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Sid Meier's Civilization V: one...more...post...

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Posts

  • XiaNaphryzXiaNaphryz Registered User regular
    edited September 2010
    Darlan wrote: »
    1up lays down the gauntlet with a C review. A lot of people are probably going to accuse them of just hunting for site traffic, but I can see why the changes would rub some people the wrong way. A certain charming x-factor seems to be missing in the atmosphere of the game from what I've played.
    Tom Chick's issues with the game are legitimate - it's just a matter of whether they're strong enough for you to rate the game down as much as he did.

    XiaNaphryz on
  • Two Headed BoyTwo Headed Boy Registered User regular
    edited September 2010
    Darlan wrote: »
    1up lays down the gauntlet with a C review.

    Oh, shit. I've never really given much credence to Chick's opinions anyway.

    Two Headed Boy on
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  • LoedrLoedr Registered User regular
    edited September 2010
    I'd also say they've got some polishing to do. It certainly has its share of bugs, performance issues, and quirks. Some of the new gameplay elements' balance has yet to be seen.

    Loedr on
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  • lowlylowlycooklowlylowlycook Registered User regular
    edited September 2010
    I'm thinking I would like a Revolution mechanic where you'd spend a decent number of turns in anarchy then you could redo your Social Policies.

    lowlylowlycook on
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  • TaminTamin Registered User regular
    edited September 2010
    That's weird. The narration for Advanced Ballistics does not match the quote. The quote is "Once the rockets are up, who cares where they come down? - Tom Hehrer", but the reading is "Our scientific power has outrun our spiritual power. We have guided missiles and misguided men."

    Tamin on
  • FerrusFerrus Registered User regular
    edited September 2010
    The only review I care about is Yahtzees and he probably won't even DO a review, so...

    Ferrus on
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    My penis is like a toddler. A toddler—who is a perfectly normal size for his age—on a long road trip to what he thinks is Disney World. My penis is excited because he hasn’t been to Disney World in a long, long time, but remembers a time when he used to go every day. So now the penis toddler is constantly fidgeting, whining “Are we there yet? Are we there yet? How about now? Now? How about... now?”
    And Disney World is nowhere in sight.
  • tofutofu Registered User regular
    edited September 2010
    I'm thinking I would like a Revolution mechanic where you'd spend a decent number of turns in anarchy then you could redo your Social Policies.

    That would be cool, but I could see it introducing a host of balance problems

    Maybe a revolution period and a limit on the number of times you can change policies, like two or three times

    tofu on
  • ronyaronya Arrrrrf. the ivory tower's basementRegistered User regular
    edited September 2010
    I expect they'll polish the UI in upcoming patches. It can't remain as clunky as it is. Once the playerbase starts getting familiar with the new mechanics, they're going to demand more easily viewable statistics, too...

    ronya on
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  • HamHamJHamHamJ Registered User regular
    edited September 2010
    It seems really stupid that they went and made mistakes that they had fixed in Civ4.

    HamHamJ on
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  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited September 2010
    wrote:
    I am planning on buying this Friday, but my main concern is just getting the zzz's within the first 100 moves or so.

    I always try to go back to Civ 4 and find that spark of super duper fun that makes me play for hours on end.

    Most of the time I just end up quitting within 20 minutes due to boredom.

    rakuenCallisto on
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  • SheepSheep Registered User, __BANNED USERS regular
    edited September 2010
    Reading the 1UP interview....


    So you can't change government types?

    Sheep on
  • LavaKnightLavaKnight Registered User regular
    edited September 2010
    So, I'm still wondering about trading posts versus farms. Seems like without the ability to grow into +5 gold cities, trading posts aren't as strong as cottages used to be. Build trading posts on plains, and farms on grassland, perhaps?

    LavaKnight on
  • FerrusFerrus Registered User regular
    edited September 2010
    Sheep wrote: »
    Reading the 1UP interview....


    So you can't change government types?

    There is no way to change the social policies you've chosen, it seems.

