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Got my copy of Deathwatch, some thoughts

RabidredneckRabidredneck Registered User regular
edited September 2010 in Critical Failures
In Dark Heresy, you were fairly normal citizens of the imperium chosen because an inquisitor saw a potential spark of greatness within you. In Rogue Trader, you were a cut above the norm, humans destined for greater challenges than the rest of humanity could imagine. And now in Deathwatch, you are more than human.

You are Astartes.

Each game in this series has been a higher power level than the previous. Rogue Trader starting characters were worth a 5000 XP DH character. A starting DW character is worth 14,000. Not just higher starting stats, not just the pile of skills they start trained in, not even the bigger pile of talents they start with, many talents ones other games have you wait 3, 4, or more ranks to be eligible to buy. It's bonuses from their surgical implants, from their astartes level armor and weapons, bonuses gained from what chapter they're a member of, and so much more. This is truly a high-powered game, where even single characters can go toe-to-toe with things characters from RT or DH would run screaming from.

In the other games you picked a class and had one skill list divided into 8 ranks to pick from . Space Marines have four. Theres a specialty specific chart, general SM chart, a Deathwatch skill list,and a chapter specific list. Getting new gear is a bit like RT's system. Characters are assigned gear on a per mission basis and get a certain number of Requisition points to get other items. Characters can also pool their Requisition to get stuff individually they couldn't. A lot of the really high-end stuff like power fists, melta pistols and such are limited to characters of a certain Reknown, which is gained by going up in rank in the Deathwatch and completing missions.

The writing in the book is top notch, theres a lot of flavor text to get the player in the proper mindset of being a space marine of a particular chapter. I'm still looking through the squad cohesion rules, and the psyker rules for this game. Space Marine Librarians are a big step up from the psykers from DH and RT.

Meanwhile, on the other side of town, our hero; cleverly disguised as a hard-boiled egg...
Rabidredneck on

Posts

  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited September 2010
    Yeah, its a great book, and I'm really wishing I could play it. I definately like some of the new structuring they've done, such as the 4 advancement tables.

    Some of the Weapons are a bit wonky however.

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • mightyspacepopemightyspacepope Registered User regular
    edited September 2010
    Each game in this series has been a higher power level than the previous. Rogue Trader starting characters were worth a 5000 XP DH character. A starting DW character is worth 14,000. Not just higher starting stats, not just the pile of skills they start trained in...

    So I just woke up after falling asleep with my contacts in for way too long. My eyes are a bit blurry.

    Here's what I read the above quote as:

    "A starting DW character is worth 14,000. Not just higher starting stats, not just the pile of skulls they start trained in..."

    I thought for a second that part of character creation was directly tied into how many skulls were on your armor, which signified how high of a level you were. I was really pumped up about that until I did a second read through.

    mightyspacepope on
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited September 2010
    Even for 40k, having 14000 skulls on your armour sounds a bit much. Aim for something around 50!

    Deathwatch is pretty much the RPG I expected it to be: 80% combat simulator. But from paper it seems done well, with a lot of options, and some well thought out ideas. I particularly like the Requisition per mission idea (Basicly, depending on how hard the mission is, you can take more or less gear to that one mission), which really allows you to play around a bit. The quadriple advancement charts (Space Marine, Chapter, Deathwatch and Specialisation) means that unlike sometimes in RT, you always have interesting choices to make. I also like the Solo/Squad Mode system.

    I've been tinkering with how to run it in Maptools, so perhaps a Recruitment will come somewhere at the end of the week. (My main worry is that making the maps themselves is a huge pain, collecting art assets and having to deal with the large range it's involved with, and my other worry is the time it will take to run)

    SanderJK on
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  • delrolanddelroland Registered User regular
    edited September 2010
    Meh, being a Space Marine just doesn't seem Grimdark enough for me. When you can see in the dark, melt bulkheads by spitting on them, and survive for a few days in vacuum by coating yourself in snot, it takes some of the terror out of the 40K RPG. Plus, how much roleplaying can you do when you're a nine-foot tall, brainwashed, genetically-modified superhuman killing machine with a backup testicle implanted in your neck?

    delroland on
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  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited September 2010
    If you can't think of interesting scenarios that require more than just shooting things For The Emperor, well, thats not the book's fault.

