrect pictures, because they were missing from the site or the HTML was messed up on their end (I did fix some if I remember correctly).
I also still have all the flash files archived for the PlayOnline FF10 guide, but haven't uploaded that.
Is it a ripoff if it's by the same people? I thought Square saw Tactics Ogre and then went $_$ and bought the company and said "KAY GUYS, YOU'RE FINAL FANTASY NOW."
Is it a ripoff if it's by the same people? I thought Square saw Tactics Ogre and then went $_$ and bought the company and said "KAY GUYS, YOU'RE FINAL FANTASY NOW."
No, and that's why XoB is a crazy person. Tactics Ogre is a fine game, with some serious flaws that make it (IMO) far less enjoyable than FFT. FFT has always felt to me like the logical evolution of the ideas behind TO, making it more playable and fun while adding the awesome job system and dropping the confusing and (again, IMO) not-at-all-fun class system as executed in pretty much all of the Ogre Battle games.
Is it a ripoff if it's by the same people? I thought Square saw Tactics Ogre and then went $_$ and bought the company and said "KAY GUYS, YOU'RE FINAL FANTASY NOW."
No, and that's why XoB is a crazy person. Tactics Ogre is a fine game, with some serious flaws that make it (IMO) far less enjoyable than FFT. FFT has always felt to me like the logical evolution of the ideas behind TO, making it more playable and fun while adding the awesome job system and dropping the confusing and (again, IMO) not-at-all-fun class system as executed in pretty much all of the Ogre Battle games.
In what...
In what way is the tactics system an EVOLUTION of the TO system.
Is it a ripoff if it's by the same people? I thought Square saw Tactics Ogre and then went $_$ and bought the company and said "KAY GUYS, YOU'RE FINAL FANTASY NOW."
No, and that's why XoB is a crazy person. Tactics Ogre is a fine game, with some serious flaws that make it (IMO) far less enjoyable than FFT. FFT has always felt to me like the logical evolution of the ideas behind TO, making it more playable and fun while adding the awesome job system and dropping the confusing and (again, IMO) not-at-all-fun class system as executed in pretty much all of the Ogre Battle games.
In what...
In what way is the tactics system an EVOLUTION of the TO system.
You have more terrible opinions than I do.
I said it was the logical evolution of the ideas behind TO. TO is a decent SRPG with a heavy focus on politic blah-de-blah with a pretty robust class system.
FFT is a *better* SRPG with a heavy focus on political blah-de-blah that is (again, IMO) far more interesting and a more robust class system with far more exciting customization and a lot more unique abilities to use.
The best job system in a game is clearly Wild Arms XF. There is no debate.
It's like the exact opposite of the FFT job system.
How is it different?
It's not THAT different. It's very free form. You have access to every job class from the start.
What makes it special is that using a job class repeatedly gives you access to subskills from that job class, to use while having another job.
Say you learn Elemental skills, then you can make your character back into a Warrior class and give them Elemental equipment and/or abilities as a backup.
That said, it just lacks something that FFT has. Not sure what, but I think FFT has more personality.
I can agree that FFT had more personality. I don't know what it was, but Tactics Ogre always felt rather bland and boring to me. I'd get a few missions in, and completely lose interest, because nothing at all jumped out. Who knows, maybe the only thing FFT had was the sprinklings of the FF flavor, with the classic jobs and spells and chocobos and all that. I just liked it better than TO.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
I can agree that FFT had more personality. I don't know what it was, but Tactics Ogre always felt rather bland and boring to me. I'd get a few missions in, and completely lose interest, because nothing at all jumped out. Who knows, maybe the only thing FFT had was the sprinklings of the FF flavor, with the classic jobs and spells and chocobos and all that. I just liked it better than TO.
The biggest thing (for me) is abilities. In TO, there is very little you can do outside of attack or cast a spell. FFT has classes which all have their own sets of abilities and creates a much for complex and entertaining combat system.
Also, I've never understood the complaints that FFT is slow. It's a turn-based SRPG, that's true...but it never struck me as being particularly slow.
The best job system in a game is clearly Wild Arms XF. There is no debate.
It's like the exact opposite of the FFT job system.
Wild Arms XF is seriously my favorite PSP SRPG and it so so terribly underrated.
Probably because the second or third fight in the game is such a huge pain in the ass that many people (myself included) give up and never play it again.
The best job system in a game is clearly Wild Arms XF. There is no debate.
It's like the exact opposite of the FFT job system.
Wild Arms XF is seriously my favorite PSP SRPG and it so so terribly underrated.
Probably because the second or third fight in the game is such a huge pain in the ass that many people (myself included) give up and never play it again.
Wild Arms XF is perhaps one of the very few SRPGs where I actually felt challenged to think tactically, rather than being challenged to outlevel the enemy. The game was semi-hard and pitted you against smart challenges. And it was one of the few SRPGs that had battle conditions other than "Defeat All Enemies". The hold-the-line battles were the best in particular. But you also had escort missions, stealth missions, gauntlet missions, and dual-boss battles while dealing with status-inflicting enemy reinforcements. It was great.
