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Warhammer 40k Rogue Trader PbP: Of Bolters and Battleships - IC/OOC
Posts
I like the +5 to BS, that's a pretty big bonus, and you can combine the sunsear with the sunhammer for long range (also, better rolls at short range) fighting.
Submitted Characters:
Autumn Victrix Anastasia Redbrook: Rogue Trader (Payot)
Gregory Keldak: Astropath Transcendant (Void Slayer)
Saul Del'Cruz: Arch-Militant (Rabid Redneck)
Dalaan Merzhwacher: Explorator (SanderJK)
Jaakko Saari: Void-Master (Fonder_Yards)
'The Hunter': Kroot (GalagaGalaxian)
Vasily Xanatov: Navigator (Moridin889)
Gant: Arch-Millitant (Witch_Hunter_84)
Alstair Victris: Navigator (Snowdown)
Rannal “Ran” Vindercorn: Seneschal (Dread__Cthulhu)
Additional Interested Players:
Xagarath (Rogue Trader/Social Character, books underway)
iceberg497 (not stated yet)
Alright, these are the submitted players, welcome to the game !
My thoughts on which players get in is that, well, Hell, let's take everyone. Yes, this is a crazy thought. Yes, this may go badly. But at the same time, player attrition will naturally mean some of y'all will probably leave (no worries, it happens), and some of you are going to be less active than others (again, no worries), so it should even out a bit. Also, Rogue Trader games naturally lead Players to split up to tackle more specific tasks and form sub-groups, which will further stabilize things.
This is an experiment on my part; I hope it goes well, and admit that it might not. I do very much believe it's worth trying.
We'll start the game proper soon; characters don't need to be finalized for a while yet, and people can continue to flesh things out and ask questions. I imagine things will be going in full force by sometime next weekend, with y'all leaving Port Wander in the next few days.
On Shipbuilding:
-Void, yep, you'll have a free Astropathic Relay and some assistants.
-Group consensus seems to be heading towards long range shooting with a Lance and Battery, while being quick and maneuverable enough to stay out of harms way, correct?
At this point, characters can roll social checks to try and hobnob some Captains who have been beyond the Expanse and may have some information, or Lore checks to research in the libraries, etc. Creativity is encouraged.
Rannal takes a long hard look at the Plasma pistol, but can't determine anything more than the fact that it is an item of exceptional craftsmanship.
The Seneschal turns to Gregory now, "It seems to have been fairly sudden of an event, but we can't be sure of that, and there were not any recorded celestial events to help explain things. Bretalia, in the old days, was set to deliver a flotilla of transports to Port Wander, their holds full of everything the Imperium needs. The vessels themselves would then return loaded with some medicine, some Ecclesiarchy supplies and personnel, but mostly food proteins and fast-grow supplements. This would take place every 5 years, like clockwork, with an annual update from their local Astropath choirs to ensure that all was well. Then, one year, the fleets didn't come, and the messages didn't come, and nothing we have attempted since has seemed to get through. The system has minerals and resources more than it could ever use, but to feed its people it relied on those shipments of foodstuffs; if they still operate, as they would seem to, these shipments must have been replaced by another party."
The old man seems to grow a bit more uncomfortable on the subject of Psykers, "You are completely correct about the Black Ships and the planets populace. I have been told that a patrol of their vessels will be sent to the system as soon as communications are reestablished. Their Ambassadors have been... encouraging me to send more Rogue Traders towards that goal, but I will not send a captain on a task I think is beyond their capabilities." His mechanical eyes settle on the various Navigators and Astropaths in the room, "Use caution on planetside; Emperor only knows what you'll find waiting for you."
2011 PAX Warmachine/Hordes Champion
Lord Captain
Rank 2
First Officer
Enginseer Prime
High Factotum (Trade specialist)
Rank 3
Master at Arms (Ship security and boarding actions)
Master Helmsman
Master of Ordnance (Ship Weaponry)
Master of Etherics (Auspex & Scanning)
Chief Chirurgeon
Master of Whispers
Choir Master Telepathica
Warp Guide
Rank 4
Ship's Confessor
Drivesmaster
Omnissianic Congregator (Blesser of the Machine Spirit)
Chief Bosun (Ship Drill Instructor)
Infernus Master (Chief Firefighter)
Twistcatcher (Hunter of Mutants and unwanted stowaways)
Master of the Vox
Purser
Carto-Artifex (Cartographer)
Ship's Steward (Master of Supplies)
As an Explorator, I'd aim for the Master Enginseer position of course
As the meeting breaks up, Rannal takes the opportunity to mingle among the assembled Rogue Traders and crews, posing as an interested buyer of quality forge goods, looking for items of Bretalian good (not single items, but a good sized lot). He will also do the same among the criminal fraternity, looking for a smuggler dealing in such goods -- since his own knowledge isn't up to the task, it is time to ask questions.) Additionally, he will search his memory regarding anything else he might personally know about the three suggested Endeavors.
