Note: What happens when Ember island runs out of resources? Do we get permission to mine the other continents or do we have to get permission to leave the barrier for mining expeditions?
The thought of that is amazing even though it's simple.
You can mine anywhere you want, just not outside the 6 block chasm.
Just could make a tasteful mine entrance leading down to your vile rape of the underground environment if you feel like it. It would look nice rather than a vulgar gash in the ground.
Wrong thread to ask this in: Is this game worth the buy?
I feel like there is lots to do at first but once you've discovered a strategy, it's easy to "win" and feel untouchable (survival mode).
I haven't tried it yet but that's the feeling I'm getting from watching some videos.
YAY/NAY?
Reading back a few pages, I feel that I may have gotten the wrong impression of this game. It seems like a very community-centric lego game which sounds pretty awesome. What else does one do?
Depends how you want to play. Playing single player, I pretty quickly got the untouchable feeling, once I got a good shelter created and enough resources to keep myself stocked.
However, jumping into multiplayer, it's much more interesting to do buildings. Not just creating your own little masterpiece, but collaborating with others to combine what you have with theirs, or just create one unified creation (a la transportation system being designed).
My personal opinion is that this is a great game that you can easily pick up here and there without feeling like you are falling behind, and it's pretty cheap. So, overall, I'd say yes, grab a copy.
Note: What happens when Ember island runs out of resources? Do we get permission to mine the other continents or do we have to get permission to leave the barrier for mining expeditions?
The thought of that is amazing even though it's simple.
You can mine anywhere you want, just not outside the 6 block chasm.
Yeah ember is more so we have a place to strip mine without marring the surface.
On a side note the Ember storage facility is now finished. Its for donating and using materials for any and all builds, anywhere in the world instead of just that specific city. Its right by the spawn point and even has a ladder into a massive man made mine someone has been doing.
Wrong thread to ask this in: Is this game worth the buy?
I feel like there is lots to do at first but once you've discovered a strategy, it's easy to "win" and feel untouchable (survival mode).
I haven't tried it yet but that's the feeling I'm getting from watching some videos.
YAY/NAY?
Reading back a few pages, I feel that I may have gotten the wrong impression of this game. It seems like a very community-centric lego game which sounds pretty awesome. What else does one do?
This game epitomizes the term "sandbox game". The amount of enjoyment you'll get out of it is directly proportional to the imagination you put into it. For ten or fifteen bucks, I think it's definitely worth it. For full retail price of fifty or sixty dollars, I think it's definitely worth it.
Wrong thread to ask this in: Is this game worth the buy?
I feel like there is lots to do at first but once you've discovered a strategy, it's easy to "win" and feel untouchable (survival mode).
I haven't tried it yet but that's the feeling I'm getting from watching some videos.
YAY/NAY?
Reading back a few pages, I feel that I may have gotten the wrong impression of this game. It seems like a very community-centric lego game which sounds pretty awesome. What else does one do?
There isn't a win condition and, technically, there isn't even a lose condition. It's just a creative building game with the added allure of having to obsessively dig into the ground to find materials to build with and periodically run away from monsters. You can try it for free online, I believe, and buy it if you like it.
The current selling point of this game is the multiplayer "build stuff with friends" aspect. The single player doesn't have enough to hold it up right now. It suffers from the Oblivion Horse Armor syndrome. It looks awesome in single player but you'll never get to show your friends.
Right now, the plan is for this to be an aquaduct/waterway until minecarts are fixed, after which we will drain everything and start laying tracks. These will be 5 blocks wide and 3 blocks above the surrounding terrain except in special cases where we want to maybe circle around an awesome tower (cock statue) or go underground (Columbia's farmland). Due to ready availability and MASSIVE quantities needed, cobblestone and half-steps will be used for construction. There's a pretty large prototype located a few blocks east of the spawning point that should give you a good idea of what a typical stretch of highway will look like.
This definitely isn't a one-man job. Even the cobblestone collection isn't a one-man job. The whole thing's going to be a huge effort, but the end result will be awesome.
(Fuck. Just realized there should be a path to Rapture from the south. Oh well, you get the idea.)