The job system also focused on creating multi-class hybrids with passive synergies from multiple classes. Unlike FFT where you're one god class with a sub-class's ability and one single support ability, in WA XF mid/late-game your characters are specifically bred creations of eight or so classes' active and/or support abilities.
It is the best and most original re-take on the FFT style SRPG. Not giving it a chance is just saddening.
The best job system in a game is clearly Wild Arms XF. There is no debate.
It's like the exact opposite of the FFT job system.
Wild Arms XF is seriously my favorite PSP SRPG and it so so terribly underrated.
Probably because the second or third fight in the game is such a huge pain in the ass that many people (myself included) give up and never play it again.
Wild Arms XF is perhaps one of the very few SRPGs where I actually felt challenged to think tactically, rather than being challenged to outlevel the enemy. The game was semi-hard and pitted you against smart challenges. And it was one of the few SRPGs that had battle conditions other than "Defeat All Enemies". The hold-the-line battles were the best in particular. But you also had escort missions, stealth missions, gauntlet missions, and dual-boss battles while dealing with status-inflicting enemy reinforcements. It was great.
The job system also focused on creating multi-class hybrids with passive synergies from multiple classes. Unlike FFT where you're one god class with a sub-class's ability and one single support ability, in WA XF mid/late-game your characters are specifically bred creations of eight or so classes' active and/or support abilities.
It is the best and most original re-take on the FFT style SRPG. Not giving it a chance is just saddening.
I'd love to give it another shot one of these days...but whatever mission it was (very early) just kept kicking my ass so I put it aside and later got rid of it.
I think it's on PSN though, so I'll likely grab it once I'm finished with the recent releases.
Vincent Grayson on
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
Gee, I hope he has a spine and shits on Chrono Trigger. That crap game doesn't deserve 1/10 of the praise it gets. It's about time somebody grows a pair and gives it the "respect" it deserves.
Or I bet he joins in the masses by calling it a masterpiece. Which it really is. :P
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
0
BeezelThere was no agreement little morsel..Registered Userregular
edited September 2010
So I went on an "old" game buying spree, Final Fantasy 12. My god how I can now appreciate this game
Enjoying it leagues more than I did when I first had it.
Beezel on
PSN: Waybackkidd
"...only mights and maybes."
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited September 2010
He is extremely kind to both games. Even Cross.
(Pitchfork's notorious for breaking down every single FF in write-ups at that site.)
Posts
Clash on the Big Bridge (Gilgamesh' Theme) is from FF5.
http://www.youtube.com/watch?v=FCHD5Qudqc0
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
And I could never get into episode 3. It just lost so much in it's presentation compared to the first 2 that I stopped caring about what was going on and was too focused on what was a rushed job with a cut budget and I never finished it. I think I got to some mine and haven't booted it up since. Also the combat system was boring compared to 1 and hell, even 2.
For me, it was all about story. None of it made any sense, and it always seemed like the PSX version tried too hard to make what was coherent into very serious business, even when it didn't seem that dire on screen.
I just never really understood the whole separate worlds/asteroid thing.
My beef with the map is that it changes orientation. Trying to find my way around the Archylte Steppes is really frustrating.
Also playing it on a standard def TV sucks. Lots of the menu text is hard to read and the map icons can be difficult to distinguish.
Oh it's pretty simple.
That explains it all right there. The PSX version was based off of an incomplete, shoddily done SNES translation. They barely reference the Enuo thing at all and the vast majority of dialogue is ass backwards.
The Advance version fixes it up and as PA said adds a layer of charm with a slightly off key translation.
The basic story is this. A thousand years ago an evil Warlock split the world into two to try and access the infinite dark power of the N zone. twelve warriors with fantastic magical weapons rose up and defeated him. But the warlock was immortal, so they had to seal away his powers using the elemental crystals and a giant magical tree. The crystals lost power over time because they were split into two along with the world, so the warlocks evil essence slipped into the roots of the tree, eventually forming Exdeath. Exdeath escaped some time ago in the other world and the Four Dawn Warriors hunted him down, eventually cornering him on this world and used the power of this worlds crystals to seal him again. Exdeath spends the next thirty years or so gathering strength and starts to gather the forces of darkness as scientists from the various crystal using nations try and use machinery to extract the power of the crystals, further weakening their protective hold.
It's still silly but at least the story is laid out plainly. The PSX version barely references the old warlock or why Exdeath is a tree. It just sort of happens.
Didn't they split the world to seal the warlock, rather than the warlock splitting the world himself?
You can only access the N-Zone when the world is whole, so they probably split the world in the act of sealing him. Sorry about that.
The hell it is. It's a rudimentary form of the job system and it's not nearly as complex or interesting.
Despite how much I rag on FFT I actually like the job system quite a bit.
FFT starts hard, ends easy because of the characters that join and becomes a joke if you level up said classes, which becomes easier as the game goes along.
