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[DnD 4E Discussion] Online CB has more teething problems than a sack full of puppies

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Posts

  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited September 2010
    streever wrote: »
    OptimusZed wrote: »
    When does the character builder update again?

    2014

    They just announced a delay. Looks like 2016. Let's just hope the meteor storm that will eliminate all life on earth happens late too.

    I hate all of you.

    So no actually date was mentioned?

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • MeldingMelding Registered User regular
    edited September 2010
    i'm assuming it got rolled into the october update. or i am hoping it did.

    Melding on
  • KhildithKhildith Registered User regular
    edited September 2010
    So my game tonight went great!

    My party followed my hooks and ended up at an old tower a half days journey from town, where a group of NPC's demanded the artifact that the party is trying to research. When they refused, fighting ensued, until our parties Psion found out that the opposing side was under a compulsion to fight them.

    With a great Arcana check and some roleplaying, I let the Psion break the compulsion on one of the enemies, and when the dust cleared, he vowed to help them storm the tower nearby to get the man who caused his friend's deaths.

    They stormed the tower, fought some undead, and managed to foil the enemy before he could complete his ritual. (I wasn't even clear on what the ritual would do, but I knew it had something to do with channeling power through the tower, and I described it on an arcana check to be enough power to rend the countryside.) After defeating the mage, they try to remove his staff from the ritual pedestal and the staff dissolves in the bard's hand.

    The tower begins to shake and then to swiftly sink into the ground. Queue the skill challenge!

    I had challenges and let them solve them, it was very cinematic and fun. After swinging chasms and leaping staircases, they come to the roof of the tower just in time to jump off! But whats this? A trap door that needs to be opened, and it has a symbol traced on the inside?

    Try One: Psion rolls a 1 on his arcana check.
    Try Two: Bard rolls a 1 on his history check. (to see if he knew the symbol and how to get past it)
    Try Three: Paladin tries to force the door open with a strength check (I decided to lower the DC a little because they were getting frustrated) and he rolls a 4!

    They watch as the bar-covered windows around them slowly fill with darkness, and dirt starts to sift in.

    "Wait!" Exclaims the Psion. "I remember an archway halfway up the tower, you said it looked like it had been used for making a portal before!"

    The party finds it and decides they don't have time to try to plan ahead, they find the mechanism to open the portal, and one by one step inside, no idea what is going to be on the other side.

    End Session!

    They loved it! I loved it! Everything went off without a hitch, the party rescued an npc that I let them use for a companion character, the skill challenge was fun and hilarious and possibly the favorite part of the night for my party.

    Great first time DMing for me, and the party loved it. Like 8 hours of prep paid off!

    Khildith on
  • MrBeensMrBeens Registered User regular
    edited September 2010
    Aegis wrote: »
    MrBeens wrote: »
    Sorry to inturrupt all this talk about inter species breeding but I would like to offer an observation on the common items presented in the dragon article yesterday.
    http://www.wizards.com/DnD/Article.aspx?x=dnd/drbaz/20100923

    It is interesting to me that the properties on all of the weapons in the articles are roughly the sort of thing you would expect to get from a feat.

    Yea, I liked the Common Items quite a bit. Plus it clarifies the Common Item v Uncommon Item archetypes. The way it is now:

    Uncommon = Has a Power on it, may or may not have properties
    Common = Has no powers in favour of 1-2 properties that are roughly the strength of a feat, is craftable (though not seeing why one would craft it since there's really no inherent benefit of doing so beyond early heroic)

    Which has some nice applications for Early Heroic campaigns when giving out treasure as you have a lower power-level set of items to choose from, and which have some interesting variety.

    Not sure what you mean about common items only being useful in early heroic?

    MrBeens on
  • streeverstreever Registered User regular
    edited September 2010
    MrBeens wrote: »
    Aegis wrote: »
    MrBeens wrote: »
    Sorry to inturrupt all this talk about inter species breeding but I would like to offer an observation on the common items presented in the dragon article yesterday.
    http://www.wizards.com/DnD/Article.aspx?x=dnd/drbaz/20100923

    It is interesting to me that the properties on all of the weapons in the articles are roughly the sort of thing you would expect to get from a feat.