Hey, as others have pointed out, there are logistical problems of exploding boats that you need to worry about with a water way.
The idea of having a clear road with water on it's sides and built with a rail-system expansion above or below in mind at some point, that seems the way to go.
It also gives options to people traveling.
Like I said, when I get home I plan to jump onto the server and start seeing how it would best look.
I was thinking if we go with a rail system above the road system, we could have it going above the middle of the road (a road that's 3 or 5 blocks wide). There'd be the occasional arch along the road as well, and these arches are what the Rail system would sit atop.
How is it possible to collect lava/water without it draining completely? This is in singleplayer.
If you don't pick up a 'source tile' for the flow then you're good. You can only bucket up tiles that aren't moving (so have a static surface texture image rather than a moving one). For water the flow rate is high enough that pulling a single static square from a pond will cause it to fill back in and 'settle' rapidly. This isn't the case with lava; the only lava you can ever bucket are source tiles, so taking a bucket of lava will permanently lower the level of lava available in that place.
For water you can make a permanent, infinite water source by digging out a 2x2 'well', bucketing water into two opposite corners, and then taking out one bucket at a time from anywhere in the 2x2 area. This won't work with lava as the only way to make a static pool of lava is to fill every square with a bucket.
Right now, the plan is for this to be an aquaduct/waterway until minecarts are fixed, after which we will drain everything and start laying tracks. These will be 5 blocks wide and 3 blocks above the surrounding terrain except in special cases where we want to maybe circle around an awesome tower (cock statue) or go underground (Columbia's farmland). Due to ready availability and MASSIVE quantities needed, cobblestone and half-steps will be used for construction. There's a pretty large prototype located a few blocks east of the spawning point that should give you a good idea of what a typical stretch of highway will look like.
This definitely isn't a one-man job. Even the cobblestone collection isn't a one-man job. The whole thing's going to be a huge effort, but the end result will be awesome.
(Fuck. Just realized there should be a path to Rapture from the south. Oh well, you get the idea.)
Hey, as others have pointed out, there are logistical problems of exploding boats that you need to worry about with a water way.
The idea of having a clear road with water on it's sides and built with a rail-system expansion above or below in mind at some point, that seems the way to go.
It also gives options to people traveling.
Like I said, when I get home I plan to jump onto the server and start seeing how it would best look.
I was thinking if we go with a rail system above the road system, we could have it going above the middle of the road (a road that's 3 or 5 blocks wide). There'd be the occasional arch along the road as well, and these arches are what the Rail system would sit atop.
OOH OOH. I like this design. Foot path below, 2 tracks above supported by arches. That's CLASSY AS HELL.
Right now, the plan is for this to be an aquaduct/waterway until minecarts are fixed, after which we will drain everything and start laying tracks. These will be 5 blocks wide and 3 blocks above the surrounding terrain except in special cases where we want to maybe circle around an awesome tower (cock statue) or go underground (Columbia's farmland). Due to ready availability and MASSIVE quantities needed, cobblestone and half-steps will be used for construction. There's a pretty large prototype located a few blocks east of the spawning point that should give you a good idea of what a typical stretch of highway will look like.
This definitely isn't a one-man job. Even the cobblestone collection isn't a one-man job. The whole thing's going to be a huge effort, but the end result will be awesome.
(Fuck. Just realized there should be a path to Rapture from the south. Oh well, you get the idea.)
Hey, as others have pointed out, there are logistical problems of exploding boats that you need to worry about with a water way.
The idea of having a clear road with water on it's sides and built with a rail-system expansion above or below in mind at some point, that seems the way to go.
It also gives options to people traveling.
Like I said, when I get home I plan to jump onto the server and start seeing how it would best look.
I was thinking if we go with a rail system above the road system, we could have it going above the middle of the road (a road that's 3 or 5 blocks wide). There'd be the occasional arch along the road as well, and these arches are what the Rail system would sit atop.
OOH OOH. I like this design. Foot path below, 2 tracks above supported by arches. That's CLASSY AS HELL.