    Ferrus on
    I would like to pause for a moment, to talk about my penis.
    My penis is like a toddler. A toddler—who is a perfectly normal size for his age—on a long road trip to what he thinks is Disney World. My penis is excited because he hasn’t been to Disney World in a long, long time, but remembers a time when he used to go every day. So now the penis toddler is constantly fidgeting, whining “Are we there yet? Are we there yet? How about now? Now? How about... now?”
    And Disney World is nowhere in sight.
  • DietarySupplementDietarySupplement Still not approved by the FDA Dublin, OHRegistered User regular
    edited September 2010
    LavaKnight wrote: »
    So, I'm still wondering about trading posts versus farms. Seems like without the ability to grow into +5 gold cities, trading posts aren't as strong as cottages used to be. Build trading posts on plains, and farms on grassland, perhaps?

    That seems to make the most sense, but for lazy people like me who set the workers on auto, they sure do like to build a shitload of them.

    Also, and this may just be me, but with the inability to garrison more than one unit per city, I find that I dislike that units are all over my map.

    Making it messy.

    DietarySupplement on
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited September 2010
    Sheep wrote: »
    Reading the 1UP interview....


    So you can't change government types?
    Technically the answer is yes, you can not change government types.

    The real answer is that government types don't really exist anymore. As you amass cultural points you buy "Policies", these are things like Honor or Piety or Mercantilism. They are things your society think are cool. They give you things. These are the closest to the "government" types from 4 but they really aren't that similar at all.

    Essentially, they created a second technology tree for what kind of jerks your people are.

    DevoutlyApathetic on
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  • DietarySupplementDietarySupplement Still not approved by the FDA Dublin, OHRegistered User regular
    edited September 2010
    Sheep wrote: »
    Reading the 1UP interview....


    So you can't change government types?
    Technically the answer is yes, you can not change government types.

    The real answer is that government types don't really exist anymore. As you amass cultural points you buy "Policies", these are things like Honor or Piety or Mercantilism. They are things your society think are cool. They give you things. These are the closest to the "government" types from 4 but they really aren't that similar at all.

    Essentially, they created a second technology tree for what kind of jerks your people are.

    Pretty much nailed it.

    I mean yeah not changing them sucks but it forces you to hedge your bets, too: if you start out playing one way and are forced to change tactics mid-stream, it can be a pain in the ass but overall it's just one more strategic vision you need to manage. Also, some policies don't come to later-later on in the game (Industrial Era).

    DietarySupplement on
  • FoefallerFoefaller Registered User regular
    edited September 2010
    Sheep wrote: »
    Reading the 1UP interview....


    So you can't change government types?
    Technically the answer is yes, you can not change government types.

    The real answer is that government types don't really exist anymore. As you amass cultural points you buy "Policies", these are things like Honor or Piety or Mercantilism. They are things your society think are cool. They give you things. These are the closest to the "government" types from 4 but they really aren't that similar at all.

    Essentially, they created a second technology tree for what kind of jerks your people are.

    Thinking of that, for the mutually exculsive polices... If you pick up a policy or two in, say, Liberty, does that mean you lose those polces if you pick up Autocracy? Do you get to respend those policies? or are you just forever barred from take up Autocracy?

    Foefaller on
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  • TaminTamin Registered User regular
    edited September 2010
    Foefaller wrote: »
    Sheep wrote: »
    Reading the 1UP interview....


    So you can't change government types?
    Technically the answer is yes, you can not change government types.

    The real answer is that government types don't really exist anymore. As you amass cultural points you buy "Policies", these are things like Honor or Piety or Mercantilism. They are things your society think are cool. They give you things. These are the closest to the "government" types from 4 but they really aren't that similar at all.

    Essentially, they created a second technology tree for what kind of jerks your people are.

    Thinking of that, for the mutually exculsive polices... If you pick up a policy or two in, say, Liberty, does that mean you lose those polces if you pick up Autocracy? Do you get to respend those policies? or are you just forever barred from take up Autocracy?

    Trying to figure this out right now.

