The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

Tabletop Game - Go ...

bluefoxicybluefoxicy Registered User regular
edited November 2010 in Social Entropy++
I looked in the Games section and immediately assumed nobody wants to discuss Chess or a good game of Stratego there, given the crowd and the obvious topics of discussion. Perhaps this judgment was in error; however I find that having something moved into context from a loose-context forum is less annoying to moderators and denizens alike than having to move something off-topic out of an inappropriate context and into the fast-and-loose discussion corner.

That being said, I'm taking a step back in the Games section. Very back. I'm not talking Gabe stepping back to Dungeons & Dragons; let me take you back ... Shanghai, 2200 BC.

gogame.jpg

The game was called Weiqi (pronounced Way-Chi), and still is in China. It is now also called Baduk in Korea, where there are more schools teaching Baduk than... well... anything else, really; and in Japan and the rest of the world, it is known as Go.

I could say a lot about Go. I could touch philosophy, complexity of the game, skills the game teaches. I could argue that Go is fundamentally superior to Chess in the same way that Chess is fundamentally superior to Checkers, if you want to accept the argument that Chess is fundamentally superior to Checkers. There is in fact a lot I could say.

Instead I'll say this: If you like abstract strategy, you need to play Go. It is that simple.

As for the rules, I'll cover them as briefly as I can.

A game of Go starts with an empty 19x19 grid. Fast games start on 13x13 or 9x9, but these games don't progress in the same way. In any case, black plays first; white plays second. Each player alternates placing a stone on the intersections of the grid lines.

A group of adjacent stones of the same color form a "group," functioning as a single unit. Stones are adjacent immediately left, right, forward, and backward; they are not (solidly) connected diagonally. Each empty space around a group of stones (a single stone or a connected set) is called a "liberty." If a stone placed reduces the liberties of a group to 0, that group is immediately captured. Suicide is not allowed (playing to terminate your last liberty), and captures happen first (if you close your last liberty but also capture a group, you can play that and make the capture; your group isn't captured).

Finally, the Ko rule specifies that you cannot return the board to its immediate prior position during the last ply. If your opponent captures a single stone but places the capturing stone in Atari, you cannot capture that stone; you must play elsewhere, in an attempt to force a response from your player (i.e. play a Ko Threat) so that you can recapture the played Ko. Often, these Ko Fights center around a single connection that, if made or blocked, will significantly affect territory; therefor Ko threats are made which restrict or threaten capture of other stones. Settling the Ko early is often as costly as losing the Ko.

The final object of Go is to control territory. Borders are solidified in the endgame. Once solid, opponent stones are determined to be alive or dead; unsettled stones require further play to reach a live/dead state. If the stones cannot be captured, they are alive and borders around them must be made, else they can encroach and reduce territory; if they cannot prevent capture, they are dead. Dead stones are automatically captured in the end game. The number of open spaces inside your territory plus the number of stones you've captured makes your score.

Go is an easy game to learn, but difficult to learn to play well. Computers really suck at it, too; after 3 months I could beat supercomputers just by self-teaching, a feat any 5 year old can accomplish despite Go being a major topic of AI research. Study i.e. by reading Janice Kim's books or checking out the books listed in Sensei's Library or on David Carlton's page really improves your game; but it remains difficult to beat 17th Kyu players until you've had playing time and done some Joseki and Life and Death study.

Most of the point of this is, admittedly, that I play on the IGS and most of the players are well above my skill level. Playing with 9 handicap stones (All 9 star points, including the corners, the sides, and the Tengen) is... eh. Who am I kidding? The 4 kyu still whoop me. Theoretically I could beat an 8 kyu 50% of the time with 9 handicap stones. But if you're interested, nab qGo or gGo and get on.

(What? You expected something unbiased? Hey, I try to put up something genuinely interesting; I have no obligation to not be a fanboy.)

By the way, Atari and Tengen are Go terms. "Atari" is the state where a group has exactly 1 liberty (unless it escapes, the next play kills); "Tengen" is the center point (10,10) on the board.