Leaving room for 2 tracks is IMPORTANT. If the transit system becomes popular you'll need the work in place so you don't have traffic jams everywhere.
Right now, the plan is for this to be an aquaduct/waterway until minecarts are fixed, after which we will drain everything and start laying tracks. These will be 5 blocks wide and 3 blocks above the surrounding terrain except in special cases where we want to maybe circle around an awesome tower (cock statue) or go underground (Columbia's farmland). Due to ready availability and MASSIVE quantities needed, cobblestone and half-steps will be used for construction. There's a pretty large prototype located a few blocks east of the spawning point that should give you a good idea of what a typical stretch of highway will look like.
This definitely isn't a one-man job. Even the cobblestone collection isn't a one-man job. The whole thing's going to be a huge effort, but the end result will be awesome.
(Fuck. Just realized there should be a path to Rapture from the south. Oh well, you get the idea.)
Hey, as others have pointed out, there are logistical problems of exploding boats that you need to worry about with a water way.
The idea of having a clear road with water on it's sides and built with a rail-system expansion above or below in mind at some point, that seems the way to go.
It also gives options to people traveling.
Like I said, when I get home I plan to jump onto the server and start seeing how it would best look.
I was thinking if we go with a rail system above the road system, we could have it going above the middle of the road (a road that's 3 or 5 blocks wide). There'd be the occasional arch along the road as well, and these arches are what the Rail system would sit atop.
OOH OOH. I like this design. Foot path below, 2 tracks above supported by arches. That's CLASSY AS HELL.
Leaving room for 2 tracks is IMPORTANT. If the transit system becomes popular you'll need the work in place so you don't have traffic jams everywhere.
Very good thinking you guys with needing 2 tracks, I was factoring in only 1. In that case instead of 3-5 blocks wide, it should be 4-6, preferably 6 I think. Unless of course we want a block of space between both tracks, then we're back to odd numbers. In which case 5 is probably how wide the road needs to be.
Also, should we go overtop mountains, or just cut right through those fuckers? My vote is on cutting through em personally.
Oh man.. I had found this great place to live. On a mountain side behind the waterfalls.. It was beautiful, to my delight I found the entrance to a natural cave, I went down and further down.. Until I ran into zombies. I was afraid at first, I ran. But then I returned with sword in my hand. I ventured further and further down.. The cave was elaborate with dead ends everywhere. It was also filled with skeletons and zombies. Arrows flew around me but I marched on..
Suddenly I was surrounded by archers and zombies, a trap! An arrow struck me in the chest. I started bleeding heavily, and decided to flee. I tried to walk through an underground river but the current was to strong and it took me away and I fell down a waterfall. I was now several hundred feet beneath the surface.. From the path that I had followed I knew I had to be bellow a earlier dug tunnel and should be safe there. I started digging.. Until I hit what had to be a soft spot in the stone and the ground collapsed on top of me.. There I died..
Right now, the plan is for this to be an aquaduct/waterway until minecarts are fixed, after which we will drain everything and start laying tracks. These will be 5 blocks wide and 3 blocks above the surrounding terrain except in special cases where we want to maybe circle around an awesome tower (cock statue) or go underground (Columbia's farmland). Due to ready availability and MASSIVE quantities needed, cobblestone and half-steps will be used for construction. There's a pretty large prototype located a few blocks east of the spawning point that should give you a good idea of what a typical stretch of highway will look like.
This definitely isn't a one-man job. Even the cobblestone collection isn't a one-man job. The whole thing's going to be a huge effort, but the end result will be awesome.
(Fuck. Just realized there should be a path to Rapture from the south. Oh well, you get the idea.)
Hey, as others have pointed out, there are logistical problems of exploding boats that you need to worry about with a water way.
The idea of having a clear road with water on it's sides and built with a rail-system expansion above or below in mind at some point, that seems the way to go.
It also gives options to people traveling.
Like I said, when I get home I plan to jump onto the server and start seeing how it would best look.
I was thinking if we go with a rail system above the road system, we could have it going above the middle of the road (a road that's 3 or 5 blocks wide). There'd be the occasional arch along the road as well, and these arches are what the Rail system would sit atop.