    Definitely not barred; it let me swap from Rationalism to Piety. Including the return of our old friend, Anarchy.

    Tamin on
  • hamdingershamdingers Registered User regular
    edited September 2010
    hamdingers wrote: »
    Someone tell me they have been able to achieve a non-military victory. I just want to know it CAN happen.

    To answer myself - Yes. Yes we can.

    In this case, science with Egypt - 10 turns to spare!

    hamdingers on
  • GPIA7RGPIA7R Registered User regular
    edited September 2010
    I don't think you lose them... If you mouse-over, there are penalties for combining certain ones together.

    GPIA7R on
  • ronyaronya Arrrrrf. the ivory tower's basementRegistered User regular
    edited September 2010
    Foefaller wrote: »
    Sheep wrote: »
    Reading the 1UP interview....


    So you can't change government types?
    Technically the answer is yes, you can not change government types.

    The real answer is that government types don't really exist anymore. As you amass cultural points you buy "Policies", these are things like Honor or Piety or Mercantilism. They are things your society think are cool. They give you things. These are the closest to the "government" types from 4 but they really aren't that similar at all.

    Essentially, they created a second technology tree for what kind of jerks your people are.

    Thinking of that, for the mutually exculsive polices... If you pick up a policy or two in, say, Liberty, does that mean you lose those polces if you pick up Autocracy? Do you get to respend those policies? or are you just forever barred from take up Autocracy?

    You do not lose the policies. But you cannot respend the points; the old policies remain but have no effect.

    ronya on
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  • Professor PhobosProfessor Phobos Registered User regular
    edited September 2010
    Hmm.

    Some thoughts...

    -Interface is a little clunkier than I had hoped, particularly the city worker placement screen. The icons don't even match up, and sometimes a worked square still has the black circle instead of the green citizen icon. I'm not sure why I don't have a little bucket of citizens I can drag & drop onto squares in my city radius. Heck, a little button on the city display on the world map that puts a little man on your cursor and highlights the available spaces in the city's radius wouldn't have killed anyone.

    -Can you not use the economic overview screen to change production/focus? You could in civ iv...

    -Combat units should be able to "Escort" non-combat ones so they move as a group.

    Professor Phobos on
  • TaminTamin Registered User regular
    edited September 2010
    The points spent are permanent, however. Switching from Liberty to Autocracy, I'm left with no way to get a leg up in Autocracy; if I switch back, though, my points are still there.

    On the other hand, once unlocked, you are free to switch at leisure. Assuming the proper level of insanity, this could prove useful.

    Tamin on
  • DietarySupplementDietarySupplement Still not approved by the FDA Dublin, OHRegistered User regular
    edited September 2010
    Hmm.

    Some thoughts...

    -Interface is a little clunkier than I had hoped, particularly the city worker placement screen. The icons don't even match up, and sometimes a worked square still has the black circle instead of the green citizen icon.

    -Can you not use the economic overview screen to change production/focus? You could in civ iv...

    -Combat units should be able to "Escort" non-combat ones so they move as a group.

    I think (although I need to check) that non combat units like workers, settlers, and embarked land units can stack with one military unit. I think.

    DietarySupplement on
  • SheepSheep Registered User, __BANNED USERS regular
    edited September 2010
    Sheep wrote: »
    Reading the 1UP interview....


    So you can't change government types?
    Technically the answer is yes, you can not change government types.

    The real answer is that government types don't really exist anymore. As you amass cultural points you buy "Policies", these are things like Honor or Piety or Mercantilism. They are things your society think are cool. They give you things. These are the closest to the "government" types from 4 but they really aren't that similar at all.

    Essentially, they created a second technology tree for what kind of jerks your people are.

    Pretty much nailed it.

    I mean yeah not changing them sucks but it forces you to hedge your bets, too: if you start out playing one way and are forced to change tactics mid-stream, it can be a pain in the ass but overall it's just one more strategic vision you need to manage. Also, some policies don't come to later-later on in the game (Industrial Era).

    Seems like an appropriate exchange, then.