People call me Wood Man, 'cause I always got wood.
bluefoxicy on
«1345

Posts

  • SquallSquall hap cloud Registered User regular
    edited October 2010
    i see a fish

    no wait a turtle

    Squall on
  • UrielUriel Registered User regular
    edited October 2010
    Uriel on
  • DavoidDavoid Registered User regular
    edited October 2010
    cool go sunglasses

    Davoid on
    rqv6.png
  • Macro9Macro9 Registered User regular
    edited October 2010
    I like battle chess

    Macro9 on
    58pwo4vxupcr.png
  • SquallSquall hap cloud Registered User regular
    edited October 2010
    yep definitely a turtle moving left

    and then a bird flying overhead dropping a load on it

    Squall on
  • Macro9Macro9 Registered User regular
    edited October 2010
    My Rook will devour your Queen

    Macro9 on
    58pwo4vxupcr.png
  • BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    edited October 2010
    koizumi owns so fucking hard

    Beasteh on
  • DavoidDavoid Registered User regular
    edited October 2010
    mousetrap.jpg

    First published by Ideal in 1963 for two or more players, players at first cooperate to build a working Rube Goldberg-like mouse trap. But once the mouse trap is finished, the object is to then use the machine to trap all of one's opponent's mouse-shaped game pieces.

    Each player is represented by a mouse-shaped game piece which travels along a non-continuous, roughly square-shaped path around the game board from the start to a continuous loop at the end. The path is segmented into spaces, some of which are marked with instructions, and "build" spaces that are marked simply with numbers ("2", "2-3" and "2-3-4").

    The object of the game is to trap all of one's opponent's mice using the game's Rube Goldberg-style mouse trap, which is built upon the board during the course of the game. The trap begins with a crank which turns a set of gears. This begins a series of stages which ends in a cage being lowered over the "cheese wheel" space on the board, which is one of six spaces in the ending loop of the game path.

    Players roll the six-sided die in turn-based play, and move their mouse the number of spaces rolled. If a player lands on a "build" space that corresponds with the number of players in the game (e.g. only "2-3-4" spaces for a four-player game), they must build the next unbuilt piece of the mouse trap, and take a piece of cheese, represented by cheese-shaped tokens. If the players reach the final loop of the board, they continue around it until the game ends; each "build" space in the loop requires a player to build two pieces of the mouse trap, and take two pieces of cheese.

    Another space on the board is the "turn crank" space. Once the mouse trap is built, a player landing on one of these spaces while there is an opposing mouse on the "cheese wheel" space must turn the crank to start the mouse trap. If the mouse trap successfully runs its course (there are several stages in which the mouse trap may fail if not properly set), the cage will fall on any opposing mice on the space, and they are out of the game. If there are no opposing mice on the "cheese wheel" space, the player may trade one piece of cheese, for the opportunity to choose an opponent who is not on a "safe" space and roll the die to move their mouse. One may repeat this trade as many times in a turn as they have pieces of cheese; when an opposing mouse is on the "cheese wheel" space, the crank can then be turned. Once there is only one mouse left in the game, that player wins. Others spaces require the player to move their mouse in a prescribed manner.

    The mouse trap in the game has never changed in operation, though the color and shape of some pieces has been slightly modified over the years. There are several stages which form the mouse trap, and most stages are composed of multiple pieces. A 1990s ad campaign for the game involved a song which listed most of the stages of the mouse trap.

    In a proper operation, the player turns the crank, which rotates a vertical gear, connected to a horizontal gear. As that gear turns, it pushes an elastic-loaded lever until it snaps back in place, hitting a swinging boot. This causes the boot to kick over a bucket, sending a marble down a zig-zagging incline which feeds into a chute. This leads the marble to hit a vertical pole, at the top of which is an open hand, palm-up, which is supporting a larger ball (changed later on to a marble just like the starter one). The movement of the pole knocks the ball free to fall through a hole in its platform into a bathtub, and then through a hole in the tub onto one end of a seesaw. This launches a diver on the other end into a tub which is on the same base as the barbed pole supporting the mouse cage. The movement of the tub shakes the cage free from the top of the pole and allows it to fall.