If we become dependent on the waterways for transportation, I'm guessing we might get a /boat command so exploding boats won't be a problem. If not, we'll just have to keep fully stocked chests scattered around the map for that very reason.
The only reason we're going with a waterway is because minecarts are broken right now. We will convert to a railway system the week they are fixed. There's also room to walk on the side if you choose to.
I agree that a walkway/railway/waterway hybrid would be pretty cool, but this is already going to require a ridiculous amount of resources and man-hours without making it more complicated.
Oh man.. I had found this great place to live. On a mountain side behind the waterfalls.. It was beautiful, to my delight I found the entrance to a natural cave, I went down and further down.. Until I ran into zombies. I was afraid at first, I ran. But then I returned with sword in my hand. I ventured further and further down.. The cave was elaborate with dead ends everywhere. It was also filled with skeletons and zombies. Arrows flew around me but I marched on..
Suddenly I was surrounded by archers and zombies, a trap! An arrow struck me in the chest. I started bleeding heavily, and decided to flee. I tried to walk through an underground river but the current was to strong and it took me away and I fell down a waterfall. I was now several hundred feet beneath the surface.. From the path that I had followed I knew I had to be bellow a earlier dug tunnel and should be safe there. I started digging.. Until I hit what had to be a soft spot in the stone and the ground collapsed on top of me.. There I died..
In single player survival, is your spawn point a single place defined at the beginning and unchanging ever after, or is there some element of spawning you somewhat in the vicinity of where you died?
What I have in mind is definitely not complicated. Also, resource wise, we'll gather a lot of what we need along the way, especially if we're using material like those half steps. Also, I was thinking of not having the structure floating above ground. We'll have to do more digging, but I think it won't be an eye sore at all then. Plus the arches will add some class to it.
After all, if we're going to do this we need to do it right. Look at all the other epic things already on this map. The transportation system needs to reflect that awesome beauty by being awesomely beautiful itself.
Right now, the plan is for this to be an aquaduct/waterway until minecarts are fixed, after which we will drain everything and start laying tracks. These will be 5 blocks wide and 3 blocks above the surrounding terrain except in special cases where we want to maybe circle around an awesome tower (cock statue) or go underground (Columbia's farmland). Due to ready availability and MASSIVE quantities needed, cobblestone and half-steps will be used for construction. There's a pretty large prototype located a few blocks east of the spawning point that should give you a good idea of what a typical stretch of highway will look like.
This definitely isn't a one-man job. Even the cobblestone collection isn't a one-man job. The whole thing's going to be a huge effort, but the end result will be awesome.
(Fuck. Just realized there should be a path to Rapture from the south. Oh well, you get the idea.)
Seeing the whole thing laid out like this really makes me want to get this game, even though I can only play on the very low settings.
Maybe when my loan comes through.
Well, like i said before, the prototype is just east of the spawn, so take a look. Your absolutely correct about its need to reflect the maps quality, but we can always put down a functioning system and beautify it once we know it works.
PaulTheAfraid on
0
jackalFuck Yes. That is an orderly anal warehouse.Registered Userregular
This waterway that people are speaking of... Is it going to be in the air? If so, that's great and cool and all... but I'd request from an admin that you build the base of it with adamantite... whatever the unbreakable rock is. That way, one person can't come along, poke a hole, and break the whole thing...
... and if it's rushing water moving people, one person could break a large gap, then dig below that into the abyss, griefing players into falling forever.
I'm just thinking that it'd be much better in the long term to start on the proper system instead of having to renovate once the mine carts are working in MP.
See, my current thought is basically like this:
w = water
r = road
a = arch
d = dirt/other
dwrrrrrwd
aaaaaaaaa
dwrrrrrwd
now say this is the arch:
ooooooooo
With tracks it'd look like this:
ooototooo
t is track obviously.
This would have the arch going overtop both the water and the road.
It'll take tweaking in game to really get an idea of what I have in mind, but hopefully this gives you an idea of what I'm thinking about.