    Yea, I liked the Common Items quite a bit. Plus it clarifies the Common Item v Uncommon Item archetypes. The way it is now:

    Uncommon = Has a Power on it, may or may not have properties
    Common = Has no powers in favour of 1-2 properties that are roughly the strength of a feat, is craftable (though not seeing why one would craft it since there's really no inherent benefit of doing so beyond early heroic)

    Which has some nice applications for Early Heroic campaigns when giving out treasure as you have a lower power-level set of items to choose from, and which have some interesting variety.

    Not sure what you mean about common items only being useful in early heroic?

    the CRAFTING of the item isn't very useful. That is kind of always the case, though when you go by the parcel system. You don't get many magic items in early heroic.

    streever on
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited September 2010
    I am going to have to read this article pretty well, given that I'm the defacto party enchanter and all. (As a Warlord. Yeeeeaaaah.)

    Kay on
    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • WassermeloneWassermelone Registered User regular
    edited September 2010
    Anyone mind posting the stats of a really nasty monster indigenous to silt sea of Athas? I left my creature book at work :|

    Level would be anything that would entirely annihilate a party of level 5 guys.

    For reference, they are fording a sandbar across a small inlet of the Silt sea. I'm going to have them attacked by small level appropriate versions ... and then when they are about to succeed, HELLO MOM. Then, hopefully they book it.

    Wassermelone on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited September 2010
    75.jpg

    ...seems to be the most appropriate solution to that problem.

    Edit: And beautiful, the wizards site is down so I can't even access the compendium for stats on a shark.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • OptimusZedOptimusZed Registered User regular
    edited September 2010
    Flesheater Shark
    Large shadow humanoid (aquatic)
    Level 10 Brute XP 500

    Initiative +8 Senses Perception +9; low-light vision
    HP 128; Bloodied 64
    AC 22; Fortitude 23, Reflex 21, Will 22
    Speed 1 (clumsy), swim 8

    Bite (standard, at-will)

    +13 vs AC; 2d8+7 damage.

    Lockjaw Charge (standard; usable only while the flesheater shark is not grabbing a creature, at-will)

    The shark charges and makes the following attack in place of a melee basic attack; +14 vs AC; 2d8+7 damage, and the target is grabbed. When the grab ends, the target takes ongoing 5 damage (save ends).

    Shredding Teeth (standard, at-will)

    no attack roll ; Targets a creature grabbed by the flesheater shark; 3d8+7 damage.

    Feeding Frenzy ( when the flesheater shark starts its turn within 5 squares of a bloodied cerature; at-will)

    The shark must make a bite attack against a creature adjacent to it. If the shark is grabbing a creature, the grab ends.

    Waterborn

    While in water, a fleshtearer shark gains a +2 bonus to damage rolls against any creature without a swim speed.

    Alignment Unaligned Languages -
    Str 21 (+10) Dex 16 (+8) Wis 18 (+9)
    Con 18 (+9) Int 2 (+1) Cha 15 (+7)

    Just change every reference to water into "silt" and "swim" into "burrow".

    I took down a level 7 battlerager with one of these dudes last session.

    Edit: Maybe use Riding sharks for the young ones, and a Dire Shark for mom.

    OptimusZed on
    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited September 2010
    Me and Optimus apparently are like this as I was about to post the exact same shark.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • OptimusZedOptimusZed Registered User regular
    edited September 2010
    Aegis wrote: »
    Me and Optimus apparently are like this as I was about to post the exact same shark.
    Great minds





    use sharks to terrorize PCs in a desert.

    OptimusZed on
    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • tzeentchlingtzeentchling Doctor of Rocks OaklandRegistered User regular
    edited September 2010
    Man, how did I miss we're on a new thread already? It goes so fast these days.

    tzeentchling on
  • DenadaDenada Registered User regular
    edited September 2010
    Aegis wrote: »
    75.jpg

    ...seems to be the most appropriate solution to that problem.

    Edit: And beautiful, the wizards site is down so I can't even access the compendium for stats on a shark.

    If your players are on the new-ish side, this creature might be helpful:
    essentialssharkexplainsitall.jpg

    Denada on
  • TerrendosTerrendos Decorative Monocle Registered User regular
    edited September 2010
    The Gamma World Adventure locations in today's preview are pretty awesome.

    I caught at least 1 movie reference, and I'm sure there are others.

