The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
Please vote in the Forum Structure Poll. Polling will close at 2PM EST on January 21, 2025.
I saw the vikings coming, but as he had so many marauders my plan was to phase out colossi production and not counter with stalkers in favour of mass chargelot.
Warped in a few stalkers to deal with his viking snipes.
He'd have wiped out your army and your third base if he hadn't thrown away his vikings. Take from that what you will.
Man, how come you're always having time to watch these casts Zen?
I'd like to see some Protosses in the last rounds too, but I feel like P isn't really a strong race right now.
I start work at 16:00 monday-thursday, and got fridays off! So GSL is right up my schedule timewise, as most people I know have daytime jobs anyway :P.
Toss isn't weak as much as it feels like the least developed race playtstylewise. People keep trying these silly cheese builds like DTs or void rays for some reason, although that might be indicative of being weaker :P.
Man, how come you're always having time to watch these casts Zen?
I'd like to see some Protosses in the last rounds too, but I feel like P isn't really a strong race right now.
I start work at 16:00 monday-thursday, and got fridays off! So GSL is right up my schedule timewise, as most people I know have daytime jobs anyway :P.
Toss isn't weak as much as it feels like the least developed race playtstylewise. People keep trying these silly cheese builds like DTs or void rays for some reason, although that might be indicative of being weaker :P.
Yeah, that's what I meant. Zerg really had a revival now but FruitDealer still kicked ass before the roach buff, it's more that people get new ideas. It's neat that the game is evolving playstyle wise. First it was OPTerranlulz 1TA, then the 4gate and now Zergs are really popular.
I predict that the next step will be quick Ravens and the circle is complete.
If your first push fails, you might as well gg against the macro machine that is zerg.
These days I only push zergs if they invest a lot in mutas.
Otherwise just expand, build a billion units and ball them. The problem is when zergs realise this and then expand everywhere. Still no solution to that early on!
Mech Te...oh you guys are toss, heh, good luck with that.
Collossi/stalker/templar/zealot/immortal ball backed up by a ton of warpgates to replenish zealots as they die on droves pretty much destroys zerg completely. If your zealots die and you don't have new ones you die horribly against ultras though :P.
It seems there are way more zerg this gsl in the qualifier. Like every day there's 3 of them or something. Fruitdealer showing everyone how to play Zerg and to abuse their mobility and macro *shudder*.
It seems there are way more zerg this gsl in the qualifier. Like every day there's 3 of them or something. Fruitdealer showing everyone how to play Zerg and to abuse their mobility and macro *shudder*.
Through to the Ro16 so far are 6 Zerg, 3 Terran, 1 Protoss.
edit: possible that there will be 9 Zergs in the Ro16. FruitDealer hasn't even played yet.
I think everyone just isn't used to playing zerg yet. Zerg players are just starting to get good at zerg and toss and terran suddenly realize they have to play better than ball up your (stalkers/colossus/zealots/templar) or (MMM/thor/helions) and a-move to win.
Zerg has to make sure they have good unit comps, get good surrounds, make sure they fight in the open so they aren't choked, and harass and contain with mutalisks all while macro'ing up to many expansions. The other races will start to have to prepare to fight in a similar fashion using their tools instead of just contently turtling on 2-bases and waiting til they have thors or colossus to a-move.
I think everyone just isn't used to playing zerg yet. Zerg players are just starting to get good at zerg and toss and terran suddenly realize they have to play better than ball up your (stalkers/colossus/zealots/templar) or (MMM/thor/helions) and a-move to win.
Zerg has to make sure they have good unit comps, get good surrounds, make sure they fight in the open so they aren't choked, and harass and contain with mutalisks all while macro'ing up to many expansions. The other races will start to have to prepare to fight in a similar fashion using their tools instead of just contently turtling on 2-bases and waiting til they have thors or colossus to a-move.
A moving colossi/stalker was always a pretty bad idea unless the zerg was really bad to be honest. And a-moving zealots with templar is a really nice way to lose most of your zealots while the zerg runs away.
And a zerg doesn't even have to be very active with mutas to contain a toss, do a few attacks and then just attack whenever he moves away from his mineral line/edges of his base. That combined with speedlings in earlygame gives zergs pretty much complete map control.