The road is going to see griefing no matter what (hopefully minimally). People will break the tracks, blow holes in the road or re-route a section of the system because they want to. It will have to be a risk that's accepted in this world.
The road is going to see griefing no matter what (hopefully minimally). People will break the tracks, blow holes in the road or re-route a section of the system because they want to. It will have to be a risk that's accepted in this world.
Hopefully there will be some way to designate material as being indestructable and cannot be built upon in the future.
The road is going to see griefing no matter what (hopefully minimally). People will break the tracks, blow holes in the road or re-route a section of the system because they want to. It will have to be a risk that's accepted in this world.
Until we have our adamantite jail.
MUAHAH.
Actually, back when I adminned a Counter Strike server... I had fun with people before banning them. First, I unbound ALL of their keys, so they couldn't disconnect or get out of the server easily. Then, I put them on display in a specific area of the map, turned them into things, made them /say embarassing stuff.
The road is going to see griefing no matter what (hopefully minimally). People will break the tracks, blow holes in the road or re-route a section of the system because they want to. It will have to be a risk that's accepted in this world.
Thankfully Ein does regular backups, so if the road gets griefed hard enough then he can always do a roll back. I'm sure he'd do the same for Columbia, Rapture and the Obsidian Whale.
Also, I'm not sure about connecting it to Columbia. The /spawn location at the airship is so dramatic.
And, Tim's fields are kind of off-limits for shenanigans, so I don't know that he'd want a major transportation hub down there.
There's also a fucking huge ass lava river right under the farmlands that I found yesterday. Shit is awesome. That would probably screw up and underground plans.
As for above ground you could make the transit way go to the cliffs on the edge of the farm and I could have a dirt road meeting it at the bottom.
The road is going to see griefing no matter what (hopefully minimally). People will break the tracks, blow holes in the road or re-route a section of the system because they want to. It will have to be a risk that's accepted in this world.
Thankfully Ein does regular backups, so if the road gets griefed hard enough then he can always do a roll back. I'm sure he'd do the same for Columbia, Rapture and the Obsidian Whale.
At some point though (at least for me) part of the fun was seeing the destruction and how fast you could respond, like getting Godzilla or an alien attack in the Sim City games. I think it would be more fun if this is something that occurs naturally via the AI in future versions of the game though, so all the players are on the same team, rather than feeling like you're divided into the "good" vs "evil" players. I guess that kind of gives it a Space Station 13 feel though .
Dropping Loads on
Sceptre: Penny Arcade, where you get starcraft AND marriage advice.
3clipse: The key to any successful marriage is a good mid-game transition.
Also, I'm not sure about connecting it to Columbia. The /spawn location at the airship is so dramatic.
And, Tim's fields are kind of off-limits for shenanigans, so I don't know that he'd want a major transportation hub down there.
There's also a fucking huge ass lava river right under the farmlands that I found yesterday. Shit is awesome. That would probably screw up and underground plans.
As for above ground you could make the transit way go to the cliffs on the edge of the farm and I could have a dirt road meeting it at the bottom.
Above ground at Columbia would probably be better, especially on the cliff.
Also, I'm not sure about connecting it to Columbia. The /spawn location at the airship is so dramatic.
And, Tim's fields are kind of off-limits for shenanigans, so I don't know that he'd want a major transportation hub down there.
There's also a fucking huge ass lava river right under the farmlands that I found yesterday. Shit is awesome. That would probably screw up and underground plans.
As for above ground you could make the transit way go to the cliffs on the edge of the farm and I could have a dirt road meeting it at the bottom.
ffffffffffffuuuuuuu
We don't need to go that deep with this. Surely we could get away digging less than 10 blocks deep?
Making nice looking stations will be fun to do as well.
If you look back in the thread you'll see that I was TOTALLY all about the water ways. Thing is though, some people brought up some really good reasons to not use them exclusively.
Thus this hybrid idea came to light. It'll have a water way for people who want that, road for people who want that and will be future proofed with room for the rail system up above.
I'm down with working on the road/minecart/boat system. It's not like I have any projects planned unless I can build my dungeon but since we can die in MP, it wouldn't be as fun.