    Terrendos on
  • PantheraOncaPantheraOnca Registered User regular
    edited September 2010
    to answer the question which hasn't been yet:

    because.

    PantheraOnca on
  • SkyCaptainSkyCaptain IndianaRegistered User regular
    edited September 2010
    daniant wrote: »
    I had a great RL game with Horseshoe and others today. He ran The Fox, my all-time favorite surfer ninja.

    I only wish that I had not used a blood ooze. It was...ridiculous. And annoying, not just to me, but to the players as well. Also, more RP would have been nice. But one-shots...well, not so much with the RP.

    God, I love DMing. [nerdwhine]I want to tell my story(s).[/nerdwhine]

    I wish I could find a competent DM for in person games. *sighs* At this point, I'd be happy with a competent DM via MapTool.

    SkyCaptain on
    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • SkyCaptainSkyCaptain IndianaRegistered User regular
    edited September 2010
    Khildith wrote: »
    So my game tonight went great!
    My party followed my hooks and ended up at an old tower a half days journey from town, where a group of NPC's demanded the artifact that the party is trying to research. When they refused, fighting ensued, until our parties Psion found out that the opposing side was under a compulsion to fight them.

    With a great Arcana check and some roleplaying, I let the Psion break the compulsion on one of the enemies, and when the dust cleared, he vowed to help them storm the tower nearby to get the man who caused his friend's deaths.

    They stormed the tower, fought some undead, and managed to foil the enemy before he could complete his ritual. (I wasn't even clear on what the ritual would do, but I knew it had something to do with channeling power through the tower, and I described it on an arcana check to be enough power to rend the countryside.) After defeating the mage, they try to remove his staff from the ritual pedestal and the staff dissolves in the bard's hand.

    The tower begins to shake and then to swiftly sink into the ground. Queue the skill challenge!

    I had challenges and let them solve them, it was very cinematic and fun. After swinging chasms and leaping staircases, they come to the roof of the tower just in time to jump off! But whats this? A trap door that needs to be opened, and it has a symbol traced on the inside?

    Try One: Psion rolls a 1 on his arcana check.
    Try Two: Bard rolls a 1 on his history check. (to see if he knew the symbol and how to get past it)
    Try Three: Paladin tries to force the door open with a strength check (I decided to lower the DC a little because they were getting frustrated) and he rolls a 4!

    They watch as the bar-covered windows around them slowly fill with darkness, and dirt starts to sift in.

    "Wait!" Exclaims the Psion. "I remember an archway halfway up the tower, you said it looked like it had been used for making a portal before!"

    The party finds it and decides they don't have time to try to plan ahead, they find the mechanism to open the portal, and one by one step inside, no idea what is going to be on the other side.

    End Session!

    They loved it! I loved it! Everything went off without a hitch, the party rescued an npc that I let them use for a companion character, the skill challenge was fun and hilarious and possibly the favorite part of the night for my party.

    Great first time DMing for me, and the party loved it. Like 8 hours of prep paid off!

    I really like the ending. Well played cliff hangers are a great way to keep the players coming back for more.

    SkyCaptain on
    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • AegofAegof Registered User regular
    edited September 2010
    daniant wrote: »
    God, I love DMing. [nerdwhine]I want to tell my story(s).[/nerdwhine]

    This is kinda why I started up Worldship, but it turns out DMing is way different than I thought it would be.

    I'm feeling a lot like "my" story in Worldship is being told to me. Basically everything that's happened and is going to happen, I think, has and is going to spin out of characters submissions and the player's posts. I feel like I'm barely in control of the story sometimes, which is kind of exciting since it's barely begun.

    Aegof on
    I'm providing ambience.
  • PinfeldorfPinfeldorf Yeah ZestRegistered User regular
    edited September 2010
    So, to my fellow DDI subscribers who are feeling left in the Shadowfell, it has been brought to my attention that Wizards is in fact doling out refunds...if you ask for them. No one-month extensions, just refunds. So, send in those requests, get your $5, $7 or $10 back, and enjoy a 'free' lunch!

    Pinfeldorf on
  • TerrendosTerrendos Decorative Monocle Registered User regular
    edited September 2010
    They don't call it group storytelling for nothing.