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • MatevMatev Cero Miedo Registered User regular
    edited September 2010
    Ran part of the introductory adventure last month, it was pretty brutal, can't wait to see/play with the full rules. So tempting to be a Space Wolf Rune Priest...^^

    Matev on
    "Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
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  • DragonPupDragonPup Registered User regular
    edited September 2010
    Speaking of which, do Rune priests/Librarian powers differ by chapter?

    DragonPup on
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  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited September 2010
    If you don't think just shooting things For The Emperor is interesting, well, thats not the book's fault.

    INeedNoSalt on
  • Canada_jezusCanada_jezus Registered User regular
    edited September 2010
    I also have the book here and i'm pretty pleased. Space wolves seemed to get shafted on chapter skills and traits but i could be wrong, just skimmed it quick. Hilarious how the ultramarines can just pick their stat bonuses.

    All in all looks like it'd be fun though.

    edit: someone on another board mentioned trying to run it as a chaos game instead. The players being Red Corsairs or something, i forgot the exact name. Might also have potential.

    Canada_jezus on
  • MatevMatev Cero Miedo Registered User regular
    edited September 2010
    I also have the book here and i'm pretty pleased. Space wolves seemed to get shafted on chapter skills and traits but i could be wrong, just skimmed it quick. Hilarious how the ultramarines can just pick their stat bonuses.

    All in all looks like it'd be fun though.

    edit: someone on another board mentioned trying to run it as a chaos game instead. The players being Red Corsairs or something, i forgot the exact name. Might also have potential.

    Chaos game would be fun too.

    Matev on
    "Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
    Hail Hydra
  • RabidredneckRabidredneck Registered User regular
    edited September 2010
    DragonPup wrote: »
    Speaking of which, do Rune priests/Librarian powers differ by chapter?

    Theres general "everyone can get" powers and there's chapter specific powers.

    Rabidredneck on
    Meanwhile, on the other side of town, our hero; cleverly disguised as a hard-boiled egg...
  • delrolanddelroland Registered User regular
    edited September 2010
    If you don't think just shooting things For The Emperor is interesting, well, thats not the book's fault.

    This is exactly my point. Shooting things For The Emperor is the end-all, be-all of what it is to be a Space Marine. All other goals are secondary to this (unless you have horns on your helmet, of course :twisted:), and if they aren't, you're not roleplaying the character correctly (again, unless horns).

    delroland on
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    "Go up, thou bald head." -2 Kings 2:23
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited September 2010
    The interesting bit of Deathwatch should be interesting fights, in my opinion. Ultimately, it's about being sent places to battle Xenos and Chaos, and that's a much narrower target then "Try to get rich while flying this giant spaceship" or "Find out what the hell is wrong on planet X."

    It also means a different playstyle, I just got back from a 4h Rogue Trader session where in total one psychic power was used, one ship macrobattery was fired once, and the rest was Roleplay hijinks (A few auspex rolls and navigation checks, as well as a bunch of lore checks). Such a session seems unlikely in DW, if only because all character goals are almost automaticly very close to the given goal. The most discourse you can get is on the tactical differences approaching a different mission. (And generating that usually requires keeping some part obfuscated, or really good encounter design).

    Deathwatch is there to play how it is to be a Space Marine sent on specialist missions. If you don't want to do that, then maybe you can use the game mechanics for a different Space Marine-ish goal (Roleplay Space Marines during the Horus Heresy? Play Chaos?), or maybe you should stick with another game.

    Deathwatch is pretty much "Exactly what it says on the Box," and in my opinion it seems pretty good at that (from paper interpretation).

    SanderJK on
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  • RyadicRyadic Registered User regular
    edited September 2010
    I just recently picked up my DH book and started refreshing myself on the rules. I think I'm going to try to get a game together with my friends and see how they like it.

    I initially picked it up for PbP games, but each one I've been apart of has died after just a few pages. So I gave up.

    As far as picking up the later books, is it necessary to have the DH book?

    If I want to get Death Watch do I need to have the DH book (which I do, but I mean for my friends). Do I also need to Rogue Trader book?

    Ryadic on
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  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited September 2010
    No, they're independent games within the same system, and each Core Rulebook gives all you need to play. In fact, a starting DW character has more xp then a Corebook DH character at the end of his career. (though not with Ascension).

    SanderJK on
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  • Canada_jezusCanada_jezus Registered User regular
    edited September 2010
    It might be possible to do a low combat DW. But it'd have to be shit like "Do we even try to take these colonists along or do we just slam shut the gates and have them drown in the flood, or etc etc etc."