I like the idea of doing water/rail/walkway all at once, but then again I am a perfectionist who wants to get it all exactly right the first time and hates going back to revise. Which is probably why I'm not the leader of any group projects XD
I'll help out with whatever y'all decide, if I'm not helping Tim on the farm that is.
Griefing doesn't worry me. You just go back and fix it.
That's why I'm trying to tell you to skip the water, it'll be easier to just fix a road or a train track than to fix a blown out canal.
If you really want to boat somewhere, there's water everywhere, you can jump in a boat right down the hill from spawn and float to any of the major areas.
Posts
Just could make a tasteful mine entrance leading down to your vile rape of the underground environment if you feel like it. It would look nice rather than a vulgar gash in the ground.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Depends how you want to play. Playing single player, I pretty quickly got the untouchable feeling, once I got a good shelter created and enough resources to keep myself stocked.
However, jumping into multiplayer, it's much more interesting to do buildings. Not just creating your own little masterpiece, but collaborating with others to combine what you have with theirs, or just create one unified creation (a la transportation system being designed).
My personal opinion is that this is a great game that you can easily pick up here and there without feeling like you are falling behind, and it's pretty cheap. So, overall, I'd say yes, grab a copy.
Yeah ember is more so we have a place to strip mine without marring the surface.
On a side note the Ember storage facility is now finished. Its for donating and using materials for any and all builds, anywhere in the world instead of just that specific city. Its right by the spawn point and even has a ladder into a massive man made mine someone has been doing.
This game epitomizes the term "sandbox game". The amount of enjoyment you'll get out of it is directly proportional to the imagination you put into it. For ten or fifteen bucks, I think it's definitely worth it. For full retail price of fifty or sixty dollars, I think it's definitely worth it.
Does that help?
There isn't a win condition and, technically, there isn't even a lose condition. It's just a creative building game with the added allure of having to obsessively dig into the ground to find materials to build with and periodically run away from monsters. You can try it for free online, I believe, and buy it if you like it.
Steam | Live
Hey, as others have pointed out, there are logistical problems of exploding boats that you need to worry about with a water way.
The idea of having a clear road with water on it's sides and built with a rail-system expansion above or below in mind at some point, that seems the way to go.
It also gives options to people traveling.
Like I said, when I get home I plan to jump onto the server and start seeing how it would best look.
I was thinking if we go with a rail system above the road system, we could have it going above the middle of the road (a road that's 3 or 5 blocks wide). There'd be the occasional arch along the road as well, and these arches are what the Rail system would sit atop.
They're always so FULL!
Please don't go. The drones need you. They look up to you.
If you don't pick up a 'source tile' for the flow then you're good. You can only bucket up tiles that aren't moving (so have a static surface texture image rather than a moving one). For water the flow rate is high enough that pulling a single static square from a pond will cause it to fill back in and 'settle' rapidly. This isn't the case with lava; the only lava you can ever bucket are source tiles, so taking a bucket of lava will permanently lower the level of lava available in that place.
For water you can make a permanent, infinite water source by digging out a 2x2 'well', bucketing water into two opposite corners, and then taking out one bucket at a time from anywhere in the 2x2 area. This won't work with lava as the only way to make a static pool of lava is to fill every square with a bucket.
OOH OOH. I like this design. Foot path below, 2 tracks above supported by arches. That's CLASSY AS HELL.
Leaving room for 2 tracks is IMPORTANT. If the transit system becomes popular you'll need the work in place so you don't have traffic jams everywhere.
Very good thinking you guys with needing 2 tracks, I was factoring in only 1. In that case instead of 3-5 blocks wide, it should be 4-6, preferably 6 I think. Unless of course we want a block of space between both tracks, then we're back to odd numbers. In which case 5 is probably how wide the road needs to be.
Also, should we go overtop mountains, or just cut right through those fuckers? My vote is on cutting through em personally.
Suddenly I was surrounded by archers and zombies, a trap! An arrow struck me in the chest. I started bleeding heavily, and decided to flee. I tried to walk through an underground river but the current was to strong and it took me away and I fell down a waterfall. I was now several hundred feet beneath the surface.. From the path that I had followed I knew I had to be bellow a earlier dug tunnel and should be safe there. I started digging.. Until I hit what had to be a soft spot in the stone and the ground collapsed on top of me.. There I died..