    Granted I tend to feel like (as a player) I don't have much control of the plot, but when I'm DMing at least I shudder at how much control leaves my hands.

    Terrendos on
  • KhildithKhildith Registered User regular
    edited September 2010
    SkyCaptain wrote: »
    Khildith wrote: »
    So my game tonight went great!
    My party followed my hooks and ended up at an old tower a half days journey from town, where a group of NPC's demanded the artifact that the party is trying to research. When they refused, fighting ensued, until our parties Psion found out that the opposing side was under a compulsion to fight them.

    With a great Arcana check and some roleplaying, I let the Psion break the compulsion on one of the enemies, and when the dust cleared, he vowed to help them storm the tower nearby to get the man who caused his friend's deaths.

    They stormed the tower, fought some undead, and managed to foil the enemy before he could complete his ritual. (I wasn't even clear on what the ritual would do, but I knew it had something to do with channeling power through the tower, and I described it on an arcana check to be enough power to rend the countryside.) After defeating the mage, they try to remove his staff from the ritual pedestal and the staff dissolves in the bard's hand.

    The tower begins to shake and then to swiftly sink into the ground. Queue the skill challenge!

    I had challenges and let them solve them, it was very cinematic and fun. After swinging chasms and leaping staircases, they come to the roof of the tower just in time to jump off! But whats this? A trap door that needs to be opened, and it has a symbol traced on the inside?

    Try One: Psion rolls a 1 on his arcana check.
    Try Two: Bard rolls a 1 on his history check. (to see if he knew the symbol and how to get past it)
    Try Three: Paladin tries to force the door open with a strength check (I decided to lower the DC a little because they were getting frustrated) and he rolls a 4!

    They watch as the bar-covered windows around them slowly fill with darkness, and dirt starts to sift in.

    "Wait!" Exclaims the Psion. "I remember an archway halfway up the tower, you said it looked like it had been used for making a portal before!"

    The party finds it and decides they don't have time to try to plan ahead, they find the mechanism to open the portal, and one by one step inside, no idea what is going to be on the other side.

    End Session!

    They loved it! I loved it! Everything went off without a hitch, the party rescued an npc that I let them use for a companion character, the skill challenge was fun and hilarious and possibly the favorite part of the night for my party.

    Great first time DMing for me, and the party loved it. Like 8 hours of prep paid off!

    I really like the ending. Well played cliff hangers are a great way to keep the players coming back for more.

    My party was so excited that they called me up this morning and begged to play again. Our Controller called in sick to work so he could make it.
    Awesome night, I had them arrive in a tomb that the necromancer from the last encounter had been using as a base, underneath his magic shop in the local town. After a quick combat encounter with some undead, they find a magic orb that was glowing slightly blue, I was intending to have it just be an implement for our caster, but the group got so excited over it that I had to weave some lore around it fast.

    They stood around for a good 20 minutes theorizing before they finally decided to make an arcana check to see what it was. I saw a good chance for some fun, so I told him it was an immensely powerful object, but he could not see a use for it.

    They decided to take an extended rest because they hadn't had a chance for one between the last two sessions. When their rest was over they decided to light new Sun Rods and continue on, but they all failed. They tried to figure out why, and finally decided that the orb had been draining them of their magic while the slept (I have no idea if Sun Rods are actually magic or if its a chemical reaction, but no one seemed to question it so meh). So the only light this group had was a slightly glowing orb that illuminated two squares around them in every direction.

    Suddenly the entire tomb was twice as scary. Forced to fight in a small area to avoid being without sight, the group stands back to back as forms (I used colored stones instead of figurines or tokens) move around in the darkness just past them. When a few zombies come trundling out of the darkness followed by a few arrows (shot by skeleton archers) I thought the group was going to turn tail and run for the nearest exit!

    Super excited, the session ended really well, with the group finding a tome that detailed the creation of the stone (I had the necromancer from the previous session kidnapping and murdering villagers to add power to it, with a mention that this is the first of its kind and his master will be looking forward to receiving it). They decided to head for the next large city they can find so they can figure out what it is, and we ended there.

    I feel like I've found my calling, telling scary stories to other college students.

    Khildith on
  • Owen EdwardsOwen Edwards Registered User regular
    edited September 2010
    Khil, that's an immense story being woven there; the orb thing reminds me of - who was it again? - the poster who described a campaign he ran that the players turned into a massive aboleth conspiracy.