FF V starts off kinda easy, gets brutal later on especially if you don't know how to use roles. The game is balanced in such a way where AP becomes relatively easy to get later on but EXP becomes almost impossible, keeping down your HP and making the usually much higher level bosses and even regular mobs a bigger threat.
All of the classes on their own are good enough to beat FF V. Even normally shitbird classes like Berserker and Bard and Dancer become really good if you know what the fuck you are doing. The same cannot be said about all of their FFT equivalents.
The only classes even approaching the brokeness of the best FFT classes in V are Chemist and Freelancer. Chemist is well...Chemist and Freelancer gets the innate bonuses of all mastered classes. Meanwhile various combinations of Calculator, Ninja, and even the lowly Squire can become stupidly, inanely broken later on in Tactics.
FFT is a well made rip off of two better games. FFV and Tactics Ogre. They smushed them together very successfully, but I would never agree that the Job system is better in FFT. Only game that even comes close in my mind is FF X-2.
FFX-2's is awesome as well, but V's was just boring. Nothing about the job system was interesting to me by the time I played it.
Except there's no point. 99% of those passive skills are useless. In FFV pretty much every skill has it's use and can become quite powerful.
I mean, for instance, for almost all of FFT you always have "Gain JP Up" slotted in.
That's not really an issue with FFT so much as any game which gives you access to an ability which makes you gain other abilities/levels more quickly. You use it until you have the abilities you need for whatever you decide will be the final build of that character.
Perhaps they finally realized they couldn't delete every single leaked video, and decided to do this unheard strategy of releasing media in order to hype up their fans for their upcoming games.
Insane, I know.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
I also still have all the flash files archived for the PlayOnline FF10 guide, but haven't uploaded that.
No, and that's why XoB is a crazy person. Tactics Ogre is a fine game, with some serious flaws that make it (IMO) far less enjoyable than FFT. FFT has always felt to me like the logical evolution of the ideas behind TO, making it more playable and fun while adding the awesome job system and dropping the confusing and (again, IMO) not-at-all-fun class system as executed in pretty much all of the Ogre Battle games.
In what...
In what way is the tactics system an EVOLUTION of the TO system.
You have more terrible opinions than I do.
This is the most goddamn dumb ass thing I've ever read on these boards.
How can you rip off your own idea?
It's like the exact opposite of the FFT job system.
// Switch: SW-5306-0651-6424 //
How is it different?
I said it was the logical evolution of the ideas behind TO. TO is a decent SRPG with a heavy focus on politic blah-de-blah with a pretty robust class system.
FFT is a *better* SRPG with a heavy focus on political blah-de-blah that is (again, IMO) far more interesting and a more robust class system with far more exciting customization and a lot more unique abilities to use.
3DS: 1607-3034-6970
It's not THAT different. It's very free form. You have access to every job class from the start.
What makes it special is that using a job class repeatedly gives you access to subskills from that job class, to use while having another job.
Say you learn Elemental skills, then you can make your character back into a Warrior class and give them Elemental equipment and/or abilities as a backup.
That said, it just lacks something that FFT has. Not sure what, but I think FFT has more personality.
And better music.
The biggest thing (for me) is abilities. In TO, there is very little you can do outside of attack or cast a spell. FFT has classes which all have their own sets of abilities and creates a much for complex and entertaining combat system.
Also, I've never understood the complaints that FFT is slow. It's a turn-based SRPG, that's true...but it never struck me as being particularly slow.
Wild Arms XF is seriously my favorite PSP SRPG and it so so terribly underrated.
Probably because the second or third fight in the game is such a huge pain in the ass that many people (myself included) give up and never play it again.
I need to finish that game some day.
Wild Arms XF is perhaps one of the very few SRPGs where I actually felt challenged to think tactically, rather than being challenged to outlevel the enemy. The game was semi-hard and pitted you against smart challenges. And it was one of the few SRPGs that had battle conditions other than "Defeat All Enemies". The hold-the-line battles were the best in particular. But you also had escort missions, stealth missions, gauntlet missions, and dual-boss battles while dealing with status-inflicting enemy reinforcements. It was great.
The job system also focused on creating multi-class hybrids with passive synergies from multiple classes. Unlike FFT where you're one god class with a sub-class's ability and one single support ability, in WA XF mid/late-game your characters are specifically bred creations of eight or so classes' active and/or support abilities.
It is the best and most original re-take on the FFT style SRPG. Not giving it a chance is just saddening.
// Switch: SW-5306-0651-6424 //
I'd love to give it another shot one of these days...but whatever mission it was (very early) just kept kicking my ass so I put it aside and later got rid of it.
I think it's on PSN though, so I'll likely grab it once I'm finished with the recent releases.
http://www.socksmakepeoplesexy.net/index.php?a=chrono
What is this I'm looking at? A writeup of the game?
PS2
FF X replay
PS3
God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
360
Bayonetta
Fable 3
DS
FF: 4 heroes of light
Enjoying it leagues more than I did when I first had it.
"...only mights and maybes."
(Pitchfork's notorious for breaking down every single FF in write-ups at that site.)