    Reading this Chick interview is a bit weird. I mean, this is the sixth or so Civ release I've experienced and pretty much all of them had similar issues at launch and pretty much every game was considered epically great despite their issues.

    I mean, Civ 3 didn't even HAVE online. Huge shit storm. GOTY in dozens of mags.

    Sheep on
  • Gene ParmesanGene Parmesan Registered User regular
    edited September 2010
    How do you take away from unhappiness in cities from overpopulation or chain symbols? Checked the civ pedia and it wasn't much help.

    Gene Parmesan on
  • TaminTamin Registered User regular
    edited September 2010
    Hmm.

    Some thoughts...

    -Interface is a little clunkier than I had hoped, particularly the city worker placement screen. The icons don't even match up, and sometimes a worked square still has the black circle instead of the green citizen icon.

    -Can you not use the economic overview screen to change production/focus? You could in civ iv...

    -Combat units should be able to "Escort" non-combat ones so they move as a group.

    I think (although I need to check) that non combat units like workers, settlers, and embarked land units can stack with one military unit. I think.

    They can be on the same space without causing an issue, but I haven't seen a way to make them move together.

    Gene: build a courthouse!

    Oh man... They removed the 'watch your game on fast-forward' feature.

    Tamin on
  • LavaKnightLavaKnight Registered User regular
    edited September 2010
    LavaKnight wrote: »
    So, I'm still wondering about trading posts versus farms. Seems like without the ability to grow into +5 gold cities, trading posts aren't as strong as cottages used to be. Build trading posts on plains, and farms on grassland, perhaps?

    That seems to make the most sense, but for lazy people like me who set the workers on auto, they sure do like to build a shitload of them.

    Also, and this may just be me, but with the inability to garrison more than one unit per city, I find that I dislike that units are all over my map.

    Making it messy.

    Yeah, I'm not loving the clutter either. Zoomed out, units are too small, but things look nice, but zoomed in everything gets big and fills the screen with stuff, making it cumbersome. I thought 4 did a good job at keeping the sprawl minimized until the late periods, and the unit stacking was pretty elegantly done.

    I really liked the style of Civ 4, so the changes, while not terrible, are definitely not ideal from an aesthetic point of view.

    LavaKnight on
  • DracilDracil Registered User regular
    edited September 2010
    BTW, those cities demanding certain luxury goods for We love the King days? Trading for it is awesome. They seem to always demand something you don't have. I wonder what happens if you have everything. Do they stop demanding everything, or do you get We love the King days every turn?

    Dracil on
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  • FoefallerFoefaller Registered User regular
    edited September 2010
    LavaKnight wrote: »
    LavaKnight wrote: »
    So, I'm still wondering about trading posts versus farms. Seems like without the ability to grow into +5 gold cities, trading posts aren't as strong as cottages used to be. Build trading posts on plains, and farms on grassland, perhaps?

    That seems to make the most sense, but for lazy people like me who set the workers on auto, they sure do like to build a shitload of them.

    Also, and this may just be me, but with the inability to garrison more than one unit per city, I find that I dislike that units are all over my map.

    Making it messy.

    Yeah, I'm not loving the clutter either. Zoomed out, units are too small, but things look nice, but zoomed in everything gets big and fills the screen with stuff, making it cumbersome. I thought 4 did a good job at keeping the sprawl minimized until the late periods, and the unit stacking was pretty elegantly done.

    I really liked the style of Civ 4, so the changes, while not terrible, are definitely not ideal from an aesthetic point of view.

    F10. Strategic View. removes all the graphical clutter and turns units, improvments and resources to easier to discurn icons.

    A godsend for when you've revealed coal/oil/uranium, and trying to find out who to conquer to get some of your own.

    Foefaller on
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  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited September 2010
    I read the 1up review. Some of his points are valid, but it just doesn't add up to a C, which leads me to believe that 1up is up to their old "give a controversial score to up our hit rate" crap again. If you read that review and ignore the grade, you'd think it was a B or a B+. Not to mention some of his points do border on the silly (like complaining that numbers get too big...I think we're past kindergarten here, we can handle numbers over 100).

    e: It also bugs me that he didn't even make an attempt to see how Social Policies were different than Civics and Religion in past Civs. He just did the standard "Oh, it doesn't work like it did in Game X, thus it's bad".