    Owen Edwards on
  • dresdenphiledresdenphile Watch out for snakes!Registered User regular
    edited September 2010
    Off the top of your heads, is there a creature that changes forms when bloodied? Like, he goes from being a staff-wielding mage to the Incredible Hulk when it reaches a certain number of HP?

    dresdenphile on
    steam_sig.png
  • ironzergironzerg Registered User regular
    edited September 2010
    Has anyone here played the Ravenloft board game? We tried the second scenario a few times before the game on Saturday, and it's tough! We wiped once, the second game started so badly we reset everything, and on the third try, we managed to complete the adventure by the skin of our teeth.

    I'm not sure if we were doing something wrong, or it was meant to be that hard. I'm a bit disappointed, because I was hoping it'd be a neat way to play a game with some other people who aren't D&D players but enjoy board games, but right now I can't see anyone but a hardcore D&D player getting along in the game.

    Anyone else?

    ironzerg on
  • HachfaceHachface Not the Minister Farrakhan you're thinking of Dammit, Shepard!Registered User regular
    edited September 2010
    Off the top of your heads, is there a creature that changes forms when bloodied? Like, he goes from being a staff-wielding mage to the Incredible Hulk when it reaches a certain number of HP?

    The Sorcerer-King Hamanu from the Dark Sun Creature Catalog turns into a giant lion when he is bloodied.

    Lolth turns into her spider-form when her human form is reduced to zero hit points.

    The Old Man With the Canaries can turn into Bahamut as an encounter power, but this is just an encounter power and doesn't have an HP loss trigger.

    Hachface on
  • HachfaceHachface Not the Minister Farrakhan you're thinking of Dammit, Shepard!Registered User regular
    edited September 2010
    Because of the DDI delay, I have been reduced to entering the DS Creature Catalog monsters I want to use/modify into Adventure Tools manually.

    It is an extremely tedious process.

    Hachface on
  • UncleChetUncleChet N00b Lancaster, PARegistered User regular
    edited September 2010
    ironzerg wrote: »
    Has anyone here played the Ravenloft board game? We tried the second scenario a few times before the game on Saturday, and it's tough! We wiped once, the second game started so badly we reset everything, and on the third try, we managed to complete the adventure by the skin of our teeth.

    I'm not sure if we were doing something wrong, or it was meant to be that hard. I'm a bit disappointed, because I was hoping it'd be a neat way to play a game with some other people who aren't D&D players but enjoy board games, but right now I can't see anyone but a hardcore D&D player getting along in the game.

    Anyone else?

    I've played 4 games so far, the 2nd scenario twice. First, go to boardgamegeeks.com and search for ravenloft FAQ. They have a 1sheet step by step condensed rules to make it easier. There's also a reviesed FAQ that is Very useful. Second, this game is TOUGH. You will wipe, often, that's the nature of ravenloft. Try adding in more healing surge tokens. I play all my games with 3 (for 5 players) just to make it easy and after running Klak's labratory (Awesome scenario) we had 0 tokens left and managed to win the scenario, but just barely.

    UncleChet on
    I'm sometimes grumpy and random, feel free to overlook the strange man in the corner.
  • ironzergironzerg Registered User regular
    edited September 2010
    UncleChet wrote: »
    ironzerg wrote: »
    Has anyone here played the Ravenloft board game? We tried the second scenario a few times before the game on Saturday, and it's tough! We wiped once, the second game started so badly we reset everything, and on the third try, we managed to complete the adventure by the skin of our teeth.

    I'm not sure if we were doing something wrong, or it was meant to be that hard. I'm a bit disappointed, because I was hoping it'd be a neat way to play a game with some other people who aren't D&D players but enjoy board games, but right now I can't see anyone but a hardcore D&D player getting along in the game.

    Anyone else?

    I've played 4 games so far, the 2nd scenario twice. First, go to boardgamegeeks.com and search for ravenloft FAQ. They have a 1sheet step by step condensed rules to make it easier. There's also a reviesed FAQ that is Very useful. Second, this game is TOUGH. You will wipe, often, that's the nature of ravenloft. Try adding in more healing surge tokens. I play all my games with 3 (for 5 players) just to make it easy and after running Klak's labratory (Awesome scenario) we had 0 tokens left and managed to win the scenario, but just barely.

