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I saw my roommate play magic once a few years ago and it seemed pretty cool, but the idea of buying more and more packs just to get some rare, overpowered cards seemed pretty annoying to me. Is there something like Magic the gathering, but more of a quick-play, with a standardized deck that's split between 2-4 players? Like imagine a normal card deck, 13 cards of each suit, 4 suits in a deck. Now what if magic were like that, and there were a few more cards doled out per person, but they could only choose to use half of them in a game or something?
To go back to the chess analogy, someone might choose to use all their "pawn" types because maybe they respawn faster from the graveyard or whatever (it's been a few years since I saw this one game, but I remember there was a card graveyard after they were used/killed and you could use those cards again after a while) and the other guy had chosen to use more of the bishop/rook/knight types at the start of the game. The stronger attacks would be wasted on the pawns, because they'd die from weaker hits anyway, so it'd be similar to a slow, balanced zerg rush.
Just a thought I've been having, did anyone ever make a card battle game like this? I just don't like the "collectible" in CCG.
Well, you might not like the idea but Warmachine/Hordes is kinda like MTG/Chess.
There are cards. The cards have abilities and you get a limited amount of resources to allocate each round.
However, you choose what you use at the beginning and everything starts in play.
The part you might not like is that it is a miniatures game. In that regard it is something like chess. You have your Warcaster/Warlock which functions as a king. If they die, you lose but they support your battlegroup with spells and can actually put up a fight if supported right.
Every unit has strategic differences so you can be a bit flexible depending on which kingdom you choose.
I dunno, I like it. I used to play Magic and I like this because it does not feel like I need to keep buying stuff.
Basically, the game consists of you starting with a deck filled with money and land. You buy more money and land, and any of the 10 action cards in play throughout the game. It's for 2-4 players and very addicting.
Basically, the game consists of you starting with a deck filled with money and land. You buy more money and land, and any of the 10 action cards in play throughout the game. It's for 2-4 players and very addicting.
That is actually a pretty great suggestion. A new expansion/game just came out for it too.
There are alternate methods of playing CCG's that don't involve actually buying cards. M:TG has a few online options. Apprentice is completely free, but you don't get card artwork. Apprentice also has fan patches for other CCG's like DBZ and I made one for Overpower (no idea if it ever actually got spread far into the wild). Magic Workstation is another option that comes in evaluation and purchasable flavors. I don't think MWS actually comes packed with artwork for cards, but there are artwork packs on the web to download that are built specifically for the program. I don't know if either is actively updated (I've been out of the loop for years now with M:TG), but they do provide simpler alternatives for those that just want to play the game without the hassle of trying to build collections.
There's also 3 Dragon Ante and it's "expansion" deck...although it's more like 2 stand alone card decks that can be combined in various ways. It's got a bit of Poker and Gin Rummy feel, but there's definitely a lot of strategy involved as well.
Is this more appropriate for Critical Failures than Games and Technology? That's where folks here talk about the tabletop games (including card games).
There are a hobillion card games out there that don't actually involve buying huge decks of collectible random cards. Even Magic: the Gathering went down that route, with Starter Decks that are premade with all the cards you need to play a decent deck.
If you want something less wacky, try Illuminati: Crime Lords (Mafia themed, less humor but more strategy): http://www.sjgames.com/crimelords/
Munchkin is a popular game (that a lot of people hate around here, for various reasons), but I've had fun playing it with my friends. Quick set-up time and backstabbing all around (it's co-op AND competitive).
Slugfest games makes a whole line of fun card games that are suitable for 2-6 people and appeal to gamers. Both En Garde! and Kung Fu Fighting are very Magic: the Gathering-like, in that each person has 20 life points and the opponents are trying to bring that down to zero with their cards. I always stop by their booth at GenCon to see what new thing they are making: http://www.slugfestgames.com/
And what Card game list is complete without Apples to Apples? More oriented for small groups of non-gaming family/friends, it's almost impossible to NOT find people to play this game.
Basically, the game consists of you starting with a deck filled with money and land. You buy more money and land, and any of the 10 action cards in play throughout the game. It's for 2-4 players and very addicting.
That is actually a pretty great suggestion. A new expansion/game just came out for it too.
Was going to suggest Dominion after I read the OP. I was totally in to MTG back in the day but I can't keep up with the time and money sink these days
I just got the new expansion for dominion (Prosperity) and its ridiculous... Played over the weekend and the winner of one of the games finished with 174 points. (as a note of reference the base dominion game winners are in the ~40pt range).