    GnomeTank on
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  • FellhandFellhand Registered User regular
    edited September 2010
    How do you take away from unhappiness in cities from overpopulation or chain symbols? Checked the civ pedia and it wasn't much help.

    Do you mean how do you take away unhappiness in cities? If it's your capital, you can take different social policies that directly your capital's reaction ot population. I build colosseums and circuses for the +3 happiness. There's also a nice little policy that reduces happiness for each city connected via a trade route to your capital.

    If you're specifically talking about the chain symbols, I believe that represents an annexed city. I'm not sure if it goes away over time, but there are policies that can reduce that unhappiness on top of the other happiness buildings.

    Fellhand on
  • GPIA7RGPIA7R Registered User regular
    edited September 2010
    Fellhand wrote: »
    How do you take away from unhappiness in cities from overpopulation or chain symbols? Checked the civ pedia and it wasn't much help.

    Do you mean how do you take away unhappiness in cities? If it's your capital, you can take different social policies that directly your capital's reaction ot population. I build colosseums and circuses for the +3 happiness. There's also a nice little policy that reduces happiness for each city connected via a trade route to your capital.

    If you're specifically talking about the chain symbols, I believe that represents an annexed city. I'm not sure if it goes away over time, but there are policies that can reduce that unhappiness on top of the other happiness buildings.

    The chain means "Resistance", i think... in which the population of that city is "fighting back", so to speak, and will be unhappy for X number of turns.

    GPIA7R on
  • TheGerbilTheGerbil Registered User regular
    edited September 2010
    Yeah and court houses will reduce that to zero.

    TheGerbil on
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited September 2010
    GPIA7R wrote: »
    Fellhand wrote: »
    How do you take away from unhappiness in cities from overpopulation or chain symbols? Checked the civ pedia and it wasn't much help.

    Do you mean how do you take away unhappiness in cities? If it's your capital, you can take different social policies that directly your capital's reaction ot population. I build colosseums and circuses for the +3 happiness. There's also a nice little policy that reduces happiness for each city connected via a trade route to your capital.

    If you're specifically talking about the chain symbols, I believe that represents an annexed city. I'm not sure if it goes away over time, but there are policies that can reduce that unhappiness on top of the other happiness buildings.

    The chain means "Resistance", i think... in which the population of that city is "fighting back", so to speak, and will be unhappy for X number of turns.

    You need to build a courthouse to get rid of it.

    Also, remember folks, Happiness is no longer in a city, it's in your Empire. Nothing like wining a war and being plunged deep, deep, deep into the unhappiness pit.

    DevoutlyApathetic on
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  • LavaKnightLavaKnight Registered User regular
    edited September 2010
    Foefaller wrote: »
    LavaKnight wrote: »
    LavaKnight wrote: »
    So, I'm still wondering about trading posts versus farms. Seems like without the ability to grow into +5 gold cities, trading posts aren't as strong as cottages used to be. Build trading posts on plains, and farms on grassland, perhaps?

    That seems to make the most sense, but for lazy people like me who set the workers on auto, they sure do like to build a shitload of them.

    Also, and this may just be me, but with the inability to garrison more than one unit per city, I find that I dislike that units are all over my map.

    Making it messy.

    Yeah, I'm not loving the clutter either. Zoomed out, units are too small, but things look nice, but zoomed in everything gets big and fills the screen with stuff, making it cumbersome. I thought 4 did a good job at keeping the sprawl minimized until the late periods, and the unit stacking was pretty elegantly done.

    I really liked the style of Civ 4, so the changes, while not terrible, are definitely not ideal from an aesthetic point of view.

    F10. Strategic View. removes all the graphical clutter and turns units, improvments and resources to easier to discurn icons.