    Trust me, after the first game, we all ran to our computers, desperately searching for Ravenloft Erratta.

    I appreciate your comment, though. It is a brutal game. Definitely aimed at true D&D folks.

    We did have fun though, and probably adding a third HS Token might make this a bit more managable.

    Perhaps we could brainstorm a few other rule additions that might make things still challenging, but easy up a bit on the smackdown for non-D&D gamers.

    Overall though, I was very impressed with the box contents, and the second scenario was fun. It's something we're definitely going to try to break out at least once each week, before our regular session. It was a perfect way to get everyone in the mood for some D&D, and gave those players who wanted to start rolling dice earlier than everyone else something to do.

    ironzerg on
  • UncleChetUncleChet N00b Lancaster, PARegistered User regular
    edited September 2010
    Ya know. I probably have the condensed rules as either a PDF or .doc. I could likely find it and email, or help you find the links. I found them (and helped a twitter friend find them) by web searching "Ravenloft FAQ" and following the www.boardgamegeeks.com links. It makes you put in a dumb "captcha" phrase before DL but it was totally worth it. I've got 9 friends to play ravenloft with now.

    UncleChet on
    I'm sometimes grumpy and random, feel free to overlook the strange man in the corner.
  • UncleChetUncleChet N00b Lancaster, PARegistered User regular
    edited September 2010
    If you want to try easier rules, try the Klak's labratory scenario. It has each hero place unchosen power cards in to a "power deck" and during that players turn, they can exchange a treasure card in play to draw one of these power cards. This really gives the players a chance to be Really buff. Also, some of the mistakes we made our first 2 games. If you kill a monster, you get a treasure, but can only get 1 treasure/turn/hero. You only activate a monster on the turn of the player who controls the monster. So if your fighter character goes 4th, and controls a zombie, but it's the 5th player's turn, the zombie wouldn't activate, but any monster controlled by player 5 will activate on player 5's villan phase.
    If you draw a tile with a black arrow, you Must activate an encounter card. This is in addition to the monster phase. (You could leave this out for a lower challenge). We've also only been playing monsters on tiles with skulls, and then on the monster phase, moving them from the black "dead space" to the active tile as their move action. This may not be 100% correct but it's worked well for us.

    We did have our poor rogue get beat down, he was facing Klak the sorcerer, a flaming skeleton And a crossbow trap, and he was the only hero on the adjacent tile so it was Rough.

    Other stuff: XP is communal. Everyone who kills a monster adds that monster to the shared XP pile. 5 xp can be used to level up on a roll of 20 (hero or villan phase) OR can be spent to cancel an encounter card instead of playing it.
    Treasure may be drawn by say, the figher, but is more benefit to the wizard, well, the figher player can totally give it to the wizard during his turn, at no penalty as treasure should be shared out to the player it most benefits.

    UncleChet on
    I'm sometimes grumpy and random, feel free to overlook the strange man in the corner.
  • OptimusZedOptimusZed Registered User regular
    edited September 2010
    Hachface wrote: »
    Because of the DDI delay, I have been reduced to entering the DS Creature Catalog monsters I want to use/modify into Adventure Tools manually.

    It is an extremely tedious process.
    And how.

    Next time my party is fighting zombies. Because those are already in the damn system.

    OptimusZed on
    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • OptimusZedOptimusZed Registered User regular
    edited September 2010
    You know, back when 4E started, I loved the idea of an "Unaligned" alignment. I've never really liked the alignment system as a whole, and having the ability to opt out of involvement with it seemed like a great step forward.

    But more and more at the table, it really just seems like a convenient cop out for the banality of D&D Evil. Not that we're making alignment checks or anything like that, but I've seen more than a few characters of... questionable morals at my table and I don't think a single one of them has been evil aligned.

    OptimusZed on
    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • ravensmuseravensmuse Registered User regular
    edited September 2010
    This was the conversation in our room last night:

    Girlfriend: "I have to make a character for Encounters next week, don't I?"
    Me: "Yup."
    Girlfriend: "And the character builder doesn't have the Essentials stuff in it yet. Right?"
    Me: "Yup."
    Girlfriend: "Fuck."