1d100 → [48] = (48)
http://invisiblecastle.com/roller/view/2702419/
*sigh*
Two Inquiry rolls, the first among the Rogue Traders (Fel = 50), the second among the sleazier population, (Fel =50, +10 for Peer (Underworld), looking for someone handling Bretalian items, pref. in bulk -- will not *specify* Bretalian, but will look to refer to the mark, commenting on an appreciation for the high quality of the item.
http://invisiblecastle.com/roller/view/2702377/
Among Rogue Traders = 49 - A bare success
Among the Underworld = 63 - a near miss
*mutters about the disdain of certain machine spirits*
He will then apply himself to considering the three potential Endeavors, using his Common Lore (Koronus Expanse) regarding "known warp passages, regions and legends of what may be found there"
(Three rolls, all at 50. I am thinking, in order, Bretalia, Marigold and CW-119)
http://invisiblecastle.com/roller/view/2702384/
1d100 → [8] = (8) Bretalia (4 degrees of success)
1d100 → [58] = (58) (Fails)
1d100 → [35] = (35) (1 degree of success)
If I follow the calculation, I think I can reach Extremely Rare, although, given its Xeno nature, I can understand a veto from the GM. Let me know.
I think this would, by default, perhaps make me the "High Factotum," although I do have some other useful skills, including "Scrutiny" for working the Auspex.
I would also like to point out that chances are, it looks really ridicilous (we're talking a fullblown clownsuit here).
As for what it looks like, the fluff text also says "relies upon a variety of devices," so there is some room to squish on this...
Likewise, if the GM or the group decides its wholly unsuitable, I have other options.
I would think, by the black letter of the rules, the answer would *TECHNICALLY* be "Yes," since you're not stacking armor -- the holo-suit does not provide armor, but is an illusion field.
Now, personally, given the build of the Eldar, I was personally assuming "No" -- the skinny little fellers make their clown suits to fit themselves, not big clunky humans.
Now, depending upon the armor, I would think you might be able to wear the suit underneath certain sorts of armor, like mesh. Now, if that would work is another thing altogether.
But, like I said, if there is enough of a disagreement, I'll choose something else.
This is definitely an option I'd be happy going with, but I don't want to be strict and force people into a single roll. During combat/when it's important/etc, someone could always say "We need an _____, I'll take care of that this round." Of course there's some of our crew that are better suited to some tasks than others, but in general I like being flexible.
As for the Holo-Suit: Gonna be at work for another few hours, I'll read the rules when I get home, but if it doesn't say you can't wear armor underneath then I'd be inclined to allow it. There are some other examples of stacking defensive items with armor (some portable shields, stealth systems, etc). *shrug*
Ranaal's Checks:
2011 PAX Warmachine/Hordes Champion
Oh, cool, go ahead and claim your spots then .
How are we coming along with choosing a ship? Still a few choices out there? It seems most people are wanting a Frigate/close to a Frigate, along with a Long-Range Lance and Macrobattery combo, so the Firestorm and Cobra builds seem to make the most happy.
Also, state what you want to stock up on supply-wise when heading out to Bretalia. We should be leaving port in the next few days; any other last-minute business to attend to?
2011 PAX Warmachine/Hordes Champion
Fair 'nuff -- like I said, I'm not wedded to the notion, but realize that it might just be hinky enough that you might not want it (it is a stealth system when standing still and the moral equivalent of a "Mirror Image" spell when I'm moving, when it is on.) As I said, I have a few other entertaining notions, should it be too much.
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Rannal will follow up with additional Inquiries regarding Clan von Unretin in general and Martin von Unretin in specific. Additionally, he will use his Common Lores to see if I can recall any additional details.
1d100 → [33] = (33) against 50 = 1 degree of success
1d100 → [84] = (84) against 60 = Fail.
http://invisiblecastle.com/roller/view/2702703/
Inquiry - Martin von Unretin - (two rolls, as above)
1d100 → [62] = (62) = fail
1d100 → [71] = (71) = fail
http://invisiblecastle.com/roller/view/2702710/
Three "Knowledge Rolls" to see if my own knowledge has any connections, three at 38)
(Koronus Expanse, Underworld and Ecclesiarchy (such a "free thinker" may have come to the Church's "negative attention" at some point before things went dark...)