    A godsend for when you've revealed coal/oil/uranium, and trying to find out who to conquer to get some of your own.

    I guess I'll try that out, but it seems to be too drastic of a measure to pretty much turn off all of the graphics/animation just to reduce clutter.

    LavaKnight on
  • DracilDracil Registered User regular
    edited September 2010
    GPIA7R wrote: »
    Fellhand wrote: »
    How do you take away from unhappiness in cities from overpopulation or chain symbols? Checked the civ pedia and it wasn't much help.

    Do you mean how do you take away unhappiness in cities? If it's your capital, you can take different social policies that directly your capital's reaction ot population. I build colosseums and circuses for the +3 happiness. There's also a nice little policy that reduces happiness for each city connected via a trade route to your capital.

    If you're specifically talking about the chain symbols, I believe that represents an annexed city. I'm not sure if it goes away over time, but there are policies that can reduce that unhappiness on top of the other happiness buildings.

    The chain means "Resistance", i think... in which the population of that city is "fighting back", so to speak, and will be unhappy for X number of turns.

    No, that's the fist. The chain means it's an Occupied city. You have to build a courthouse to get rid of it.

    Dracil on
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  • ZeonZeon Registered User regular
    edited September 2010
    I read the 1up review and dont disagree with any of his points, i think its actually pretty spot on. However, if i were rating the game, id still give it like a B, B+, rather than a C, but again this is based solely on the fact that its a sequel to Civ4 (and on that line, Civ, Civ2 and Civ3 as well). I dont think its as good as Civ4 was, but its not a bad game by any stretch of the imagination. Hell, it almost made me late for work this morning. I cant even remember the last game i wanted to play before going to work, so thats saying something.

    If this were a brand new series, id easily be able to give it an A or A+ review, but its not, and unfortunately it needs to live up to the previous games, which in its current state, i dont think it does. But ill still play it because its still awesome. Just not the awesomest.

    And there will be mods in the near future to change it however anyone pleases. I mean its been one day and theres already mods to get stacks of doom back. So probably within a month im imagining theyll be mods like "Civ4 Reborn!" which bring back religion and actual social policy and real diplomacy with the major nations.

    Zeon on
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  • FoefallerFoefaller Registered User regular
    edited September 2010
    LavaKnight wrote: »
    Foefaller wrote: »
    LavaKnight wrote: »
    LavaKnight wrote: »
    So, I'm still wondering about trading posts versus farms. Seems like without the ability to grow into +5 gold cities, trading posts aren't as strong as cottages used to be. Build trading posts on plains, and farms on grassland, perhaps?

    That seems to make the most sense, but for lazy people like me who set the workers on auto, they sure do like to build a shitload of them.

    Also, and this may just be me, but with the inability to garrison more than one unit per city, I find that I dislike that units are all over my map.

    Making it messy.

    Yeah, I'm not loving the clutter either. Zoomed out, units are too small, but things look nice, but zoomed in everything gets big and fills the screen with stuff, making it cumbersome. I thought 4 did a good job at keeping the sprawl minimized until the late periods, and the unit stacking was pretty elegantly done.

    I really liked the style of Civ 4, so the changes, while not terrible, are definitely not ideal from an aesthetic point of view.

    F10. Strategic View. removes all the graphical clutter and turns units, improvments and resources to easier to discurn icons.

    A godsend for when you've revealed coal/oil/uranium, and trying to find out who to conquer to get some of your own.

    I guess I'll try that out, but it seems to be too drastic of a measure to pretty much turn off all of the graphics/animation just to reduce clutter.

    It's just an option toggle, I usually only turn it on to hunt for the latest strategic resourse, and then turn it off.

    It's basicly the same as zooming out until tiles showed icons like in Civ4, only they decide to be sneaky and make it a button press.

    Foefaller on
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  • HamHamJHamHamJ Registered User regular
    edited September 2010
    They have had how many decades to make decent AI? Maybe they should have spent some time focusing on that instead of graphics and new mechanics that their AI is even less capable of handling.

    HamHamJ on
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This discussion has been closed.