Someone needs to figure out how to play toss properly I suppose, it really should be possible to do better than they are atm. But zerg never had as large a disadvantage as you make it seem, it just happens to be the hardest race to play.
If you're toss, and you're having problems with a small group of mutas, get 1-2 pheonix. Just like in sc1, you got enough corsairs to just melt his muta's face, and then the harass potential is done.
Posts
Then ultras to clean up. He really shouldn't be able to lose now.
can't stop it now
He has a good chance to take the next game, although zenio did some us some tricks there.
He'd have wiped out your army and your third base if he hadn't thrown away his vikings. Take from that what you will.
Not decided yet though, but damn if MVP ain't looking better by the moment.
Nevermind. Zenio just rolled him in the end :P.
:-O
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Amazing ZvT.
Blue Powerade is Op, nerf Blue.
Need us more good protosses laying down the pain.
I'd like to see some Protosses in the last rounds too, but I feel like P isn't really a strong race right now.
I start work at 16:00 monday-thursday, and got fridays off! So GSL is right up my schedule timewise, as most people I know have daytime jobs anyway :P.
Toss isn't weak as much as it feels like the least developed race playtstylewise. People keep trying these silly cheese builds like DTs or void rays for some reason, although that might be indicative of being weaker :P.
it's phanto. he is not a sun, but he is probably related (cousin?) to the sun that chases you in desert levels in another mario game.....
I changed avatars from hazama to him in the spirit of halloween. also it's my steam ID avatar.
also, lol at nestea's blind overseer
Yeah, that's what I meant. Zerg really had a revival now but FruitDealer still kicked ass before the roach buff, it's more that people get new ideas. It's neat that the game is evolving playstyle wise. First it was OPTerranlulz 1TA, then the 4gate and now Zergs are really popular.
I predict that the next step will be quick Ravens and the circle is complete.
Against very good zergs at least.
"Looks like MC...
... is getting hammered."
YEEEAAAAAAHHHHHHHH
Since MC sure as hell didn't deliver, they keep saying he is so awesome inhouse. then he gets destroyed completely.
These days I only push zergs if they invest a lot in mutas.
Otherwise just expand, build a billion units and ball them. The problem is when zergs realise this and then expand everywhere. Still no solution to that early on!
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Collossi/stalker/templar/zealot/immortal ball backed up by a ton of warpgates to replenish zealots as they die on droves pretty much destroys zerg completely. If your zealots die and you don't have new ones you die horribly against ultras though :P.
Getting there is the tricky part!
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
15 immortals do a pretty good job.
Then they build zerglings and I cry inside.
edit: possible that there will be 9 Zergs in the Ro16. FruitDealer hasn't even played yet.
Remember that there's no disconnect stat as in SC1. That's blizzards way of telling you it's ok to pull the ethernet cable.
Zerg has to make sure they have good unit comps, get good surrounds, make sure they fight in the open so they aren't choked, and harass and contain with mutalisks all while macro'ing up to many expansions. The other races will start to have to prepare to fight in a similar fashion using their tools instead of just contently turtling on 2-bases and waiting til they have thors or colossus to a-move.
B.net: Kusanku
Yes, but there was a third stat for disconnects in SC1. Having 2000 "losses" makes you a bad player, having 2000 disconnects makes you an asshole.
Having more than a dozen disconnects pretty much guaranteed that you would have no one playing you in SC1.
A moving colossi/stalker was always a pretty bad idea unless the zerg was really bad to be honest. And a-moving zealots with templar is a really nice way to lose most of your zealots while the zerg runs away.
And a zerg doesn't even have to be very active with mutas to contain a toss, do a few attacks and then just attack whenever he moves away from his mineral line/edges of his base. That combined with speedlings in earlygame gives zergs pretty much complete map control.
Someone needs to figure out how to play toss properly I suppose, it really should be possible to do better than they are atm. But zerg never had as large a disadvantage as you make it seem, it just happens to be the hardest race to play.
Like I would make a reaper or two, and send them straight to drones. Ignore the tech buildings, hit the drones.
Or, if you get blue flame hellions you can actually 1-2 shot larva as well as drones.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
If you push you lose if you don't push you lose. It's lose-lose!