1d100 → [30] = (30) = bare success
1d100 → [80] = (80) = fail
1d100 → [23] = (23) = 1 degree of succes
http://invisiblecastle.com/roller/view/2702712/
Rannal notes all of the above on his dataslate, in preparation to pass it along to the others at the earliest possible opportunity.
These tests are eating up a couple days worth of Game Time, so you won't be able to do that much more research on your end of the galaxy before shipping out. You're also getting the impression that you've collected most of the valuable information on Bretalia that can be had, and digging further might turn up less than reliable information. There's time for a couple more inquires, though, as well as time to stock up on supplies.
2011 PAX Warmachine/Hordes Champion
Well then, If we are planning on taking back such a planet, it may be wise to acquire a larger military force. Guard or mercenary, they will be better then a bunch of half-witted low deckers who couldn't get out of being pressed. I will check if any of my connections have soldiers available, but I have burned more then a few bridges in my time so others may have better luck.
Gregory glances at the kroot uneasily, sending a message directly into his mind. You are in great danger here Hunter, stay near the captain, her warrant will protect you. She will need your protection as well.
Well, if I may take my leave there are many preparations for this journey I must still make.
********RP SECTION**************
Availability roll for a common quality imperial guard Company(50-100 common quality soldiers; guard flak armor + las guns): I am guessing scarce "item" (the armor itself), so routine difficulty commerce test (26/2+20)=33
not now, not ever (68)
I am going to head back to the ship then and mediate over how to stop insulting people.
"Well. Most of my fine officers seem to believe that reclaiming Brettalia is a worthy endeavor for us to undertake. Their arguments are most sound and in line with my own thinking. Thus we shall seek to reclaim this system. Where others have failed, we will not, for we have faith and will and skill. I am assuming, Seneshal, that you can provide me with a warp route to Brettalia, one that, in light of the fate of the other Rogue Traders you sent, may or may not be safe."
"Officers, make ready for departure within a few days. You know the drill : gather information about our destination, stock up on supplies, make sure the ship is in good shape for a long voyage into the unknown. I'll wrap up things with the Seneshal."
*** end ***
Can we make personal purchases in Port Wander ?
OOC
A couple of thoughts.
1) In the even that the holo suit is a little too hinky, I'm torn between a Stryxian Compact (+20 percent to all interactions with the nomadic traders) or a Calculance Array (+10 to all Commerce Tests)
2) Of the mundane activities not tied to research, I'd look to acquire a Stummer for personal use.
Stummer (Average)
3) As for the trade goods for this run, I'd recommend Survival Suits, Gas Masks, Rebreathers, foodstuffs and medical supplies, at least as a cover / goodwill / obvious option, given that we're talking a Forge / Hive.
Survival Suits (Plentiful)
Gas Masks/Respirator (average)
Rebreathers (scarce)
Medikits (common)
Advanced Medikits (rare)
4) I will try to come up with a design that incorporates everyone's preferences, including a barracks...
Still thinking about my starting acquisition, I'll have it picked before we leave port. I'm picking up ItS so I have new stuff to skim.
Also I'm tossing my vote in for the Firestorm.
Roleplay
Vasily grumbles under his breath about their choice of ventures, but his job is to make sure they get to their destination, not choose it. Wrapping his scarf more firmly about his massive head, he strains to get upright and waddles towards the door.
I'll make sure the currents are favorable enough to get us there. Make sure we are equipped enough not to die when we get there. It'd be a shame for my genius to die so young
Rolls: Leaving the mundane preparations like supplies and whatnot to the blunts of the group, Vasily heads off to look for warp charts and the sort, pertaining to Bretallia.
http://invisiblecastle.com/roller/view/2702916/
Forbidden Lore (Warp): 39 Success! (Dark Voyage increases my Forbidden Lore one step, meaning I barely make it
Scholastic Lore (Astromancy): 65 Failure (I forgot to study)
Personally, I can't really help getting gear, because Explorators get neither Commerce nor Inquiry, so my base for finding gear is 12. So for any neat items, I pretty much need help from the Senechal or RT to find them at least. (Luckily I'm eyeing 1 scarce and 1 rare upgrade, but those will keep me busy for a long time solo as well :P).