Each time you play the game is unique since your only using a subset (10) of all possible cards (each version comes with 25+ I think). There's also a PC version out there somewhere..
Armageddon Empires is an awesome indie-developed hex-based turn-based 4X and collectible card game, minus the collecting. (It's a computer game.) You still build decks but you have access to all the cards from the beginning. IIRC there are four factions to choose from.
It has a bit of a learning curve but there are great tutorials out there. The weirdest thing is getting used to the idea of controlling a board game / card game with WASD controls, but it works fine once you get the hang of it.
I was going to suggest Dominion as well. Also Race for the Galaxy and Citadels for more card based games that aren't of a collectible nature. They don't play like Magic though. No attacking or life totals or anything like that.
Check out boardgamegeek.com for them and others. We'll see you in a few days
Other thoughts: Fantasy Flight Games has started releasing a series of games in a format called "Living Card Games". They are similar to MtG in that each player builds a deck and uses it for the game, but they are not sold in random packs - comes as a starter deck, and then expansion decks. You can buy as many or as few of those as you want, but you always know exactly what you are getting.
Currently released versions are Warhammer: Invasion, set in the Warhammer Fantasy universe; Call of Cthulhu, set in a Lovecraftian horror; George R. R. Martin's A Game of Thrones; and Tolkien's Lord of the Rings. The starter sets for those contain everything you need for two people to put together decks and play.
As others have mentioned, you might find more tips over in Critical Failures - specifically the main boardgame discussion thread (linked below in my sig).
Also, Dominion is a great choice if you like MtG for the deckbuilding aspect, but it doesn't play anything like a regular game of Magic.
Actually, the game was pretty damn good, it was just the whole camera thing that was broken.
i was actually going to mention this
it made for a great local boardgame
(i never had a problem with the camera)
Game was awsome and well ballanced until they went and made an expansion that made the majority of the original serries of cards useless. The fact that they wanted a 15 dollar download to make these new cards playable was a bitch move too. The camera was finicky as hell too but when it worked it was a hell of a fun online experience.
There's Culdcept Saga(360) which is more monopoly than chess. I'm pretty partial to it, but games can potentially be quick(under an hour) to several hours long.
There's Culdcept Saga(360) which is more monopoly than chess. I'm pretty partial to it, but games can potentially be quick(under an hour) to several hours long.
Definitely one of the best CCGs ever made, and been in existance almost as long as Magic.
I had no idea it was still around. Played this back when it was brand new. Junzo for life, yo.
-19 honor? Can't call for allies? Can't have the emperor's favor? Fuck you anyway, chew on giant oni!
chamberlain on
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
edited November 2010
This Guardians of Graxia looks like a nice mix of boardgame and card game strategy with a fantasy theme. That's about all I know about it. Has anyone played this? So far there hasn't been a demo on Steam.
I'll chime in to say Dominion is only a good choice if what you liked about Magic was deckbuilding combo decks and you wish there was a game based on only those two aspects. Similarly, if your favorite part of Magic is drafting, Race for the Galaxy is a decent choice - I find it scratches a similar itch.
But if you never really got too into Magic, I doubt either of those two are what you're looking for. Although I've never played them myself, I suspect that the FFG living card games are what you want. The Warhammer: Invasion game is pretty highly regarded.
Posts
http://store.steampowered.com/app/49400/
There are cards. The cards have abilities and you get a limited amount of resources to allocate each round.
However, you choose what you use at the beginning and everything starts in play.
The part you might not like is that it is a miniatures game. In that regard it is something like chess. You have your Warcaster/Warlock which functions as a king. If they die, you lose but they support your battlegroup with spells and can actually put up a fight if supported right.
Every unit has strategic differences so you can be a bit flexible depending on which kingdom you choose.
I dunno, I like it. I used to play Magic and I like this because it does not feel like I need to keep buying stuff.
Basically, the game consists of you starting with a deck filled with money and land. You buy more money and land, and any of the 10 action cards in play throughout the game. It's for 2-4 players and very addicting.
That is actually a pretty great suggestion. A new expansion/game just came out for it too.
all the fun of strategic ccg deckbuilding without any of the fuckoff costs
http://www.audioentropy.com/
OP, you would have better luck posting in Critical Failures
There are a hobillion card games out there that don't actually involve buying huge decks of collectible random cards. Even Magic: the Gathering went down that route, with Starter Decks that are premade with all the cards you need to play a decent deck.