    I can only agree with her. I'd love to get some Dark Sun love in, but it's kinda hard without having the CB to play with.

    ravensmuse on
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  • HachfaceHachface Not the Minister Farrakhan you're thinking of Dammit, Shepard!Registered User regular
    edited September 2010
    OptimusZed wrote: »
    You know, back when 4E started, I loved the idea of an "Unaligned" alignment. I've never really liked the alignment system as a whole, and having the ability to opt out of involvement with it seemed like a great step forward.

    But more and more at the table, it really just seems like a convenient cop out for the banality of D&D Evil. Not that we're making alignment checks or anything like that, but I've seen more than a few characters of... questionable morals at my table and I don't think a single one of them has been evil aligned.

    Heh heh heh.

    Yeah I wouldn't even use alignment if I DMed. It is still there as a weird legacy and it doesn't really matter.

    Hachface on
  • tastydonutstastydonuts Registered User regular
    edited September 2010
    OptimusZed wrote: »
    You know, back when 4E started, I loved the idea of an "Unaligned" alignment. I've never really liked the alignment system as a whole, and having the ability to opt out of involvement with it seemed like a great step forward.

    But more and more at the table, it really just seems like a convenient cop out for the banality of D&D Evil. Not that we're making alignment checks or anything like that, but I've seen more than a few characters of... questionable morals at my table and I don't think a single one of them has been evil aligned.

    It was. But then again, I dislike 4E's alignment system, so... yeah.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • TerrendosTerrendos Decorative Monocle Registered User regular
    edited September 2010
    As long as you have the Essentials book, it walks you through making your character more thoroughly than the PHB. It's not exactly a complicated task to build an Essentials character.

    Terrendos on
  • ravensmuseravensmuse Registered User regular
    edited September 2010
    Hachface wrote: »
    OptimusZed wrote: »
    You know, back when 4E started, I loved the idea of an "Unaligned" alignment. I've never really liked the alignment system as a whole, and having the ability to opt out of involvement with it seemed like a great step forward.

    But more and more at the table, it really just seems like a convenient cop out for the banality of D&D Evil. Not that we're making alignment checks or anything like that, but I've seen more than a few characters of... questionable morals at my table and I don't think a single one of them has been evil aligned.

    Heh heh heh.

    Yeah I wouldn't even use alignment if I DMed. It is still there as a weird legacy and it doesn't really matter.

    It's good as a shorthand reference, but I've never really worried about alignment in any D&D game I've ever run. Like, "oh, this monster is unaligned. It's probably just an animal looking for a meal." Or, "Okay, this guy is Chaotic Evil; it means that yes, he would backstab his friends for money. And then backstab the guy who hired him for more money."

    Anything more is, *sniff* uncivilized.

    @horseshoe: thanks for suggesting the unboxing idea to me last week. I stalled it this week because we're going out on a trip and it gives me something to post on my blog for Sunday. Now I just gotta find the time...

    ravensmuse on
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  • ravensmuseravensmuse Registered User regular
    edited September 2010
    Terrendos wrote: »
    As long as you have the Essentials book, it walks you through making your character more thoroughly than the PHB. It's not exactly a complicated task to build an Essentials character.

    Right, but we're talking rule of lazy here; she doesn't want to write down the stats, just print them out. Myself, I can see what she dislikes.

    ravensmuse on
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  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited September 2010
    OptimusZed wrote: »
    But more and more at the table, it really just seems like a convenient cop out for the banality of D&D Evil. Not that we're making alignment checks or anything like that, but I've seen more than a few characters of... questionable morals at my table and I don't think a single one of them has been evil aligned.

    I haven't really seen alignment crop up in what I've seen playing/DMing 4e so far, unless it's been a game specifically designed for an evil party, which is done moreso to incorporate a specific evil-themed narrative of some sort where good-aligned party members wouldn't fit all that well.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
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  • UncleChetUncleChet N00b Lancaster, PARegistered User regular
    edited September 2010
    I've had alignment come up at our tables. Our paladin is shifting from LG to G to Unaligned. He's transformed over 2 years from THE goody two-shoes to "ends justify the means" kind of paladin. I've seen it in his character actions and his roleplay, so we've had his alignment shift accordingly.

    UncleChet on
    I'm sometimes grumpy and random, feel free to overlook the strange man in the corner.
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