THINGS CAN GO WRONG, FAST…
…Maybe some dude from youth group talked you into boosting a case of motor oil, but now your cousin is dead in a swamp and you killed him. Maybe you and your girlfriend figured you could scare your wife into a divorce, but things went pear-shaped and now a gang of cranked-up Mexicans with latex gloves and a pit bull are looking for you.
It seemed like such a good idea at the time.
Fiasco is inspired by cinematic tales of small time capers gone disastrously wrong – inspired by films like Blood Simple, Fargo, The Way of the Gun, Burn After Reading, and A Simple Plan. You’ll play ordinary people with powerful ambition and poor impulse control. There will be big dreams and flawed execution. It won’t go well for them, to put it mildly, and in the end it will probably all go south in a glorious heap of jealousy, murder, and recrimination. Lives and reputations will be lost, painful wisdom will be gained, and if you are really lucky, your guy just might end up back where he started.
Fiasco is a GM-less game for 3-5 players, designed to be played in a few hours with six-sided dice and no preparation. During a game you will engineer and play out stupid, disastrous situations, usually at the intersection of greed, fear, and lust. It’s like making your own Coen brothers movie, in about the same amount of time it’d take to watch one.
Fiasco is the greatest game that was ever invented (or, at least, the greatest game that Tycho has ever linked to in the past week or so). I'll provide links at the end of this post, but here's what you need to know:
Fiasco is a game of story-telling. Although you will each play a specific "main character" with your own desires, motives, resources, etc...you will also be playing the narrator/gm/npc's as well. Your overall objective is simple:
Tell an awesome story.
There are no hitpoints, no saving rolls, and, likely, no goblins. This is a story that takes place in the real world, in a small southern town. Dice are used to add additional story elements and keep track of the characters. Beyond that, the story (and game) is one entirely of our creating.
If you're interested in weaving a story with four other people...be it dramatic, horrifying, action-packed, flat-out hilarious, or some wonderful combination of all four...then this is the game for you.
You don't need the rules as I can easily explain each section of the game as we come to it. That said, the main website is
here, a significant excerpt (explaining almost everything) is
here, and a random example of a game is
here.
Let me know if you have any questions. Otherwise, let the signups begin!
(Reminder, we can only have a maximum of five players at a time, including me.)
Posts
I take it you were gonna do this on IRC or? Since it only takes a few hours.
When I was researching the game and came across a review on GnomeStew; it sounded like the best moments are kinda when you have to react on the spot. But that was the impression I got. Mainly that's because I was getting the impression most characters were like William H Macey's in Fargo (in some form or another)
I'll take a deeper look at the links you gave.
Count me in, if you want to run this.
The more I think about it, the more I think you guys are right. IRC is probably the way to go. Given that character creation (at least for the small southern town that I'll be using for this first game) is available for free at the second link I provided, I think it should be pretty easy. I own the entire rulebooks of course, I just meant that you could look at character creation beforehand, if you're so inclined.
The actual creating is a group effort and so not something you could do ahead of time...I only say this so you can take a look at how it works, if you want.
Sounds like we have two definites (including me) and four interested. The faster you guys confirm, the faster we can get started!
I'm posting from work so I can't look at the sites you linked yet, but it sounds like this is the sort of game that would be exponentially more awesome if you ran multiple groups concurrently. Like, if you get more than 5 people interested, try splitting them into two groups working in the same town. Run them in two separate chats, and only tell each group what the other is doing when they interact. You'd incorporate some of the craziness that goes on in movies like Pulp Fiction or Lock, Stock, and Two Smoking Barrels, and the conflicting goals of the two (or more) groups could be all the reason you need for the situation to turn into a "fiasco."
That's just a suggestion though. If this is your first time running something like this you probably want to keep it simple for now.
As for schedules, what works for everyone? I'm completely off limits Tuesdays and Thursdays from 7 AM - 11 PM. Other than that, I'm fairly flexible. Eastern time zone.
Travolta
Jackson
Rhames
Willis
RELATIONSHIPS
Travolta & Jackson are either "Thieves" or "Current co-workers."
Jackson & Rhames are "Supervisor/employee"
Rhames & Willis are "Gambler/bookie" (Not exactly, but close enough)
Willis & Travolta are "Conman/mark" (Well, more like hitman/mark, but these are just starting points.)
STUFF
Travlota and Jackson have ITEM: "Suitcase full of cash"
Jackson and Rhames have NEED "Get out: of the gang"
Rhames & Willis have NEED "Get out: of this town before they realize you took it."
Willis & Travolta have LOCATION: "Residence: Apartment above Suds & Spuds"
The tilt (game changers that suddenly direct the action for the second half), you could have these two:
"Death: After an unpleasant struggle" (Willis kills Rhames' rapist)
"Failure: A stupid plan, executed to perfection" (Willis retrieves his watch despite the fact that it will lead to his death, but ends up killing the hitman who happened to be in the bathroom at that very second.)
And the outcomes would probably be...
Jackson "Black 10-12: Pretty good. All things considered, you’re coming out
of this smelling like a rose. You’re a little better off - maybe you got the
girl, or maybe you just didn’t get caught"
Travolta "White One: Dreadful. You are certainly dead, probably from a selfinflicted
wound. People you care about are also probably dead, maybe
through your own stupid, ugly failure. To say that you fucked up is an
insult to fucked-upedness. You have redefined the term."
Rhames: "White Five: Miserable. You are humiliated in a big, public way, and
whatever reputation you once had is now in dirty pieces all around
you. You’ll never think of these days without a shudder of horror at
your own aggressive stupidity."
Willis: "White 13+: Fan-fucking-tastic. It’s fat times ahead, safe and secure.
That thing that would make your life better? Oh, you got it, absolutely,
and then some. And then some more. Enjoy it!"
I'm west coast, not available Mondays, Wednesdays, and Saturday/Sunday Nights. Otherwise, I'm up for some craziness.
I live in Australia, which means my schedule is very different from you jerks. If you specify a time, it should be workable, buuuuuut not for the next handful of weeks, I gotta do some stuff out of state.