If we become dependent on the waterways for transportation, I'm guessing we might get a /boat command so exploding boats won't be a problem. If not, we'll just have to keep fully stocked chests scattered around the map for that very reason.
The only reason we're going with a waterway is because minecarts are broken right now. We will convert to a railway system the week they are fixed. There's also room to walk on the side if you choose to.
I agree that a walkway/railway/waterway hybrid would be pretty cool, but this is already going to require a ridiculous amount of resources and man-hours without making it more complicated.
Isn't that the way we all want to go?
After all, if we're going to do this we need to do it right. Look at all the other epic things already on this map. The transportation system needs to reflect that awesome beauty by being awesomely beautiful itself.
Seeing the whole thing laid out like this really makes me want to get this game, even though I can only play on the very low settings.
Maybe when my loan comes through.
... and if it's rushing water moving people, one person could break a large gap, then dig below that into the abyss, griefing players into falling forever.
Just my thoughts.
I'm just thinking that it'd be much better in the long term to start on the proper system instead of having to renovate once the mine carts are working in MP.
See, my current thought is basically like this:
w = water
r = road
a = arch
d = dirt/other
dwrrrrrwd
aaaaaaaaa
dwrrrrrwd
now say this is the arch:
ooooooooo
With tracks it'd look like this:
ooototooo
t is track obviously.
This would have the arch going overtop both the water and the road.
It'll take tweaking in game to really get an idea of what I have in mind, but hopefully this gives you an idea of what I'm thinking about.
Hopefully there will be some way to designate material as being indestructable and cannot be built upon in the future.
Admintanium or some such.
Until we have our adamantite jail.
MUAHAH.
Actually, back when I adminned a Counter Strike server... I had fun with people before banning them. First, I unbound ALL of their keys, so they couldn't disconnect or get out of the server easily. Then, I put them on display in a specific area of the map, turned them into things, made them /say embarassing stuff.
It was good times.
Thankfully Ein does regular backups, so if the road gets griefed hard enough then he can always do a roll back. I'm sure he'd do the same for Columbia, Rapture and the Obsidian Whale.
There's also a fucking huge ass lava river right under the farmlands that I found yesterday. Shit is awesome. That would probably screw up and underground plans.
As for above ground you could make the transit way go to the cliffs on the edge of the farm and I could have a dirt road meeting it at the bottom.
At some point though (at least for me) part of the fun was seeing the destruction and how fast you could respond, like getting Godzilla or an alien attack in the Sim City games. I think it would be more fun if this is something that occurs naturally via the AI in future versions of the game though, so all the players are on the same team, rather than feeling like you're divided into the "good" vs "evil" players. I guess that kind of gives it a Space Station 13 feel though
3clipse: The key to any successful marriage is a good mid-game transition.
Above ground at Columbia would probably be better, especially on the cliff.
Then there's no mistaking where you are.
ffffffffffffuuuuuuu
We don't need to go that deep with this. Surely we could get away digging less than 10 blocks deep?
Tedium IS renovation.
Besides, this design would allow for all modes of transportation at once.
Rails up above, road on the ground with water ways on both sides and all in style.
Making nice looking stations will be fun to do as well.
Then again, I never play MP so maybe you don't care what I think.
If you look back in the thread you'll see that I was TOTALLY all about the water ways. Thing is though, some people brought up some really good reasons to not use them exclusively.
Thus this hybrid idea came to light. It'll have a water way for people who want that, road for people who want that and will be future proofed with room for the rail system up above.
Then he can set up an expense account.
I'll help out with whatever y'all decide, if I'm not helping Tim on the farm that is.
That's why I'm trying to tell you to skip the water, it'll be easier to just fix a road or a train track than to fix a blown out canal.
If you really want to boat somewhere, there's water everywhere, you can jump in a boat right down the hill from spawn and float to any of the major areas.
Don't do canals, it's never good.