I've always had fun with Illuminati: New World Order (and the original Illuminati card game):
http://www.sjgames.com/illuminati/
http://www.sjgames.com/inwo/
If you want something less wacky, try Illuminati: Crime Lords (Mafia themed, less humor but more strategy):
http://www.sjgames.com/crimelords/
Munchkin is a popular game (that a lot of people hate around here, for various reasons), but I've had fun playing it with my friends. Quick set-up time and backstabbing all around (it's co-op AND competitive).
Kill Dr. Lucky is pretty fun. It's more of a fast-paced Clue game, but the primary mechanic is cards:
http://en.wikipedia.org/wiki/Kill_Doctor_Lucky
Slugfest games makes a whole line of fun card games that are suitable for 2-6 people and appeal to gamers. Both En Garde! and Kung Fu Fighting are very Magic: the Gathering-like, in that each person has 20 life points and the opponents are trying to bring that down to zero with their cards. I always stop by their booth at GenCon to see what new thing they are making:
http://www.slugfestgames.com/
And what Card game list is complete without Apples to Apples? More oriented for small groups of non-gaming family/friends, it's almost impossible to NOT find people to play this game.
http://boardgamegeek.com/boardgame/58281/summoner-wars
Boardgamegeek is a great resource for looking around at those types of games.
Was going to suggest Dominion after I read the OP. I was totally in to MTG back in the day but I can't keep up with the time and money sink these days
I just got the new expansion for dominion (Prosperity) and its ridiculous... Played over the weekend and the winner of one of the games finished with 174 points. (as a note of reference the base dominion game winners are in the ~40pt range).
Each time you play the game is unique since your only using a subset (10) of all possible cards (each version comes with 25+ I think). There's also a PC version out there somewhere..
PS2
FF X replay
PS3
God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
360
Bayonetta
Fable 3
DS
FF: 4 heroes of light
It has a bit of a learning curve but there are great tutorials out there. The weirdest thing is getting used to the idea of controlling a board game / card game with WASD controls, but it works fine once you get the hang of it.
Check out boardgamegeek.com for them and others. We'll see you in a few days
I was going to suggest ascension. As a little backstory, it's designed by 3 MTG pro tour champions, two of which also being hall of famers.
You play it with normal chess rules, except you draw cards (optionally from a common pile) that let you do crazy things.
http://www.sjgames.com/knightmare/
Oh wait...
Actually, the game was pretty damn good, it was just the whole camera thing that was broken.
Currently released versions are Warhammer: Invasion, set in the Warhammer Fantasy universe; Call of Cthulhu, set in a Lovecraftian horror; George R. R. Martin's A Game of Thrones; and Tolkien's Lord of the Rings. The starter sets for those contain everything you need for two people to put together decks and play.
As others have mentioned, you might find more tips over in Critical Failures - specifically the main boardgame discussion thread (linked below in my sig).
Also, Dominion is a great choice if you like MtG for the deckbuilding aspect, but it doesn't play anything like a regular game of Magic.
i was actually going to mention this
it made for a great local boardgame
(i never had a problem with the camera)
creatures spawned when you "played" the card and spells happened on field (such as a hammershot killing your barbarians)
it also had that stupid idea of selling you digital cards.
Game was awsome and well ballanced until they went and made an expansion that made the majority of the original serries of cards useless. The fact that they wanted a 15 dollar download to make these new cards playable was a bitch move too. The camera was finicky as hell too but when it worked it was a hell of a fun online experience.
the starter set up and $30 worth of extra cards was all i ever needed, and even the boosters i could have done without
This was the first thing I thought of reading the OP. Try it out, it's a fun distraction. Leveling your pieces is an interesting mechanic.
Also, if you like RTS/CCG-esque, try Battle Forge, there's a demo on Steam.
FFBE: 898,311,440
Youtube: http://www.youtube.com/dElementalor
There's also a PS2 version of it as well.
i forgot i bought puzzle quest a while ago too, played that a bit yesterday too. good game
Definitely one of the best CCGs ever made, and been in existance almost as long as Magic.
I had no idea it was still around. Played this back when it was brand new. Junzo for life, yo.
-19 honor? Can't call for allies? Can't have the emperor's favor? Fuck you anyway, chew on giant oni!
But if you never really got too into Magic, I doubt either of those two are what you're looking for. Although I've never played them myself, I suspect that the FFG living card games are what you want. The Warhammer: Invasion game is pretty highly regarded.
Did somebody say...
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