    Then again, its easy to just go "well we don't have time we're totally more important,"

    Canada_jezus on
  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    edited September 2010
    If you want to play a rogue trader to do need the book, you can use play deathwatch in those areas as it gives a tiny little passage about it.

    I do enjoy the book I find it odd that black templars cannot use heavy weapons? I do find it funny in the free rpg death watch book the space wolf had a low weapon skill. I do find the achievement system kind of odd just for extra points to go off and kill a Tyranid just for it's skull as a torphy is kind of out of place for a space marine for me.


    With some of the other books comming out next year I am curious which direction they are taking it

    Brainleech on
  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    edited September 2010
    I've played Dark Heresy and Rogue Trader, so in theory I should be all about Deathwatch.

    However...

    By the time we finished our campaign in Rogue Trader, my Explorator had 71 Intelligence and enough equipment to make most Int-based skills a walkover. The same was true with the other members of the team and their key stats, to the point where our last levelling up session was largely taking stuff for shits and giggles (I didn't need a shoulder-mounted grenade launcher and a bolt pistol mechadendrite, but being able to technically fire three times in a round was too amusing to pass up).

    It was still fun, and our GM was good enough to provide us with challenging scenarios, but I'm wondering how the power creep works when you can reach 100 score in a skill test fairly easily (71 Int and Tech Use +20, with a multitool).

    Rhesus Positive on
    [Muffled sounds of gorilla violence]
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited September 2010
    DW stats don't go much higher then RT really. The base is 5 higher, and you can buy 25 points instead of 20, but there are fewer upgrades via character creation. You can hit 100 on some tests, but all that means is that a "Difficult Task" is routine for that extremely elite character. A "Hellish" task would still have a 50% failure rate, even for a specialism of the most experienced Tech-Marine.

    Also, The Shoulder mounted weapon in RT allows you to fire as a free action, it does not allow you an extra weapon attack (Confirmed in the errata). The Mechandrite Weapon Interface does allow an extra attack.

    SanderJK on
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  • OptimusZedOptimusZed Registered User regular
    edited September 2010
    Our Rogue Trader GM was pumped for Deathwatch.

    I haven't seen it, though, so I don't know if it would work well with our particular playstyle.

    We tend to be much more explorative horror with our 40k than "woo exploding brains woo". Though we do have our fair share of that as well.

    OptimusZed on
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  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    edited September 2010
    SanderJK wrote: »
    DW stats don't go much higher then RT really. The base is 5 higher, and you can buy 25 points instead of 20, but there are fewer upgrades via character creation. You can hit 100 on some tests, but all that means is that a "Difficult Task" is routine for that extremely elite character. A "Hellish" task would still have a 50% failure rate, even for a specialism of the most experienced Tech-Marine.

    Also, The Shoulder mounted weapon in RT allows you to fire as a free action, it does not allow you an extra weapon attack (Confirmed in the errata). The Mechandrite Weapon Interface does allow an extra attack.

    Ah, that's interesting. Is character progression slower? What types of feats are there?

    Also, I don't think my DM had read the errata, or had and decided that the Rule of Cool allowed it (as long as I wasn't exploiting the privilege :P)

    Rhesus Positive on
    [Muffled sounds of gorilla violence]
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited September 2010
    By the abstract method, DW is slower then RT, as both give 500xp/session, but things cost more in DW. I use 500xp/session in my RT game, which perhaps is slightly too fast, since at our current pace it'll bring a character from Rank 1 to Rank 8 in a year. (I'm hoping for an Ascension counterpart for RT, but it doesn't seem to release in 2011 by FFG's currently announced list).

    But what I meant is mainly you can't "minmax" your character as much in DW as in RT, picking multiple origins that give bonus to the same stat. There is only 1 stat bonus giving stage, and it gives +5. That means that the 7/9 stat max out 55+2d10, and two on 60+2d10. (And to get a +25 from XP is either 3200xp, 5000xp, or 8250xp (A whopping 16.5 sessions worth!) My guess is that the latter is because Space Marines are supposed to be very powerful already, and don't become that much better that fast.

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  • delrolanddelroland Registered User regular
    edited September 2010
    Oh, there will eventually be DW ascension options:
    m1252428_99120101014_SMDreadnoughtmain_445x319.jpg

    delroland on
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