    There are several points at which the mousetrap can commonly fail. If not built level, or if kicked too hard, the marble can fall off the incline; it can also miss the chute if not properly aligned; the contact of the marble with the pole may fail to dislodge the ball above; the ball may fail to propel the diver into the tub; the movement of the tub may be insufficient to dislodge the cage; or the cage may get stuck on the barbed pole partway down.

    Davoid on
    rqv6.png
  • SquallSquall hap cloud Registered User regular
    edited October 2010
    grape escape

    wherein you throw out the rule book and just crush grapes in interesting ways for an hour

    Squall on
  • Macro9Macro9 Registered User regular
    edited October 2010
    Let's all get together and play Risk 2210

    Macro9 on
    58pwo4vxupcr.png
  • DavoidDavoid Registered User regular
    edited October 2010
  • UrielUriel Registered User regular
    edited October 2010
    Tornado Rex

    Fireball Island

    Uriel on
  • DavoidDavoid Registered User regular
    edited October 2010
    Man, I played fireball island at a strange board game cafe the other night

    I wonder how long it'll be before I go back and all the marbles are missing

    also

    5 MINUTES UNTIL I TAKE OVER. HEH HEH HEH.

    Davoid on
    rqv6.png
  • BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    edited October 2010
    hungry

    mother

    fucking

    hungry

    hippos

    Beasteh on
  • SquallSquall hap cloud Registered User regular
    edited October 2010
  • CorporateLogoCorporateLogo The toilet knows how I feelRegistered User regular
    edited October 2010
    Is this the warhammer thread now

    CorporateLogo on
    Do not have a cow, mortal.

    c9PXgFo.jpg
  • stimtokolosstimtokolos Registered User regular
    edited October 2010
    Macro9 wrote: »
    Let's all get together and play Risk 2210

    A group of my friends own many different copies of risk.
    I think there are at least 3 editions with different 'general' sort of functions.

    2210 is way better than Godstorm though. The underworld in Godstorm makes the game take way too fucking long for no reason.

    stimtokolos on
  • Josiah_9Josiah_9 Registered User regular
    edited October 2010
    Davoid wrote: »

    5 MINUTES UNTIL I TAKE OVER. HEH HEH HEH.

    Me and my friends would play that in high school, just to hear him mock us.

    Josiah_9 on
    Saturate.jpg
  • UrielUriel Registered User regular
    edited October 2010
    Is this the warhammer thread now

    WArhammer sure is a fun game.

    I keep thinking GW would make a mint (well, a double mint) if they were less litigious and generally pulled their heads out of the crotchety old executive asses.

    Uriel on
  • DavoidDavoid Registered User regular
    edited October 2010
  • UrielUriel Registered User regular
    edited October 2010
    Davoid wrote: »

    I owned this game.

    It was fun. The Figures were awesome.

    But after watching James Rolfe's thing I don't know how I ever played it.

    Uriel on
  • BedlamBedlam Registered User regular
    edited October 2010
    TRADING SHEEP FOR ORE!

    SHEEP FOR ORE ANYONE?

    Bedlam on
  • bluefoxicybluefoxicy Registered User regular
    edited October 2010
    I keep forgetting people on this forum have more ADHD than 4chan combined with a class of second graders.

    bluefoxicy on
    People call me Wood Man, 'cause I always got wood.
  • Fire TruckFire Truck I love my SELFRegistered User regular
    edited October 2010
    Okay, so

    Warmachine

    Someone break it down for me, how much less will this game push me into bankruptcy than WH40k?

    edit: Because apparently I can have my army led by Baba Yaga, and that does something for me.

