The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
Hey guys, I'm quite new here. I've been a lurker, haven't had anything interesting to say till now, haha. I'm kinda a mediocre artist of different mediums, one being digital, or more specifically "visual effects". I haven't had the chance or funds to take any art or visual effects education, so I've been learning it on my own for the past couple years during my free time. There was recently recruting at a studio I really really wanted to get hired at, so I kinda rushed a rag tag demo reel of my past projects and odds and ends. I don't have much down time with character animation and such yet, so I don't think it has too much of a chance at the couple places I have applied it, considering they are always needing mostly animators. But regardless, tell me what you guys think, and were you think I should improve and such.
Hey Lemur! Always good to see lurkers finally make posts. :P
You've got some good stuff here. At the 1 minute mark, though, I'd suggest you add some shrapnel flying off the building during the explosion, too. There are always pieces flying everywhere in explosions like that. I'd also add a low-opacity dust cloud/fog around the explosion point, too.
As a general note, it may be a good idea to have make 1-minute reel (in addition to the longer one).
And thanks very much for the positive feedback and comment! As for that biulding shot, when i was putting my demo reel together, I have long lost the original work files for it, and the original footage for tracking. I did want to add debris and such to the explosion there, but I am very unable to, so it was the decision of dropping the shot, or keeping it in the demo reel. I only kept it in, because it was the only shot I had on live action footage. In your opinion, you think it best if it was dropped out of the demo reel for my next build?
Hey, sorry if I'm being a dumbass and missed this but:
What industry do you want to work in, and what discipline?
I think the advice I'm about to give is true for all CG stuff, but I can only talk knowledgeably about the game business.
Tbh, your big problem here is that nobody hires a generalist. From the look of it, you actually have some good shit, but there's just zero point in having a reel that shows your mixed abilities in 5 different jobs. You really need to pick, do I want to be a concept artist, a 3d modeller, an FX artist, etc.
Once you choose, I would keep your reel to about 30-60 seconds of you very very best stuff in that particular discipline. If you wanted to be an animator for example, 30 seconds showing around 3 scenes highlighting the necessary skills is more than enough to get any job anywhere depending on its quality.
Yo jazz, this demo reel was made for some visual effects studio applications. As for the time limit, they specified they wan't around two/three minutes.
But yes, Iv'e never really had a mentor or anything of the sort leading me in the right direction, so I might have made the mistake on trying to learn too many things rather then focusing on one skill. The problem is that I can't really decide what I like doing most out of all the things, because I enjoy it all as a whole. Some studios even say (Pixar being one), that submitting a short three minute animated film is a good move because you show what skills you are capable of. Well overall I guess I'm kinda confused and direction-less, I should probably decide on the one thing I should focus on and practice for my next demoreel biuld.
I didn't mind it at first, but after two minutes of listening to the same frenetic beat and envelope bass, it really started to annoy me. Maybe it would work find for a shorter reel, but for something this long it really feels...out of place.
Planet is very cool, Ships look cool so does the pod and the character with the red eye. Not sure I would leave the top thing in or the rocket thing at the end?
Maybe look for government jobs, if you can render out space that well chances are government can use you for educational videos that universities produce.
I have a broad reel to, illustration, film and motion graphics. Its not the end of the world, just target each reel for jobs you are applying for. It can always be a benefit to small advertising firms if you can do more than one thing. Means you can help out in other departments. Thats what got me my job, you just need to find somewhere to get experience to back up your skills first.
Posts
You've got some good stuff here. At the 1 minute mark, though, I'd suggest you add some shrapnel flying off the building during the explosion, too. There are always pieces flying everywhere in explosions like that. I'd also add a low-opacity dust cloud/fog around the explosion point, too.
As a general note, it may be a good idea to have make 1-minute reel (in addition to the longer one).
And thanks very much for the positive feedback and comment! As for that biulding shot, when i was putting my demo reel together, I have long lost the original work files for it, and the original footage for tracking. I did want to add debris and such to the explosion there, but I am very unable to, so it was the decision of dropping the shot, or keeping it in the demo reel. I only kept it in, because it was the only shot I had on live action footage. In your opinion, you think it best if it was dropped out of the demo reel for my next build?
What industry do you want to work in, and what discipline?
I think the advice I'm about to give is true for all CG stuff, but I can only talk knowledgeably about the game business.
Tbh, your big problem here is that nobody hires a generalist. From the look of it, you actually have some good shit, but there's just zero point in having a reel that shows your mixed abilities in 5 different jobs. You really need to pick, do I want to be a concept artist, a 3d modeller, an FX artist, etc.
Once you choose, I would keep your reel to about 30-60 seconds of you very very best stuff in that particular discipline. If you wanted to be an animator for example, 30 seconds showing around 3 scenes highlighting the necessary skills is more than enough to get any job anywhere depending on its quality.
Hope that helps, keep us posted.
But yes, Iv'e never really had a mentor or anything of the sort leading me in the right direction, so I might have made the mistake on trying to learn too many things rather then focusing on one skill. The problem is that I can't really decide what I like doing most out of all the things, because I enjoy it all as a whole. Some studios even say (Pixar being one), that submitting a short three minute animated film is a good move because you show what skills you are capable of. Well overall I guess I'm kinda confused and direction-less, I should probably decide on the one thing I should focus on and practice for my next demoreel biuld.
I didn't mind it at first, but after two minutes of listening to the same frenetic beat and envelope bass, it really started to annoy me. Maybe it would work find for a shorter reel, but for something this long it really feels...out of place.
Maybe look for government jobs, if you can render out space that well chances are government can use you for educational videos that universities produce.
I have a broad reel to, illustration, film and motion graphics. Its not the end of the world, just target each reel for jobs you are applying for. It can always be a benefit to small advertising firms if you can do more than one thing. Means you can help out in other departments. Thats what got me my job, you just need to find somewhere to get experience to back up your skills first.