Scholastic Lore(Astromancy) Test, to see if I remember/find anything about the system that could be the cause of the problems.
Scholastic Lore(Astromancy) Test: 66 vs 35 swing and a miss
Welp there goes my one useful skill, time to hide on the ship with the pyskers. Also we need a ship name!
Huh? Don't you just roll against your profit factor? I don't think you need commerce/inquiry/anything else just to buy stuff. I know you can use commerce to increase your profit factor during an acquisition if you role well enough, but you need to.
Role Playing
"Yes My Lady, I'll make sure she's ready and running at one hundred percent by the time we lift off." Jaakko takes another sip of glass before getting up and heading for the door, and eventually, the ship.
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
The Hunter's possible Shopping List, if someone would like to go get them, you understand its a bit hesitant to visit the local Explorer-Mart in person.:
Two Red-dot sights for his rifles. (Availability: Scarce +0, Scale: ??? Either Negligible +30 ("Single Man") or Trivial +20 ("Squad, 3-5"), Quality: Common +0; Total: PF +20 or +30)
A Cameoline Cloak (Availability: Rare -10, Scale: Negligible +30, Quality: Common +0; Total: PF +20)
A few Stummers (Availability: Average +10, Scale: Trivial +20, Quality: Common (+0); Total: PF+30
Note: If the GM feels a piece of equipment would need custom tailoring/design to fit a Kroot's physiology (such as armor) the rarity of the item increases by one step to account for the cost of customization.
As far as ship roles, I'm not sure The Hunter fits any role, really.
I will admit, this has always confused me (and my group), but our current understanding is that to get an item, you must
a) Find it (Rules p110-112, runs on Inquiry/Commerce)
b) Buy it (Rules p271-272, runs on Acquisition)
I've tried googling/browsing the FFG forums for more info but it just doesn't seem totally clear if it's true. For one thing, the rulesets don't refer to each other at all.
Edit: Hm seems your right Sander. Looks like Autumn and Ran will be doing a lot of shopping for the rest of the group.
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
In terms of play style my character is just out from under the thumb of the inquisition so is quite use to following orders, so ill just give advise and follow for now.
Only if the prey is worthy, some Kroot habitually eat everything, but others, especially shapers (or those on the path to becoming one) have an instinctive knack for knowing what is worth eating and what is worthless.
As far as finding most items, Port Wander is a very large place, certainly above 100k population, so we'll be getting bonuses on commerce or Inquiry to locate objects. Overall, I never liked the "gotta find it" rules for all but the most rare items, since it just slows things down.
2011 PAX Warmachine/Hordes Champion
Working from *there*, working with smallest and least powered vanilla components for the essentials, the proposed weapons, a barracks and a cargo hold and light bay, we're left with 3 power, 1 space and 3 sp.
Now, from there, I dunno. We're tight on space and points.
Firestorm Frigate
Jovian Pattern 2 Drive
Strelov I Warp Engine
Gellar Field
Void Shield
Command Bridge
M-1.r Life Sustainer
Pressed Crew Quarters
M-100 Augur Array
Sunsear Laser Battery
Sunhammer Lance
Cargo Hold and Lighter Bay
Barracks.
41+1+2+1+2 = 47 sp, 3 SP, 1 Space and 3 extra power left over, assuming I'm not cross-eyed...
The ways past this point are limited. We can upgrade the augury system, but that comes close to the limit of what we can increase -- size being the main issue. It is hard to cram both the barracks and the cargo bay into the vessel. We could spring for a back-ground that allows access to arcaneotech, but that is a trade-off.
Now, moving down a step to a slightly weaker vessel of the same space size
Havok Class Merchant Raider (adv = faster, more manoeuverable, 6SP disad = worse detection, armor and hull)
Same component layout gives us 3 power, 1 space and 9 points and a few more options.
Take "Planet Bound for Millennia" for Three points, leaving us 3 power, 5 space and 6 points due to the free Modified Jovian 2 Drive, plus one Arcaneotech to be named, at the cost of 1d5 hull integrity (I didn't do this above because it would leave us with no points). At this point, it is a discussion of what we want to upgrade and why. If we offset the hull integrity with improved bulk-heads (+3 integrity) we still have 3 power, 3 space and 4 points, with one arcaneotech to go.
35+1+2+1+2+3+2 = 46
Comments, criticisms or off-hand thoughts, anyone?