    Fire Truck on
  • SpudgeSpudge Witty comments go next to this blue dot thingyRegistered User regular
    edited October 2010
    I play a lot of Scrabble. Got two tables at home and I'm constantly on Wordfeud. It is the best game - what could be better than playing a game created by Mr. Butts

    Also who wants to play Wordfeud with me

    Spudge on
    Play With Me
    Xbox - IT Jerk
    PSN - MicroChrist

    I'm too fuckin' poor to play
    WordsWFriends - zeewoot
  • SpudgeSpudge Witty comments go next to this blue dot thingyRegistered User regular
    edited October 2010
    Bedlam wrote: »
    TRADING SHEEP FOR ORE!

    SHEEP FOR ORE ANYONE?

    GOD I LOVE SETTLERS OF CATAN

    Growing up where I did, we created our own variant called "Settlers of the Navajo Nation". It worked so well

    Spudge on
    Play With Me
    Xbox - IT Jerk
    PSN - MicroChrist

    I'm too fuckin' poor to play
    WordsWFriends - zeewoot
  • UrielUriel Registered User regular
    edited October 2010
    Fire Truck wrote: »
    Okay, so

    Warmachine

    Someone break it down for me, how much less will this game push me into bankruptcy than WH40k?

    It really depends on how big you wanna play?

    For 40K you basically need like an 1850 army or no one will play you.

    Warmachine has a pretty flexible point scale.

    Uriel on
  • AbracadanielAbracadaniel Registered User regular
    edited October 2010
    bluefoxicy wrote: »
    I keep forgetting people on this forum have more ADHD than 4chan combined with a class of second graders.

    or maybe Go is not a subject people really want to discuss

    http://www.youtube.com/watch?v=Z_cSnpoKMMk

    Abracadaniel on
  • BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    edited October 2010
    bluefoxicy wrote: »
    I keep forgetting people on this forum have more ADHD than 4chan combined with a class of second graders.

    teach us to not have autism plz

    Beasteh on
  • AbracadanielAbracadaniel Registered User regular
    edited October 2010
    lets talk about shaving
    instead

    Abracadaniel on
  • SquallSquall hap cloud Registered User regular
    edited October 2010
    okay now it's a bluefoxicy thread

    Squall on
  • DavoidDavoid Registered User regular
    edited October 2010
    Go has too much math and weird words

    Ew, game theory

    Ew, conceptual strategy

    Let's play Operation

    Davoid on
    rqv6.png
  • UrielUriel Registered User regular
    edited October 2010
    Smart Hero wrote: »
    lets talk about shaving
    instead

    I need to shave rather badly.

    I kinda let it go for about a month and a half.

    It's like a half inch long and I just noticed most of it is blond.

    Uriel on
  • UrielUriel Registered User regular
    edited October 2010
    Davoid wrote: »
    Go has too much math and weird words

    Ew, game theory

    Ew, conceptual strategy

    Let's play Operation

    Ameritrash gamer.

    I only play games that have no theme but only abstract concepts.

    Uriel on
  • AbracadanielAbracadaniel Registered User regular
    edited October 2010
    shaving is so great

    here

    my razors

    let me show you them

    Abracadaniel on
  • DavoidDavoid Registered User regular
    edited October 2010
    I only play games with plastic moving parts and 2 page rule books

    Davoid on
    rqv6.png
  • UrielUriel Registered User regular
    edited October 2010
    I enjoy scrabble.

    Amazingly my brother ALWAYS wins.

    He is the Mozart of getting and using the X tile.

    Uriel on
  • DavoidDavoid Registered User regular
    edited October 2010
    I play a chess sometimes


    also, to whoever mentioned Rolfe, I wanna play this:

    http://www.youtube.com/watch?v=oQRUL2r-4ts&feature=related

    Davoid on
    rqv6.png
  • stimtokolosstimtokolos Registered User regular
    edited October 2010
    I prefer to play scrabble with the goal of making the best word.
    Pity my vocabulary sucks.

    stimtokolos on
Sign In or Register to comment.