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Sid Meier's Civilization V: one...more...post...
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Oh, shit. I've never really given much credence to Chick's opinions anyway.
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And Disney World is nowhere in sight.
That would be cool, but I could see it introducing a host of balance problems
Maybe a revolution period and a limit on the number of times you can change policies, like two or three times
I always try to go back to Civ 4 and find that spark of super duper fun that makes me play for hours on end.
Most of the time I just end up quitting within 20 minutes due to boredom.
So you can't change government types?
There is no way to change the social policies you've chosen, it seems.
And Disney World is nowhere in sight.
That seems to make the most sense, but for lazy people like me who set the workers on auto, they sure do like to build a shitload of them.
Also, and this may just be me, but with the inability to garrison more than one unit per city, I find that I dislike that units are all over my map.
Making it messy.
The real answer is that government types don't really exist anymore. As you amass cultural points you buy "Policies", these are things like Honor or Piety or Mercantilism. They are things your society think are cool. They give you things. These are the closest to the "government" types from 4 but they really aren't that similar at all.
Essentially, they created a second technology tree for what kind of jerks your people are.
Pretty much nailed it.
I mean yeah not changing them sucks but it forces you to hedge your bets, too: if you start out playing one way and are forced to change tactics mid-stream, it can be a pain in the ass but overall it's just one more strategic vision you need to manage. Also, some policies don't come to later-later on in the game (Industrial Era).
Thinking of that, for the mutually exculsive polices... If you pick up a policy or two in, say, Liberty, does that mean you lose those polces if you pick up Autocracy? Do you get to respend those policies? or are you just forever barred from take up Autocracy?
Trying to figure this out right now.
Definitely not barred; it let me swap from Rationalism to Piety. Including the return of our old friend, Anarchy.
To answer myself - Yes. Yes we can.
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You do not lose the policies. But you cannot respend the points; the old policies remain but have no effect.
Some thoughts...
-Interface is a little clunkier than I had hoped, particularly the city worker placement screen. The icons don't even match up, and sometimes a worked square still has the black circle instead of the green citizen icon. I'm not sure why I don't have a little bucket of citizens I can drag & drop onto squares in my city radius. Heck, a little button on the city display on the world map that puts a little man on your cursor and highlights the available spaces in the city's radius wouldn't have killed anyone.
-Can you not use the economic overview screen to change production/focus? You could in civ iv...
-Combat units should be able to "Escort" non-combat ones so they move as a group.
On the other hand, once unlocked, you are free to switch at leisure. Assuming the proper level of insanity, this could prove useful.
I think (although I need to check) that non combat units like workers, settlers, and embarked land units can stack with one military unit. I think.
Seems like an appropriate exchange, then.
Reading this Chick interview is a bit weird. I mean, this is the sixth or so Civ release I've experienced and pretty much all of them had similar issues at launch and pretty much every game was considered epically great despite their issues.
I mean, Civ 3 didn't even HAVE online. Huge shit storm. GOTY in dozens of mags.
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They can be on the same space without causing an issue, but I haven't seen a way to make them move together.
Gene: build a courthouse!
Oh man... They removed the 'watch your game on fast-forward' feature.
Yeah, I'm not loving the clutter either. Zoomed out, units are too small, but things look nice, but zoomed in everything gets big and fills the screen with stuff, making it cumbersome. I thought 4 did a good job at keeping the sprawl minimized until the late periods, and the unit stacking was pretty elegantly done.
I really liked the style of Civ 4, so the changes, while not terrible, are definitely not ideal from an aesthetic point of view.
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F10. Strategic View. removes all the graphical clutter and turns units, improvments and resources to easier to discurn icons.
A godsend for when you've revealed coal/oil/uranium, and trying to find out who to conquer to get some of your own.
e: It also bugs me that he didn't even make an attempt to see how Social Policies were different than Civics and Religion in past Civs. He just did the standard "Oh, it doesn't work like it did in Game X, thus it's bad".
Do you mean how do you take away unhappiness in cities? If it's your capital, you can take different social policies that directly your capital's reaction ot population. I build colosseums and circuses for the +3 happiness. There's also a nice little policy that reduces happiness for each city connected via a trade route to your capital.
If you're specifically talking about the chain symbols, I believe that represents an annexed city. I'm not sure if it goes away over time, but there are policies that can reduce that unhappiness on top of the other happiness buildings.
The chain means "Resistance", i think... in which the population of that city is "fighting back", so to speak, and will be unhappy for X number of turns.
You need to build a courthouse to get rid of it.
Also, remember folks, Happiness is no longer in a city, it's in your Empire. Nothing like wining a war and being plunged deep, deep, deep into the unhappiness pit.
I guess I'll try that out, but it seems to be too drastic of a measure to pretty much turn off all of the graphics/animation just to reduce clutter.
No, that's the fist. The chain means it's an Occupied city. You have to build a courthouse to get rid of it.
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If this were a brand new series, id easily be able to give it an A or A+ review, but its not, and unfortunately it needs to live up to the previous games, which in its current state, i dont think it does. But ill still play it because its still awesome. Just not the awesomest.
And there will be mods in the near future to change it however anyone pleases. I mean its been one day and theres already mods to get stacks of doom back. So probably within a month im imagining theyll be mods like "Civ4 Reborn!" which bring back religion and actual social policy and real diplomacy with the major nations.
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It's just an option toggle, I usually only turn it on to hunt for the latest strategic resourse, and then turn it off.
It's basicly the same as zooming out until tiles showed icons like in Civ4, only they decide to be sneaky and make it a button press.