Personal Aquisitions before leaving to Bretalia:
Crew Positions on the Ship:
The Ship:
Vasily's Forbidden Lore (Warp) Check:
Can take Mastery of Space Void Master ability instead of Mastery of Gunnery:
Does the Hunter need custom armor and gear:
Starting the Game Proper:
Thoughts/questions/concerns?
2011 PAX Warmachine/Hordes Champion
Projection of His Might
Aegis of the Pious - Battlefleet Cobra Class Destroyer
Blade of Assured Triumph - Battlelfeet Cruiser
Pious Deference - Former name of the Destroyer of All Boundaries
Heretic's End
Destroyer of All Boundaries - Lord Captain Odocavar's Sword Class Squadron Leader Frigate
Remover of Doubts
Sublimation of Faith
Hax's Hate
Guided By His Fury
Avenger of His Faithful
Doubt's Destruction - Battlefleet Firestorm Class Squdron Leader frigate, CO: Lord Captain Vasily Graft
Servant of the Righteous
Sacred Promise
His Venerated Blade
Emperor's Enforcer
His Humble Warrior
Bringer of His Adoration
Piercing Spear of Justice
Devotion's Reward
Night Castle
Deliverance of Purity - Battlefleet Frigate, Former command of Odocavars.
Of course, these are very "Wordy Imperium Navy" style, Rogue Traders might have more... colorful names. If you want colorful, I suggest St. Drusus' Fire. :P
As far as my Acquisitions go, I'll go for the Cameoline Cloak and the Red-Dots, munchkingly raising my order to 5, since thats the most I can get for Trivial +20 scale. The extra 3 can be passed out to others, I'll trade them for a couple Stummers, Rannal!
This would leave us with Power: 5 Space: 5 Points: 5.
Now I'd recommend an Arboretum, Temple-shrine to the God Emperor, Trophy Room, Murder-servitors
Arboretum: Double Time a ship can remain at void without suffering crew population and morale loss, increase population permanently by +2
Temple-shrine to the God Emperor: +100 points towards a creed objective
Trophy Room: +50 points towards exploration, trade, or criminal objective
Murder-servitors: When sued to conduct a Hit and Run action, with provides a +20 bonus to the command test, when determining the critical hit inflicted by the Hit and Run action, the character conducting may select any result between 1 and 6, rather than rolling
This leaves us with zero power, space, and points. Overall we would have a very fast, very maneuverable ship that's real good at long range stand offs, and the following bonuses to objectives.
Trade: 100
Criminal: 100
Military: 100
Creed: 100
Exploration: 50
Hit and Run: +40 w/ Troops, +20 without
So we would get bonuses to pretty much anything we tried to do, I'm liking this a lot. I also like St. Drusus' Fire as well.
Aquisition Test for Good Mind Impulse Unit: 24 vs 40 Pass! If that's ok to get here, if not I can switch it to something else.
Acquisition Test for a Motion Predictor for my Bolt Pistol: 98 vs 50 Hideous Failure!
Yeesh there was no amount of modifiers that could save that second roll... Edited sheet with gear/changed class ability.
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
I guess I should roll for my things...
Cameoline Cloak, Rare -10, Single Item +30, Normal Quality +0. Target PF 40+20 = 60.
Roll: 54 Whew, just barely.
5 Red-Dot Laser Sights. Scarce +0, Trivial Amount (5) +20, Common Quality. Target Pf 40+20 = 60
Roll: 16 Flying colors. Who wants a laser sight? Got 3 spare. Remember, useful for single-shots only.
I figured the Cloak and other sundry items wouldn't be a concern, however, if I was trying to get, say an Armored Body Glove, I'd expect that to be a bit hard/awkward to get from Port Wander.
WTB Stummer(s), will Trade for Laser Sights :P
[edit] Aren't Teleportariums Archeotech components?
Not wasted; y'all were going to roll for some Guardsmen, and you had just as good a chance as anyone when making the roll. Really, doesn't matter who does the rolling for the Ship, everyone gets the same mods; just gotta decide what your next 4 attempts will be (though it sounds like at least one or two will be devoted to filling your hold with Food and/or Medical Supplies (Trade Foodstuffs = Ubiquitous; Trade Medicines = Plentiful)).
And yeah, looks like you're going with a build that allows an Archeotech component to be bought for the ship. From a purely GM Perspective, yes, Teleportariums are quite cheesy and can be annoying Deus Ex Machinas to pull your asses out of fires you started in the first place. That laser battery sounds lovely, though I'll be fine with whatever component you choose (even teleporters).
2011 PAX Warmachine/Hordes Champion